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New Client Puzzle Outsourcing Techniques for DoS Resistance
Brent Waters, Stanford UniversityAri Juels, RSA Laboratories
Alex Halderman, Princeton UniversityEd Felten, Princeton University
Client Puzzles
• DoS attack the attackers consume resources quickly
• May not be enough resources left for a regular client
ServerAttackers
User
Request
Request
Request
Request
Request
Request
Client Puzzles
• Client puzzles slow down an attacker by making him solve a moderately hard challenge before granting a resource• Typically, partially invert a hash function
ServerAttackers
User
Request
y,z
x, where H(x|y)=z
Request
y’,z’
x’, where H(x|y)=z
Client Puzzles
Client Puzzles can potentially be used to protect many different kinds of resources– Email SPAM [DN’92]– TCP SYN buffers [JB’99]– CPU on SSL connections [JB’99, DS’02] – Database Queries
• Resource intensive queries• DRM?
– IP packets
Shortcomings of Client Puzzles
1) Puzzle-solving delay after user request
– User must wait for his machine to solve puzzle
– Is this a problem? [JB’99] show 1s delay for TCP syn buffer…
– However, they do their analysis under 20 attackers
– Lesson: Delay depends upon number of attackers and scarcity of resource
Shortcomings of Client Puzzles
2) Server hash computation per submitted solution– Hash overhead ~1us computation time
– Typically small relative to resource given
– Attack by flooding server with incorrect solutions
– Impractical if protecting a low level service such as IP layer
Our Solution
• Outsource puzzle creation– Puzzles created are independent of client or server using
them
• Solve for access to “channels” on servers– Assume internal routing structure is resistant to
eavesdropping
• Bastion service distributes puzzles– Global Service– Bastion operation is independent of servers and clients using it Scalability
Outsourcing Puzzles
1
2
N
Outsourcing Puzzles
• Since puzzles are independent of bastion can use robust systems to distribute puzzles
• Leverage point
1
2
N
Solving for Channels
• Client solves for a random channel• Next time period uses solved channel as solution• Solution can be transformed to work on any server
Time
1
2
N
507
Solving for Channels
• Client solves for a random channel• Next time period uses solved channel as solution• Solution can be transformed to work on any server
Time
507
507
Solving for Channels
• Client solves for a random channel• Next time period uses solved channel as solution• Solution can be transformed to work on any server
Time
507
Server A
Server B
507
507
PKA
PKB
507
1
1
507check
check
Attackers and Channels
• Attacker can only get resources allotted to channels he has solved puzzles for
Server A
507507PKA
PKA
Attackers
157678
157678
157
678
507
Puzzle Construction
• N Channels• P(x,d): Puzzle hiding x of difficulty d• H : Hash function• xi : Randomly chosen each iteration
1
2
N
Xi=gxi mod p, P(xi,d)
Puzzle for channel i Public Key of Server A
Y=ga
H(gaxi) Token for channel i on server A
Client and Server Operation
Client
Solve puzzle for period j+1• Pick random channel• Solve puzzle for channel
Server
Compute all N tokens for period j+1
• Public key = ga
• For all Xi=gxi compute Xia =gaxi
Time
j-1 j j+1
Use solution computed during period j-1•Have solution xi for channel i•For server with public key Y=ga compute Yxi =gaxi as token for channel i
•Use tokens computed during
period j-1
•Request on channel i, do a quick comparison on token list
•Keep track of resources granted per channel
Key Points
• User does not wait for puzzle to be solved
• Bytestring comparison per claimed solution
• Primary bottleneck is # of channels the server computes tokens for (exponentiations) – Will improve as processor speeds increase– Can give out Xi before Puz(xi,d)
An Example
Time cycles of 20 minutesN=20,000 channels~5% of a high end server’s computing timeSet puzzle difficulty so typical machine can have 2
solutions
1,000 attackers with 1,000 solutions; 1/10 of channels
Regular user has 2 random channels each 10% chance of being occupied by adversary 1% that both are occupied
Prototype ImplementationRate limits number of new TCP connectionsAfter SYN packet must wait n seconds before another on channel
HTTP Server
to simulate Bastion
167 298SYN
Sends two previously computed tokens
48 48
Flooding Attack Experiment
Attacker submits several false solutions
Comparison to Traditional Client PuzzlesOur Approach• Proactive approach; solves
puzzles in preparation– Uses resources when not
under attack (server & client)
• Solution is ready immediately for user request
• Bitstring comparison per claimed solution– IP layer
Traditional Client Puzzles• Enter client puzzle
operation in reaction to an attack
•User waits for client to solve
•Hash computation per claimed solution
Comparison to Traditional Client PuzzlesOur Approach• Use solutions at multiple
protocols (e.g. TCP, SSL, Database queries)
• Number of channels available should increase as servers can do PK operations faster
Traditional Client Puzzles• Unclear how should
manage protecting multiple protocols
Extensions
• Identity-Based server public keys
• More flexible number of channels per server
• Random Beacon for Bastion– Loose universal puzzle property
• More efficient PK crypto– Smaller key sizes (key life is shorter)
Conclusions
• Propose a new client puzzle outsourcing technique for protecting against DoS attacks
• Trade off extra average case effort in exchange for low-user delay and efficient solution verification