Natalie M. Underberg, Ph.D.; Elayne Zorn, Ph.D.University of Central Florida
PeruVine/PeruDigital
•Goal to present Peruvian festivals on the Internet•Multilingual, interactive, and immersive•Uses ethnographic data from the Instituto de Etnomusicología,
Pontificia Universidad Católica del Perú-Lima•Collaboration between anthropologists and digital media
scholars•Uses hypertext and digital environments to address how
linguistic communities view and interpret the world
•Developed from shared interests of Drs. Natalie Underberg and Elayne Zorn in Peruvian culture and digital
ethnography•Iterative consultation process with scholars and members of the
public in U.S. and Peru•Support from University of Central Florida has made foundation
of project possible•“Opening up” the conceptual process to make interpretation
process more transparent
Reflexive Anthropology and Hypertext Theory
•Adaptation of materials from one medium to another•Distinctive features of digital environments•Reflexive, narrative, and collaborative developments in
anthropology
Participatory Design (PD) (Watkins 2007)
•“Due diligence”: partnership-building trips; research designand wiki creation; team of scholarly and
cultural consultants•Prototyping: begun through Directed Research and archive
material duplication to design walkthrough for site•Evaluation and feedback: iterative process
Digital Heritage and Anthropology
•Silence of the Lands (SOL) (Giaccardi and Palen 2008)•Technical and social infrastructure
•Reflexivity and decolonization of knowledge•Using interactivity and immersion to enable multiple
interpretive frames
Public Anthropology in Digital Environments
•Series of linked, navigable festival-related environments•Central anthropology themes form basis of interpretive approach•Developed in consultation with IDE, anthropology scholars, and
community consultants
•Interpreting components of festival by role-playing andinteracting with objects
•Adapting game design techniques to virtual heritageenvironments (Champion 2006)
•To facilitate “cultural learning”•Splash page designed as bus station: go north, south, visit
“ethnographer’s office” or “travel agency”•Explore through one of three perspectives:
•Ethnographer, participant, or sponsor
The Festivals
•Festival #1: Festival from Northern Coastal Peru
•Señor de la Agonía (Lord of Agony) in Piura, Peru
•Navigable festival plaza environment with participants
•Attendees of the Lord of Agony capilla•Angel with capatáz •Tamalera •Serrano•Sarahuas
•Festival #2: Festival from Southern Highland Peru
•Virgen de la Candelaria (Virgin of Candlemas) in Puno, Peru
•Navigable festival plaza environment with participants
•Festival sponsors with silver-laden car•Bearers of the Mamita Candelaria•Diablada dancers•Sicuris•Many other dance troupes
Site Design
•Señor de la Agonía festival: Piura walkthrough
•Serrano stereotype on the North Coast
•Festival and the carnivalesque
•“going behind the mask”
•Sarahuas
•Ethnographic and performance perspective
•Culture and tradition change over time and across space
•Interacting with costume, dance, and text objects to imitate performance preparation
•Piura region cultural context: folklore genres and musical instruments
•Town of Morropón•Tondero•Cajón
•Capilla for the Lord of Agony
•Festival sponsor perspective
•People create, perform, and experience culture based on social perspectives or roles
•Complementary gender roles of festival sponsors
•Communal labor and participation of community and visitors
•Virgen de Candelaria festival: Puno walkthrough
•Highland culture
•Sponsor perspective
•Journey of festival sponsor in silver-plate laden car
•Creation of public cultural events defines and builds or destabilizes communities
•User performs imitation of festival planning tasks
•Female dancers of sicuri (panpipe ensemble)
•Expressive culture constructs and reveals social categories
•Complementary duality of genders expressed in dance and other performances
•Connections to other Andean performances of masculine verticality and feminine circularity
•Festival costumes representing multiple identities
•People take active roles in self-representation
•Zorro: people creatively incorporate materials from the culture industry into public expressions
•Southern Andean diablada
•Ethnographic perspective
•History of the diablo dancers and connection to the image of the Virgin of Candlemas
•Goal: embed knowledge and scholarly methodology•Role play participants as well as scholars and spectators•Enacts aspects of reflexive methodology (Ruby 1980, Pack
2006)•Evokes experience and privileges subjectivity•Exploits digital medium’s interactive and imitative nature (Pink
2001)•Making design and interpretation process transparent as model for public anthropology in digital age