Date post: | 19-May-2015 |
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CONNECTING AUGMENTED REALITY TO HIGHER EDUCATION:
MASH-UP MODELS IN VIRTUAL WORLDS
Nil GÖKSEL CANBEK, Anadolu University,TURKEY
Jace HARGIS, University of the Pacific, USA
Edulearn11, Barcelona
Augmented Reality at a Glance
Augmented Reality (AR) is a system in which
a real-world environment is augmented and enriched by computer-generated input:
3D video-graphic displays
photographs
written notes
sound effects
Visualization of Augmented Reality
http://www.erenbaydemir.com/2009/07/augmented-reality-zenginlestirilmis-gerceklik-nedir/
http://farm5.static.flickr.com/4009/5078151986_7535bf8790.jpg
AR as a Connective Tool
Description of AR:
runs interactively in real time;
blends the real and immersive objects in a simulated virtual middle ground.
(Azuma, 2001)
face to face discussions
digitally enriched
environments (HUDs)
virtual enhanced by
physical world (digital
maps)
games (MMPRPGs to first-person shooters)
Reality Augmented Reality
Virtual Reality
Mixed Reality
(Belimpasakis, 2009)
Virtuality Continuum
Augmented Virtuality
Areas Used in AR Technology
AR Technology in Education- i
The immense technological advances in AR have also enhanced ..
DISTANCE ONLINE LEARNING
.. which direct learners to self-comprehension.
AR Technology in Education- ii Many higher education institutions are willing to
integrate AR technology with their existing online teaching models (Liarokapis & Anderson, 2010);
“online learning provides support in the workings of networks of individual social actors which function as online learning communities” (Kehrwald, 2007);
AR as a powerful system facilitates both individual and collaborative learning efforts at distance.
Under AR technology, mash-ups:combine disparate data from more than
one source;facilitate the learning experience as
supportive tools of education.
Virtual Learning through AR Mash-ups
Visualization of Mash-ups
http://resim.thgtr.com/sites/default/files/resimler/augmented_reality-2.jpg
Mash-up Sample
http://www.ambruceli.com/wp-content/uploads/2011/03/augmented-reality-1.jpg
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Mash-up Sample
Mash-up Sample
• Your Subtopics Go Here
Definition of a mash-up-i
Mash-up: Web Application Hybrid
a mash-up is a Web application that is presented with a unique layout on which multiple sets of data is combined
Definition of a mash-up- ii
mash-ups collect data and blend contents from a key driving source like Internet and deliver them to different e-clients (Kulathuramaiyer, 2007);
mash-ups refer to a new type of application that mingles at least two different web services (Bell, 2009).
Mash-up Sample
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Learning through Mash-ups
integrate multiple visual tools into one immersive milieu;
correlates different data;
form a new educational application built upon creative and critical thinking; (Jonassen, 2000)
process, present and store permanent information.
The Working System of a Mash-up
Web Services
RSS Feed
Platform Services
Mash-up Application
Data
Client /Learner
The Educational Use of Mash-ups‘geology and natural sciences’
SweetSearch is a search engine that
searches websites and content that is educator-
approve
OneGeology is a website that offers
dynamic geological maps of the world
MIT OpenCourseWare is a web-based
publication of courses offered at the
Massachusetts Institute of Technology.
The Limitations of Educational Mash-ups
mash-ups has not been significantly explored (creative writing and history);
before using mash-ups, the advantages and
disadvantages should be analyzed;
current mash-ups available for use should be searched carefully; mash-ups may not be accurate or completely open, restricted Information/ paid subscription (Anand et.al., 2010).
Mash-ups in Second Life (SL) SL offers mash-ups for self-constructing of inert
knowledge; Mash-ups formed by the common efforts of
e-learners might create interactive communal platforms to ease collective learning;
Second Life, in this case, becomes a strategic platform that guides its e-learners to perceive and produce knowledge within the terms of creative thinking skills (Jonassen, 2000);
Mash-ups are visible applications help learners to conceptualize the raw data with graphical representations so as to build inert knowledge that can be visualized.
SL Mash-up Sample
Conclusion-i
Learning Journey could be more enjoyable with Mash-ups!
The characteristics and potentials of mash-ups reinforced by AR Technologies could make learning easier for e-learners while creating permanent knowledge and authentic experiences with data based on real life simulations.
Conclusion-ii
As a variation of VR- AR Technology can be used: to assist teaching within VWs to connect online applicationsto start an interactive education to create meaningful immersive data including: spatial three-dimensional modelsimagestextual informationvideoanimations and sound (Liarokapis & Anderson 2010)
Conclusion-iii
the benefits of low threshold, menu-drive technologies such as mash-ups, are an attractive
enhancement to teaching and learning!