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Networks and Communication
CS-4513 D-term 2008 1
Networks and Communication
CS-4513Distributed Computing Systems
(Slides include materials from Operating System Concepts, 7th ed., by Silbershatz, Galvin, & Gagne, Distributed Systems: Principles & Paradigms, 2nd ed. By Tanenbaum and Van Steen, and
Modern Operating Systems, 2nd ed., by Tanenbaum)
Networks and Communication
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Context
• Networking was formerly regarded as “just another form of I/O”
• Today, focus is Distributed Computing• Shared files and other resources among physically separated
systems on networks– NFS, remote printing, etc.
• Integrated computations across network– Airline reservations, ATMs, etc.
• Interactive games and multimedia• …
• Note: this topic overlaps with CS-513/ECE-506 and with CS-4514
Networks and Communication
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Topics
• Fundamentals• Socket interface• Protocol Stack• Kinds of network connections
• Kinds of Communication• Remote Procedure Call• Message-oriented communication• Stream-oriented communication
• Naming• Names, addresses, routes
Networks and Communication
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Computer A
Process k
Computer B
Process i
Computer C
Process j
The Network
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Network Goal
• Allow activities on multiple computer systems to communicate with each other
• Shared memory, files, or data
• Message passing
• Remote Procedure Call
• Integrated applications — distributed across physical space
• Create abstractions that make these (relatively) transparent
Networks and Communication
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Principal Abstraction – Socket
• Originally created in BSD Unix• Subsequently, part of most operating systems• Allows opening a connection between two
processes across network• Connection:
– a serial conversation between two end points• e.g., processes, threads, tasks on different machines
– organized as a sequence of messages or datagrams
– distinct from all other connections
Networks and Communication
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The NetworkComputer A
Process k
Process p
Computer B
Process i
Task q
Computer C
Process j
Thread r
Networks and Communication
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Definition — Protocol
• Formal set of rules that govern the formats, contents, and meanings of messages from computer to computer, process to process, etc.
• Must be agreed to by all parties to a communication
• May be defined in terms of other protocols
Networks and Communication
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There are many, many protocols
• TCP, UDP, IP, NCP, SMTP, SNNP, NNTP, FTP, TFTP, POP, IMAP, HTTP, VMRL, …
• Appletalk, Netware, …
• Remote Procedure Call, NFS, …
• CORBA, GLOBE, JINI, …
• Network Streaming, …
• …
How to make sense out of all of them?
Networks and Communication
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Network Stack
• 1983 – Open System Interconnection (OSI) 7 layer Reference Model– Working group of the International Standards
Organization (ISO)
– Defines seven layers• Describe how applications communicate with each other
– Via network-aware devices
– Most day-to-day protocols• work on a slightly modified layer system
• E.g. TCP/ IP uses a 6-rather than a 7-layer model
Networks and Communication
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OSI 7-layer model
• Primarily a software and protocol architecture • Layers of model correspond to layers of abstraction• Each layer has a well-defined function• Layers chosen so that …
– international standards can be defined
• Boundaries between layers chosen to …– minimize information flow across interfaces
• Number of layers:–– Large enough
• Distinct functions need not be thrown together
– Small enough • Architecture does not become unwieldy
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The OSI 7-layer model(in a nutshell)
Physical Layer
Data LinkLayer
NetworkLayer
TransportLayer
SessionLayer
PresentationLayer
ApplicationLayer
Silbershatz, §§16.6-16.7
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Annotated OSI 7-Layer Stack
Silbershatz, page 630
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The OSI 7-layer model (continued)
• Layer 2 – Data Link Layer– Take the raw transmission facility and
transform it into an abstract link that appears free of errors to layer 3.
• Error correcting coding (e.g. FEC)• Rate Control (Slow device not overrun by high
speed device)• Defines Packet abstraction
• Layer 1 – Physical Layer– Defines the physical and electrical
characteristics of the network. • Transmitting of raw bits over the communication
channel• Defines Bit abstraction
Physical Layer
Data LinkLayer
NetworkLayer
TransportLayer
SessionLayer
PresentationLayer
ApplicationLayer
Networks and Communication
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The OSI 7-layer model (continued)
• Layer 2 – Data Link Layer– Take the raw transmission facility and
transform it into an abstract link that appears free of errors to layer 3.
• Error correcting coding (e.g. FEC)• Rate Control (Slow device not overrun by high
speed device)• Defines Packet abstraction
• Layer 1 – Physical Layer– Defines the physical and electrical
characteristics of the network. • Transmitting of raw bits over the communication
channel• Defines Bit abstraction
Physical Layer
Data LinkLayer
NetworkLayer
TransportLayer
SessionLayer
PresentationLayer
ApplicationLayer
Networks and Communication
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The OSI 7-layer model (continued)
• Layer 3 – Network Layer– Controlling the operation of the subnet – How packets are routed– Congestion Control– Accounting function (billing)
• Network Statistics– Example - IP layer (IPv4, IPv6)
• Differences between v4, v6 source/destination addressing
– V4 – 32 bit addressing– V6 – 128 bit addressing
– Defines Internet abstraction – i.e., packets that can be sent from anywhere to anywhere
Physical Layer
Data LinkLayer
NetworkLayer
TransportLayer
SessionLayer
PresentationLayer
ApplicationLayer
Networks and Communication
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The OSI 7-layer model (continued)
• Layer 4 – Transport Layer– Accept data from higher layers
• Split it up into smaller units if need be• Passes these to the network layer• Ensures that the packets all arrive correctly at the
destination in the right order• Isolates higher layers from changes in the underlying
hardware– Two types of service to provide
• Reliable or unreliable delivery– True end-to-end layer – Example:– TCP or UDP – Defines Connection abstraction – i.e., data to
destination
Physical Layer
Data LinkLayer
NetworkLayer
TransportLayer
SessionLayer
PresentationLayer
ApplicationLayer
Networks and Communication
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The OSI 7-layer model (continued)
• Layer 7 – Application Layer– User layer protocol, multiple protocols required– Example – http, ftp, smtp
• Layer 6 – Presentation Layer– Performs certain functions that are requested sufficiently
often to warrant finding a general solution for them rather than letting each user solve the problem
– Example – encoding data
• Layer 5 - Session Layer– Allows users on different machines to establish sessions
between them– Example SSL, RPC
Physical Layer
Data LinkLayer
NetworkLayer
TransportLayer
SessionLayer
PresentationLayer
ApplicationLayer
Networks and Communication
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Summary — OSI 7-layer model
Physical Layer
Data LinkLayer
NetworkLayer
TransportLayer
SessionLayer
PresentationLayer
ApplicationLayer
SendingProcess
Physical Layer
Data LinkLayer
NetworkLayer
TransportLayer
SessionLayer
PresentationLayer
ApplicationLayer
ReceivingProcess
Bits
DH Data DT
NH Data
TH Data
SH Data
PH Data
AH Data
Data
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Layered Protocols
• OSI 7-layer model was intended to be a foundation of a family of international standard protocols
• Those protocols never gained much acceptance
• Role of Session and Presentation layers is murky, at best.
• Internet protocols (TCP/IP, etc.) are dominant
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The TCP/IP Protocol LayersTCP/IP
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The TCP/IP Protocol LayersTCP/IP
Defined by manufacturers, industry sub-groups, and separate standards bodies
Subsumed by middleware
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Modified Layers
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Examples of Middleware
• Authentication protocols
• Commit protocols for atomic transactions
• Multimedia protocols
• Remote Procedure Call protocols (RPC)
• …
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Styles of Communication
• Message-oriented
• Remote Procedure Call
• Streaming
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Some Terms
• Packet:– A unit of communication at Data Link layer– aka datagram
• IP Address:– A four-part “number” used by Network Layer to route a packet
from one computer to another
• Port:– A 16-bit number used within one computer to identify who/where
to send packet to
• Well-known port:– A port with number < 1024, used by agreement for standard
services – e.g.,• telnet (23), ftp (21), smtp (25), pop (110)
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More Terms
• Socket:– End point of a communication– Usually used in pairs, one for each direction– Comprises [IP Address: Port #]
• Connection:– A logical linkage between pairs of sockets at
two endpoints for purposes of a particular communication between those endpoints
– i.e., a serial conversation between endpoints• Usually two-way
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Connection
• The backbone of most message-oriented communication protocols
• Each party retains knowledge of the other• Each party retains information about state of the
other (vis a vis the protocol itself)• Each party “knows” if connection is broken• …
• Note: some popular protocols are “connection-less” – one side retains no state information about other side
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Establishing a Connection
• Process a on machine m creates a socket• OS assigns a new port number q to that socket
• Process a attempts to open a connection to machine n:p• p is a well-known port
• Process b on machine n is listening on p• Receives request from m:q
• Process b forks a process or spawns a thread c to talk with m:q, then resumes listening on p
• Thread/process c• Creates a new socket r for this connection• Replies to m:q with return address n:r
• a and c continue to communicate over this pair of sockets until they are finished.
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Typical Client-Server Connection
• Create socket • On server side
• Bind • I.e., connect socket to port # (usually well-known port)
• Listen• Sit and wait for a communication to come in
• Accept• Create new socket for purpose of responding to this caller
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Notes
• Responder to request for connection does not have to be the original server machine
• Delegate workload to other server systems
• Systems often include a connection ID as part of request to open connection
• Unique or randomly chosen• Reduces spoofing of server responses
• Unix/Linux will not re-use a socket # within 30 seconds
• To avoid confusion between old connection and new
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Reliable Connections
• Transport layer partitions messages into packets• TCP – Transmission Control Protocol• Sequence number of current packet• Sequence number of last packet received correctly
• Receiver keeps track of seq. # of packets• Reassembles in right order• Notify sender of missing, broken packets
• Sender keeps copy of each packet until receipt acknowledged
• Retransmits packets if no acknowledgement
• Window defines how many packet buffers to maintain for efficient transmission
• Allows many packets in “flight”
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Reliable Connections (continued)
Packet i
Packet i+1
Packet i+2
Packet i+3
Packet i+k
…
time
rec’d i
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Reliable Connections (continued)
Packet i
Packet i+1
Packet i+2
Packet i+3
Packet i+k
…
time
rec’d i
rec’d i
Networks and Communication
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Reliable Connections (continued)
Packet i
Packet i+1
Packet i+2
Packet i+3
Packet i+k
…
time
rec’d i
rec’d i
rec’d i+2
Networks and Communication
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Reliable Connections (continued)
Packet i
Packet i+1
Packet i+2
Packet i+3
Packet i+k
…
time
rec’d i
rec’d i
rec’d i+2
rec’d i+2
…
lost
Networks and Communication
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Reliable Connections (continued)
• If acknowledgement received for packet i• Delete from buffer all packets i
• If no acknowledgement received within a reasonable time for packet k
• Retransmit from buffer all packets k
• Result• Recovers from loss of packets• Recovers from loss of acknowledgements• Works well for reasonably reliable internet• Doesn’t work so well for noisy, unreliable networks
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Reminder
• How do we know if a packet is received correctly?
• Cyclic Redundancy Check (CRC)– Polynomial computed from packet header and
body– Usually 16 or 32 bits, computed by hardware
– Appended to message– Recomputed on reception, compared with
transmitted CRC– Equal packet received correctly
Networks and Communication
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Examples of Connection-based Protocols
• Telnet (virtual terminal)– 2-way communication by character stream– Line-by-line organization
• SMTP (Simple Mail Transport Protocol)– For sending mail– Layered on top of telnet protocol
• POP (Post Office Protocol)– For receiving your mail– Layered on top of telnet protocol
• FTP (File Transfer Protocol)– For transmitting ASCII or binary files– Binary data transmission not layered on telnet protocol
• …
Networks and Communication
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Connection-less communication
• Some communication protocols don’t need the overhead of reliable connections– When some number of errors can be tolerated
– Where recovery from those errors is easy
• UDP – User Datagram Protocol– The internet connection-less protocol (layer 4)
– Breaks messages into packets
– Messages delivered atomically or not at all
– Does not send acknowledgement of correct receipt
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Examples
• HTTP (HyperText Transport Protocol)– Web server responds directly to requests– If client does not get response, retries request
• NFS (Network File System)– For access to files on servers as if they are local– If client does not get response, retries request
• RPC (Remote Procedure Call)– Next topic
• …
Networks and Communication
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Summary
• Socket, connection
• Network stack, 7-layer model
• Establishing a connection
• Reliable transmission
• Reading assignment– Silbershatz Chapter 16