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NARRATIVE LEAGUE - Privateer Pressfiles.privateerpress.com/op/FeastFallen/Feast of... · Feast of...

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FEAST OF THE FALLEN PRIVATEERPRESS.COM 1 Feast of the Fallen is a one-month narrative league for WARMACHINE, HORDES, and Company of Iron that focuses on the desperate struggle of the fallen heroes across western Immoren. Players use special Harvest and Bounty cards during the league that add secret objectives and tricks to their games. Additionally, six narrative scenarios are available in this league: three for Company of Iron games and three for WARMACHINE and HORDES. Each Company of Iron scenario is linked to the subsequent WARMACHINE and HORDES scenario, which provides a bonus to the winner of the first scenario (see “Linked Scenarios” below). Wins and losses are not tracked in Feast of the Fallen, as this league is purely for the fun of the game, but participants can earn special prizes, including new Commander Upgrade cards for Company of Iron! Prizes At the beginning of the league, players receive one each of four Harvest cards and four Bounty cards. These cards are used throughout the league as described in the rules below. Future leagues will introduce additional Harvest and Bounty cards, allowing players to create more robust decks for their narrative games. In addition to these cards, players can earn two Commander Upgrade cards for their games of Company of Iron. These Commander Upgrade cards are legal to play outside of this league in future Company of Iron events. Ultimately, it is up to the Event Organizer (EO) to decide how these Commander Upgrade cards are offered, but we recommend offering them to each player who participates in at least one game each week of the league. There is no official prize for an overall winner of Feast of the Fallen. At the EO’s discretion, however, the venue can offer prizes for a winner if the EO wishes to track wins, losses, or any other metric for determining a champion. Event Rules Overview A standard Feast of the Fallen league lasts for four weeks. At the EO’s discretion, the league can be shorter than four weeks (even as short as one week). All games are played using the Feast of the Fallen rules and scenarios found in this document. Games in this league do not require round pairings from the EO or round timing. Players are encouraged to play games at their own pace throughout the event, with any opponents they wish to face. The EO can choose to set up player pairings if this works best for the participants and the venue. Army Building Players participate in this event using 75-point WARMACHINE and HORDES armies and/or 25-point Company of Iron armies. Players can change their army lists and even their Faction between games, except when playing a linked set of scenarios. Terrain Terrain is a key element in WARMACHINE, HORDES, and Company of Iron games and should be relatively balanced on a table. Terrain pieces should present a meaningful choice for the player who wins the starting roll. For example, if one side of the table contains a forest, a hill, and an obstacle, the other side should contain terrain that provides some combination of concealment, elevation, and cover as well, but the terrain may be positioned in a more advantageous defensive position. The size of terrain pieces is also important. No piece should be insignificantly small or extremely large; pieces from 3˝ to 6˝ in length and width are best. We recommend using at least two line-of- sight blocking pieces of terrain per table. Linked Scenarios Feast of the Fallen includes three sets of linked scenarios, each set containing one Company of Iron scenario and one WARMACHINE and HORDES scenario. Players are encouraged to play these paired scenarios as linked sets, but they are also welcome to play individual scenarios as standalone experiences if they so choose. When playing linked scenarios, play the Company of Iron scenario first, then use any bonuses earned from that game in the linked WARMACHINE and HORDES scenario. Players cannot change Factions between two linked scenarios, and they must include the models used in their Company of Iron army in their WARMACHINE and HORDES army. NARRATIVE LEAGUE
Transcript
Page 1: NARRATIVE LEAGUE - Privateer Pressfiles.privateerpress.com/op/FeastFallen/Feast of... · Feast of the Fallen is a one-month narrative league for WARMACHINE, HORDES, and Company of

FEAST OF THE FALLEN PRIVATEERPRESS.COM 1

Feast of the Fallen is a one-month narrative league for WARMACHINE, HORDES, and Company of Iron that focuses on the desperate struggle of the fallen heroes across western Immoren. Players use special Harvest and Bounty cards during the league that add secret objectives and tricks to their games.

Additionally, six narrative scenarios are available in this league: three for Company of Iron games and three for WARMACHINE and HORDES. Each Company of Iron scenario is linked to the subsequent WARMACHINE and HORDES scenario, which provides a bonus to the winner of the first scenario (see “Linked Scenarios” below).

Wins and losses are not tracked in Feast of the Fallen, as this league is purely for the fun of the game, but participants can earn special prizes, including new Commander Upgrade cards for Company of Iron!

PrizesAt the beginning of the league, players receive one each of four Harvest cards and four Bounty cards. These cards are used throughout the league as described in the rules below. Future leagues will introduce additional Harvest and Bounty cards, allowing players to create more robust decks for their narrative games.

In addition to these cards, players can earn two Commander Upgrade cards for their games of Company of Iron. These Commander Upgrade cards are legal to play outside of this league in future Company of Iron events. Ultimately, it is up to the Event Organizer (EO) to decide how these Commander Upgrade cards are offered, but we recommend offering them to each player who participates in at least one game each week of the league.

There is no official prize for an overall winner of Feast of the Fallen. At the EO’s discretion, however, the venue can offer prizes for a winner if the EO wishes to track wins, losses, or any other metric for determining a champion.

Event Rules OverviewA standard Feast of the Fallen league lasts for four weeks. At the EO’s discretion, the league can be shorter than four weeks (even as short as one week). All games are played using the Feast of the Fallen rules and scenarios found in this document.

Games in this league do not require round pairings from the EO or round timing. Players are encouraged to play games at their own pace throughout the event, with any opponents they wish to face. The EO can choose to set up player pairings if this works best for the participants and the venue.

Army BuildingPlayers participate in this event using 75-point WARMACHINE and HORDES armies and/or 25-point Company of Iron armies. Players can change their army lists and even their Faction between games, except when playing a linked set of scenarios.

TerrainTerrain is a key element in WARMACHINE, HORDES, and Company of Iron games and should be relatively balanced on a table. Terrain pieces should present a meaningful choice for the player who wins the starting roll. For example, if one side of the table contains a forest, a hill, and an obstacle, the other side should contain terrain that provides some combination of concealment, elevation, and cover as well, but the terrain may be positioned in a more advantageous defensive position.

The size of terrain pieces is also important. No piece should be insignificantly small or extremely large; pieces from 3˝ to 6˝ in length and width are best. We recommend using at least two line-of-sight blocking pieces of terrain per table.

Linked ScenariosFeast of the Fallen includes three sets of linked scenarios, each set containing one Company of Iron scenario and one WARMACHINE and HORDES scenario. Players are encouraged to play these paired scenarios as linked sets, but they are also welcome to play individual scenarios as standalone experiences if they so choose.

When playing linked scenarios, play the Company of Iron scenario first, then use any bonuses earned from that game in the linked WARMACHINE and HORDES scenario. Players cannot change Factions between two linked scenarios, and they must include the models used in their Company of Iron army in their WARMACHINE and HORDES army.

NARRATIVE LEAGUE

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PRIVATEERPRESS.COMFEAST OF THE FALLEN 2

Harvest & Bounty CardsHarvest and Bounty cards add mystery and unforeseen twists to games of WARMACHINE and HORDES in the Feast of the Fallen league. These cards are not used in Company of Iron games.

Before each game, after both players have seen each other’s army lists, each player secretly chooses one Harvest card and one Bounty card from their available cards to use during that game. In addition to the cards included in Feast of the Fallen, players can choose from any cards they earned during the Rotten Bounty league as well! These cards are kept secret from the opponent until revealed.

Harvest cards are reactive cards; that is, they are triggered by an opponent’s action. Bounty cards are proactive cards, triggered by the actions of the player who owns the card.

Each Harvest and Bounty card specifies the trigger condition that allows it to be played, followed by a description of the card’s effect. A player does not have to use a card when its specific trigger condition is met. When a player chooses to play a Harvest or Bounty card, it is revealed to the opponent immediately after the trigger condition is met, and its effect is resolved immediately. Each card can be used only once per game.

Each Feast of the Fallen prize kit contains complete sets of Harvest and Bounty cards for players to use. For ease of reference or in case a card is lost or damaged, a list of all the cards and their rules is provided below.

Harvest Cards

Clear Your Eyes

You can play this card when a cloud effect is put into play during your opponent’s turn. All cloud effects immediately expire.

Fight Your Fight

You can play this card when an enemy model makes a successful Tough roll and is not knocked down. Enemy models lose Tough for one round.

Hold Your Own

You can play this card when a friendly model that is B2B with three or more other friendly models is destroyed by an enemy attack. For one round, while B2B with another friendly model, friendly models gain +2 ARM.

Stand Your Ground

You can play this card when a friendly warrior model is knocked down during your opponent’s turn. Knocked down friendly models immediately stand up after the attack or effect that triggered this card is resolved.

Bounty Cards

Break Them Apart

You can play this card when you take control of an enemy model. For one turn, enemy models you take control of gain boosted attack and damage rolls.

Cast Them Off

You can play this card when an enemy model is destroyed by a slam power attack. When an enemy model is slammed this turn, do not roll to determine the distance; it is automatically the highest possible value.

Hunt Them Down

You can play this card when an enemy model with Stealth is destroyed by a friendly ranged attack. Enemy models lose Stealth for one round.

Teach Them Fear

You can play this card when a friendly non-warcaster, non-warlock warrior model/unit destroys an enemy huge-based model during its activation. Enemy models cannot target the model/unit that triggered this card for one round.

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PRIVATEERPRESS.COMFEAST OF THE FALLEN 3

Modeling & PaintingPrivateer Press encourages players to have a fully painted force on the table. Games with painted armies are more interesting to watch and generally enhance the experience for all. Although painting is not required, players are encouraged to show off all aspects of the hobby.

All models used in Privateer Press organized play events must be Privateer Press models from the WARMACHINE or HORDES lines. Each model must be fully assembled and mounted on a round-lipped base of the size specified on its stat card. The use of non–Privateer Press models, unassembled models, or inappropriately based models is not permitted.

Models that have not yet been released to the general public at the time of the event are not permitted in organized play events unless those models are readily available at the event venue (e.g., a convention-release model in a tournament held at that convention). The use of Extreme versions of models is permitted in organized play.

The Privateer Press Exclusive models listed in the following table are legal substitutes for the corresponding standard models. To use these Privateer Press Exclusive models, the player must provide the standard model’s stat card so that both players can see the corresponding stats and abilities. Additionally, if the Exclusive model is part of a unit, the player must clearly show which model is the Unit Commander. For example, a player could replace multiple models in a Man-O-War Bombardier unit with Bombardier Bombshell models, including the leader, as long as the Unit Commander remains easily identifiable.

EXCLUSIVE MODEL STANDARD MODEL

Trollkin Kilt Lifter Trollkin Fennblade Grunt

Druid Gone Wilder Druid Wilder

Bombardier BombshellMan-O-War Bombardier trooper

Steelsoul Keg Protector Steelsoul Protector

Gorman di “Sea” Wulfe PG Exclusive

Gorman di Wulfe

Blighted Bather Spawning Vessel

Gobber DrudgeCephalyx Mind Bender & Drudges Grunt

Blindwater Brew Witch Doctor

Gatorman Witch Doctor

Brute Thrall— Femme Fatale

Brute Thrall

Bloody Buccaneer Skarre Pirate Queen Skarre

SmogCon Hollowman Hollowman trooper

Black Ogrun Buccaneer PG Exclusive

Ogrun Bokur

Thagrosh, Painter of Everblight

Thagrosh, Prophet of Everblight

Rinny, Gobber Speculator

Reinholdt, Gobber Speculator

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PRIVATEERPRESS.COMFEAST OF THE FALLEN

©2001–2017 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms®, WARMACHINE®, Convergence of Cyriss®, Convergence, Cryx®, Cygnar®, Khador®, Protectorate of Menoth®, Protectorate, Retribution of Scyrah®, Retribution, warcaster®, warjack®, HORDES®, Circle Orboros®, Circle, Grymkin: The Wicked Harvest, Grymkin, Legion of Everblight®, Legion, Skorne®, Trollbloods®, Trollblood, warbeast, Company of Iron, and all associated logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, non-commercial use and must maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated therewith. Privateer Press reserves the right to remove this permission or revise contents herein at any time for any reason.

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4

Model ConversionsThe following rules apply to the use of converted models in Privateer Press organized play events. These rules are intended solely to ensure that models on the table are represented legally and unambiguously, not to unduly limit a player’s modeling options. An EO can make exceptions to these rules to approve any reasonable conversions.

• Models cannot be converted in such a way that any part of the model represents the intellectual property of any party except Privateer Press, including copyrighted logos, symbols, iconic elements, or other iconography.

• The majority of a converted model’s volume must be composed of parts from Privateer Press models. To avoid confusion, the conversion should include iconic elements of the model it is intended to represent.

• A weapon on a model can be converted as long as the conversion represents the same type of weapon (e.g., the model’s axe is still an axe and not a hammer).

• A weapon can be completely swapped for another weapon as long as the new weapon is of the same type (e.g., an axe for an axe, a rifle for a rifle).

• A weapon cannot be removed unless it is replaced by another weapon; conversely, a weapon cannot be added unless it replaces a weapon that was removed.

• If a conversion uses a Privateer Press upgrade kit for the model it is intended to represent, all parts of the upgrade kit must be clearly visible on the model.

• Models must be mounted on appropriately sized round-lipped bases. Added scenic details can overhang the base’s edge but must not obscure the edge in a way that makes accurate measuring during a game difficult or impossible.

• A player cannot use a model as a proxy (stand-in) for another model.

• Any conversions must be clearly pointed out to the opponent before the game, and the end result of any conversion must be clearly identifiable as the intended model.

The golden rule of converting models for tournament play is simply this: If the EO cannot independently, easily, and accurately determine which model your conversion represents, the model is not tournament legal.

Examples of legal and illegal conversions:

• A player creates an Extreme Behemoth by combining parts from the Extreme Juggernaut and Extreme Destroyer model kits, along with iconic parts from the Behemoth model such as its bombards, its head, and the various missiles on its fists. This model is a legal conversion.

• A player creates an Extreme Behemoth by scratch-building the entire model out of sculpting putty except for the Behemoth bombard parts. Because the majority of this model’s volume is not composed of parts from Privateer Press models, this model is an illegal conversion.

• A player paints her entire army to match the colors of her favorite sports team but does not include any team logos. This army is legal. (Paint schemes are not conversions.)

• A player converts his entire army to resemble his favorite superheroes, including their trademarked logos. This army is illegal.

• A player mounts her Kommander Orsus Zoktavir model on a base featuring a pile of destroyed warjacks that slightly overhangs the model’s base but does not obscure it. The player also replaces Zoktavir’s axe, Lola, with the axe from a Trollkin Scout model. While the mighty Butcher will look a bit odd holding the smaller axe in his enormous hands, this model is a legal conversion.

• A player re-poses his Kommander Orsus Zoktavir model, intending to play it as Orsus Zoktavir, the Butcher of Khardov. This is an illegal conversion because it breaks the golden rule of conversions—it will be difficult for EOs and players to know which character the model is intended to represent without help from the player who converted it.

• A player puts an enormous hammer in one of her Stormwall’s voltaic fists. Because a weapon cannot be added to a model unless it replaces a removed weapon, this is an illegal conversion.

Page 5: NARRATIVE LEAGUE - Privateer Pressfiles.privateerpress.com/op/FeastFallen/Feast of... · Feast of the Fallen is a one-month narrative league for WARMACHINE, HORDES, and Company of

PRIVATEERPRESS.COMFEAST OF THE FALLEN

©2001–2017 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms®, WARMACHINE®, Convergence of Cyriss®, Convergence, Cryx®, Cygnar®, Khador®, Protectorate of Menoth®, Protectorate, Retribution of Scyrah®, Retribution, warcaster®, warjack®, HORDES®, Circle Orboros®, Circle, Grymkin: The Wicked Harvest, Grymkin, Legion of Everblight®, Legion, Skorne®, Trollbloods®, Trollblood, warbeast, Company of Iron, and all associated logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, non-commercial use and must maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated therewith. Privateer Press reserves the right to remove this permission or revise contents herein at any time for any reason.

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5

MARKED TARGETFEAST SCENARIO 1A

The Llanwydd Resistance fighters crept behind hedgerows and kept to the shadows of old stone cottages to avoid being spotted by the Khadoran patrols on the road. They moved slowly and quietly in groups of four or fewer, communicating only through a simple language of gestures, knowing that if they attracted the attention of the soldiers, they would die.

Three red west. Leader. Staggered column, signed di Becton, the senior member of the cell. There was a soft shuffling sound as his companions repeated his message down the scattered line of Resistance fighters and shifted position to comply with his order. He waited for the trio of Khadorans to pass his position before he gripped his rifle and moved for the next patch of cover.

Di Becton didn’t see his target among the Khadorans, the one who claimed his name was Anatol. The young Umbrean had worked his way into the Llanwydd cell over the last few months, helping them plant bombs in Khadoran workshops and under bridges used for warjack patrols. But Anatol had turned out to be a spy, one who’d killed two of di Becton’s men and now carried information about the Llanwydd facility producing the experimental weapon shatterfog.

If word of shatterfog’s existence reached Khador’s kommandants, Llanwydd wouldn’t stand a chance against their retaliation. It would be Elsinberg or Riversmet all over again. The boy had to die.

Gameplay OverviewIn this scenario, one player is the Attacker and the other is the Defender. The Defenders are escorting a spy who has stolen information about the Attackers’ experimental new weapon to central intelligence. The Attackers must assassinate the spy before their secrets can be revealed.

SetupThis is a Company of Iron scenario and is linked to Feast Scenario 1b: Classified Conflict.

Before the game begins, players randomly determine (or agree between themselves) who will be the Attacker and the Defender. The Defender is the first player, deploying first and taking the first turn.

Place eight to ten pieces of terrain on the table. No terrain feature can be placed within 2˝ of another terrain feature, with the exception of trench templates.

Both players have a deployment zone of 3˝ and use the following Advance Deployment and Ambush limits.

ATTACKER DEFENDER

Advance Deployment Limit 1 0

Ambush Limit 1 0

Special RulesBefore the game begins, the Defender secretly chooses one of their models to be the Spy and writes that model’s name on a piece of paper, keeping it hidden from the opponent. The Defender’s commander cannot be chosen as the Spy.

When the Spy is hit by an enemy ranged or magic attack, the Defender can have one friendly model within 3˝ of it directly hit instead. That model is automatically hit and suffers all damage and effects of the attack.

If the Defender chooses to have a friendly model be directly hit by a ranged or magic attack instead of the Spy, or if the Spy is destroyed or removed from play, the Defender must reveal the model as the Spy.

Victory ConditionsThe Defender wins if the Spy (revealed or not) begins its activation within 5˝ of the Attacker’s table edge.

The Attacker wins if the Spy is destroyed or removed from play.

EXCLUSIVE MODEL STANDARD MODEL

Trollkin Kilt Lifter Trollkin Fennblade Grunt

Druid Gone Wilder Druid Wilder

Bombardier BombshellMan-O-War Bombardier trooper

Steelsoul Keg Protector Steelsoul Protector

Gorman di “Sea” Wulfe PG Exclusive

Gorman di Wulfe

Blighted Bather Spawning Vessel

Gobber DrudgeCephalyx Mind Bender & Drudges Grunt

Blindwater Brew Witch Doctor

Gatorman Witch Doctor

Brute Thrall— Femme Fatale

Brute Thrall

Bloody Buccaneer Skarre Pirate Queen Skarre

SmogCon Hollowman Hollowman trooper

Black Ogrun Buccaneer PG Exclusive

Ogrun Bokur

Thagrosh, Painter of Everblight

Thagrosh, Prophet of Everblight

Rinny, Gobber Speculator

Reinholdt, Gobber Speculator

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PRIVATEERPRESS.COMFEAST OF THE FALLEN

©2001–2017 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms®, WARMACHINE®, Convergence of Cyriss®, Convergence, Cryx®, Cygnar®, Khador®, Protectorate of Menoth®, Protectorate, Retribution of Scyrah®, Retribution, warcaster®, warjack®, HORDES®, Circle Orboros®, Circle, Grymkin: The Wicked Harvest, Grymkin, Legion of Everblight®, Legion, Skorne®, Trollbloods®, Trollblood, warbeast, Company of Iron, and all associated logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, non-commercial use and must maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated therewith. Privateer Press reserves the right to remove this permission or revise contents herein at any time for any reason.

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6

CLASSIFIED CONFLICTFEAST SCENARIO 1B

Alceste Imore watched the night sky burn. Khadoran shells dropped through the tile rooftops of buildings surrounding the Fabricant Wyssen and spat whirling tongues of fire and sparks up toward the stars.

The rest of the Llanwydd Resistance fighters, along with others still loyal to the crown and stars of Llael, held positions around the facility. Among the shouting of orders as men and women took up firing positions, Alceste could hear the cries of the alchemists as they mixed great vats of ingredients to produce a huge batch of shatterfog. An unlucky alchemist’s body lay nearby. Just a careless splash on the skin had killed the man in moments. His skin was as black and brittle as volcanic glass, and pain had stretched his face into a grotesque mask.

There was a sound like thunder from the west. Alceste turned back to the city and watched in growing horror as a wall of Khadoran warjacks advanced through the burning wreckage of her hometown. Among them were rows of men with guns and shields, the flames reflecting evilly from the lenses of the masks they wore. Assault kommandos.

“For the Resistance!” Alceste shouted, raising her rifle. Around her the other defenders of Llanwydd took up the cry.

“For the Resistance! For Llael!”

Gameplay OverviewIn this scenario, one player is the Attacker and the other is the Defender. The Attackers have discovered the location of a secret facility where the Defenders are testing a new experimental weapon and seek to destroy it. The Defenders must survive long enough to prepare the weapon for its first “field test”—targeting the Attackers!

SetupThis is a WARMACHINE and HORDES scenario and is linked to Feast Scenario 1a: Marked Target.

Before the game begins, players randomly determine (or agree between themselves) who will be the Attacker and the Defender. If the players played the Marked Target scenario prior to this one, the Defender in that scenario plays as the Attacker in this one, and vice versa. The Attacker is the first player, deploying first and taking the first turn.

The Attacker places an obstruction no larger than 5˝ × 5˝ completely within 20˝ of the Defender’s table edge. This obstruction represents the Secret Facility. Additionally, place eight pieces of terrain on the table. No terrain feature can be placed within 2˝ of another terrain feature, with the exception of trench templates.

The Attacker has a deployment zone of 10˝, and the Defender has a deployment zone of 16˝.

Special RulesThe Secret Facility can be targeted and damaged as if it were a huge-based model. The Defender treats the Secret Facility as a friendly Faction model, and the Attacker treats it as an enemy model. (This means it can be targeted by upkeep spells or even repaired!) The Secret Facility has DEF 5, ARM 20, and 75 damage boxes.

If the Attacker won the linked Marked Target scenario (while playing as the Defender), they have gained vital intelligence on a weak point in the Secret Facility, so it has ARM 18 instead of ARM 20 this game.

At the end of the Defender’s sixth turn, they have prepped their secret weapon and fire it from the Secret Facility onto the battlefield. The Defender chooses a point anywhere on the table for the attack to deviate from. The secret weapon deviates 2d6˝ from the chosen point in a direction determined by the deviation template. Direction 4 on the deviation template should point directly toward the Defender’s table edge. Center a 5˝ AOE on the point of impact. Models in the AOE are removed from play.

Victory ConditionsA player wins if they have the only warcaster(s) or warlock(s) remaining in play.

Additionally, the Attacker wins if the Secret Facility is destroyed or removed from play.

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PRIVATEERPRESS.COMFEAST OF THE FALLEN

©2001–2017 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms®, WARMACHINE®, Convergence of Cyriss®, Convergence, Cryx®, Cygnar®, Khador®, Protectorate of Menoth®, Protectorate, Retribution of Scyrah®, Retribution, warcaster®, warjack®, HORDES®, Circle Orboros®, Circle, Grymkin: The Wicked Harvest, Grymkin, Legion of Everblight®, Legion, Skorne®, Trollbloods®, Trollblood, warbeast, Company of Iron, and all associated logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, non-commercial use and must maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated therewith. Privateer Press reserves the right to remove this permission or revise contents herein at any time for any reason.

®

7

PAYLOADFEAST SCENARIO 2A

Supply detail is the safest job in the army. Corporal Jakob Morely couldn’t help but remember the recruitment officer’s words of wisdom as he struggled not to die. Bullets whined through the air all around him. A few hit the ground close enough to spatter him with dirt, but so far none had found his flesh. With sweat pouring down his face, he slammed into cover behind the armored supply wagon.

“Another belt,” he groaned, dumping the chain gun ammunition into the waiting hands of a fellow soldier. The wagon’s drover meanwhile provided covering fire directed at the tree line to the north, trying to keep the attackers’ heads down.

“That ain’t near enough,” the supply sergeant said. “102nd Company’s gonna be throwin’ rocks by sundown if we don’t get them resupplied. Go get another one.” The portly older man then snapped the pin back on his forgelock to fire into the trees.

Morely looked back at the dozen yards between the cover of the wagon and the supply depot. Bullets caromed off the ground as another member of his supply unit rushed up with a burden of bullets over his shoulder.

“Sure, sure. Any chance I can get one of those smoke grenades back, though?”

Gameplay OverviewIn this scenario, one player is the Attacker and the other is the Defender. The Defenders are attempting to carry supplies to the front lines of battle while protecting their precious cargo from the Attackers, who seek to loot it for their own forces.

SetupThis is a Company of Iron scenario and is linked to Feast Scenario 2b: Payoff.

Before the game begins, players randomly determine (or agree between themselves) who will be the Attacker and the Defender. The Defender is the first player, deploying first and taking the first turn.

The Defender places an objective marker anywhere completely within 10˝ of the Attacker’s table edge. This objective marker represents the supply caravan traveling to the front lines of battle. Next, place eight to ten pieces of terrain on the table. No terrain feature can be placed within 2˝ of another terrain feature, with the exception of trench templates.

Both players have a deployment zone of 3˝ and use the following Advance Deployment and Ambush limits.

ATTACKER DEFENDER

Advance Deployment Limit 0 1

Ambush Limit 1 0

Special RulesAfter deployment but before the game begins, the Defender chooses six friendly models and assigns a mission marker to each. If the Defender has fewer than six models deployed, multiple mission markers can be assigned to the same model, but markers must be assigned as evenly as possible.

Mission markers represent crates of supplies. If a model with a mission marker is destroyed or removed from play, replace the model with the marker. If a model contacts a mission marker placed on the table, it gains the marker. A model cannot voluntarily drop a mission marker.

Defender models can forfeit either their Normal Movement or Combat Action to perform a mission action once each round. When a model performs a mission action while in contact with the objective marker, place its mission marker on the objective marker.

Victory ConditionsThe Defender wins if three or more mission markers are placed on the objective marker.

The Attacker wins if three or more models they control have mission markers.

Additionally, a player wins if they control the only models in play.

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PRIVATEERPRESS.COMFEAST OF THE FALLEN

©2001–2017 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms®, WARMACHINE®, Convergence of Cyriss®, Convergence, Cryx®, Cygnar®, Khador®, Protectorate of Menoth®, Protectorate, Retribution of Scyrah®, Retribution, warcaster®, warjack®, HORDES®, Circle Orboros®, Circle, Grymkin: The Wicked Harvest, Grymkin, Legion of Everblight®, Legion, Skorne®, Trollbloods®, Trollblood, warbeast, Company of Iron, and all associated logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, non-commercial use and must maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated therewith. Privateer Press reserves the right to remove this permission or revise contents herein at any time for any reason.

®

8

PAYOFFFEAST SCENARIO 2B

Captain Laine Thewliss fanned his face with an entrenching shovel and looked at his counterpart, Kapitan Yefim Rokstanov. A few hundred yards of dirt separated the two officers. Captain Thewliss very much wanted to kill Kapitan Rokstanov, but events had conspired against him—he simply didn’t have any more bullets. In fact, Captain Thewliss and the 102nd Trencher Company didn’t have much of anything but flea bites, trench foot, and bad attitude to spare.

“At least that red doesn’t have anything either,” he muttered. The tempo of gunfire had steadily dwindled along with his supplies of ammunition over the last week. Thewliss had sent numerous requests for additional supplies, and he imagined the Khadorans had as well. Both sides had attempted to claim the enemy position the old-fashioned way, with blades and fists, but that had only resulted in a few superficial injuries. Likely the fighting in nearby cities like Llanwydd and Rhye required everything the army had on hand. Thus, the stalemate continued.

Thewliss was seriously considering offering to engage Rokstanov in a duel to the death for the surrender of the loser’s forces when Lieutenant Jone Notrek shouted for his attention.

“Sir! Supply wagon spotted to the east!”

A cheer went up in the trench. Then another voice cried out, “The reds have one coming, too! From the north!”

Captain Thewliss smiled and tossed his entrenching spade back into the trench. “Get ready, boys. Looks like the war’s back on!”

Gameplay OverviewAfter long days of stalemate in the trenches, the exhausted forces on both sides have simultaneously received one last delivery of ammunition and supplies. Each player must make careful use of their limited resources to achieve victory before their army breaks from fatigue.

SetupThis is a WARMACHINE and HORDES scenario and is linked to Feast Scenario 2a: Payload.

Place eight pieces of terrain on the table. No terrain feature can be placed within 2˝ of another terrain feature, with the exception of trench templates.

This scenario uses standard deployment zones (7˝ for first player, 10˝ for second player).

Special RulesEach player begins the game with six Supply Tokens. If the players played the linked Payload scenario, the winner of that game begins the game with nine Supply Tokens instead. These tokens represent the limited resources (ammo, food, a good night’s sleep, etc.) each player’s army had access to before the battle begins.

Each time a model/unit runs, charges, or performs a power attack, the controlling player rolls a d6 after the model/unit’s run, charge, or power attack is resolved. On a roll of a 4, 5, or 6, that player loses one Supply Token.

If a player would lose a Supply Token but has none remaining, their army becomes exhausted instead. Models in an exhausted army cannot run, charge, or perform power attacks.

Victory ConditionsA player wins if they have the only warcaster(s) or warlock(s) remaining in play.

Additionally, the game ends at the end of the seventh game round if neither player has won by that point. Tally each player’s army points that have been destroyed or removed from play as described below. Ignore models without a point cost, inert warjacks, and wild warbeasts. The player who suffered fewer army points destroyed or removed from play wins the game.

• Models and units are worth their point cost value. Units and unit attachments are worth their point cost only if all models in the unit are destroyed or removed from play.

• If a list contains two or more multiple-model solos, all casualties are counted toward the same solo until it is completely destroyed.

• Points are scored each time a model or unit is destroyed. For example, if Thagrosh, Prophet of Everblight returned a Scythean to play using Dark Revival and it was destroyed again, the opponent earns 18 points for each time they destroyed the warbeast.

• When calculating model value, use the point cost on the model/unit’s stat card, even if that model/unit was created during the game or received a discount during army building.

Page 9: NARRATIVE LEAGUE - Privateer Pressfiles.privateerpress.com/op/FeastFallen/Feast of... · Feast of the Fallen is a one-month narrative league for WARMACHINE, HORDES, and Company of

PRIVATEERPRESS.COMFEAST OF THE FALLEN

©2001–2017 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms®, WARMACHINE®, Convergence of Cyriss®, Convergence, Cryx®, Cygnar®, Khador®, Protectorate of Menoth®, Protectorate, Retribution of Scyrah®, Retribution, warcaster®, warjack®, HORDES®, Circle Orboros®, Circle, Grymkin: The Wicked Harvest, Grymkin, Legion of Everblight®, Legion, Skorne®, Trollbloods®, Trollblood, warbeast, Company of Iron, and all associated logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, non-commercial use and must maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated therewith. Privateer Press reserves the right to remove this permission or revise contents herein at any time for any reason.

®

9

THE SCHWESS MARKET MASSACREFEAST SCENARIO 3A

The man who called himself Major Harrison Gibbs crawled on his belly over the cobbled stones of the street. The air was full of the chatter of gunfire punctuated by the deep thunder of explosives. Fighting had broken out all through the town of Rhye, and it seemed thickest wherever Gibbs wound up trying to hide.

A shell landed atop a small shop in the market and blew it to splinters. The shock hit him like a boot to the gut, and scraps of wood fell on him like hail. Gibbs put a protective hand on the satchel holding his cat, Miss Marsha. She wasn’t happy with the current situation and wriggled about fiercely in an attempt to get free.

“Sorry, Miss Marsha,” Gibbs said, “but I can’t let you out yet.” Not until the people trying to kill me knock off for the day. He crawled faster toward the corner of a stone building where a mix of Llaelese soldiers and trenchers had taken cover.

“Major Gibbs!” cried one of the soldiers, who thought both that Gibbs was his real name and that he was wise in matters of combat. “They’re trying to take the Schwess Market!”

“Let ’em! I’m not buying anything!” he shouted back as he squirmed into cover.

The soldier persisted. “You don’t understand. The market cuts through the heart of the city. It has the only roads linking all the districts. If they take it, we’re lost!”

Dammit. “Well, then,” Gibbs shouted back over the din of battle, “we probably shouldn’t let ’em!”

Gameplay OverviewPlayers are fighting for control of a public market square, a key strategic point in the city in which the battle takes place. The victor will have the perfect position from which to launch their full assault against their enemy.

SetupThis is a Company of Iron Scenario and is linked to Feast Scenario 3b: The Battle of Rhye.

Place a 12˝ × 12˝ zone in the center of the table (we recommend using two standard 6˝ × 12˝ zones adjacent to each other). This zone represents the Market.

Place eight to ten obstructions on the table but not within the Market. These obstructions represent the buildings surrounding the Market. Next place three to six small obstacles completely within the Market representing the merchant stalls. Players are encouraged to set up the table with dense terrain to emulate the cramped street fighting occurring within the city. No terrain feature can be placed within 2˝ of another terrain feature.

Both players have a deployment zone of 3˝ and use the following Advance Deployment and Ambush limits.

BOTH PLAYERS

Advance Deployment Limit 0

Ambush Limit 0

Special RulesOnce per turn, a player can choose to have one of their models attempt to rush through one of the buildings in the city and emerge out the other side. A model attempting to rush through must run during its activation, and it can advance through a single building obstruction without penalty if it has enough movement to move completely past it. When the model completes this movement, the active player rolls a d6. On a roll of a 1, the model stumbles while rushing through the building and becomes knocked down at the end of its activation.

At the end of each round, if a player has more battle-ready models (see Company of Iron: Core Rules) completely within the Market than their opponent, they score 1 control point (CP).

Victory ConditionsA player wins if they score 2 more CPs than their opponent.

Additionally, a player wins if they control the only models in play.

Page 10: NARRATIVE LEAGUE - Privateer Pressfiles.privateerpress.com/op/FeastFallen/Feast of... · Feast of the Fallen is a one-month narrative league for WARMACHINE, HORDES, and Company of

PRIVATEERPRESS.COMFEAST OF THE FALLEN

©2001–2017 Privateer Press, Inc. All Rights Reserved. Privateer Press®, Iron Kingdoms®, WARMACHINE®, Convergence of Cyriss®, Convergence, Cryx®, Cygnar®, Khador®, Protectorate of Menoth®, Protectorate, Retribution of Scyrah®, Retribution, warcaster®, warjack®, HORDES®, Circle Orboros®, Circle, Grymkin: The Wicked Harvest, Grymkin, Legion of Everblight®, Legion, Skorne®, Trollbloods®, Trollblood, warbeast, Company of Iron, and all associated logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and retain electronic copies. Any such duplications shall be intended solely for personal, non-commercial use and must maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated therewith. Privateer Press reserves the right to remove this permission or revise contents herein at any time for any reason.

®

10

THE BATTLE OF RHYEFEAST SCENARIO 3B

“At least things could easily be worse,” Gibbs said to his second-in-command, Dunley—or Dunfast, or something in that neighborhood. The city was engaged in full-on war, but things had calmed down in Schwess Market for the moment.

Dun-whoever put on a brave face and agreed through gritted teeth. The field surgeon was nearly finished stitching the gash in the soldier’s leg, which Gibbs was sure would brighten the young man’s mood.

“Like I said before,” Gibbs began, “this market is vital to the defense of Rhye. It’s the, uh, crossroads for streets connecting the different districts. While it remains in our hands, this city is . . . safe enough . . . ”

He trailed off as he heard a faint whistle, growing louder. In the satchel at his side, Miss Marsha yowled and ducked back deep into the bag. A moment later a dark shape fell through the roof of a nearby building, and Gibbs heard the loud thud of its impact.

The blast that followed hurled Gibbs backward. He flew through the last stall still standing in the market and crashed in a heap.

“Ow,” Gibbs said a moment later. He was alive, and at least somewhat unharmed. He rose to his feet unsteadily, checking on his cat as he did. The field surgeon and Dun-something were both either gone or buried under enough rubble from the blast that it didn’t matter.

Through the gap left in the destroyed building, amid the settling haze of powdered stone, Gibbs saw the silhouettes of men in steam-powered armor marching on the market.

“See, Miss Marsha? Things can always be worse.”

Gameplay OverviewThe players’ armies battle through the streets of Rhye for ultimate dominance of the town. The buildings that stand between them are just small hurdles that can be removed with enough concentrated firepower.

SetupThis is a WARMACHINE and HORDES scenario and is linked to Feast Scenario 3a: The Schwess Market Massacre.

Place ten to fourteen obstructions on the table. These obstructions represent the buildings of Rhye. Next place three to six small terrain features to represent obstacles such as benches or street lamps, forests to represent gardens, and so on. Players are encouraged to set up the table with dense terrain to emulate the cramped street fighting occurring within the city. No terrain feature can be placed within 3˝ of another terrain feature, with the exception of trench templates.

If the players played the linked Schwess Market Massacre scenario, after terrain is placed the winner of that game can place a 12˝ × 12˝ zone anywhere completely within 20˝ of their table edge. This zone represents the Market that the player took control of in the previous scenario. Remove all terrain within the zone from the table (do not place it elsewhere on the table).

This scenario uses standard deployment zones (7˝ for first player, 10˝ for second player). The winner of the previous scenario can deploy all the models from their Company of Iron army completely within the Market zone instead of deploying normally. Models deployed in this way lose Advance Deployment and Distant Deployment.

Special RulesObstruction terrain features in this scenario are destructible. Each building obstruction can be targeted as if it were a huge-based enemy model with DEF 5, ARM 18, and 30 damage boxes. When a building is destroyed, remove it from the table. Alternatively, if the players have access to enough rubble terrain, they can replace destroyed buildings with rubble instead.

Divide the table into four equal-sized quadrants. A player controls a quadrant if they control more models completely within it than their opponent does.

Victory ConditionsA player wins if they have the only warcaster(s) or warlock(s) remaining in play.

Additionally, the game ends at the end of the seventh game round if neither player has won by that point. The player who controls more quadrants than their opponent at the end of the seventh round wins. If both players control the same number of quadrants, the game is a draw.


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