Discard one die to actívatea unit ofHearthguardor a Warlord.
Discard the die to gain 3 AttackDice (4 Attack Dice if a I±E )was discarded). May onlybe used by a mounted unit.At the end of this melee,add a FATIGUE to your unit.
Discard this die. Until the endofyour turn, the range of yourbows is doubled (Le. 2xIL).
Discard these dice to re- 1'011
any Attack Dice that failedto hit the target.
Discard these dice to immediatelyactivate aIl your units equipedwith ranged weapons.They may only Shoot withthis activation. No unit gainsFATIGUE for this activation.
Discard one die to actívatea unit of Levies.
Discard these dice. Activatea mounted unit. If that unitengages an enemy unit withthis activation, this enemyunit immediately gains oneFATIGUE.
Discard these dice. If yourengaged unit is mounted andis fighting a dismounted unit,immediately eliminate oneenemy Warrior 01' two enemyLevies that are engaged in thisrnelee.
Discard one die to rolltwo extra SAGA dice.
Discard these dice. If you inflictat least twice as many hits with yourunít than it suffers in this melee,each hit it scored against an enemyunit becomes two hits.
Discard this die. If at the end of themelee the enemy unit(s) are forcedto disengage, irnmediately acrivatefor a movement one of yourmounted units engaged in this melee.1his movement does not generateanyFATIGUE.
Melee or ShootingDiscard one die to gainone Attack Die (two AttackDice íf the discardeddie was a I±E )
Discard these dice. Activate a mountedunit for a movement. This movementgets an extra Smoveroent distance andcan be freely made through friendlymodels and units.
Discard these dice. Your Warlordgains five Attack Dice and mayre- roll any failed to hit attack die.Al the end of the melee, add threeFATIGUE to your Warlord.