Date post: | 06-May-2015 |
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Create. Curate. Connect.
Michelle Apuzzio
Pat Tooker
#HEYDEN#NACU14
WHAT IS IT WE WANT OUR STUDENTS TO LEAVE WITH?
So let me start with a question to all of you?
Bonnie Bassler
“I need students who can get along with others, who can work as part of a team. I need people who are able to listen, who are curious, and hard-working.”
“What was the last international collaborative project you were involved in?”
So with these shared objectives, why am I here talking with you about educational technology and online learning?
BECAUSE WE LIVE WITH MEDIA LIKE FISH LIVE IN WATER.
The Internet in Real Time
Freeman S, Eddy S, McDonough M, Smith M, Okoroafor N, Jordt H, Wenderoth M; Active learning increases student performance in science, engineering, and mathematics, PNAS April 2014
Take out your devices.
I’m a skeptic.
“…to be awake to the world we’re building.”
What are we supporting through the use of these tools?
• Group skills• Critical thinking• Problem solving• Collaboration• Developing, creating, and revising• Approaching failure as iterative• Continuous feedback• Deep reflection
Here’s one way to think of it…
1. Create2. Curate3. Connect
Create
• A conversation• Words and/or pictures• Show your work.
“Learning from experience is enriched by reflecting on that experience.”
Explainers
Telestration technology
• Digital Storytelling course• Open. Online. Networked community.• 15-week course • Students frame their own digital identity
Minecraft
• Sandbox video game• Enter as avatar• Build simulations of problems or particular
create experiences• Active engagement that simultaneously calls
on diverse ways of knowing
• Leveling up• Cooperative play• Just-in-time feedback• Well defined problems within ill-defined
problems• Many possible outcomes• Actions have meaning• Incremental (vs. entity) intelligence• What you DO is assessment• Mentoring
80% of your gaming time is spent failing
Successful Third Places…
• Neutral ground• Conversation is the main activity• Accessible• Accommodating• Regulars• Mood is playful
Design to be more game-like.
Curate.
What elements form the collection of them?
ePortfolios
• Electronic collections of a students’ work over the course of their academic career
• Artifacts of their learning• Broader than a transcript• Portable
Digital Badges• Electronic containers for accomplishment• What makes for a badge?• Awarded with evidence of competence• Meaningful on the outside• A better link between employers and job seekers• Think outside classroom too• Mozilla Open Badges• Blackboard and Moodle
UC Davis, Sustainable Agriculture
A Domain Of One’s Own
Domain of One’s Own
• Provide each freshman with a domain name• Assigned to a web server • Develop digital identity• First year series of seminars…
First Year Seminars…
• Experiment with server management tools• Create sub-domains• Create email addresses• Create databases• Manage file structures• Install scripts• Play with wikis and blogs that they create• Tinker• Import and export• Curate• Study the design & function of their digital environment• Assemble a platform to support their publishing
THEY BECOME SYSTEM ADMINISTRATORS FOR THEIR OWN DIGITAL LIVES.
In other words…
What do they learn?
• Knowledge management• Curation skills• Multimodal writing• Intellectual property• Bibliographic instruction• Social networking• Understand network effects that arrive recursively• Think about the web at the level of the server• Digital fluency• Well prepared for responsible leadership in the world
And the faculty and staff?• They travel right along with their students• Fellow learners• Companion faculty programs• A bridge between student affairs and
academic affairs
“…the whole student - who are they? What are their values, what do they do outside of class, what are their abiding interests, where do they hope to be going?”
- Frank Wong
Connect.
• Participation in forums & affinity spaces• Posting creations to a wider audience• Peer learning• Connecting with researchers at other
institutions• Connecting with other classrooms around the
world
Jesse Stommel
• The Twitter essay• Student essays in response to a prompt• Peer review
Peer Instruction• Eric Mazur• Learning Catalytics• Pairing/grouping students in a planful way• Peer evaluation of group projects
UMass, Amherst Course:“Effective Decision Making in the Age of Cloud Computing”
The Course• Undergraduate, global course• Gino Sorcinelli, Isenberg School of
Management and David Buchanan, School of Public Health
• Since Spring 2011• In fall ’14, it will be 4 continents, 5 countries, 6
universities
Who?
• University of Massachusetts, Amherst• The National University of Ireland (NUI) Galway• Novgorod State University, Novgorod Russia• The American University of Egypt• The National Chiao Tung University, Taiwan• The Wenzao Ursuline University of Languages,
Taiwan
What do they do?
• Biotech company efficacy• International teams• Each team produces a presentation• Tools: email, video conferencing, Instant
Messaging, Microsoft Office 365, OneDrive, SharePoint
• All student materials are in the cloud• Cloud Teaching Fellows Program
My favorite part of this story?
“It was a very collaborative approach to problem solving and getting work done. I couldn’t believe
how accountable we were.”
Lindsay Parenteau, UMass, Amherst Senior Student
http://goo.gl/5uU7KV
And here are mine…
• Focus on affordances, not tools• Avoid tack-ons, make it a working part of what
you do• Aim for intuitive use• Think synthetically• Reward the behavior you want to encourage• Ask for help
"Any technology gradually creates a totally new human environment. Environments are not passive wrappings but active processes…The 'message' of any medium or technology is the change of scale or pace or pattern that it introduces into human affairs.”
- Marshall McLuhan
“Learning is about grappling with paradoxes, conundrums – more like a network than an ordered chart of learning outcomes.”
- Gardner Campbell
“A good joke isn’t a punch line, but a story that goes on forever.”
- Louis CK
Landlines to Cell Phones
2011
1998
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