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New media ecosystems

Date post: 31-Oct-2014
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Description:
This presentation was initially developed for an innovation workshop with a large publishing house but applies to any content producer and distributor. It outlines a perspective on media business and helps to understand strategic risks and opportunities in tomorrow's, non-physical content business.
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New media ecosystems How digitalization and immaterialization of media changes the content business
Transcript
Page 1: New media ecosystems

New media ecosystems

How digitalization and immaterialization of media changes the content business

Page 2: New media ecosystems

Purpose of this presentation

• add a perspective to creating a future strategy for content publishers

• by introducing a way of analyzing how media business works

• in concentrating on media ecosystems where everything has influence on everything

• resulting in defining major opportunities and threats for your future business

• that need to be addressed by any strategy for the next years

Page 3: New media ecosystems

Content is immaterial by nature.

Page 4: New media ecosystems

Content is immaterial by nature.

The material that content is bound to therefore dictates all business mechanics related to content.

Page 5: New media ecosystems

Any evolution of content has been an evolution of content production, content distribution and content consumption.

Page 6: New media ecosystems

Genesis level

Materialization level

Distribution level

Consumptionlevel

Production of content

Longevity of content

Availablity of content

Reception of content

Page 7: New media ecosystems

Cave drawing.Immovable. Bad for distribution.

Page 8: New media ecosystems

Stone tablet.Movable. Progress.

Page 9: New media ecosystems

Papyrus roll.Easy to move. Could be reproduced manually. Big progress.

Page 10: New media ecosystems

Books. Easy to move.Industrially reproduced.Revolutionary progress.

Page 11: New media ecosystems

Photography. Revolutionizes alsothe production side – capturingcontent made easy.

Page 12: New media ecosystems

Photography + printing + easy distribution:Newspaper. Establishes advertising as a media business model.

Page 13: New media ecosystems

Moving pictures introduce media ecosystems:Production technology was not widely available, distribution on specific material and special devices needed to present content to an audience.

Page 14: New media ecosystems

Music had it‘s own ecosystem with gramophones and schellack records.

Page 15: New media ecosystems

Realtime distribution introduced the network to an ecosystem of productiontechnology, distribution and device.

Page 16: New media ecosystems

Realtime distribution introduced the network to an ecosystem of productiontechnology, distribution and device.

The TV device would servedifferent access networks(air, cable).

Page 17: New media ecosystems

VHS bound the immaterial TVdistribution back to material units.Audiovisual content was made available independent from time (TV) and space (cinema), but bound to adevice – the VCR.

Page 18: New media ecosystems

The compact disc digitalized audio distribution. And it made „all content equal“.

Page 19: New media ecosystems

To computers, all content is equal, too.

Page 20: New media ecosystems

In the computer era of digital media ecosystems, the production sideis widely available.

Page 21: New media ecosystems

Distribution ofrealtime content over a multi-purpose network.

Page 22: New media ecosystems

With production and distribution facilities available to anyone.

Page 23: New media ecosystems

Other devices are derived from computers, forming new media ecosystems. Either due to their treatment of materialized content…

Page 24: New media ecosystems

… or due to their network access (content distribution technology).

These ecosystems introduce bottlenecks controlled by single companies…

Page 25: New media ecosystems

… leading to new media ecosystems driven by aggregators.

Page 26: New media ecosystems

New rules apply to the content business in a world of immaterialized media.

Page 27: New media ecosystems

Mass distribution level (B2B) $Sell/buy Licence/Rental

Genesis level

Materia-lization level

Technology allows multiple copies without quality loss

Binding content to material creating no. of x units

Singledistribution level (B2C)

$per material unit

„Best Buy“ „Blockbuster“

Simplified view on materialized media business

Brain/Content Production/Tech.

Page 28: New media ecosystems

Simplified view on materialized media business

Anywhere in this machinery, influence can be taken

Page 29: New media ecosystems

Genesis level

Brain/Content Production/Tech.

Simplified view on materialized media business: TAKING INFLUENCE

License/buy content

Own / use production facilities and technologies

Run an editorial department

Page 30: New media ecosystems

Materia-lization level

Technology allows multiple copies without quality loss

Binding content to material creating no. of x units

Simplified view on materialized media business: TAKING INFLUENCE

Product packaging / bundling

Choice of material Choice of package

Page 31: New media ecosystems

Mass distribution level (B2B) $Sell/buy Licence/Rental

Simplified view on materialized media business: TAKING INFLUENCE

Influence on timing

Indirect influence on retail pricing

Influence on pricing

Page 32: New media ecosystems

Singledistribution level (B2C)

$per material unit

„Best Buy“ „Blockbuster“

Simplified view on materialized media business: TAKING INFLUENCE

In store displays

In store advertisingThe end consumer relation begins here

Page 33: New media ecosystems

Simplified view on materialized media businessTIME REMAINING

This kind of business stays. But the countdown is ticking for immaterialiized content to take over a significant portion of your business.

Your influence changes.

Page 34: New media ecosystems

Genesis level

Materia-lization level

Mass distribution level (B2B)

Singledistribution level (B2C)

Brain/Content Production/Tech.

Technology allows multiple copies without quality loss

Binding content to material creating no. of x units

$Sell/buy Licence/Rental

$per material unit

„Best Buy“ „Blockbuster“

Simplified view on materialized media business

Page 35: New media ecosystems

Genesis level

Mass distribution level (B2B)

Singledistribution level (B2C)

Brain/Content Production/Tech.

$Sell/buy Licence/Rental

$per material unit

„Best Buy“ „Blockbuster“

Simplified view on immaterialized media business

Immaterialization of content changes the whole mechanics

Page 36: New media ecosystems

Genesis level

Brain/Content Production/Tech.

Simplified view on immaterialized media business – for example, music

Music studio 1991: 300,000 US$Software studio 2010: 300 US$

More and more content is generated (long tail)

Page 37: New media ecosystems

Mass distribution level (B2B)

Singledistribution level (B2C)

$

$per material unit

Simplified view on immaterialized media business

Merged distribution levels

End consumer relation built overdevices and aggregation applicationsinstead of physical stores Sell/buy becomes a commission/

rev. share model; license or buy

Business models change over new distribution technologies

Page 38: New media ecosystems

Mass distribution level (B2B)

Singledistribution level (B2C)

$

$per material unit

Simplified view on immaterialized media business

Merged distribution levels

ArtistSingle

ArtistMaxi Single

ArtistRemix

Artist Album Tracks

#1 #2 #3 #4 #5

#6 #7 #8 #9 #10

Packaging has turned to the consumer

Selling less of more to generate the same business

Page 39: New media ecosystems

Simplified view on immaterialized media business

With itunes and amazon DRM gone,music a consumer owns plays everywhere

Piece of digital,immaterializedcontent

$once

Device independent content means less turnover

Page 40: New media ecosystems

Who profits, who doesn‘t?

Page 41: New media ecosystems
Page 42: New media ecosystems
Page 43: New media ecosystems

Apple sells Oil lamps –the lower the oil cost, the better.

There are industries – not in retail, but in devices and in networks – that profit from decreasing margins on your side.

Page 44: New media ecosystems

Use new media, social networks etc. likeany consumer goods producer to promoteyour (materialized) products

Material-bound content sales

- DVD, Blue Ray- Comics, Books- Games- Cinema

Immaterial content sales

- Digital/Pay TV- Games Consoles/digital- Mobile Phones- Internet portals

Based on network – content – deviceecosystems with content aggregationfrontend platforms.

Page 45: New media ecosystems

Genesis level

Contentaggregationplatform

Devices

Networks

Brain/Content Production/Tech.

$

Xbox, iphone, TV decoder

billing

Internet, digital cable, satellite, 3G

Simplified view on immaterialized media business

Consumerdriven packaging

Browser/Internet

Long Tail portfolio

Possible future control points

Page 46: New media ecosystems

Genesis level

Contentaggregationplatform

Devices

Networks

Example: Amazon Kindle

Authors, publishers, newspapers, magazines,amateurs

End consumer relationBilling, profilingcommunication

Dedicated device

other devices (iphone)

Some expendable 3Goperator on a flat fee

Page 47: New media ecosystems

Genesis level

Contentaggregationplatform

Devices

Networks

Example: Amazon Kindle business model puts pressure on publishers

Authors, publishers, newspapers, magazines,amateurs

End consumer relationBilling, profilingcommunication

Dedicated device

other devices (iphone)

Some expendable 3Goperator on a flat fee

65%

35%

Beginning

70%

New option

to authors

30%becoming a publisher

http://www.businessinsider.com/henry-blodget-amazon-fires-torpedo-at-book-industry-launches-70-kindle-royalty-option-2010-1http://www.businessinsider.com/henry-blodget-kindle-sales-now-a-shocking-35-of-book-sales-when-kindle-version-available-2009-5 http://www.informationweek.com/news/telecom/business/showArticle.jhtml?articleID=222600622http://en.wikipedia.org/wiki/Amazon_Kindle

Page 48: New media ecosystems

Genesis level

Contentaggregationplatform

Devices

Networks

The same mechanics: TV shows over itunes

Publishers / producers

End consumer relationBilling, profilingcommunication

Dedicated device

other devices (iphone)

Some expendable 3Goperator on a flat fee,internet provider

Page 49: New media ecosystems

Genesis level

Contentaggregationplatform

Network driven: Verizon Fios TV

Publishers / producers

End consumer relationBilling, profilingcommunication

http://www.tvover.net/2009/07/28/Verizon+Reports+Strong+Consumer+Sales+Of+FiOS+TV.aspxhttp://newscenter.verizon.com/press-releases/verizon/2009/verizon-brings-the-web-to-the.htmlhttp://en.wikipedia.org/wiki/Verizon_FiOS

Networks Verizon Internetbroadband access

56% growth 08 – 09bundling phone & internet to TV content

Devices Dedicated device(Motorola)

Page 50: New media ecosystems

Genesis level

Contentaggregationplatform

Devices

Networks

Another ecosystem in the making: hulu

Publishers / producers

End consumer relationprofiling, communication

No billing yet

Any device with a browser, desktop, „playon“ over consoles

Any internet provider

http://www.hulu.com/about/media_faq#backgroundhttp://www.hulu.com/labshttp://en.wikipedia.org/wiki/Huluhttp://www.mediazombies.com/category/new-products/http://media.compete.com/site_media/upl/img/SM-Hulu1.gif

Page 51: New media ecosystems

Genesis level

Contentaggregationplatform

Devices

Networks

Trying to stay out of closed ecosystems: Zinio

Publishers / producers

End consumer relationbilling, profiling, communication

„Unity reading platform“philosophy – againstKindle, ipad & others

Any internet provider

Page 52: New media ecosystems

Magazines and comic books go digital in future

http://www.publishersweekly.com/article/445565-Comics_Drive_Growing_Japanese_E_book_Market.phphttp://www.pcworld.com/businesscenter/article/148852/digital_comics_coming_to_the_wii_in_japan.htmlhttp://techon.nikkeibp.co.jp/english/NEWS_EN/20090709/172795/http://www.straight.com/article-220328/digital-comics-come-calling-mobile-phoneshttp://www.cio.de/news/cio_worldnews/2222173/http://gizmodo.com/5463681/comic-books-will-look-incredible-on-the-ipad

Page 53: New media ecosystems

Genesis level

Contentaggregationplatform

Devices

Networks

Brain/Content Production/Tech.

$

Xbox, iphone, TV decoder

billing

Internet, digital cable, satellite, 3G

Strategic questions for upcoming and existing ecosystems

Consumerdriven packaging

Browser/Internet

Long Tail portfolio

Possible future control points

Where‘s your influence?

Where‘s your influence?

Where‘s your influence?

Where‘s your influence?

Page 54: New media ecosystems

Opportunities

Build direct consumer relations.

Aggregator platforms takeover these relations, using content to sell other goods.

Less cost in materialization, distribution.

Dependent on getting in existingaccess/device/content ecosystems.

„Store in store“ concepts with aggregators.

Loss of all significant control points in value chain thus getting pressure on margins.

Threats

Page 55: New media ecosystems

Genesis level

Contentaggregationplatform

Devices

Networks

Brain/Content Production/Tech.

$

Xbox, iphone, TV decoder

billing

Internet, digital cable, satellite, 3G

Strategic threat:

Consumerdriven packaging

Browser/Internet

Long Tail portfolio

Your influence might end here in future.

Page 56: New media ecosystems

Thank you.

Page 57: New media ecosystems

There‘s more where that came from.

Page 58: New media ecosystems

This presentation is impossible to show with royalty-free images. I took the liberty of integrating pictures from all over the web.

If I used your picture and you want me to take it off, please email to [email protected],I will do so immediately. Thank you.


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