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unambiguous designer
NATASHA KUMAR
GRAPHIC DESIGN WAS THE FIRST PROFESSION TO BE IMPACTED BY THE INTRODUCTION OF THE PERSONAL COMPUTER.
“TOOL (OR POSTPRODUCTION FOR THE GRAPHIC DESIGNER”, ANDREW BLAUVELT, GRAPHIC DESIGN: NOW IN PRODUCTION, PG 23
The computer’s efficiency
exponentially increased both the
number of variations designers
thought possible and the amount
of changes clients deemed
necessary. Its synthesis of formerly
discrete function in the process of
designing promised designer a
return to control over the craft
and execution of work without
properly preparing them for the
types of skills that were formerly
outsourced.
“TOOL (OR POSTPRODUCTION FOR THE GRAPHIC DESIGNER”, ANDREW BLAUVELT, GRAPHIC DESIGN: NOW IN PRODUCTION, PG 23
EXPERIMENTAL JETSET
Problems were deemed to be too
complex and beyond the scope of
the kind of communications that
conventional graphic design, even at its
most beautiful and sophisticated, even
at its most modernist and disciplined,
had ever been called upon to solve.
“UNRAVELING”, LORRAINE WILD, GRAPHIC DESIGN: NOW IN PRODUCTION, PG 20
Design is becoming universal as well,
losing its expert edge and slipping into
the mainstream culture.
“READING AND WRITING”, ELLEN LUPTON, GRAPHIC DESIGN: NOW IN PRODUCTION, PG 67
General awareness of the activity of
designing increased, thereby fueling
broader interest and producing more
designers.
“TOOL (OR POSTPRODUCTION FOR THE GRAPHIC DESIGNER”, ANDREW BLAUVELT, GRAPHIC DESIGN: NOW IN PRODUCTION, PG 23
IF WHAT YOU PRODUCE COULD BE DONE BY ANYONE WITH A COMPUTER, WHAT DOES ANYONE NEED A DESIGNER FOR?
“TOOL (OR POSTPRODUCTION FOR THE GRAPHIC DESIGNER”, ANDREW BLAUVELT, GRAPHIC DESIGN: NOW IN PRODUCTION, PG 24
ANTHONYBURRILL.COM
The answer was to be found not
in production, but in the realm of
conception.
“TOOL (OR POSTPRODUCTION FOR THE GRAPHIC DESIGNER”, ANDREW BLAUVELT, GRAPHIC DESIGN: NOW IN PRODUCTION, PG 24
The entire panoply of digitization
pointed at editorial, imaging, design
and printing processes had been
reinvented, and radically democratized
the tools of design, so that anyone
could jump in and make things that up
until that point had been the territory
of the trained.
“UNRAVELING”, LORRAINE WILD, GRAPHIC DESIGN: NOW IN PRODUCTION, PG 20
The ability to use this information
to communicate to both the client
and the audience would be what
distinguished the professional, degree-
laden graphic designer from a mere
workaday user of desktop publishing
“UNRAVELING”, LORRAINE WILD, GRAPHIC DESIGN: NOW IN PRODUCTION, PG 20
WALLPAPER OPEN DESIGN, GOODSUNDAY.COM
WALLPAPER.COM
The world of self-publishing, user-
generated and aggregated content,
open source systems, distributive
platforms such as app stores, and the
networks and connectivity of social
media, cloud computing, and file
sharing.
“TOOL (OR POSTPRODUCTION FOR THE GRAPHIC DESIGNER”, ANDREW BLAUVELT, GRAPHIC DESIGN: NOW IN PRODUCTION, PG 23
MODONO FONT, CHRISTINEGERTSCH.NET
FREE FONT INDEX, THELEAGUEOFMOVEABLETYPE.COM
The designer in the realm of post
production is a producer or orchestrator
of frameworks, systems, and actions
that enable design to happen.
“TOOL (OR POSTPRODUCTION FOR THE GRAPHIC DESIGNER”, ANDREW BLAUVELT, GRAPHIC DESIGN: NOW IN PRODUCTION, PG 24
The speed of information and the
constant flow of new material and
reactions to it create an intense feed-
back loop, like a call and response of
graphic design. It isn’t surprising then
that so much of the work looks and
feels of the same spirit.
“TOOL (OR POSTPRODUCTION FOR THE GRAPHIC DESIGNER”, ANDREW BLAUVELT, GRAPHIC DESIGN: NOW IN PRODUCTION, PG 26
NEUE GRAFIK, 1958-65, MAGAZINEARCHIVE.CO
HELVETICA FOREVER, LARS MULLER PUBLISHERS
PROMAX BEYOND, PROUDCREATIVE.COM 2007
GQ STYLE GUIDE, TRIBORODESIGN.COM
The world is full of good
designers. The computer has
made it possible for every single
one of us to attain perfection.
Given a reasonable deadline and a
big enough budget, we can make
anything, anything at all, beautiful.
“WE’RE HERE TO BE BAD”, TIBOR KALMAN AND KARRIE JACOBS, PRINT MAGAZINE, 1990
TO BE GOOD IS TO BE AVERAGE
“WE’RE HERE TO BE BAD”, TIBOR KALMAN AND KARRIE JACOBS, PRINT MAGAZINE, 1990
IMG: AESTHETIC APPARATUS, AAXI 2010
One of the biggest problems
design faces is that the people who
are capable of doing great design
have two standards: one for clients
that allow them to do good work
and another for clients that will pay
the freight.
JOE DUFFY, TIBOR KALMAN VS JOE DUFFY REVISITED, PRINT MAGAZINE PRINTMAG.COM
Even mediocre design is a cultural
force. When design is good, it
celebrates the intelligence of the
audience. When it’s mediocre, it insults
that intelligence. It deals with limited,
perverse, and convenient frames
of reference.
TIBOR KALMAN, TIBOR KALMAN VS JOE DUFFY REVISITED, PRINT MAGAZINE PRINTMAG.COM
ALBUM ANATOMY, DUANEDALTON.COM 2011
STACK ARCHITECTS, TYPETOKEN.NET 2011
1PXCLOCK, MINIMALISSIMO.COM 2011
KEMISTRY GALLERY, PROUDCREATIVE.COM 2004-2009
Staying independent and not seeing
design as a business or as a career or
as an opportunity but who are lighting
to return design to the idea of art and
making it part of culture.
TIBOR KALMAN, TIBOR KALMAN VS JOE DUFFY REVISITED, PRINT MAGAZINE PRINTMAG.COM
Every curatorial decision, every
convention, every rule about what is
good design and what is bad design
works to narrow your perceptions. You
become blind to most of what’s in
front of you.
“WE’RE HERE TO BE BAD”, TIBOR KALMAN AND KARRIE JACOBS, PRINT MAGAZINE, 1990
Every rule about what is appropriate
narrows what’s possible. Appropriate
design is design that pleases the
largest number of people. Appropriate
design is normal design. It’s about
keeping things more or less the same.
“WE’RE HERE TO BE BAD”, TIBOR KALMAN AND KARRIE JACOBS, PRINT MAGAZINE, 1990
DON’T DO IT, SAMANTHAMOLA.COM
PROTEST, COLORS MAGAZINE, COLORSMAGAZINE.COM 2014
RENA OIL SPILL MEMORIAL, GREENPEACE.ORG
RENA OIL SPILL MEMORIAL, GREENPEACE.ORG
BLUEPRINT FOR A GREENER LIFE, SAMANTHAMOLA.COM
Design shouldn’t be an accessory to
the marketing process. It should be
the opposite. Design should be a
way of making things truly different,
distinctive, individualistic, and
interesting. Design should be about
the creation of real choices.
“WE’RE HERE TO BE BAD”, TIBOR KALMAN AND KARRIE JACOBS, PRINT MAGAZINE, 1990
DESIGNED BY NATASHA KUMARMAY 2014