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NM2216 Dance-It!

Date post: 01-Jul-2015
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Dance-It! DW5-03 Derrick Foo . Stella Phua . Samantha Lim . Teh Si Min
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Page 1: NM2216 Dance-It!

Dance-It!DW5-03

Derrick Foo . Stella Phua . Samantha Lim . Teh Si Min

Page 2: NM2216 Dance-It!

Overview and Reason

• Creating a sensor infused shoe that can be synced to an application on a iPod/smartphone/computer

• Subtly introduce moderate exercise through a interactive game

• It should help with inculcating exercise into students as it is an important part of healthy living

• The technology should generate moderate exercise through gameplay

Page 3: NM2216 Dance-It!

People

• Target User Group: 14-16 year old students

• Secondary school students

• Students who listen to music with mp3 players

• Students taking part in the trim-and-fit (TAF) program

Page 4: NM2216 Dance-It!

People (cont’d)

• Why:

• At an age where they develop habits which might lead them to have a healthy lifestyle in the future

• More receptive to new ideas and easily influenced

• A generation which plays a lot of games on the computer, to inculcate playing games outdoors and on the move

Page 5: NM2216 Dance-It!

Proposed Solution

Page 6: NM2216 Dance-It!

Proposed Solution

Page 7: NM2216 Dance-It!

Proposed Solution

Page 8: NM2216 Dance-It!

Proposed Solution

Page 9: NM2216 Dance-It!

Activities

• Goal

• Increase exercise by making it fun and interesting for teenagers

• Activities

• Game is similar to Dance Dance Revolution (DDR)

• Allows users to exercise anytime

• Allows for multi-user gameplay to encourage social activity

• Task

• A shoe to facilitate dance movement when listening to a song

Page 10: NM2216 Dance-It!

Activities (cont’d)

• Why?

• Dancing is a form of moderate exercise

• DDR once a worldwide gaming hit but now passé

• Concept of a portable dancing shoe controller will be a fresh approach to dance games

• Flexibility of technology also allows such a game to be a part of a social activity - similar to the concept of Digimon where kids made friends while competing with others

Page 11: NM2216 Dance-It!

Context

• Physical

• Users of the shoe will need a good amount of space to play, to avoid knocking into others

• Noisy environment might distract users

• Social

• Users might be self conscious or seen as a nuisance by the public

• If users play in certain situations (e.g. by the road, train platform) it might be dangerous

Page 12: NM2216 Dance-It!

Technology

Page 13: NM2216 Dance-It!

Strengths of Solution

• Portable

• Dancing above a certain bpm can keep up fitness level

• Using technology as latest fad to engage youth in physical activities instead of sitting in front of computer

• Marketing it as the latest game instead of an “exercise machine/device”

• Increase face to face social interaction

Page 14: NM2216 Dance-It!

Criticism of Solution

• Would it be more effective as a separate device which does not need a iPod /smartphone be created to sync with the shoe instead?

• Are we excluding certain groups of people (e.g. lower income groups, physically disabled?

Page 15: NM2216 Dance-It!

Q & A

Page 16: NM2216 Dance-It!

Bop-It


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