Date post: | 13-Jan-2015 |
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Multisensory and Multimedia
Bill Moggridge – Designing Interactions
ID 501 – Kıvılcım Çınar
Content: 5 senses: Vision, hearing, touch, smell & taste Connection with computers “sensory deprived and
physically limited” explores the opportunities for interaction design to become
multisensory and to take advantage of multimedia.
Interviews:
Hiroshi Ishii (Associate professor of Media Arts and Sciences @ MIT)
Durrell Bishop (Teacher of Product Design @ Royal College of Art in London)
Joy Mountford (Member of Human Interface Group @ Apple) Bill Gaver (Professor of Interaction Research @ Royal College of
Art in London)
Vision « Visions of Japan » by Arata Isozaki Realms of
Cliché (presented various entertainments (such arts as the tea ceremony, flower arrangement and popular and classical performing arts)
Kitsch (examined the nature of competitiveness in games and sports)
Simulation (demonstrated a dramatic expansion of the potential for visual display )
The images produced by these systems are displayed on screens but they are completely separated from the real things themselves—processed, edited, and otherwise qualitatively changed, often intosomething completely different.
“blurring the line between real and simulated”
Hiroshi Ishii Physical & Digital world Interaction requires 2 key components:
Controls ( manipulate access to digital informations and computations)
Representation (people can perceive the results of computations)
Hiroshi Ishii Physical & Digital world Interaction requires 2 key components:
Controls ( manipulate access to digital informations and computations)
Representation (people can perceive the results of computations)
Intangible pixels- windows,menus,folders
To control representations- remote controls,mouse
Tangible representation (control mechanism) allow user to directly grap and manipulate.
Dynamic output or feedback(video, sound)
Tangible User Interfaces Ping Pong Plus(http://www.youtube.com/watch?v=AZO8sfmpKIQ&playnext=1&list=PL38930FA142C5C68F)
a ping pong table that could sense ball hits, which it used to control various visualizations projected on the table.
Music Bottleshttp://www.youtube.com/watch?v=U4IYyNL4ld8&feature=related
bottles as containers and controls for digital information
bottles enable each one to be wirelessly identified
simple affordance of opening and closing
Durrell Bishop
Things should be themselves. (self-
evident - to describe what they are
actually doing)
Monopoly versus Video Tape Recorder
Monopoly makes the functions of the game self-
evident.
There is a physical representation of the different
elements of the software of the game.
For VTR, you might want to know whether it is
recording or not, how much space there is left, or
where things are.
Physical object represent meaning.. We remember the things,
experience them repeatedly Unusual or surprising to our memory
Example: coin (has value – has country, ownership)
«...make virtual items, both space and objects, seem just as real as physical items by designing them to say more about themselves.»
physical object pointer to a window or folder,
the physical environment is just as real as the screen environment
Marble Answering Machine prototype telephone answering
machine. Incoming voice messages are
represented by marbles, the user can grasp and then
drop to play the message dial the caller automatically.
It shows that computing doesn’t have to take place at a desk, but it can be integrated into everyday objects
The Marble Answering Machine demonstrates the great potential of making digital information graspable.
http://ccdc11.wordpress.com/2011/02/15/durrell-bishops-marble-answering-machine/
• He suggests that physical tags
can be designed to represent any
abstract item, as long as we can
remember what they mean by
recognizing their form and behavior.
• The marbles are chosen to
physical represent incoming phone
messages which demonstrated the
great potential of making digital
information.
Joy Mountford Quick Time Mountford & Mike Mills developed designs to include images
and videos in graphical user interfaces, integrating QuickTime and moving the personal computer towards multimedia.
Personal computers started to grow. Bringing video to personal computer turn the PC into
multimedia device. Paper animation techniques was replaced by Quick Time.
People started to be familiar with film
and video editing tools and
techniques.
( edit clips of their children)
Hand controller Navigable movies ( became Quick
Time VR ) – Golden Gate Bridge had a video camera pointing at an object,
seemingly doing the same thing day after day. You could move around the camera’s view of the
room just like you could manipulate a 3-D view of an object with the virtual sphere.
http://www.panoramas.dk/US/golden-gate.html
The Bead Box sound should be used more in
interface design, integrating music, voice, and more sophisticated sound effects.
70 percent of the population think they’re amateur musicians, which is pretty high.
age – type of music listened Gives opportunities to people who
want to make music but have not mastered a conventional instrument notation or the meaning of a score.
Bill Gaver studied sound perception his work is about auditory icons meet Joy Mountford – started to work as an intern at Apple developed SonicFinder – tried to add sound to the software
of Finder when you clicked on a file, you would hear a tapping noise
History Tablecloth
The History Tablecloth uses
weight sensing, measuring how
long things have been left on the
surface.
Provide us to see history of
objects in the home
load sensors calculate product’s
position, and cells are lit to form
a halo that grows slowly over a
period of hours.
Key Table and Picture Frame
provide a place for people to leave
the things they carry with them when
out of the house—keys, mobile phone
contains a load sensor mounted
under the top surface
to measure the duration of oscillation
caused by a new load, a good
indication of impact force.
When objects are put on the Key
Table, this measurement is wirelessly
transmitted to the picture frame,
which tilts accordingly.