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NEXT GENERATION LEARNING FROM FINLAND · The world is changing faster everyday. As Eric Hoffer put...

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Page 1: NEXT GENERATION LEARNING FROM FINLAND · The world is changing faster everyday. As Eric Hoffer put it, “In times of change, learners inherit the earth, while the learned find themselves
Page 2: NEXT GENERATION LEARNING FROM FINLAND · The world is changing faster everyday. As Eric Hoffer put it, “In times of change, learners inherit the earth, while the learned find themselves

NEXT GENERATION LEARNING FROM FINLAND

The world is changing faster everyday. As Eric Hoffer put it, “In times of change, learners

inherit the earth, while the learned find themselves beautifully equipped to deal with a

world that no longer exists.” We can no longer educate our children for a world long gone.

We must rather help them learn to learn – and to love learning!

Finland is an educational superpower that tops several charts on learning and innovation,

including the PISA tests. Finnish learning materials have been globally recognized. Digital

and printed learning tools developed by, for example, the Sanoma corporation are used

regularly in several countries around the World.

Finland has also generated an amazingly substantial gaming industry, considering the

fairly small population of the country. Gaming companies like Supercell, Remedy and

Seriously have produced hit games one after another. Not to speak of Angry Birds, the

super hit by Rovio that took the entire planet by storm.

Given Finland’s position in both education and entertainment, Finland provides a unique

advantage for developing next generation solutions for making learning fun for

everybody, everywhere. Our gaming expertise, our technological prowess and our

educational knowledge combine to give rise to several inspiring and promising solutions.

Now, several Finnish companies involved in education and technology have teamed

together to bring you the best of the best in Finnish learning. This selection of companies

represents some of the best breakthrough technologies in Finnish Education

Technologies. With these technologies, we can bring about a true revolution in learning.

As Richard Culatta, the White House director of the Office of Education Technology, said,

“We win when learning and fun are indistinguishable!”

Page 3: NEXT GENERATION LEARNING FROM FINLAND · The world is changing faster everyday. As Eric Hoffer put it, “In times of change, learners inherit the earth, while the learned find themselves

ROVIO FUN LEARNING

Rovio Fun Learning is in dialogue with the Finnish National Board of Education and works

together with the University of Helsinki Teacher Education Department and CICERO

Learning Network in areas of research and teacher training. Angry Birds Playground

proudly cooperates with partners such as NASA, CERN and the National Geographic

Society to give inspiration to children and feed their curiosity with wonders and

challenges of the world.

Fun Learning is a way to look at education and learning as something we willingly want

to carry with us throughout our lives. Preserving what we can of the naturally curious and

absorbent mind of a child and exploring the world with a constructive and positive

attitude help us find our very own place in life and in the world.

For more information, contact

[email protected]

www.funlearning.com

www.rovio.com

Page 4: NEXT GENERATION LEARNING FROM FINLAND · The world is changing faster everyday. As Eric Hoffer put it, “In times of change, learners inherit the earth, while the learned find themselves

SANOMA LEARNING

Sanoma Learning is one of the leaders of modern education in Europe, serving over 10M

pupils and 1M teachers every day. With proven transformation track record in Europe as

biggest EdTech player, we are able to design complete educational solutions, which

follow modern trends and consist of award-winning content, platforms and services. We

help local players to build a solution that aims for a positive impact on learning results,

and this way we intend to contribute to improving educational environment globally. The

solutions we offer are already present in 47 countries worldwide.

Our current out-of-the-box focus is on implementing locally curricular content covering

majority of K-12 subjects. It consists of 3 main content elements + tailored delivery

solutions:

Lower Primary Curriculum

Employs successful teaching methods used worldwide for primary education, supporting

comprehensive children development (11 subjects). A unique resource that helps shaping

holistic range of 21st century skills (not only maths and science, but also health,

emotions, social interactions, music, art etc.).

Page 5: NEXT GENERATION LEARNING FROM FINLAND · The world is changing faster everyday. As Eric Hoffer put it, “In times of change, learners inherit the earth, while the learned find themselves

Mobile Comprehensive Curriculum

This is Maths, Science and Humanities for grades 4/5-12. It is a mobile course for self-

study, quick revision of knowledge. Contains 2600 lessons. It supports knowledge

revision, refreshment and reinforcement. It follows mobile usage trends, like “snack”

learning.

Core Curriculum for English

Universal, digital expander for any ELT methodology, covering whole K-12 range with

1000 lessons. The main idea for the product is a set of structured, organized digital

materials for teachers for blended learning experience in classroom environment, and

what’s great about it is that we deliver a Teacher Guide to each lesson – teachers have

full guidance of how to use the content (and some additional materials to hand to

students as printouts). The product can also serve as a standalone English course.

Example delivery solution – bingel

Gamified, colourful, environment for primary level education, implemented first in

Belgium in 2011, and now exported internationally.

70% of all pupils use bingel actively.

350M exercises have been made since the beginning.

For more information, please contact:

[email protected]

www.sanomalearning.com

www.bingelsite.be

Page 6: NEXT GENERATION LEARNING FROM FINLAND · The world is changing faster everyday. As Eric Hoffer put it, “In times of change, learners inherit the earth, while the learned find themselves

TEAM ACTION ZONE

Team Action Zone (TAZ) develops innovative, fun and easy-to-use location-based

applications and services. Our flagship product, ActionTrack, is a unique, award winning

service that works both outdoors and indoors.

ActionTrack web tool allows third parties, teachers and even students to easily create and

launch activities that can be experienced with tablets and mobile phones. Activities

consist of checkpoints that can contain multimedia, information, interactive challenges,

questions and route choices. Teachers can follow the activities in real-time, interact with

the students, and evaluate their performance (e.g. tasks or challenges) remotely.

ActionTrack is suitable for almost any purpose, including education, real-time

competitions, interactive stories, gamification, treasure hunts, fun sports, guided tours,

and various promotions. Whether you are looking for something cool that inspires all,

ActionTrack is your best choice! In Finland, ActionTrack is used in all levels of education.

For more information, contact

[email protected]

www.taz.fi

Page 7: NEXT GENERATION LEARNING FROM FINLAND · The world is changing faster everyday. As Eric Hoffer put it, “In times of change, learners inherit the earth, while the learned find themselves

SKILLPIXELS

SkillPixels, founded in 2011, is a leading Finnish edtech company that develops games to

enhance the way children learn. SkillPixels launched their first title, SmartKid™, in 2013.

The SkillPixels team consists of educators, psychologists, game developers and experts in

artificial intelligence. With their game-based digital school service application, SkillPixels

aims to become the world’s leading educational solution provider.

SmartKid™ is a scientifically developed math learning game aimed at children aged 48

years that is both smart and fun. SmartKid™ increases the child’s learning motivation and

makes learning more effective. SmartKid™ has received numerous awards such as the

Best Mobile Educational Solution and the Best Mobile Service in Finland in 2013.

SmartKid™ is available in 15 languages on iOS, Chrome Web Store, Google Play store and

Windows Phone.

For more information, contact

SkillPixels CEO Kristoffer Rosberg

[email protected]

Tel. +358-40-8612805

Page 8: NEXT GENERATION LEARNING FROM FINLAND · The world is changing faster everyday. As Eric Hoffer put it, “In times of change, learners inherit the earth, while the learned find themselves

Links to the SmartKid™ games

iOS games SmartKid (Freemium) – iPad http://bit.ly/1xxnVdl SmartKid Maths HD (Paid) – iPad http://bit.ly/1tlg5Nr SmartKid Maths – iPhone http://bit.ly/1xxo14O Google Chrome links SmartKid Maths – Google Chrome – FREE http://bit.ly/1s5iEqS SmartKid Maths – Google Chrome – PAID http://bit.ly/1uWYe16 Google Play Store SmartKid Maths – Google Play – store http://bit.ly/1v8MtlX Windows Phone Store SmartKid Maths – Windows Phone http://bit.ly/1jkdduD

Page 9: NEXT GENERATION LEARNING FROM FINLAND · The world is changing faster everyday. As Eric Hoffer put it, “In times of change, learners inherit the earth, while the learned find themselves

FANTASTEC

Fantastec Oy is an award-winning developer of kids’ educational games. Our mission &

passion is to boost kids’ happiness and create great value for parents with visually

impressive and fun learning games. According to several studies, game-based learning is

the most effective way to learn for kids. We want to inspire children to learn. If children

love what they are doing then fantastic learning results will be achieved – and kids love

games!

Fantastec’s Wonder Bunny game series combine beautiful graphics, super fun gameplay

and excellent educational value for both children and educators. The series include

several learning games from Pre-K to 3rd graders. While experiencing fun adventures and

helping their Wonder Bunny characters to grow, kids themselves learn math, reading,

general knowledge and much more.

Example: Wonder Bunny Math Race for 3rd Graders combines Common Core learning

standards and math exercises with fun gameplay. The game also provides a learning

analytics tool to monitor child’s progress and learning – with detailed information of

mastered math skills and skills to improve. Kids can customize their bunnies with

hilarious costumes and ride wacky vehicles like Fast Rocket and Mighty Dragon. Game has

massive 150 visually impressive, colorful and cartoonish levels – and several thousands

of math exercises which help kids to learn numbers, counting, addition, subtraction,

multiplication, division, fractions, equations and more.

Page 10: NEXT GENERATION LEARNING FROM FINLAND · The world is changing faster everyday. As Eric Hoffer put it, “In times of change, learners inherit the earth, while the learned find themselves

Wonder Bunny Math Race for 3rd Grade IOS: https://itunes.apple.com/us/app/wonder-

bunny-math-race-3rd/id880091451?mt=8

Wonder Bunny Math game series includes learning games for Pre-K, 1st, 2nd and 3rd

grades, and there’s more to come. All games are localized for major languages like

English and Spanish. Platforms include IOS, Android, Amazon, web browser and smart TV.

All games with download links are available from Wonder Bunny learning games portal:

http://www.wonderbunnygame.com/

For more information contact CEO Juha Väisänen

Email [email protected]

http://www.fantastec.fi

Wonder Bunny games. On your marks - get set - play & learn NOW!

Page 11: NEXT GENERATION LEARNING FROM FINLAND · The world is changing faster everyday. As Eric Hoffer put it, “In times of change, learners inherit the earth, while the learned find themselves

PGA LEARNING

People Group Academy PGA Oy provides education and consulting services with a

solutions related to digital training environment and if needed with a content of

multichannel communication and game production. We are the largest expert company in

Finland in the area of audiovisual vocational diploma training.

Training by videos combined to the comprehensive training is often the best way to solve

practical issues and leads to the best effectiveness. We have digital tools to produce

interactive digital material and digital environment solutions for trainers and publishers

to share and publish those materials for free or by charging. Shared and published

materials could contain for example printed and digital publications, interactive digital

materials, videos, games etc.

[email protected]

www.peoplegroup.fi


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