Date post: | 31-Oct-2014 |
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New media ecosystems
How digitalization and immaterialization of media changes the content business
Purpose of this presentation
• add a perspective to creating a future strategy for content publishers
• by introducing a way of analyzing how media business works
• in concentrating on media ecosystems where everything has influence on everything
• resulting in defining major opportunities and threats for your future business
• that need to be addressed by any strategy for the next years
Content is immaterial by nature.
Content is immaterial by nature.
The material that content is bound to therefore dictates all business mechanics related to content.
Any evolution of content has been an evolution of content production, content distribution and content consumption.
Genesis level
Materialization level
Distribution level
Consumptionlevel
Production of content
Longevity of content
Availablity of content
Reception of content
Cave drawing.Immovable. Bad for distribution.
Stone tablet.Movable. Progress.
Papyrus roll.Easy to move. Could be reproduced manually. Big progress.
Books. Easy to move.Industrially reproduced.Revolutionary progress.
Photography. Revolutionizes alsothe production side – capturingcontent made easy.
Photography + printing + easy distribution:Newspaper. Establishes advertising as a media business model.
Moving pictures introduce media ecosystems:Production technology was not widely available, distribution on specific material and special devices needed to present content to an audience.
Music had it‘s own ecosystem with gramophones and schellack records.
Realtime distribution introduced the network to an ecosystem of productiontechnology, distribution and device.
Realtime distribution introduced the network to an ecosystem of productiontechnology, distribution and device.
The TV device would servedifferent access networks(air, cable).
VHS bound the immaterial TVdistribution back to material units.Audiovisual content was made available independent from time (TV) and space (cinema), but bound to adevice – the VCR.
The compact disc digitalized audio distribution. And it made „all content equal“.
To computers, all content is equal, too.
In the computer era of digital media ecosystems, the production sideis widely available.
Distribution ofrealtime content over a multi-purpose network.
With production and distribution facilities available to anyone.
Other devices are derived from computers, forming new media ecosystems. Either due to their treatment of materialized content…
… or due to their network access (content distribution technology).
These ecosystems introduce bottlenecks controlled by single companies…
… leading to new media ecosystems driven by aggregators.
New rules apply to the content business in a world of immaterialized media.
Mass distribution level (B2B) $Sell/buy Licence/Rental
Genesis level
Materia-lization level
Technology allows multiple copies without quality loss
Binding content to material creating no. of x units
Singledistribution level (B2C)
$per material unit
„Best Buy“ „Blockbuster“
Simplified view on materialized media business
Brain/Content Production/Tech.
Simplified view on materialized media business
Anywhere in this machinery, influence can be taken
Genesis level
Brain/Content Production/Tech.
Simplified view on materialized media business: TAKING INFLUENCE
License/buy content
Own / use production facilities and technologies
Run an editorial department
Materia-lization level
Technology allows multiple copies without quality loss
Binding content to material creating no. of x units
Simplified view on materialized media business: TAKING INFLUENCE
Product packaging / bundling
Choice of material Choice of package
Mass distribution level (B2B) $Sell/buy Licence/Rental
Simplified view on materialized media business: TAKING INFLUENCE
Influence on timing
Indirect influence on retail pricing
Influence on pricing
Singledistribution level (B2C)
$per material unit
„Best Buy“ „Blockbuster“
Simplified view on materialized media business: TAKING INFLUENCE
In store displays
In store advertisingThe end consumer relation begins here
Simplified view on materialized media businessTIME REMAINING
This kind of business stays. But the countdown is ticking for immaterialiized content to take over a significant portion of your business.
Your influence changes.
Genesis level
Materia-lization level
Mass distribution level (B2B)
Singledistribution level (B2C)
Brain/Content Production/Tech.
Technology allows multiple copies without quality loss
Binding content to material creating no. of x units
$Sell/buy Licence/Rental
$per material unit
„Best Buy“ „Blockbuster“
Simplified view on materialized media business
Genesis level
Mass distribution level (B2B)
Singledistribution level (B2C)
Brain/Content Production/Tech.
$Sell/buy Licence/Rental
$per material unit
„Best Buy“ „Blockbuster“
Simplified view on immaterialized media business
Immaterialization of content changes the whole mechanics
Genesis level
Brain/Content Production/Tech.
Simplified view on immaterialized media business – for example, music
Music studio 1991: 300,000 US$Software studio 2010: 300 US$
More and more content is generated (long tail)
Mass distribution level (B2B)
Singledistribution level (B2C)
$
$per material unit
Simplified view on immaterialized media business
Merged distribution levels
End consumer relation built overdevices and aggregation applicationsinstead of physical stores Sell/buy becomes a commission/
rev. share model; license or buy
Business models change over new distribution technologies
Mass distribution level (B2B)
Singledistribution level (B2C)
$
$per material unit
Simplified view on immaterialized media business
Merged distribution levels
ArtistSingle
ArtistMaxi Single
ArtistRemix
Artist Album Tracks
#1 #2 #3 #4 #5
#6 #7 #8 #9 #10
Packaging has turned to the consumer
Selling less of more to generate the same business
Simplified view on immaterialized media business
With itunes and amazon DRM gone,music a consumer owns plays everywhere
Piece of digital,immaterializedcontent
$once
Device independent content means less turnover
Who profits, who doesn‘t?
Apple sells Oil lamps –the lower the oil cost, the better.
There are industries – not in retail, but in devices and in networks – that profit from decreasing margins on your side.
Use new media, social networks etc. likeany consumer goods producer to promoteyour (materialized) products
Material-bound content sales
- DVD, Blue Ray- Comics, Books- Games- Cinema
Immaterial content sales
- Digital/Pay TV- Games Consoles/digital- Mobile Phones- Internet portals
Based on network – content – deviceecosystems with content aggregationfrontend platforms.
Genesis level
Contentaggregationplatform
Devices
Networks
Brain/Content Production/Tech.
$
Xbox, iphone, TV decoder
billing
Internet, digital cable, satellite, 3G
Simplified view on immaterialized media business
Consumerdriven packaging
Browser/Internet
Long Tail portfolio
Possible future control points
Genesis level
Contentaggregationplatform
Devices
Networks
Example: Amazon Kindle
Authors, publishers, newspapers, magazines,amateurs
End consumer relationBilling, profilingcommunication
Dedicated device
other devices (iphone)
Some expendable 3Goperator on a flat fee
Genesis level
Contentaggregationplatform
Devices
Networks
Example: Amazon Kindle business model puts pressure on publishers
Authors, publishers, newspapers, magazines,amateurs
End consumer relationBilling, profilingcommunication
Dedicated device
other devices (iphone)
Some expendable 3Goperator on a flat fee
65%
35%
Beginning
70%
New option
to authors
30%becoming a publisher
http://www.businessinsider.com/henry-blodget-amazon-fires-torpedo-at-book-industry-launches-70-kindle-royalty-option-2010-1http://www.businessinsider.com/henry-blodget-kindle-sales-now-a-shocking-35-of-book-sales-when-kindle-version-available-2009-5 http://www.informationweek.com/news/telecom/business/showArticle.jhtml?articleID=222600622http://en.wikipedia.org/wiki/Amazon_Kindle
Genesis level
Contentaggregationplatform
Devices
Networks
The same mechanics: TV shows over itunes
Publishers / producers
End consumer relationBilling, profilingcommunication
Dedicated device
other devices (iphone)
Some expendable 3Goperator on a flat fee,internet provider
Genesis level
Contentaggregationplatform
Network driven: Verizon Fios TV
Publishers / producers
End consumer relationBilling, profilingcommunication
http://www.tvover.net/2009/07/28/Verizon+Reports+Strong+Consumer+Sales+Of+FiOS+TV.aspxhttp://newscenter.verizon.com/press-releases/verizon/2009/verizon-brings-the-web-to-the.htmlhttp://en.wikipedia.org/wiki/Verizon_FiOS
Networks Verizon Internetbroadband access
56% growth 08 – 09bundling phone & internet to TV content
Devices Dedicated device(Motorola)
Genesis level
Contentaggregationplatform
Devices
Networks
Another ecosystem in the making: hulu
Publishers / producers
End consumer relationprofiling, communication
No billing yet
Any device with a browser, desktop, „playon“ over consoles
Any internet provider
http://www.hulu.com/about/media_faq#backgroundhttp://www.hulu.com/labshttp://en.wikipedia.org/wiki/Huluhttp://www.mediazombies.com/category/new-products/http://media.compete.com/site_media/upl/img/SM-Hulu1.gif
Genesis level
Contentaggregationplatform
Devices
Networks
Trying to stay out of closed ecosystems: Zinio
Publishers / producers
End consumer relationbilling, profiling, communication
„Unity reading platform“philosophy – againstKindle, ipad & others
Any internet provider
Magazines and comic books go digital in future
http://www.publishersweekly.com/article/445565-Comics_Drive_Growing_Japanese_E_book_Market.phphttp://www.pcworld.com/businesscenter/article/148852/digital_comics_coming_to_the_wii_in_japan.htmlhttp://techon.nikkeibp.co.jp/english/NEWS_EN/20090709/172795/http://www.straight.com/article-220328/digital-comics-come-calling-mobile-phoneshttp://www.cio.de/news/cio_worldnews/2222173/http://gizmodo.com/5463681/comic-books-will-look-incredible-on-the-ipad
Genesis level
Contentaggregationplatform
Devices
Networks
Brain/Content Production/Tech.
$
Xbox, iphone, TV decoder
billing
Internet, digital cable, satellite, 3G
Strategic questions for upcoming and existing ecosystems
Consumerdriven packaging
Browser/Internet
Long Tail portfolio
Possible future control points
Where‘s your influence?
Where‘s your influence?
Where‘s your influence?
Where‘s your influence?
Opportunities
Build direct consumer relations.
Aggregator platforms takeover these relations, using content to sell other goods.
Less cost in materialization, distribution.
Dependent on getting in existingaccess/device/content ecosystems.
„Store in store“ concepts with aggregators.
Loss of all significant control points in value chain thus getting pressure on margins.
Threats
Genesis level
Contentaggregationplatform
Devices
Networks
Brain/Content Production/Tech.
$
Xbox, iphone, TV decoder
billing
Internet, digital cable, satellite, 3G
Strategic threat:
Consumerdriven packaging
Browser/Internet
Long Tail portfolio
Your influence might end here in future.
Thank you.
There‘s more where that came from.
This presentation is impossible to show with royalty-free images. I took the liberty of integrating pictures from all over the web.
If I used your picture and you want me to take it off, please email to [email protected],I will do so immediately. Thank you.