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New Human Machine Interfaces for Games Narrated by Michael Song Digiwinner Limited Aug. 2009.

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New New Human Machine Human Machine Interfaces for Games Interfaces for Games Narrated by Michael Song Digiwinner Limited Aug. 2009
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Page 1: New Human Machine Interfaces for Games Narrated by Michael Song Digiwinner Limited Aug. 2009.

NewNew Human Machine Interfaces Human Machine Interfaces for Gamesfor Games

Narrated by Michael Song

Digiwinner Limited

Aug. 2009

Page 2: New Human Machine Interfaces for Games Narrated by Michael Song Digiwinner Limited Aug. 2009.

Brief Introduction

Intelligent Action Recognition Project (IAR)

OR

Multi-point 3D motion-target-tracking Tech.

“Eagleyes”

Page 3: New Human Machine Interfaces for Games Narrated by Michael Song Digiwinner Limited Aug. 2009.

Wii Tech

Wii using Inertial Tracking Tech : ADI’s ADXL330 3-axis iMEMS accelerometer

V1: Output 3D vectors including the acceleration -Pros: Easy use, high speed, real time and can capture the swing strength by acceleration-Cons: No space location information and no moving speed information

V2: Add infrared video catching and apply menu selection -Pros: Make up the space location information -Cons: Single camera can only take X,Y 2D information and no depth information

Acceleration sensor

Single camera

Infrared LED

Page 4: New Human Machine Interfaces for Games Narrated by Michael Song Digiwinner Limited Aug. 2009.

Our technique solution

Image Sensor

Image Sensor

2 cameras with 3D locating, outputing 3D coordinates(X,Y,Z)

Multi-point 3D motion-target-tracking

EAGLEYES

Infrared light

Target

Real time Infrared Optics Tracking Tech

Recognition Objective

Page 5: New Human Machine Interfaces for Games Narrated by Michael Song Digiwinner Limited Aug. 2009.

Application

Logic Architecture

CMOSImage

Sensor 1

CMOSImage

Sensor 2

Image Capture and Processing Module

Object Recognition and Tracking Module

3D Reconstruct Module

Output ModuleUSB Output

Movement Vector Data

Driver

DS

P

Processor Action Model

Library

Page 6: New Human Machine Interfaces for Games Narrated by Michael Song Digiwinner Limited Aug. 2009.

Eagleyes

Technical features: -Max 10 tracking objectives -within 5 meter distance -moving speed of 15 meters per second of the objective

-60 frame per second

Business features:-Using regular image sensor and low specs processor to satisfy precision and speed for the indoor sports entertainment -Positioning at entertainment market or TV SetTopBox market .

Page 7: New Human Machine Interfaces for Games Narrated by Michael Song Digiwinner Limited Aug. 2009.

Series Products

Sports model 2 high speed images sensors High-speed moving, multi-objectives (Output 10 points moving

information and 60 frame per second) Suitable for PC, game machine, STB Suitable for nature human and machine interactivity

Interactive model 2 normal image sensors Mid-speed moving, single-objective Mainly for TV STB user interface Low cost Upgradable to sports model

Page 8: New Human Machine Interfaces for Games Narrated by Michael Song Digiwinner Limited Aug. 2009.

Application 1

PC Aplications• - New interactive model when PC connect to TV or Projector• - Applicable for community center, gymnasium, office, etc.• - Applicable for home gymnasium; play online

Tennis sports application

Page 9: New Human Machine Interfaces for Games Narrated by Michael Song Digiwinner Limited Aug. 2009.

Application 2

For Game machine and PC keyboard mouse games:

•For X-BOX, PlayStation, Wii and PC etc.•New control method instead of joystick• With the simple API, current games can be easily transformed into motion games

Page 10: New Human Machine Interfaces for Games Narrated by Michael Song Digiwinner Limited Aug. 2009.

Recognition Terminal

Application 3

STB Applications

• Family multimedia center, cable box, IPTV box

• Nature human and machine interactivity• Motion Gaming

Page 11: New Human Machine Interfaces for Games Narrated by Michael Song Digiwinner Limited Aug. 2009.

Interface with MS Xbox

ActionsTracking

ActionsActionLibrary

Input interface

Input control

modify actionmodeling

By modifying the game controller interface and using Eagleyes instead of joysticks , most of the current

games can be transformed into fitness sports games

original

Insteaded by

Page 12: New Human Machine Interfaces for Games Narrated by Michael Song Digiwinner Limited Aug. 2009.

More information and Business Co-operation please contact:More information and Business Co-operation please contact:

[email protected]@gmail.com

[email protected]@gmail.com


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