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Multimedia and technology Project

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Oscar Castillo Technology and Multimedia Third Edition Oscar Castillo a very well known students at Humanities Faculty in Mariano Galvez University has believed that the change in education depends on us. In his last year of his Master Degree in Teaching English he has understood the importance of teaching by applying technology. Castillo has written a book called The Power of Technology in 2007 and the second edition in 07. Now with the third edition of Technology and Education his knowledge has expanded in America
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Page 1: Multimedia and technology Project

Oscar

Castillo

Technology

and

Multimedia

Third Edition

Oscar Castillo a very well known

students at Humanities Faculty in

Mariano Galvez University has

believed that the change in education

depends on us. In his last year of his

Master Degree in Teaching English he

has understood the importance of

teaching by applying technology.

Castillo has written a book called The

Power of Technology in 2007 and the

second edition in 07. Now with the

third edition of Technology and

Education his knowledge has

expanded in America

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2

Oscar Castillo

Technology and

Multimedia

EDITORIAL ESTANZUELAS, S.A.

NUEVA SANTA ROSA

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3

Los hombres han nacido

los unos para los otros;

edúcales o padécelos.»

MARCO AURELIO

«El niño no es una botella que hay que llenar,

sino un fuego que es preciso encender.»

MONTAIGNE

1.ª edition: March 2007

2.ª edition: May 2008

© 2007: Oscar Castillo

Exclusive Rights of edition in English

Revised by Languages School UMG Guatemala

© 2007: Editorial Estanzuelas , S. A.

Published in Nueva Santa Rosa

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Content

1. Multimedia............................................................................... 6

The Role of Computers in Multimedia…………………... 7

Media and Projects……………………………………….... 8

2. Multimedia Project……………………………………….... 11

Industry projects………………………………………….... 12

3. Critic Circle………………………………………………….. 13

Roles people play in C.C………………………………...…. 14

Creating C.C …………………………………………..……. 15

Process of C.C………………………………………….…... 16

Steps ……………………………………………………..….. 18

4. Technology and Multimedia…………………………….. 19

Education Options………………………………………… 20

Benefits ………………………………………………….…. 22

Technology impacts in Education………………………. 22

5. 7 principles of good practice in technology………..…. 25

6. Visual cues and importance of high quality design..… 30

7. Some important programs that support teaching

with multimedia………………………………………..… 32

Flash……………………………………………………..… 32

Prezi……………………………………………….……..... 33

Power Point………………………………………….….... 34

Blogs ………………………………………………….……. 35

WebQuests………………………………………………... 36

8. Value of Multimedia…………………………………..…. 37

What´s multimedia……………………………………..... 37

Views of learning……………………………………….... 38

Benefits of multimedia…………………………….....…. 39

9. Methodology to teach with Internet………………..…. 42

10. Bloom´s Taxonomy…………………………………….... 42

11. Web 2.0 …………………………………………………… 45

Virtual Communities……………………………... 50

Other Resources of Web 2.0…………………..…. 52

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Preface

I entered in the field of language teaching as a classroom teacher trying to

use all my experience and knowledge. As you have heard, many teachers have

found technology most amazing in all kinds of fields; however, I soon

realized that in order to be an effective teacher meant much more than just

having a good plan, but becoming more skillful in the area of technology. I

meant applying new methodology and techniques, adapting the material

available and adapting myself to students´ needs. As a new technologist, I

can see clearly that effective teaching depends much more on good planning,

the context, teachers and students´ needs but in how capable we are in

adapting technology and multimedia into our classes.

This book tries to emphasize how multimedia and technology can be a great

tool to make our teaching more effective and efficient. Technology is

everywhere and we have to skill ourselves in order to involve our students in

the process of learning. The book tries to provide examples of different

types of multimedia that you can apply in your daily teaching. At the same

time it opens your mind to become a creator, a designer, in general, the

expert of your course.

Early version of this book have been used to get you into the world of

technology and multimedia as tools for effective teaching in schools like

UMG, University of IMEBSE, Estanzuelas, Regional Language Center,

Monte Verde, and others.

Oscar Castillo

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1 MULTIMEDIA PROJECT

One of the many purposes of teaching multimedia projects is to make our

students creators of projects. Another purpose is the integration of

multimedia project into our curricula because that helps us out to enhance

our students‘ abilities to be school achievers. Some of the goals we pretend

to experience with the implementation of multimedia are:

a. Students develop high order thinking skills

b. Enhancing interpersonal group skills

c. Presenting and organizing knowledge

d. Learning how to make effective use of computer ad media.

One key component is to make our students effectively and efficiently active

in selecting, representing, and organizing knowledge rather than passive. It

is very important if they select the information they want in the project as well

as the links for having meaningful organization.

The appliance of a multimedia project helps students to have a better

learning rather than having a report made of text or images that goes from

the sequence beginning to the end.

Important Tips

Links

Hyperlinks Links: Join

texts

Hyperlinks:

Combination of links

and text

Hypermedia:

Combination of media

to text

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Creating a multimedia project in a computer improve students understanding

of how to use links for visualizing more specific details and organizing

information in a better and meaningful way. In general, creating more

multimedia project not only enhance their thinking skills but also the get use

to use different methods when applying hypermedia for organizing

information.

The Role of Computers in Multimedia

The creation of media and links will always help students to create

multimedia projects where links come alive. Some of the roles are:

a. Students create media

b. Students create buttons

c. They also create links easily and quickly.

d. They organize the information they want.

e. They decide the buttons they are going to use

In other words, multimedia employs computers to aid students to make

activities that were impossible; and that is why, multimedia projects are so

important in class.

Evolution of Multimedia

At first: Multimedia was: a class listening and hearing a presentation, which most of the time, requires audio tape with a projector.

Later: Large audiences seeing and listening more complex information, which require several audio tapes players, slide projectors, movie projectors.

Now: Individual or small groups. Now people use personal computer to interact with information. Students can use some especial programs like Microsoft word.

The evolution of multimedia has consequently enhanced students to become

more active in the process of learning and creating their own projects which

takes them from a passive to an active stage.

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Why is it a good idea for students to use multimedia projects?

Remember that students learn better when using different types of

information or when they illustrate that information in different media.

Media and Projects

You always have to keep in mind that projects helps students to achive their

goals by doing, we have to make our students participate (active not passive)

a. It is known that text is one of the most effective effective ways to

express actual facts.

b. The use of hyperlinks is also very important to and chanllenging to

organize multimedia projects.

c. Maps and timelines are good idea for showing sequence.

d. Images or photograhs is more imprtant than words.

Selecting a Project

The selection of any project should have a purpose because students have

to have in mind that they must achieve their goals. The desire goal will

determine which project we are going o select.

They use open-ended

assigments.

Theme-base activities

They achieve high self-esteem.

The become self directed-

learners.

They think effectively

Problem solving

Decision making

Good planning

It also helps them to build life-long skills.

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Goals

When creating or designing multimedia projects, teachers must have a

reason or reasons why and the main reason is to help them to learn, to

develop abilities to analyze and give conclusions about the project. In other

words, students should become master in that project.

Sample goals for a Multimedia Project

High order

thinking skills

Group and

interpersonal skills

Content and discipline Technical skills

Present

information

effectively and

efficiently.

Select media

and use it

effectively

Group work

Good relationship

between classmates

Good planning

Interaction with

people

Learning important

concepts

Understanding and

using vocabulary and its

interpretation.

The use of authoring

tools

Use hyperlinks to

organize information

Use images, graphics,

audio, and video more

effectively.

Motivation

Students are motivated when creating multimedia projects because they

work with quality and a lot harder than other activities and as a result they

get more attractive and interesting work.

Pitfalls (difficulties) and bypasses (avoid)

Whenever you see a student just typing a text on one screen or another, the

teacher must suggest changing to a more effective use of multimedia

because it gives the tools and pathways to do it.

The more time students spend on a project the more benefits it will bring in

the student`s general learning.

Relation to Writing as Process

The creation of a multimedia project carries important aspects of writing as a

procedure and the students have the chance to brainstorm according to the

audience, and then they prewrite, write, edit and publish.

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Organizing Information

The use of links is very important because students can have the chance to

find information related to others. Organizing the information is so important

and so is the link; remember, if you make the right questions you will have

the right answer. Students will find links more useful after they find out the

relation among them.

Authentic Learning

Why does it involve authentic learning? It involves it because students work

together from the beginning to an end which will bring information,

persuasion and others.

Multimedia projects combine all or some of the media which is very

important and makes it very interactive. The way students create their

projects is by researching the appropriate information, and then they plan

how they are going to present it and to whom. They also create the links for

organizing and presenting it the best way.

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•Student websites, presentan effective way to assessstudent knowledgebecause they incorporatea variety of skill sets. It canbe done either individuallyor as a group; also, it canrequire students to write,create, visualize andorganize, as well as buildtheir computerprogramming skills

Website Projects

•Newer digital videocameras (Flip camera) areextremely portable andcost-efficient. They canallow students to easilycreate documentaries,movies, newscasts andmore. Like websiteprojects, video-basedassessments requirestudents to utilize theirwriting, editing andorganizational skills.

Digital video projects

•More schools are requiring theirstudents to incorporatePowerpoints into their classpresentations. Providingstudents the opportunity tocreate Powerpoints in school willhelp them become moresuccessful and prepared forcollege-level academicrequirements. By thesepresentations, students canlearn how to write concisely,incorporate graphic organizers,charts and graphs, andconfidence through publicspeaking.

Powerpoint or Keynote Presentations

2 Multimedia Project in schools, industry,

magazines, reports, newspaper, and commercials

School Projects

In order to compete and succeed in today's digital world, school students

must have the opportunity to learn how to design, create and present a host

of multimedia projects. Today's students must be proficient, have advanced

knowledge related to a variety multimedia outlets, including websites,

podcasts, digital video projects, and presentation software such as

Powerpoint and others. Likewise, to teach effectively, teachers must develop

assessments related to the creation of these types of projects. At some

points, students might be searching for multimedia ideas for a classroom

project, or ways to assess students' knowledge, etc. Examples of school´s

projects:

.

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Industry Projects

The development of online and multimedia materials is to support a wide

range of knowledge construction activities including collaborative learning in

industries, corporate training, research collections and tools as well as an

extensive portfolio of online undergraduate and postgraduate course

materials.

Magazine Projects

This website helps to create magazine and publish them on the web.

http://www.projectmag.com/

RePAH

Research Portals in the Artsand Humanities (RePAH) setout to discover the behaviourand needs of researchers inthe Arts and Humanities inrespect of portals, inlcudinginformation aboutinformation discoverystrategies, awareness andattitudes, user activity andresponses to future portaldevelopments

Photographs Exhibited in Britain 1839-1865

An Arts and HumanitiesResearch Board fundedproject to create an onlinedatabase of over twentythousand exhibitionrecords transcribed from46 catalogues, citingworks submitted by over athousand photographers

Three Centuries of Transport

A New Opportunities Fundproject to create online museumsresearch and learning resourcesbased on archive records of earlycanals, railways and aviation,including the Bridgewater Canal,the building of the ManchesterShip Canal, the building of theLondon Extension of the GreatCentral Railway and the history ofBritish aviation development atFilton and Patchway in SouthGloucestershire from 1910 to thepresent.

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3 Critics Circle

It is a type of project which includes some technology in order to be

developed for example: digital audio, digitized images, and symbolic icons.

This project helps students to develop their critical thinking because they will

develop the skill of recognizing others points of view.

Groups Create Their Critics` Circle

Having this, the group can start creating their own multimedia project by

modifying its own copy of the Critics` Circle template given by the tutor.

a. Open a template with a Welcome Page

b. Give their opinions by selecting one of the microphone icons.

The implementation of a authoring system (buttons) will help out its use and

will turn this project easier. Beginner students can use the templates in

order to concentrate in forming and recording opinions. Advanced students

can use the templates to learn by examples.

• selection of a movie.

First

• Dived the class in groups.

Second

• Collect the decisions

Third

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Audience Use Each Project

Who could be users? Well, parents, teachers, other students, and even staff

can be. What they can do is analyze the critics` opinions of the movie and

read each group`s summary based on that movie.

Roles people play in Critics` Circle Project

Internal View of Critics` Circle

The correct selection of voice, drawings, and images help out to present

informal information which enables to capture emotions and mood. Images

ate use to emphasize that somebody made that critics and deserves

respect. Finally it contains text which is used to emphasize formal analysis

and summary.

The icons buttons facilitates navigation throughout the project.

Driven navigation is convenient to a creator-driven tour because it presents

the information in a fixed order. The fixed creator-selected tours are used to

present information in a persuasive order. The use of template facilitates

even beginner students to complete the project without paying too much

Teachers select a project

Support staff by

setting up equipment

Students creates

projects in groups

Users enjoy and

evaluate the projects

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attention to the software or to the equipment. This helps them out to finish

the project with high confidence of success.

Theory

This project requires teamwork because of the presentation which must be done in

class. Every member of the group must play a specific role within the group and

will make it easier.

Creating Critics` Circle include:

a. Selecting a subject of the group member`s views which represent a

complete field of opinion and are individually and collectively interesting and

engaging.

b. The group use combinations of speech, images, graphics, and images to

present their opinions.

c. Use multiple media to express, analyze, and possibly reconcile the opinions.

It is important that each member of the group can perform different roles especially

if they are acting out in a role-play. One important point in selecting Critics` Circle

is because this develops high-order- thinking skills, interpersonal skills, and content

material learning that it can promote.

Goals of C. C.

Higher-Order Thinking

Skills

Content Material Learning

Technical Skills

Group and Interpersonal

Skills

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The project involves students to:

a. Brainstorming

b. Expositions with feedback

c. Writing

d. Editing and

e. Publishing or performance

As it was mentioned before, the project has to raise higher-order and

metalevel skills which include:

a. Recognizing different points of view

b. Organizing distinct views into a framework

c. Different modalities of expression of media

a. Oral in the audio recordings

b. Symbolic in the icons

c. Representation of the images and

d. Text in the written summary

All of these sums up will determine students develop the skills to organize

and present recorded speech, written text, images, and graphics in an

integrated and persuasive fashion or mode. Rehearsals

Process in Critics` Circle Project

Teachers prepare:

a. select goals

b. Determines the groups.

c. Items requires in the Project.

d. Characteristics of theProject.

Teachers Assigns Project

a. Educational goals

b. Presentation of organized principles, templates, and story board.

c. Decide the sources of images and critics

d. Allow time for completion

Reflections

a. Students perform self-evaluation.

b. Teachers reflect on the project.

c. Review any public performance.

d. Conduc classes evaluation.

Students Creates

a. Brainstorming

b. Selec the three critics

c. do some rehearsals

d. Record each critics` opinions

e. Analyze the arguments

f. Essemble and test

the complete project.

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a. It is very important for the teacher to note down the goals and then

select the project that can help students to achieve those outcomes.

a. Teachers must keep in mind that the major advantage of using

multimedia projects is that they often motivate students on

spending more time on the subject rather than being passive.

b. When they have their own voices and images called forth and

demand has a remarkably long-lasting appeal and can bring out

dormant tendencies toward perfectionisms.

c. Teaches need to keep in mind how to determine the groups of

students who are to work together.

d. Make sure that students keep on doing things where they feel

strong, and practicing on those in which they are weak.

e. Make balanced groups in order to achieve the goals.

f. Digital images of each student can help you out to keep

students motivated during the whole year.

b. While assigning the project, teacher should do it in advance either by

examples or by watching a movie at home.

a. Make sure that students know that they have to come up with

an attractive demonstration

b. This must be enjoyable for people while hearing.

c. Challenge students by using media in an effective and an

interesting way, using symbols, oral, and textual form. Make

them get the difference between informal speech and formal

writing and how symbolic forms can convey both.

d. Let them know the lengths of the oral project and textual

material. They have to keep oral parts shorts because:

i. Users lose track of oral information which contain three or

more different points

ii. Digital audio occupies a great deal of disk space.

e. It is so important to tell students how long they have to

complete the project, and couching them to distribute the

available time.

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c. One of the purposes of Critics` Circle is make our students work

together effectively.

a. Possible way to set of steps for a group to fallow:

d. Both teacher and students can use multimedia mechanisms to store

their reflections on each project. The reflections (either written or

spoken) can be included in a portfolio where they will be available for

further improvements. We have to engage students in the discussion

of th entire activity, process, and content.

a. See one goal of this project is to produce major learning in the

ongoing development.

b. To make our project more interesting or attractive, teachers

might encourage different groups to address different movies.

Set the group for brainstorming about

a movie

Draw programs to create the icons representing the

critics and remarks.

Records each critic`s opinion. The rest in the room cooperate

by being silent.

Select three group memebers to

represent the entire group`s opinions

Discuss the issues the group wants to

include in the summary page.

Let these thee speak in turns without

recording.

Assemble the complete project

and make sure another user who is not part of the

group can navigate form page to page

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4 Technology and Multimedia

What Is Multimedia and Technology?

Multimedia refers to computer-based systems that use associative linkages to allow users to navigate and retrieve information stored in a combination of text, sounds, graphics, video, and other media.

Multimedia can be used in instruction in a variety of creative and stimulating ways. Applications include teacher presentations, student projects, and discovery learning. Although teachers are encouraged to develop their own materials, many excellent educational multimedia products are also available.

When developing original multimedia applications, educators should be aware of copyright issues and infringements, especially when incorporating video, images, and sound from other sources.

Multimedia technology applies interactive computer elements, such as

graphics, text, video, sound and animation, to deliver a message. If you

have a knack (ability, skill, talent) for computer work and are interested

in digital media, read on to discover career and education opportunities

available in this growing specialty.

Multimedia materials and learning environments can minimally

be considered the combination of print and images, but commonly

involve streaming video, music, instant messaging, or interactive online

features. These applications are becoming more mainstreamed as

computers and Internet connections are upgraded in schools, libraries

and homes.

Multimedia Technology Defined

Multimedia technology refers to interactive, computer-based

applications that allow people to communicate ideas and information

with digital and print elements. Professionals in the field use computer

software to develop and manage online graphics and content. The work

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that media technology specialists produce is used in various mediums,

such as training programs, Web pages and news sites.

Career Opportunities

There are a many employment opportunities for multimedia technology

professionals in a variety of industries. Anything that needs to be

communicated to an audience can contain digital and print images, text

or animation to attract attention and deliver the message. You might find

a position in marketing or advertising. You may be employed in

publishing and be responsible for managing, designing or producing

multimedia content for websites, newspapers and magazines. Possible

career choices include:

Web developer

Graphic artist

Digital photographer

Instructional designer

Production assistant

Desktop publisher

Education Options

In multimedia degree programs, you can expect to learn how to use

computer programs and create interactive presentations or materials.

You may be trained to use website development software like

Cascading Style Sheet or the Adobe suite, which includes Photoshop,

Flash, Illustrator and Dreamweaver. You may also learn design

techniques using multimedia technology and be encouraged to develop

your own creative style and make personal works of digital art.

Multimedia technology courses typically include:

Interactive media

Website design fundamentals

Electronic imaging

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Introductory photography

Animation

Multimedia programming

Graphic design

Digital editing

The future of multimedia technology is dependent upon the evolution of the

hardware. As storage devices get faster and larger, multimedia systems will

be able to expand, and increased use of DVD should result in improved

quality.

Technology

Technology is helping teachers to expand text-based learning and to engage

students who learn best in other ways. Its role in schools is taken as a

versatile learning tool that could change how we demonstrate concepts,

assign projects and assess progress.

Digital simulations and models can help teachers explain concepts that are

too big or too small, or processes that happen too quickly or too slowly to

demonstrate in a physical classroom

Software that allows students to experiment with virtual greenhouses in

order to understand evolution, a software that helps students understand the

physics of energy efficiency by designing a model house, and simulations of

how electrons interact with matter

(Fullan, 1998) "The more powerful that technology becomes, the more

indispensable good teachers are". If we expect teachers to use technology

in ways that enrich and enhance student achievement, we must provide

them with the professional development they need to develop the

confidence and skills to apply technology, and an understanding of how

technology supports standards-based education.

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Benefits

Technology in education is intended to improve it and here are some of the

claimed benefits

Easy-to-access course materials. Instructors can post the course material or important information on a course website which is going to help students to become self –learners.

Student motivation. Computer-based instruction can give instant feedback to students and explain correct answers. Moreover, a computer is patient and non-judgmental, which can give the student motivation to continue learning. .

Wide participation. Learning material can be used for long distance learning and are accessible to a wider audience

Improved student writing. It is convenient for students to edit their written work on word processors so it can improve the quality of their writing.

Subjects made easier to learn. Many different types of educational software are designed and developed to help children or teenagers to learn specific subjects. Examples computer simulators and graphics software.

Differentiated Instruction. Educational technology provides the means to focus on active student participation and to present differentiated questioning strategies. Students are encouraged to use multimedia components and to incorporate the knowledge they gained in creative ways

Technology impacts on education

Most classrooms in the world would insist on having students turn their

mobiles off, but it is a good idea to keep them on.

(BBC's) development charity the World Service Trust - gives anyone with a

mobile the chance to learn English - simply by calling a number and listening

in.

"We can't carry a dictionary everywhere," said one Bangladeshi

student.

"But now we can carry a mobile phone which helps us learn."

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The One Laptop Per Child (OLPC) project was announced in 2005.

It was intended to provide strong technology to students in some of the

world's poorest areas.

The OLPC project is being well received in the developing world. For

example

a. The government of Uruguay has bought a laptop for every child, whilst

( as the same time as)

b. The state of La Rioja in Argentina has also said that it will purchase

the machines for its pupils.

c. In Brazil the government has bought 150,000 laptops to deploy in 350

schools.

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The New Line Learning Academy in Maidstone, England, is currently being

rebuilt into the classroom of the future. It is full with touch screens, facial

recognition technology and even mood lighting.

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The frequent contact with the class isan important factor in studentmotivation and involvement.Teacher´s contact helps students getthrough rough times and keep onworking.

Communication technologies increaseaccess to all members, help themshare useful resources, and providefor joint problem solving and sharedlearning can usefully augment face-to-face contact in and outside of classmeetings.

Electronic mail, computer conferencing, andthe World Wide Web increase opportunitiesfor students and faculty to converse andexchange work much more speedily thanbefore, and more thoughtfully and “safely”than when confronting each other in aclassroom or faculty office.

5 Implementing the 7 Principles in Technology Since the Seven Principles of Good Practice were created in 1987, new

communication and information technologies have become major

resources for teaching and learning in education. If the power of the new

technologies is to be fully realized, they should be employed in ways

consistent with the Seven Principles. Such technologies are tools like

―Microcomputers that will empower students‖ because.

Any given instructional strategy can be supported by a number of

contrasting technologies just as any given technology might support

different instructional strategies. But for any given instructional strategy,

some technologies are better than others.

a. : Better to turn a screw with a screwdriver than a hammer — a dime

may also do the trick, but a screwdriver is usually better.

Seven Principles

1. Good Practice Encourages Contacts between Students and

T

e

a

c

h

e

r

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Learning is enhanced when it is more like a team effort than a solo race. Good

learning, like good work, is collaborative and social, not competitive and isolated.

Working with others often increases involvement in learning. Sharing one’s

ideas and responding to others’ improves thinking and deepens understanding.

Learning is enhanced when it is more like a team effort than a solo race. Good

learning, like good work, is collaborative and social, not competitive and isolated.

Working with others often increases involvement in learning. Sharing one’s

ideas and responding to others’ improves thinking and deepens understanding.

Study groups, collaborative learning, group problem solving, and discussion of

assignments can all be dramatically strengthened through communication

tools given by technology.

The extent to which computer-basedtools encourage spontaneous studentcollaboration was one of the earliestsurprises about computers. A clearadvantage of email is that it opens upcommunication among classmates evenwhen they are not physically together.

This kind of “collaborativelearning” would be all butimpossible without the presenceof the multimedia.

2. Good Practice Develops Reciprocity and Cooperation

among Students

3. Good Practice Uses Active Learning Techniques

a. Learning is not a spectator sport. Students do not learn much

just sitting in classes listening to teachers, memorizing

prepackaged assignments, and spitting out answers. They

must talk about what they are learning, write reflectively about

it, relate it to past experiences, and apply it to their daily lives.

b. The range of technologies that encourage active learning is

staggering. Many fall into one of three categories:

i. Tools and resources for learning by doing,

ii. Time-delayed exchange, and

iii. Real-time conversation.

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Teachers can use technology to provide critical

observations for a beginner.

Computers also have a growing role

in recording and analyzing personal and professional performances.

Simulations.

E-mail for supporting person-to-

person feedback,

4. Good Practice Gives Prompt Feedback

Knowing what you know and don’t know focuses your learning.

In classes, students need frequent opportunities to perform and

receive feedback on their performance.

The ways in which new technologies can provide feedback are.

5. Good Practice Emphasizes Time on Task

Time plus energy equals learning.

a. Applying realistic amounts of time means effective learning for

students and effective teaching.

b. New technologies can dramatically improve time on task for

students. Technology also can increase time on task by

making studying more efficient. Teaching strategies that help

students learn at home. Time efficiency also increases when

interactions between teacher and students, and among

students, fit busy work and home schedules.

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• Expect more andyou will get it. Highexpectations areimportant foreveryone, and forthe bright and wellmotivated people.Expecting studentsto perform wellbecomes a self-fulfilling prophecy.

• New technologies cancommunicate highexpectations explicitlyand efficiently.Significant real-lifeproblems, simulationsand others can setpowerful learningchallenges that drivestudents to not onlyacquire informationbut sharpen theircognitive skills ofanalysis, synthesis,application, andevaluation.

•With technology, criteria for evaluating products and performances can be more clearly articulated by the teacher, or generated collaboratively with students. General criteria can be illustrated with samples of excellent, average and faulty performance. These samples can be shared and modified easily. They provide a basis for peer evaluation, so learning teams can help everyone succeed.

6. Good Practice Communicates High Expectations

7. Good Practice Respects Diverse Talents and Ways of

Learning

a. Many roads lead to learning. Different students have

different talents and styles for learning. Students need

opportunities to show their talents and learn in ways that work

for them.

b. Technological resources can ask for different methods of

learning through powerful visuals and well-organized print;

through direct, explicit, and virtual experiences; and through

tasks requiring analysis, synthesis, and evaluation, with

applications to real-life situations.

c. They can drive collaboration and group problem solving.

Technologies can help students learn in ways they find most

effective and broaden their repertories for learning.

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Technology Is Not Enough

Students need to become familiar with the Principles and be more

assertive with respect to their own learning.

Faculty members who already work with students in ways consistent with

the Principles need to be tough-minded about the software- and

technology-assisted interactions they create and buy into. They need to

avoid materials that are simply didactic, and search instead for those that

are interactive, problem oriented, relevant to real-world issues, and that

evoke student motivation.

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6 VISUAL CUES

Visual cues have been important for all human beings in all different

contexts because most of the people are visual.

Once upon a time, the manager of a well known enterprise was worry

because every day everybody ran to get off the building; he made everything

to let them slow down and to quit damages. Stops sings, watch out your

step, be careful, nothing worked out; finally, he place mirrors in the

corridors, and that stopped people running out.

The role of visual cues, as its name indicates, is to automatically see a

picture and know the meaning it has or what is represents.

See, the big in the freeway tells us exactly that hamburgers are on

the road without writing a huge frame with huge letters letting us know.

The arrangement and presentation of text and images can aid or hinder

effective communication.

One key of visual cues is let readers know where they are and where they

are going.

Signposting breaks up text and images into readable, easy-to-follow blocks

or panels of information.

Artwork:

a. Photos and captions

b. Clip art

c. Charts and graphs

d. Elaborate initial caps

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Paragraph Emphasis and Organization

Solid blocks of unbroken text are difficult to read. Text is made more

readable by breaking up the text and using visual indicators to show where

paragraphs start and end.

Using bold or italics text is one common method of letting the readers know

what information is especially important or noteworthy.

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7 Programs that support teaching with

Multimedia

In our contemporary era of technology, every school has computers and

claims to use computers in education; however, the important question is

how effectively it is used. The use of technology in education will result in

―good‖ learning only through successful implementation.

Here are some advantages when some specific programs are integrated in

education:

a. Critical Thinking and Higher Order Learning

b. Generative Processing Of Information

c. Student-centered

d. Project-based, hands-on learning

e. Differentiated learning

f. Autonomous, life-long learning

g. Higher student motivation

Flash in education

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Flash is software produced by Macromedia which has been accepted by the

world as a web authoring tool because of its great flexibility of handling

multimedia and logical programming. We are so impressed with this

software that we are promoting its use in the whole field of education: as a

means of exploring creativity.

a. The presentation of multimedia materials

It enhance learning of concepts that are difficult to explain in a book,

particularly those that learners find difficult to grasp and becomes

tense and filled with panic because they don't understand. The use of

movement, sound and humor can help here!

b. Research into the use of Flash by pupils in schools

It could be applied as a way of experiencing problem solving and

exploring creativity whilst working to a design brief.

http://www.tygh.co.uk/resources/, http://www.tygh.co.uk/students/, and

http://www.tygh.co.uk/new.html

c. Lastly support and training of teachers

Flash can be used in both the preparation of teaching materials and

actual teaching of pupils in the classroom and computer club.

Prezi in Education

New technologies are always developing that can be useful in the

classroom. Over the past couple of years, Prezi started as a small start-up

with a unique idea and has developed into a very usable alternative to

PowerPoint for creating presentations.

Prezi is very different in that because the presenter prepares a picture that

contains all of the material – text, images, even online content – that can be

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browsed, zoomed, spun, and more. You may be familiar with the idea of

mind- mapping – starting with a core concept and connecting related ideas

in a web-like diagram.

Where Prezi really shines in the classroom is the ability to show the big

picture as well as the finer details.

This is an excellent resource for teachers who can grab a prebuilt

presentation on a difficult concept and use it to give a new perspective to

their students.

PowerPoint in Education

PowerPoint is best used when students are expected to retain complex

graphics, animation, and figures. If students are expected to retain

information and/or concepts that are best conveyed through dialog or verbal

explanation, traditional presentations appear to be best. This type of

information should not be shared verbally in the presence of PowerPoint,

because people tend to focus on that what is presented on the slides as

opposed to what is verbalized. Educational technologies are most effective

when used properly.

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The ‗‗intelligent use‖ of educational technologies can be defined with three

components

(1) How do people learn (cognitive component)?

(2) How can the learning experience be facilitated (instruction component)?

(3) How can technology be used to improve instruction and learning

(technology component)? This component has received much attention as

researchers try to evaluate the effectiveness of new educational

technologies, particularly PowerPoint.

Blogs in Education

Blogs provide a communication space that teachers can utilize with

students whenever there is a curriculum need to develop writing, share ideas

and reflect on work being undertaken in the classroom. A blog can take the

form of a diary, journal, what's new page, or links to other web sites. A blog

is a website that acts as an online journal, a place to post information, and a

way to keep in touch with others. A blog can be used as an important tool for

networking and sharing tips or news with other teachers, dispersing

information to your students, and keeping parents abreast of what is

happening in your classroom.

Encourage your students to keep blogs a well. This can be a

classroom or an individual project. Blogging will help your students to

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express themselves and to practice valuable computer, keyboarding, writing,

spelling, and grammatical skills. Teach them how to upload photos from a

digital camera if possible.

WebQuests in Education

WebQuests are problem-solving for students Activities. That

incorporates the Internet, computer-based materials, and other available

resources. Incorporate the Internet, computer-based materials, and other

available resources. WebQuests provide the opportunity for students to

actively engage in learning by connecting their interests with various content

areas.

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• It presents content using text and graphics.

Richard Mayer

•It is the combination of various digital media types, for exampe: text, images, videos, sound into an integrated interactive aplication.

Neo and Ken

•Layers of beneficial resources.

•Gratuitions information.

•Links to audio.

•Simulations

•Illustration and Photographs.

It provides

8 The Value of Multimedia in Learning

From Computer Based- Training to Multimedia

It is o important to use multimedia because we apply or integrate some

important tools like:

What is multimedia?

The definition of multimedia often depends on the exponent, for example:

Graphics: to illustrate each item

Multimedia: Provides additional

information like channels and

resources

Multimedia: adds richness and meaning

using videos in order to show or tell a story.

Audio: to show the correct pronunciation

Animation: Permits students to visualize

each part

Multimedia equips us to clarify

multiples views.

BUT, if we do not done it carefully, it

can frustate our students.

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Procedural Knowledge: how to

achive complex real-world skills

Declarative Knowledge: Ability

to describe, list, state, etc.

So, in the construction ofknowledge, the point ofdesigning instruction is tocreate opportunities for Ss toget more complex skills andabilities then assess them inreal situations.

Views of Learning and Interaction

For many people, Others

LEARNING IS A PROCESS OF TRANSPOSING

INFORMATION FROM SOMEONE`S HEAD TO

ANOTHER.

IT REQUIRES PEOPLE INTEGRATE MEANINGFUL INTERACTION,

FEEDBACK, AND HOW IT COULD BE APPLIED INTO DAILY LIVES. IT REQUIERES UNDERSTANDING OF HOW NEW INFORMATION CAN BE

MIXED WITH PREVIEWS KNOWLEDGE.

Remember that the main goal of learning is how Complex skills and abilities

could be applied in real life.

Different knowledge

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Alternative perspectives

Active Participation

Accelerated Learning

Retantion and A`plication of knowledge

Problem-solving and Decision- making

Higher order thinking

Autoomy and focus

It also integrates Visual and auditory channels of human beings

• Presentation of Information.

• Guidance about how to proceed.

• Practice for fluency and retention.

• Assessment to determine need for next step.

Alessi and Trollip (4 elements)

Benefits of Multimedia (Shephard)

Multimedia can make positive impacts in our students` learning if we design

it with a great deal of consideration. For Astleitner and Wiesner multimedia

has to affect emotions and motivations for our students.

How Multimedia Works for Learning

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Purpose

• Navegate

• Explain

• Show models, examples, representations

• Demonstrate qualitative relationship.

Purspose

• Show changes over time.

• Show hidden concepts.

• Enable direct practice.

Types and Tools

• Buttons, links, images, etc.

• Text, drills, explanatiosn.

• Photos

• Diagrams

• Screens

• Process Model

Types and Tools

• Animation

• Applet (effect of curves)

• video

• simulation

• Graphic analogies

• Simulation.

Multimedia affects learning and makes it more beneficial and effective if we:

Media Types and Tools

Mu

ltim

edia

Lear

nin

g

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Team work

Instructional design skills (goals,

strategies, elements...)

Graphic design skills (clear and

attractive navigation)

Infraestructure skills (make sure

it works on clients systems)

Multimedia skills to create

interactive elements

What we need in order to design Multimedia

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9 Methodology to teach with internet

In order to teach with internet, we are going to examine tow key concepts

recently emerged.

a. Virtual Reality and

b. Virtual Education

Virtual reality is a representation of things throughout electronic devices,

which gives us the sense of being in a real situation in which we can interact

with.

Virtual Education

It let us explor different worlds like the centre of a cell, being on the surface

of a planet, or into databases. Students can wolk on the moon or being in

Waterloo´s wars. Architects can allow students walk in houses which are in

graphics only. It is the usage of WebPages in the classroom.

Bloom´s Taxonomy

In order to elaborate a good class planning, it is necessary to have in mind

four things:

a. The learning area

b. Well established objectives

c. Adequate evaluations tools

d. Activities

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Learning Domains

Cognitive Domain

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Affective Domain

Psychomotor Domain

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10 Web 2.0 and its Characteristics

a. Two channels

a. Asynchrony: communication is not done simultaneously.

Example e-mail Google docs, wiki etc.

b. Synchrony: it is done at the same time and space example

Messenger, skipe, telephone, etc.

The web 2.0 could be defined as the resource which helps to facilitate the

maximum interaction among users and the development of social networks

where a better personal expression could be achieved.

Blogs, wikis, FaceBook, Twitter, etc

Characteristics

Cyberusers can create their own content and

shere it.

It gives space for collaborative work.

it is an asynchrony and synchrony way

No software is required as a client.

It allows you to search, cretae, share and interact on-line

The webPage itself gives tools on-line

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structure

educational intranet and classrooms with

internet connection for every student

Skilled Professors in order to create activities

to follow up virtual homework

Cities equiped with social network

specially in libreries , civic centres etc. Wifi.

Home, students can continue working and families have contact on-line with school

Applications Web 2.0

Requirements for using Web 2.0

a.

It generates appropiate

environments so teachers can think

how to make educational opics

much better

Through learning network new activities can

facilitate evaluation and learning

Development of autonomus learning

through communication

channels

It gives on-line spaces for loading, and

publishing textual content and audiovisual

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Students Competences

Digitals: navegate in the web in order to process

information and elaborate their

knoledge.

Social: Develop teamworkwhich is going to increasetheir responsability,autonomus learning,creativity, etc.

b. Students develop autonomy in relation to Access information which is

going to help them in order to construct their own knowledge

c. Teacher as the expert in the usage of technology and requires

Development and good

attitud of the professor

Favorable acttitud to the integration

of TIC´s in the classroom.

Didactic Competences .

Vey well equiped classrooms with specific rules .

General and digital

competences

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Creates and Publish Blogs and Wikis

Blogs o Web-Blogs platforms or net books, they are virtual spaces which

are used to write and publish articles or news where the collaborative work is

developed and each visitor can upload their own comment.

Applications and didactic models of blogs y wikis

Teacher´s Blog o wiki . Creates a speace for loading material and

information with interest of their work .

Dairy class Blog. students in parners summarize what things

they have done in class, the teacher revizes and grades sit .

The e school newspaper of the Center blog. It leads to the

involvement of many students, who must be organized under the supervision of some teachers and interesting educational activities

Blog or wiki activity book has some content the teacher of the subject with questions and exercises that

the students are performing individually or in groups with their

contributions:

The wiki as a digital portfolio picks up the work (individually or grupas)

students and is also space for its valuation peer (peer to peer) and

Professor, and for the exchange of opinions among all.

The wiki as a workspace sharing in investigations of teachers, where

coordinate contributions from researchers and where each can go

updating their contributions and commenting on the other

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Word Press:

It is an advanced semantic platform for personal

publication oriented aesthetics, web standards and

usability. WordPress is free, and at the same time,.

To put it more simply, WordPress is the system that

you use when you wish to work with your publishing

tool rather than wrestle with it.

Wikis

Wiki is Hawaiian origin meaning: fast. Commonly

abbreviated this word used Wiki and in technological

terms is software for the creation of content in a

collaborative.

A Wiki is used to create web pages quickly and

efficiently, also offers great freedom to users, even

for those users who do not have much knowledge of computer science or

programming, allows you to easily include texts, hypertexts, digital

documents, links and others.

ENVIRONMENTS TO SHARE RESOURCES

They allow us to store large amounts of resources on the Internet, be able to

share them and watch them when it suits us. They form an immense source

of resources and places to publish materials for global distribution.

•These authorized persons can go adding chapters and sections. A good example is the virtual book of IES CAVALERI

Virtual books

•classify them, publish them on the Internet, share them (public, restricted, or private mode). It also allows searches of photos and leave comments at the same

Picassa

•It allows us to store files of up to 20 MB of space with our presentations, with the addition of name, description, and tags

SlideShare

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Teaching Applications and Models for Internet Resource Sharing

Virtual Communities

Communities could be defined as networks in which people can

interact and develop relationships and prune sociability and thus have a

support, more information, sense of belonging and social identity.

As it is known collaborative development is the development of group

activities in order to achieve objectives. In all learning, context and language

are very important, what makes us define it as 'learning with others', also

reflect their views, although each building (rebuilding) their knowledge

according to their schedules, their experience, their context and so on.

• They are multimedia elements that weserve to illustrate jobs and presentationsof the Whiteboard class. To find photos,music and (songs, poems, historical

recordings)

Search for information on documented on

some topic

•Students use certain audiovisual andmultimedia materials, store them on theInternet properly labelled and commented,referencing them in your blog/wiki, andpresent them and discuss them in class withthe Whiteboard.

Audiovisual and multimedia materials

and share them on the Internet

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Learning communities tries to build personal and / or collective knowledge

through specific interactions between its members working together to

achieve this goal; the following characteristics:

There is a common goal and commitment related to

learning and construction of new knowledge and skills

Cooperative learning is aprocess based onargumentation and sharedknowledge, in which studentslearn from one another

Keys to success are: positive attitude, trust and openness

Organization: roles, leadership, tasks, rules of operation

between group members

There are channels to sharelearning, facilitatinginteractions among itsmembers enhance individuallearning processes

Evaluation Group FinalThey provide aid: emotional

(virtual company, communication) and cognitive

(provision of information)

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Other Resources WEB 2.0

As an on-line calendar

On-line space that provides tools to organize virtual teaching / learning

Platform for e-learning and blended learning

Online Spellchecker

•Complete on-line social networking platform

Ning

•Environment of communication where you can send micromensajes about what he is doing at every moment

Twitter

•Social environment with powerful graphics settings and avatars.

Second Life

•Space for the presentation and expression in public with the aim of creating links with others.

MySpace

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References

Brown, R.D. 2009; “The elements of multimedia”

Elley. W. 2008. How to use Technology in the classroom

Dr. Peer Technology in the new school

Sandoval, 2010 “Understanding and developing

combination of color”

Websites

http://www.google.com/ig/directory?synd=open

http://pacoriviere.googlepages.com/TiddlyWikiCA.html

http://www.slideshare.net/educablog/wikis-en-educacin-sus-mltiples-

usos

http://www.secondlifespain.com/

http://www.myspace.com/

http://news.google.es/nwshp?hl=es&ned=es

http://moodle.org CMS (Course Management System

http://www.scarsdaleschools.k12.ny.us/webquests/Cisco/arte.htm

WWW. Conicyt.cl/explora/agua/consumo2.html

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