3. Our Video Call to
Actionhttps://www.youtube.com/watch?v=gkQTSgAOMyQ
4. Awards University of Pittsburgh PITTch Fest First Place
Audience Favorite May, 2015 PA State System of Higher Education
Business Plan Contest $10,000 First Prize May, 2015 Thiel Summit
Fellowship San Francisco June 1015
5. The Importance of Privacy and Anonymity
6. Designing for Confidentiality: Vulnerable Population
7. The Science Gaming and the Neuroplasticity of the Brain
Merzenich and other researchers have shown that the brain is what
they call "plastic" -- it can physically remodel itself We can
improve and often fix it, whether you're 90 or when you're nine."
Michael Merzenich, cofounder and CSO of Posit Science, a San
Francisco-based firm that creates brain-training and rehabilitation
software
http://www.wired.co.uk/magazine/archive/2014/05/features/game-your-brain/viewall
8. Video Gaming Can Increase Brain Size and Connectivity
Neuroscientists find that video gaming can have therapeutic
cognitive benefits.
https://www.psychologytoday.com/blog/the-athletes-way/201310/video-gaming-can-increase-brain-size-and-connectivity
9. Gaming and Rewards
http://www.ted.com/talks/tom_chatfield_7_ways_games_reward_the_brain?language=en
10. The New Leaf Metaphor within each seed lies the potential
for perfection The My New Leaf App is a vehicle to assist in
charting a remedial course of action by taking personal
responsibility for change.
11. Personal Platform for Change THE SEED- the germination of
an attempt to make personal change. THE BUD - the emergence of
resolve and acceptance THE LEAF - the full expression of ones
potential as a substance free individual THE TREE - one leaf among
many as a functioning and responsible person in society
12. Mission Provide an evidence-based, web/mobile application
that encourages self-motivation in recovery
13. Mission Objective #1 Motivationally Based Reinforcement
Identify and validate the individual motivations for sustaining the
recovery process by putting control in the hands of the user
14. Mission Objective #2 Interactive feedback loops based on a
gaming model that rewards progress and validates successes. THIS IS
NOT A GAME!
15. The 7 Chatfied Methods 1. Experience bars to measure
progress (one profile avatar that is constantly progressing) What
Type of Tree Are You?
http://www.playbuzz.com/jonb10/what-type-of-tree-describes-your-personality
16. 2. Multiple long and short terms aims Pre-contemplation
Contemplation Preparation Action Maintenance
17. 3. Rewards for efforts Virtual Rewards to enhance digital
Identity Real Rewards workbooks, workbooks, swag Millennial Brains
Wired Are For Rewards
18. 4. Rapid, frequent, clear feedback
19. 5. An element of uncertainty
20. 6. Windows of enhanced attention: memory and
confidence