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Natural Interaction and Accessibility within Serious Games

Date post: 08-Jul-2015
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After typing “Multimedia” in Google
Transcript
Page 1: Natural Interaction and Accessibility within Serious Games

After typing

“Multimedia”

in Google

Page 2: Natural Interaction and Accessibility within Serious Games

LET ME

TELL

YOU A

STORY

Page 3: Natural Interaction and Accessibility within Serious Games

http://www.etc.cmu.edu/site/

Page 4: Natural Interaction and Accessibility within Serious Games
Page 5: Natural Interaction and Accessibility within Serious Games
Page 6: Natural Interaction and Accessibility within Serious Games
Page 9: Natural Interaction and Accessibility within Serious Games

WHAT?

Page 10: Natural Interaction and Accessibility within Serious Games

Gamification rocks!!!

@kokopus_dark

Page 11: Natural Interaction and Accessibility within Serious Games

We like to

“touch”!

We like the

“obstacles

race”!

And we

might like

the

product

that they

try to sell

to us…

Page 13: Natural Interaction and Accessibility within Serious Games

IEEE TRANSACTIONS ON MULTIMEDIA, VOL. 6, NO. 6, DECEMBER 2004

@kokopus_dark

Page 14: Natural Interaction and Accessibility within Serious Games

A serious game is a term used to refer to a software or hardware application developed with game technology and game design principles for a primary

purpose other than pure entertainment

@kokopus_dark

Page 15: Natural Interaction and Accessibility within Serious Games

Gamification is the concept of applying

game-design thinking to non-game

applications to make them more fun and

engaging

The Gamification Blog @kokopus_dark

Page 16: Natural Interaction and Accessibility within Serious Games

11 years old…

30 years old…

And then…

@kokopus_dark

Page 17: Natural Interaction and Accessibility within Serious Games

A VR

Simulator

Within

Medicine

(from SPECT

to a 3D interactive

model)

Page 18: Natural Interaction and Accessibility within Serious Games

A toy is an object you play with.

A good toy is an object that is fun

to play with.

Fun is pleasure with surprises.

Play is manipulation that satisfies

curiosity.

A game is a problem solving

activity, approached with a

playful attitude.

Page 19: Natural Interaction and Accessibility within Serious Games

Courtesy of Phil Toledano

Page 20: Natural Interaction and Accessibility within Serious Games

EGB+ESO+BACHILLER = 10500h

PLAY 2.13h/day >10000h

Page 21: Natural Interaction and Accessibility within Serious Games
Page 22: Natural Interaction and Accessibility within Serious Games

-Extremely Optimistic

-Ready for the “Social Fabric”

-Loving to produce!

-Epic Meaning

http://superbetterlabs.com/

Page 23: Natural Interaction and Accessibility within Serious Games
Page 24: Natural Interaction and Accessibility within Serious Games

@kokopus_dark

Page 25: Natural Interaction and Accessibility within Serious Games

Sensation

Fantasy

Story

Challenge

Social

Discovery

Expression

Immersion

http://www.8kindsoffun.com/

Page 26: Natural Interaction and Accessibility within Serious Games

HOW?

Page 27: Natural Interaction and Accessibility within Serious Games
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Page 31: Natural Interaction and Accessibility within Serious Games

€3.000-6.000

2x €5.000

€1.500

€8.000

€50.000 -> inf.

€100.000

Page 32: Natural Interaction and Accessibility within Serious Games

Page 33: Natural Interaction and Accessibility within Serious Games

HQ Sketching

Learning = Doing

Page 34: Natural Interaction and Accessibility within Serious Games
Page 35: Natural Interaction and Accessibility within Serious Games

Pokemon vs. The Table of the Elements

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Re-design well-known games

Build simulators where 10 concepts need to be

learned while having fun

Understand the real uses of Algebra by

learning on how to produce shadows for games

Apply Agile Management techniques and

Image/sound Processing algorithms within a

gaming framework

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Page 42: Natural Interaction and Accessibility within Serious Games

REALLY?

Page 43: Natural Interaction and Accessibility within Serious Games
Page 44: Natural Interaction and Accessibility within Serious Games

Crayon 3D

Fish Tank VR Finger Tracking Gesture

Recognition Physics Engine

Fish tank VR Gesture recognition IR tracking Physics engine Python interface to Wiiuse http://www.panda3d.org/

Page 45: Natural Interaction and Accessibility within Serious Games
Page 47: Natural Interaction and Accessibility within Serious Games

Pau Moreno

Montse Presno

Enric Macías

Page 48: Natural Interaction and Accessibility within Serious Games
Page 49: Natural Interaction and Accessibility within Serious Games
Page 51: Natural Interaction and Accessibility within Serious Games

Marc Antonijoan

Montse Presno

Gerard Inglés

Page 54: Natural Interaction and Accessibility within Serious Games

There are…

“Magic Moments” and “Tragic Moments”

Page 55: Natural Interaction and Accessibility within Serious Games

Anna Aguilar

Adso Fernández

Marc Rodríguez

Dani Arguedas

Adela Gutierrez

Page 56: Natural Interaction and Accessibility within Serious Games
Page 57: Natural Interaction and Accessibility within Serious Games

Anna Aguilar 2011

Page 58: Natural Interaction and Accessibility within Serious Games

Anna Aguilar 2011

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Page 61: Natural Interaction and Accessibility within Serious Games

Pau Moreno

Joao Caldas

Adela Gutierrez

Tolo Rosselló

Edu Bosch

Page 62: Natural Interaction and Accessibility within Serious Games

Joao Caldas 2011

Page 63: Natural Interaction and Accessibility within Serious Games

Joao Caldas

2011

Page 64: Natural Interaction and Accessibility within Serious Games

I-Shadows

Page 65: Natural Interaction and Accessibility within Serious Games

Dr. Oscar García Pañella + Anna Badia (PhD Student)

Media Dome, La Salle - URL

Email: {oscarg,abadia}@salle.url.edu

Web page: http://www.salle.url.edu/~oscarg/

Blog: http://blogs.salleurl.edu/dtm-media-technology/

Twitter: @kokopus_dark


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