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June 2007-June 2009
Post Graduate Diploma in Software and User
Interface Design from National Institute of
Design, Ahmedabad, India
www.nid.edu
June 2001-May 2005
Bachelor of Engineering in Instrumentation and
Control from SRM Engineering College, Anna
University, Chennai, India
www.annauniv.edu
Education
Skills & InterestsExperience
January 2009-June 2009
Diploma project student at Axiom Education
Pvt. Ltd, Mumbai, India
www.axiomeducation.in
November 2005-M ay2007
Worked as a Software Engineer in Infosys
Technologies Limited, Chennai, India
www.infosys.com
InterestsDesign Research, Interaction design, Systems Design, Participatory
Design & Ethnographic Studies.
Childrens Education & Edutainment
Photography
Travelling
Music, Dance, Dramatics and hand work
Doodling and Sketching
charanya s about me
Design Skills
Concept Generation
Storyboarding and Animation
User Research Methodologies (Contextual Enquiry, Interviews)
Usability Testing
Protot yping (High and Low Fidelity)
User Centric Design methodologies
Information visualisation & Graphics
Technical skills
-Software: Adobe Design Suite, Microsoft Office Suite-Plaforms: Windows, Linux (Ubuntu), Mac OS X,
-Languages & Programming: Basics of HTML, CSS, JSP,
action script 2.0 and .Net(OOPS concepts)
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Academic work
National Institute of Design
-Educational Graphics for teaching History
-Craft as a tool for Primary Education
-Personal music creation kiosk for musiclovers
-Computer game based physical interactiveplay areas
-Educational device for rural women
Professional work
Axiom Education Pvt. Ltd.
-Interaction Design for web shoppingexperience
Infosys Technologies Ltd.
-Redesigning Power TransportationManagement Systems for Meridian IQ
-Redesigning the Int ranet site for BritishPetroleum
Explorations
-Life is short, an animated movie
-Tears of trash, a f ilm t o create awareness
about waste disposal
-Shapes, Clay Animation
charanya s works
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charanya s professional work
Int
eraction Design for web shopping experience
Project Duration: 5 months (January 2009 - June 2009)Diploma Project
The project is to develop a universal online
digital platform that can be used to distribute
digital as well as physical goods and can be
used as a community market place for sharing
knowledge. The users are provided with
appropriate products for their specific needs.
It was mainly to design the interactions and
create experiencein these product transactions
and create knowledge sharing and collaboration
between users through t hese transactions.
The process was the study of the existing
setup and the strategies, testing t hese
strategies against the competitors, involving
the user and their feedback and finding new
areas of improvement.
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Categorisation of users, sample personas created,and scenarios for the personas
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charanya s professional work
This project involved multiple sets of users, like
parents, children and educators. Their needs,
behaviours, expectations were studied and
personas, scenarios, story boards and task flows
were created to aid the process.
The deliverables were the information
architecture, in terms product classification
and the features required, the wireframes of
the interface and the interactionsalong with
thethemes. These were shown in the form of
paper prototype and video prototype.
Usabiliy Analysis was done with the help of
the protot ype. Also some visual styles were
suggested.
Int
eraction Design for web shopping experience
Project Duration: 5 months (January 2009 - June 2009)Diploma Project
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Sitemap of the online market place
Wireframes of the online market place
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charanya s professional work
Infosys Technologies Ltd
(November 2005 - May 2007)
interface design
Redesigning the application Power
Transportation Management Systems
This was for the US based client Meridian
IQ (now renamed as YRC Logistics) As a
memberof the team I was involved in coding
JSPs for the front of the application.
Redesigning the Intranet site for the
UK based client British Petroleum
As a member of the team I was involved in
creating CSS templates for the interface of the
Intranet site. This was a part of the maintenace
for the Intranet site.
Screenshots from British Petroleum Intranet
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charanya s academic work
Educational Graphics for teaching History
Project Duration: 6 weeks (October 2008)
information design
The purpose of the project was to improve the
learning experienceof history through graphically
rich visual aids. The design process of ideation,
user study, exploration, user testing, alternate
solutions and improvising was followed.
A part of the contents of the NCERT History
textbook of class six, was enhanced with the help
of graphical elements. The approach (considering
no change of content) was maintained the same
with a different interaction to enhance the content
and hence increase recollection and recall.
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Schematic Diagram representingthe constraints and the differentinputs
Content Architecture of a part of theNCERT sixth standard history textbook
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charanya s academic work
The main features included students interaction
(students can write their thoughts)with the
product, cooperative learning (group learning/
team work) and retaining existing pedagogy
(designed for exisitng classrooms).
The deliverable was an interactive graphical flip
chart which depicts the Indian history as a story
told by two characters, an archaeologist and a
historian about their experience.
Educational Graphics for teaching History
Project Duration: 6 weeks (October 2008)
information design
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Diagram showing the usageof the product inside the
classrooms
A part of thewhole interactive
graphical flip chart
Frames of the interactive graphical flip chart
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charanya s academic work
Craft as a tool for Primary Education
INTERACTIVE MOVIE (team of 3)Project Duration: 1 week (November 2007)
The aim of the project was to understand the
craftsmen, essentially the Potters of Kutch in
Gujarat, India and showcase it through any
medium.
The important aspect was to use the various
tools of user study to know about various
aspects of the craf tsmen, his family and
occupation. Later the collected data was
analysed to come up with the medium and
mode of representation.
The lives of the craftsmen and their family was
portrayed taking the life of three craftsmen
and their philosophy of life and work through
aninteractive movie.
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Interactive movie Pott ers of Kutch. The main frame shows the path of the journey and on click ofthe icon like images, a clip about that pott er of t hat place plays.
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charanya s academic work
SCENARIO MAPPINGProject Duration: 6 weeks (March 2008)
systems design
The focus of the project was to sensitise young
children of the age group 6 to 8 years old to
Indian heritage crafts and the craftsmen and
also create learning through these crafts (a
different and distinctive approach to learning).
The design process of identif ying the area
where design intervention was required
through user study, idea generation, systems
approach, various other explorations and
alternative solutions and iterations through
user testing was followed.
The learning from the previous project (making
of the interactive movie) was used in this
project. A scenario was built taking a particular
school and the nearby craftsman.
Scenario Design comprising the users and the stakeholders
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Craft as a tool for Primary Education
The schoolmanagement helps
to form the networkand the monetory
support
The people in the networkare the craftsmen, the
children and the t eachers
The craft smen provide the basicknowledge and the raw material, the
teachers assist the children in learningthrough craft, devising those
mechanisms and sharing them, thechildren learn about the craft.
The children learn subjects throughthe techniques of the craft with the
assistance of teachers
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charanya s academic work
The scenario had t wo design int erventions, one was
sensitising the children and the other was imparting
the knowledge about the crafts for the teachers
which were the prerequisite for the next step
Learning by Doing in classrooms.
An activity based story book, followed by a simple
multi-player board game for the students, were the
final deliverable of the project.
Board Game- Multi Playergame at the end of thestory book
Pages from the activity basedstory book Adventures ofNandhu
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systems design
BOOK & GAMEProject Duration: 6 weeks (March 2008)
Craft as a tool for Primary Education
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charanya s academic work
WEBSITE & ACTIVITYProject Duration: 2 weeks (July 2008)
The web site EDUCRA (education through
craft) acts as a sharing portal between different
schools in the educra network. This was mainly
designed to impart knowledge to the teachers
about crafts and craftsmen.
The design process of understanding users,
identifying needs, formulating solutions
and refining through testing was followed
incorporating the principles of visual design
and minimalist design.
Sharing methods of teaching and learning
through craft s, networking between dif ferent
schools and between the students and the
teachers are the other features of the site.
Activit ies and learning materials for learning
through craft for dif ferent subjects fordif ferent grades are available in the site.
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Craft as a tool for Primary Education
Interface of the portal Educra
Information Architecturefor the website
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charanya s academic work
Personal music creation kiosk for music lovers
(team of 2)Project Duration: 2 weeks (August 2007)
A digital entertainment device which was
designed in the form of a kiosk to be installed
in college recreational places and music stores.
The idea was to make music creation more
personalised and take it out of the existing
computer domain (considering music created
using soft ware) and creating a simple user
interface for the novice users. The kiosk allows
the user to create his own piece of music with
contextual guidance and the available presets.
Simulation of the physicalmodel of the music kiosk
Screenshot of the int erface
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charanya s academic work
The deliverable involved the screen interface
simulated in flash and the a scaled down model of
the physical form with interactions.
In the team of two members, I was involved in
every step from conceptualisation, user study,
identifying their needs, understanding the existing
provisions for music creation and remixing, interface
and physical product design.
Wireframes of the interface
Personal music creation kiosk for music lovers
(team of 2)Project Duration: 2 weeks (August 2007)
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charanya s academic work
Computer game based physical interactive play areas
Project Duration: 1 week (September 2008)
Conceptualisation and feasibilit y study of
designing computer game based physical
interactive play areasto create physical mobilit y
and learning through social interaction in a
physical space
Target audience were Indian children of the
age group 9 to 12 years old. The various types
of players, the games they play and the
reasons were analysed for the mentioned age
group and concepts were generated keeping
the constraints in mind.
Detailed flow diagram and aconcept sketch of the int eractiveplay area based on computergames
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charanya s academic work
Educational device for rural women
Project Duration: 2 weeks (August 2008)
A simple educational device for semi li terate
rural Indian women to learn and in turn teach
their school going kids.
Start ing f rom idea generation, user study,
personas, conceptualisation, designing
interactions, the physical form till a
promotional advertisement for the product
were done, thus getting a whole picture of
product development life cycle.
The inspirations for the form and the
interactions were taken from the metaphors
around the users life.
Persona (semi-literate rural Indian woman)
Phtsical Interactions wit h t he product
Physical Forms (Inspirations from hand mirror and cooking t awa) (bottom)
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charanya s explorations
concept generat ion
animation & film
Life is Short
The animation movie was done to show the
mortal nature of our lives, taking the example
of the life of an ant. The animation was done
in f lash.
Screen shots from the animation movie
Watch Life is short :http://in.youtube.com/watch?v=11tdN_2Qolk
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charanya s explorations
A short film made to create an awareness
about keeping the surroundings clean and
emphasise the use of dust bins. The movie is
shot from the trashs perspective of its life.
Techniques of filmography and stop motion
animation were used in the film.
As a part of the two member group, I wasinvolved in making the story, deciding shot
angles, shooting and audio for the film.
Screen shots from the movieTears of Trash
Tears of Trash
Watch Tears of Trash :http://in.youtube.com/watch?v=iQssOcFrCzc
concept generat ion
animation & film
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charanya s explorations
This was a short animation f ilm made using
clay as the medium and the technique of stop
motion animation.
This was made as an exercise to teach children
about the basics of shapes.
Shapes, Clay Animation
Watch Shapes :http://www.youtube.com/watch?v=6YuIV_DWH_I
Screen shots from the clay animation, Shapes
animation & film
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charanya s [email protected],[email protected]
+91-9974331635, +91-431-2740282