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Multicast in Mobile Ad-Hoc Networks Routing and Reliability.

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Multicast in Mobile Ad-Hoc Networks Routing and Reliability
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Multicast in Mobile Ad-Hoc Networks

Routing and Reliability

Outline of the Talk

• Characteristics of Ad-Hoc Networks

• Issues in Multicast Routing

• AODV

• Tree-based Multicast Routing

• MCEDAR

• Reliability Issues

• Our Work in Progress

Characteristics of Ad-Hoc Networks

• All mobile platforms(nodes) are capable of motion• All the nodes have routing functionality. There is

no need for centralized infrastructure for communication.

• Each node is equipped with wireless transmitters / receivers

• The node may be directly connected to a fixed network on a foreign subnet, or be connected via a wireless link, dial-up line, etc.

Salient features of MANETS

• Dynamic Topologies : Nodes move arbitrarily, and links can be uni as well as bidirectional.

• Bandwidth Constrained links : Significant lower capacity of wireless links. Congestion is the norm rather than the exception.

• Energy Constrained Operation : All the nodes rely on some exhaustible source for their energy.

• Limited Physical Security : More prone to spoofing, DoS attacks, eavesdropping, etc.

A Future Internetwork

Ad Hoc Network

Fixed Network

Base Station

Ad Hoc Network Switch

Mobile Host

Wired Link

Wireless Link

An Ad Hoc Network : Our View

• A Graph with ‘n’ nodes

• A node can move in any direction with any speed

• Connectivity is defined on the basis of power considerations and land features, implies frequently changing connectivity, neighborhood of the nodes in the graph.

Issues in Multicast Routing

• Information stored : We want to store as less state as possible in the hosts.

• Messages Exchanged : Because the networks are bandwidth constrained, we would like as less exchange of state as possible between the nodes.

• Active Adaptability : We would like the nodes to adapt themselves to mobility, power considerations, environment, etc.

• Local Effect of Link Breakages

Multicast Routing Algorithms

Some of them : AODV (Ad Hoc On Demand Distance

Vector) Routing Tree – based Algorithms MCEDAR (Multicast Core-Extraction

Distributed Ad Hoc Routing)

AODV

• Initially developed as a reactive, unicast routing protocol.

• Elegantly adapts to a Multicast routing protocol.

• Based on building a Multicast Routing Tree on demand.

• The current version assumes bidirectional links.

AODV : Unicast Route Discovery

• Source broadcasts route request. (RREQ)

• Node can reply to RREQ : If it is destination It has a fresh route to destination

• Nodes create reverse route entry

• Record Source IP address/Broadcast ID to prevent multiple processing

Source

Destination

Route Propagation

AODV : Forward Path Setup

• Destination or Intermediate Node with route to destination unicasts RREP back to source.

• Nodes along path create forward route to destination

• Source begins sending data when it receives the first RREP.

Source

Destination

AODV : Local Connectivity Management

• Nodes must periodically hear from their active neighbors to know that they are still within range

• Every time it hears the broadcast, it updates the lifetime

• If it does not broadcast within hello_interval, it broadcasts a hello packet.

• Failure to hear from neighbor within (1 + allowed_hello_loss)*hello_lifetime indicates loss of link.

AODV : Multicast Overview

• Utilizes same RREQ/RREP message cycle• Shared tree composed of group members and

connecting nodes is formed• Dynamic Group Membership• Group Leader :

• Maintains and distributes group sequence number• Is not a central point of failure.

• Multicast Group Members are also routers of the Multicast Tree.

AODV : Multicast Routing Tables

• Multicast Group IP Address

• Multicast Group Leader IP Address

• Multicast Group Sequence Number

• Hop Count to Multicast Leader

• Next Hops

• Lifetime

AODV : Multicast Route Discovery

• Source node sends RREQ

• Sets ‘J’ flag if joining

• If no reply recd try rebroadcast RREQ rreq_retries additional times

• If still no reply, then become the group leader

• Nodes receiving RREQ set up reverse route entries. Multicast Group Members

Multicast Tree Members

Non-Members

Multicast Group Leader

Source

AODV : Route Reply Generation

• Only members of multicast tree can respond to join request

• Any node with route to multicast tree can reply to non-join request

• RREP generated and unicast back to the source

• RREP has address of group member and distance from closest tree member

• Nodes forwarding RREP update RT and MRT entries.

Multicast Group Members

Multicast Tree Members

Non-Members

Multicast Group Leader

Source

AODV : Route Activation

• Source waits rte_disc_tmo• Notes route with largest seq#

and smallest hopcnt to nearest tree member

• After rte_disc_tmo, unicast MACT (Multicast Activation) to selected next hop.

• Node receiving MACT enables MRT entry for source

• Unicasts own MACT if not member of tree.

Multicast Group Members

Multicast Tree Members

Non-Members

Multicast Group Leader

Source

Multicast Tree

AODV : Leaving the Group

• Node may revoke its member status at any time

• Unicast MACT with ‘P’(prune) flag set to next hop

• If node is a leaf and not a group member, prunes self

AODV : Link Breakages

• Node downstream of the break initiates repair

• Broadcast RREQ with Multicast Group hop count field and small TTL

• Accept RREPs as before

AODV : Reconnecting Partitioned Trees

• New partition detected by differing Group Leader Information

• Any member whose Group Leader has lower IP address initiates repair

• Unicasts RREQ with ‘R’(Repair) flag set to the other Group Leader

• The other Group Leader does not give permission to any other node to initiate repair unless this fails.

Group Hello Messages

• First member of group becomes the Group Leader

• Maintains, disseminates the Group Sequence Number

• Broadcasts Group Hello every group_hello_interval seconds

• Multicast Group IP address

• Multicast Group leader IP address

• Current Group Sequence Number

• Hopcount

• Used by multicast tree members to update current distance to Group Leader

AODV : Simulation

• Used Glomosim• Each node chooses destination, speed• Carrier Sensing performed before every

transmission• Simulated length of time : 300 seconds• Data Rate : 1 Mbit/sec• Data packet size : 64 bytes• Transmission Radius : 10 m

AODV : Performance

• 50m x 50m Multicast slightly reduced Goodput Ratio

• 85m x 85m Multicast has high rate of group merges and partitions.

Goodput Ratio as a function of Speed

90

92

94

96

98

100

0

0.4

0.8

Speed(m/s)

Goo

dput

Rat

io (

%)

Multicast 85m x85m

Multicast 50m x50m

Unicast 50m x50m

Multicast Routing Algorithms

Some of them : AODV (Ad Hoc On Demand Distance

Vector) Routing Tree – based Routing Algorithms MCEDAR (Multicast Core-Extraction

Distributed Ad Hoc Routing)

Per-Source Multicast

• A Proactive Protocol• Extension of DVMRP for fixed networks• DVMRP :

• Each sender selectively “floods” multicast packets to all nodes within a specified range

• They use reverse shortest path forwarding scheme• Periodically non-member leaf nodes and nodes

without any downstream members send prune messages

• They become alive again after a timeout.

Per Source Multicast

Problems of DVMRP in Ad-Hoc Networks :

• Leaf Node Detection

• Flooding for Grafting/Pruning

• Reverse Path Forwarding does not work due to mobility.

• Scalability ??? Very poor!!!

Shared Tree Multicast

• Another Proactive Protocol• Based on the concept of a rendezvous point (RP)• Sender Messages send multicast packets to the RP.• Join requests are also sent to the RP• Multicast packets are forwarded to receiver

members along the multicast forwarding tree, either in the unicast mode or multicast mode.

Multicast Routing Algorithms

Some of them : AODV (Ad Hoc On Demand Distance

Vector) Routing Tree – based Routing Algorithms MCEDAR (Multicast Core-Extraction

Distributed Ad Hoc Routing)

Ad-hoc routing using CEDAR

• Core: subset of nodes in network involved in route computation and management, with tunnels between them.

• Core Broadcast: an efficient broadcast mechanism among core nodes using O(V) messages

• Increase/Decrease waves: the state propagation mechanism in CEDAR

• Route Computation: approximation to shortest widest path.

CEDAR components in MCEDAR

• Core– Only core nodes become part of the multicast mesh

• Core Broadcast– for joining the multicast mesh– for data forwarding on the mesh

Ad-hoc network Core GraphMulticast Mesh

(subgraph of Core)

M

M

M

MCEDAR Characteristics

• Robustness of a mesh

• Efficiency of a tree based forwarding protocol.

• Involves only a subset of nodes (core nodes) in multicast route management

• Independent of the underlying unicast routing protocol.

MCEDAR - Two aspects

• Route Management– the multicast infrastructure– joins– leaves

• Data forwarding

MCEDAR : The Multicast Infrastructure

• A mesh of core nodes

• A non-core node requests its dominator (a core node in its one hop neighborhood)to become a member on its behalf.

• Senders and receivers are not distinguished

• Has a robustness factor of R

MCEDAR : Joining a Group• Joining core nodes send Join Request using Core broadcast• Members with a lesser JoinID reply with Join-ACK• On the reverse (Join-ACK) path, each node accepts upto R

acks. – Upto R paths to the mesh.

• Each member has a JoinID and non members have a joinID of -INF

• Members (including intermediate core nodes), keep track of parents and children

MCEDAR : Joins (contd.)

• Mesh is essentially a DAG where the JoinIDs increase as we go down the DAG

• On accepting a Join-ACK

JoinID <- MAX(JoinID, ID in ACK + 1)• MAX allows a node to distinguish between set

of ancestors and descendants

Illustration (R=2)

New member

Join -INFJoin -INF

Join -INFJoin -INF

ACK 5ACK 6

ACK 4ACK 3

4 5

6

1

2 3

3 4

Core node

Multicast member

Multicast mesh link

MCEDAR : Leaving a Group

• A node can leave if– A member becomes a non-core node, OR– It has no members attached to it AND it does not

have any children

• Send a leave message to each of its parents

• Set JoinID to -INF

MCEDAR : Data Forwarding

• Forward data on all mesh links except on the link from which it came from

• Core broadcast mechanism used for data forwarding on the multicast mesh– Use overheard RTS/CTS packets to optimize data

forwarding

MCEDAR : Link Failures/Partitions

• A member does a new join only if it loses connection with all parents

• Only members of lesser JoinID respond– avoids joining back with the descendants

– if no response for time Tpartition then a partition is assumed.

Conclusions

• MCEDAR– Provides robustness of a mesh based mechanism.– Provides efficiency of a tree based forwarding

protocol.– Involves only few nodes in multicast route

management.

• No results available yet, so cannot predict performance.

Multicast Routing : Our Views

• The Tree based Algorithms are :• Too costly w.r.t. messages exchanged

• Shared Tree depends on the correct functioning of a single node

• Both these algorithms are not at all scalable

• Hence neither algorithm is useful.

Multicast Routing : Our Views

• AODV has :• Less overhead because it is a reactive protocol

• Not as good as it can be, because again most of the traffic is directed towards the Multicast Group Leader

• Another improvement could be to incorporate a mesh-like routing infrastructure

• The results of AODV do not give any result on scalability.

Multicast Routing : Our Views

• MCEDAR, we believe :• Is good in that it has distributed computation.

• But again, your performance depends on the performance of your core nodes, is that acceptable??

• Shouldn’t power awareness be a feature of routing protocols too??

• Is it necessary to have some central control for good performance??

Reliability

Different Aspects

• QoS guarantees

• Eventual Delivery

• Consistency Properties

• All group members deliver all the messages with a high probability

Reliability : Previous Work

• Pagani et al. in 1997

• Reliable Multicast :• Validity and Agreement : at least once delivery

• Integrity : Message m is delivered only if m has been multicast by a group member

• Termination : Integrity, validity and termination are guaranteed for m within a finite time

Reliability : Pagani et al

• These guarantees hold only as long as there is :

• Eventual Subsidence : For each m, eventually no more messages are generated regarding m

• Liveness : Each mobile is connected for at least a given time to its clusterhead

• Clusterhead Stability : A node chosen as the clusterhead remains as one for at least a given duration.

Reliability : Pagani et al

Drawbacks :• No performance results were given• Is dependent on the underlying multicast protocol• Based on ack-mechanism, so scalability is an

issue, since much more failures• The conditions are difficult to maintain in the

mobile environment• Can we really provide strong guarantees ??

Reliability : Previous work

• Viswanath et al, 1999

• Reliability• Robustness and efficiency specifically for high

speed ad hoc networks

• No preset speed constraints

• No direction constraints

• Environment has high mobility and frequent outages

Reliability : Viswanath et al

• Adaptive Flooding as their technique• Routes stored as states become stale soon• So resort to techniques where minimum state

stored in the routers• Simulation Environment :

• 50 nodes places in a 1000m x 1000m field• Each node sends 25 packets/sec• Packet Loss : ratio of unique packets not sent to

packets sent• Overhead : Number of duplicate packets received

Reliability : Viswanath et al

Reliability : Viswanath et al

Reliability : Our views

• Flooding is valid only for very high speed AHNs

• Pagani’s work requires too many restrictions to hold

• Can we have probabilistic guarantees of delivery ??

Reliability : Our Work in Progress

• We are designing a gossip protocol on top of AODV

• Our protocol does not add any significant overhead to AODV, in messages and even the algorithm.

• How will this effect performance and reliability??? Simulations going on!!

Future Work

• Develop Power Aware Algorithms..• Have a theoretical model for our

environment, and prove its properties• How do these algorithms perform in

reality?? • In what environment will these mobiles

operate?? Are the current algorithms suited for it??

Questions ??


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