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Normans

Date post: 17-Jan-2016
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Tabla normandos
1
Discard one die to actívate a unit ofHearthguard or a Warlord. Discard the die to gain 3 Attack Dice (4 Attack Dice if a I±E ) was discarded). May only be used by a mounted unit. At the end of this melee, add a FATIGUE to your unit. Discard this die. Until the end ofyour turn, the range of your bows is doubled (Le. 2xIL). Discard these dice to re- 1'011 any Attack Dice that failed to hit the target. Discard these dice to immediately activate aIl your units equiped with ranged weapons. They may only Shoot with this activation. No unit gains FATIGUE for this activation. Discard one die to actívate a unit of Levies. Discard these dice. Activate a mounted unit. If that unit engages an enemy unit with this activation, this enemy unit immediately gains one FATIGUE. Discard these dice. If your engaged unit is mounted and is fighting a dismounted unit, immediately eliminate one enemy Warrior 01' two enemy Levies that are engaged in this rnelee. Discard one die to roll two extra SAGA dice. Discard these dice. If you inflict at least twice as many hits with your unít than it suffers in this melee, each hit it scored against an enemy unit becomes two hits. Discard this die. If at the end of the melee the enemy unit(s) are forced to disengage, irnmediately acrivate for a movement one of your mounted units engaged in this melee. 1his movement does not generate anyFATIGUE. Melee or Shooting Discard one die to gain one Attack Die (two Attack Dice íf the discarded die was a I±E ) Discard these dice. Activate a mounted unit for a movement. This movement gets an extra S moveroent distance and can be freely made through friendly models and units. Discard these dice. Your Warlord gains five Attack Dice and may re- roll any failed to hit attack die. Al the end of the melee, add three FATIGUE to your Warlord.
Transcript
Page 1: Normans

Discard one die to actívatea unit ofHearthguardor a Warlord.

Discard the die to gain 3 AttackDice (4 Attack Dice if a I±E )was discarded). May onlybe used by a mounted unit.At the end of this melee,add a FATIGUE to your unit.

Discard this die. Until the endofyour turn, the range of yourbows is doubled (Le. 2xIL).

Discard these dice to re- 1'011

any Attack Dice that failedto hit the target.

Discard these dice to immediatelyactivate aIl your units equipedwith ranged weapons.They may only Shoot withthis activation. No unit gainsFATIGUE for this activation.

Discard one die to actívatea unit of Levies.

Discard these dice. Activatea mounted unit. If that unitengages an enemy unit withthis activation, this enemyunit immediately gains oneFATIGUE.

Discard these dice. If yourengaged unit is mounted andis fighting a dismounted unit,immediately eliminate oneenemy Warrior 01' two enemyLevies that are engaged in thisrnelee.

Discard one die to rolltwo extra SAGA dice.

Discard these dice. If you inflictat least twice as many hits with yourunít than it suffers in this melee,each hit it scored against an enemyunit becomes two hits.

Discard this die. If at the end of themelee the enemy unit(s) are forcedto disengage, irnmediately acrivatefor a movement one of yourmounted units engaged in this melee.1his movement does not generateanyFATIGUE.

Melee or ShootingDiscard one die to gainone Attack Die (two AttackDice íf the discardeddie was a I±E )

Discard these dice. Activate a mountedunit for a movement. This movementgets an extra Smoveroent distance andcan be freely made through friendlymodels and units.

Discard these dice. Your Warlordgains five Attack Dice and mayre- roll any failed to hit attack die.Al the end of the melee, add threeFATIGUE to your Warlord.

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