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New Conception for Air-to-Air Combat John R. Boyd For information on this edition, please see the last page. Edited by Chet Richards and Chuck Spinney Produced and designed by Ginger Richards September 2012 www.dnipogo.org [Original dated “4 August 1976”]
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Page 1: New Conception for Air-to-Air Combat · PDF file4/8/1976 · New Conception for Air-to-Air Combat John R. Boyd For information on this edition, please see the last page. Edited by

New Conception forAir-to-Air Combat

John R. Boyd

For information on this edition, please see the last page.

Edited by Chet Richards and Chuck Spinney

Produced and designed by Ginger Richards

September 2012www.dnipogo.org [Original dated “4 August 1976”]

Page 2: New Conception for Air-to-Air Combat · PDF file4/8/1976 · New Conception for Air-to-Air Combat John R. Boyd For information on this edition, please see the last page. Edited by

Content

• Ambiguity

• Generalization

• Idea Expansion

• New Conception

2

Page 3: New Conception for Air-to-Air Combat · PDF file4/8/1976 · New Conception for Air-to-Air Combat John R. Boyd For information on this edition, please see the last page. Edited by

Maneuverability

3

Radius - Rate - g

Page 4: New Conception for Air-to-Air Combat · PDF file4/8/1976 · New Conception for Air-to-Air Combat John R. Boyd For information on this edition, please see the last page. Edited by

Background

• Energy-maneuverability (EM)

• Manned simulation

• Real (mock) world

4

Page 5: New Conception for Air-to-Air Combat · PDF file4/8/1976 · New Conception for Air-to-Air Combat John R. Boyd For information on this edition, please see the last page. Edited by

Original Purpose

5

Reduce ambiguity associated with relative importance of turn radius, turn rate and/or g in air combat maneuvering.

Page 6: New Conception for Air-to-Air Combat · PDF file4/8/1976 · New Conception for Air-to-Air Combat John R. Boyd For information on this edition, please see the last page. Edited by

Maneuverability Definition

6

Ability to change altitude, airspeed, and direction in any

combination.

Page 7: New Conception for Air-to-Air Combat · PDF file4/8/1976 · New Conception for Air-to-Air Combat John R. Boyd For information on this edition, please see the last page. Edited by

Questions

• How is turn radius related to changing direction?

• How is turn rate related to changing direction?

• How is g related to changing direction?

7

Page 8: New Conception for Air-to-Air Combat · PDF file4/8/1976 · New Conception for Air-to-Air Combat John R. Boyd For information on this edition, please see the last page. Edited by

First Cut (Simple Minded) Response

• Turn radius represents how small an area or volume in which a directional change can be achieved.

• Turn rate represents how quickly a directional change can be achieved.

• G represents directional change as an acceleration perpendicular to the present line of fight.

8

Page 9: New Conception for Air-to-Air Combat · PDF file4/8/1976 · New Conception for Air-to-Air Combat John R. Boyd For information on this edition, please see the last page. Edited by

Maneuver Diagram(Greatly simplified by editors)

• Altitude: 10,000 ft• F-4E (LES) (U) 9/74• 4 AIM-7E• Maximum power

9

4

8

12

16

.2 .6.4 .8 .1.2.1.0 1.4

.5 nm

1 nm

2 nm

4 nm

-4G

4G

2G

0G

Mach (airspeed)

Turn

rate

(deg

/sec

)

Page 10: New Conception for Air-to-Air Combat · PDF file4/8/1976 · New Conception for Air-to-Air Combat John R. Boyd For information on this edition, please see the last page. Edited by

Maneuver Diagram(Greatly simplified by editors)

• Altitude: 30,000 ft• F-4E (LES) (U) 9/74• 4 AIM-7E• Maximum power

10

4

8

12

16

.2 .6.4 .8 .1.2.1.0 1.4

.5 nm

1 nm

2 nm

4 nm

-5G

1G

2G

0G

Mach (airspeed)

1.6 1.8 2.0

Turn

rate

(deg

/sec

)

Page 11: New Conception for Air-to-Air Combat · PDF file4/8/1976 · New Conception for Air-to-Air Combat John R. Boyd For information on this edition, please see the last page. Edited by

Maneuver Diagram(Greatly simplified by editors)

• Energy level: 30,000 ft• F-4E (LES) (U) 9/74• 4 AIM-7E• Maximum power

11

4

8

12

16

.2 .6.4 .8 .1.2.1.0 1.4

.5 nm

1 nm

2 nm

-4G

4G

2G

0G

Turn

rate

(deg

/sec

)

Mach (airspeed)

1.6 1.8 2.0

Page 12: New Conception for Air-to-Air Combat · PDF file4/8/1976 · New Conception for Air-to-Air Combat John R. Boyd For information on this edition, please see the last page. Edited by

Air Battle Arena

• Return: 500 nm• F-4E (LES) (U) 9/74• 4 AIM-7E• Maximum power

12

10

20

30

40

.2 .6.4 .8 .1.2.1.0 1.4

Alti

tude

(tho

usan

ds o

f fee

t)

Mach (airspeed)

1.6 1.8 2.0

50

Maximum maneuver corridor

Maximum sustained turn rate, altitude

Minimum sustained radius, altitude

Minimum sustained radius, energy

Quickest, tightest

turn

0

Page 13: New Conception for Air-to-Air Combat · PDF file4/8/1976 · New Conception for Air-to-Air Combat John R. Boyd For information on this edition, please see the last page. Edited by

Manned Simulation

• Environment

– Altitude ambiguous

– Attitude ambiguous

– Rate of closure unlikeactual situation

• Suggested Results

– Use of vertical maneuvers and high overtake is inhibited because of ambiguous cues

– Taken together, these inhibitions suggest emphasis on horizontal, slow speed fights

13

Get lost in vertical

Contributes to overshoot

Page 14: New Conception for Air-to-Air Combat · PDF file4/8/1976 · New Conception for Air-to-Air Combat John R. Boyd For information on this edition, please see the last page. Edited by

Maneuverability Observations

• Manned simulation

• Real world

– F-100 vs. F-86H

– F-5A vs. F-86H

– F-105 vs. MiG-17 (1965)

– Harrier vs. all comers

– YF-16/17 vs. F-4E vs. Type I and II

14

Losing energy and walking down left side of envelope

⎬• Losing energy but gaining

position—end game

• Gaining energy for new set-up

Page 15: New Conception for Air-to-Air Combat · PDF file4/8/1976 · New Conception for Air-to-Air Combat John R. Boyd For information on this edition, please see the last page. Edited by

Current GeneralizationWarp I

• Should be able to out-turn an adversary at any energy rate within the air battle arena

Or stated another way,

• Need fighter that has a higher energy rate for any turn rate/radius, or a higher turn rate/lower turn radius for any energy rate, within the air battle arena.

15

Page 16: New Conception for Air-to-Air Combat · PDF file4/8/1976 · New Conception for Air-to-Air Combat John R. Boyd For information on this edition, please see the last page. Edited by

Suspicion

Current generalization (Warp I) does not seem to be in complete harmony with EM, simulation, and real (mock) world evidence.

Why? ...

16

Page 17: New Conception for Air-to-Air Combat · PDF file4/8/1976 · New Conception for Air-to-Air Combat John R. Boyd For information on this edition, please see the last page. Edited by

Observations seem to suggest

• Lower turn radii, coupled with higher negative energy rates, seem to be the drivers for end-game plane-of-action maneuvering.

• Higher turn rates/energy rates seem to be more important in out-of-plane maneuvering.

• Both lower turn radii/higher turn rates at higher negative energy rates, coupled with higher turn rates/lower turn radii at positive energy rates, seem to provide advantages when maneuvering the vertical plane.

17

Page 18: New Conception for Air-to-Air Combat · PDF file4/8/1976 · New Conception for Air-to-Air Combat John R. Boyd For information on this edition, please see the last page. Edited by

Deeper GeneralizationWarp II

• Need fighter that can both lose energy and gain energy more quickly while out-turning an adversary

• Suggests a fighter with a higher g and higher turn rates/lower turn radii for positive energy rates—but not necessarily higher turn rates/lower turn radii for negative energy rates.

• In other words, suggests a fighter that can be used to initiate and control engagement opportunities—yet has a fast transient (“natural hook”) that can be used to either force an overshoot by an attacker or to stay inside a hard turning defender.

18

[(CL Max)/(W/S))]

Page 19: New Conception for Air-to-Air Combat · PDF file4/8/1976 · New Conception for Air-to-Air Combat John R. Boyd For information on this edition, please see the last page. Edited by

Idea Expansion

• Idea of fast transients suggests that in order to win or gain superiority, we should operate at a faster tempo than our adversaries or inside our adversaries’ time scales.

• Why? Such activity will make us appear ambiguous (non-predictable) thereby generate confusion and disorder among our adversaries in accordance with Gödel’s Proof, the Heisenberg Principle, and the Second Law of Thermodynamics.

19

Page 20: New Conception for Air-to-Air Combat · PDF file4/8/1976 · New Conception for Air-to-Air Combat John R. Boyd For information on this edition, please see the last page. Edited by

Examples

• Blitzkrieg vs. Maginot Line mentality (1940)

• F-86 vs. MiG-15 (1951-53)

• Israeli raid (1976)

20

Page 21: New Conception for Air-to-Air Combat · PDF file4/8/1976 · New Conception for Air-to-Air Combat John R. Boyd For information on this edition, please see the last page. Edited by

Illumination

21

• Gödel’s Proof• Heisenberg Principle• Second Law of Thermodynamics

We cannot determine the character of nature of a system within itself, and efforts to do so will only generate confusion and disorder.

Fast transients (faster tempo) together with synthesis associated with Gödel, Heisenberg and the Second Law suggest a new conception for air-to-air combat and for waging war.

Page 22: New Conception for Air-to-Air Combat · PDF file4/8/1976 · New Conception for Air-to-Air Combat John R. Boyd For information on this edition, please see the last page. Edited by

New Conception

22

Exploit operational and technical features to:

• Generate a rapidly changing environment (quick/clear observations, fast tempo, fast transients, quick kill).

• Inhibit an adversary’s capacity to adapt to such an environment (suppress or distort observations).

Unstructure adversary’s system into a “hodge podge” of confusion and disorder by causing him to over and under react because of activity that appears uncertain, ambiguous, or chaotic.

Action:

Goal:

Page 23: New Conception for Air-to-Air Combat · PDF file4/8/1976 · New Conception for Air-to-Air Combat John R. Boyd For information on this edition, please see the last page. Edited by

Recipe for Generating Confusion and DisorderAir-to-Air and Air-to-Ground

Observations• Quick/clear scanning sensors• Suppressed/distorted signatures

Activity• Quick and precise performance

• Supercruise• Rapid energy gain and rapid energy loss coupled with high

turn rates and low turn radii• High pitch rates/high roll rates/high yaw rates coupled with

ease of control• Kill mechanism

• Quick shoot weapons and fire control system• Off boresight 23

Page 24: New Conception for Air-to-Air Combat · PDF file4/8/1976 · New Conception for Air-to-Air Combat John R. Boyd For information on this edition, please see the last page. Edited by

Message

24

He who can handle the quickestrate of change survives.

Page 25: New Conception for Air-to-Air Combat · PDF file4/8/1976 · New Conception for Air-to-Air Combat John R. Boyd For information on this edition, please see the last page. Edited by

About this edition

This edition of New Conception for Air-to-Air Combat is a PDF of the briefing rendered into Apple Keynote. The original signed by John Boyd carries the date “4 August 1976.” Although Boyd had been thinking about many of these ideas for a long time, the catalyst for this presentation was a small contract Boyd had with NASA shortly after his retirement.

New Conception was not included in the Discourse on Winning and Losing, but it is an important piece in its own right, even for people who are not interested in air combat conducted with guns and short-range missiles. Although it can be considered as the first step towards what became Patterns of Conflict, it also illustrates Boyd’s ideas on analysis / synthesis, mismatches, and novelty, ideas that remain constant from his paper “Destruction and Creation” (also 1976) through his final work, the Essence of Winning and Losing in 1996.About the EditorsChuck Spinney was a colleague of Boyd’s both in the Air Force and in the Office of the Secretary of Defense, where he participated in every edition of the Discourse. Chuck is the author of Defense Facts of Life and numerous monographs and op-eds. His commentaries on defense issues appear from time to time in his blog, http://chuckspinney.blogspot.com/.Chet Richards worked with Col Boyd on his first paper, “Destruction and Creation,” on his later presentations, Conceptual Spiral and The Essence of Winning and Losing, and near the end of Boyd’s life, on business applications. He is a retired colonel in the Air Force, and wrote a book, Certain to Win (2004), that applies Boyd’s concepts to business. He is also the author of three books on defense policy.Ginger Richards was co-owner and president of Kettle Creek Corporation and created the layouts for the PowerPoint and Keynote versions of all Boyd’s briefings.

Bluffton, South Carolina USASeptember 2, 2012


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