Date post: | 25-Jan-2015 |
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Technology |
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Interactive multimedia in education
Introduction
Multimedia is a common word in everyday life, used for numerous things
Professional multimedia differs significantly from common meaning
The presentation tries to explain the main differences
Basic meaning of multimedia
Combining the possible mediums for reaching a given objective more efficiently Text Pictures Music Sound effects Movies Animation Etc.
Interactivity
Over the usage of different mediums interactivity becomes the most important part of multimedia
Interactivity basically means two-way com-
munication between the user and the computer User can control the processes, and can react
immediately to any output Since GUI’s are commonly used this
meaning of interactivity in the multimedia aspect is out-of-date
Levels of interactivity
As users get used to parallel appearing mediums, something more must be done to keep their attention
It is even more important if we are talking about Students as users Education as the objective
2nd level of interactivity
Let’s call the possibility of controlling the computer in real-time the 1st level
How could we inspire students and raise their motivation for the subject?
2nd level of interactivity means activating the user Basic games, activities, tests which relate to the
subject keep the user’s continuous attention The more complex the better!
3rd level of interactivity
Users can navigate the multimedia, this is a basic principle of interactivity
But extreme freedom is disadvantageous sometimes We shouldn't allow students to decide freely
which part they are willing to learn and which they aren't
Predefined ways across the multimedia often called „Guides” solve this problem Personalizing these ways is one of the most
challenging tasks in multimedia development
Half way
The basic, 2nd and 3rd levels are commonly used and can be called basic requirement for a modern multimedia product
But if we are talking about multimedia in education more advanced levels of interactivity should be included!
So from now on, we are talking about multimedia in education only!
4th level of interactivity
Students are very different Traditional, class-based scholar system’s
biggest disadvantage is the obligation to find the average student, who is not existent
On statistical basis a multimedia program can explore the student’s skills, and the preprogrammed algorithm is able to personalize the forthcoming levels for the user’s needs
5th level of interactivity
A coursebook can’t offer personalized themes for students with different interest
If the subject permits, multimedia can display different themes for every exercise according to the students range of interest Girls – boys Younger – older students Etc.
6th level of interactivity
Everything can be taught in different ways There is always one method which is the most
efficient for the given student Monitoring the user’s behavior and results
multimedia can decide which group of methods is the most efficient for the student
This feature can still be based on algorithms, but including sixth level of interactivity will change dramatically the way the multimedia must be designed and programmed
And that’s all?
Achieving the mentioned levels is much more than the commonly used multimedia software of today are offering in the education market
But if we are once talking about levels of multimedia and interactivity…
Why would we exclude the future?
7th level of interactivity
Let’s forget everything that we’re thinking about education!
Do you have a child or friend playing computer games day and night?
What is the motivation of those games? How can they keep the attention of the players for hours, days, months?
Could we include in such a game all the staff we want to teach in a subject?
7th level of interactivity continued
Just think a little, how could influence teaching English… A 3D (simulation based) RPG* game Where the user should play in a virtual world Executing exercises like playing games But having to use language skills
Remembering words, using grammar Initiating dialogs Explaining what he wants, reaching the target Etc.
* RPG – role playing game
8th level of interactivity
Intelligently behaving multimedia can be programmed on algorithmical basis
But algorithms have their limits For a human-like conversation (voice-recognition and
response) using artificial intelligence is inevitable Artificial intelligence will develop every segment of IT,
but the influence on the educational multimedia will be probably the most important among all
The next ten years will bring artificial intelligence to everyday use
Reality
The 7th and 8th levels are visions of a nice future, when such words like school, teacher, learn will be completely redefined
But algorithm based interactivity as far as the 6th level should and can be used, if we want to create an up-to-date and efficient multimedia product!
Thank you