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Nir Gottlieb - The Final Project From Netcraft Academy's UX Design Course

Date post: 18-Jan-2017
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9
A Traveler’s App For Trips Abroad My Thought And Work Process Click Here To Go Strieght To The Prototype There’s a Link To a Live Prototype In The Last Slide
Transcript

A Traveler’s App For Trips AbroadMy Thought And Work Process

Click Here To Go Strieght To The Prototype

There’s a Link To a Live Prototype In The Last Slide

A Traveler’s App For Trips AbroadMy Thought and Work Processes

Bussiness Goals Target Audience ● Traveling Without Children

● Ages 18-30

● Tech Savvy

● Maximize User's Number Of Entrances Per Day

● Maximize User's Time Spent In the App

Main Conclusion From User Research

My Target Audience Doesn't Make

Detailed Plans In Advance

So, How Does The User Do It Today?Guide Books

Google Of Course

Considered Reliable, And Useful

TripAdvisor Available Offline,

Very Useful

IntuitionGut Feelings, And

On-The-Go Decisions

The User's Main

Behavior Patterns

Guided Me In My Design

Un-Detailed Day Plan Plan By

Milestones

Afraid Of Missing Out

The User Thinks and Plans By Milestones

The First Screen After On-Boarding

The User’s Total Trip Plan Is Very

Un-Detailed

A Total Trip Plan, By A Milestone Per Day

Browes All Attractions, And Decide On-The-Go

They Hate The Thought Of Missing Out


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