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Official’s Training2014
AgendaSession 1•Lacrosse in IL•Uniform•Pregame•Playing Field & Equipment•Rule 3 Timing & Awareness•Rule 4 Play of the Game
Session 2•Fouls, FDSW, Play-On•Personal Fouls•Technical Fouls
Session 3• Penalty Enforcement• Mechanics• Conflict Resolution• US Lacrosse Rules Exam
Session 4 (Optional)• Test Review• Open discussion• Videos• Practical’s
• Stick Checks• Face-offs• Goalie Interference• Flag Throwing• Whistle Blowing• Reporting
3
Lacrosse in Illinois Oldest sport in North America, played by
Native American Tribes 1881 Harvard vs. Princeton 1904 Olympic sport 1927 “The fastest game on two feet” 1971 NCAA Championship ~85 Schools & Co-ops in Illinois Class A & B Associations GLLOA, RVOA Assignors Illinois Lax, RVOA
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Links GLLOA.com Laxrefs.org Ihsla.org E–lacrosse.com USlacrosse.org Laxpower.com Galaxref.com/videos Forums.insidelacrosse.com
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RULE 1 The Game, Field and Equipment
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The Game Objective: Get the ball across the goal-line via
shot or kick. 10 players
3 defense, 3 middies, 3 attack, 1 goalie Varsity – 12 minute quarters
Underclass 10 minute quarters The field
110 x 60 yards Goal
6 ft x 6 ft
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The Rules Rule Book & Case Book combined
Rule 1 - The Game, Field, and Equipment Rule 2 - Game Personnel Rule 3 - Time Factors Rule 4 - Play of the game Rule 5 - Personal and Ejection Fouls Rule 6 - Technical Fouls Penalty Enforcement
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Terms
Player Actions: clearing, riding, clamping, raking, cutter, shot, touch, gilman
Loose ball, possession Players:
attack, middie, long pole, goalie, In-home Field:
box, endline, hole, crease, table, X, Goal Line Extended (GLE) Fouls
Personal: more severe (e.g. Slash, Cross-check, Trip) Technical: less severe (e.g. Hold, Push, Offsides, Interference) Releasable, Non-Releasable (aka Locked or Full-Time)
(More at e-lacrosse.com)
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Rules 1 and 2The Game Field & EquipmentGame Personnel
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Officials Basic Gear
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Fitness Fitness is important for officiating. Get in shape before the season begins. You’ll cover 2 to 3 miles in a lacrosse game. Get a yearly physical.
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The Playing Field
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Zones of the Field
DEFENSIVE ZONE
ZONE 3
ZONE 4
C
14
Required Equipment
NO Hockey Helmets
NO Tinted EyeshieldsEye-black of one solid stroke
Helmet with face maskMouth GuardShoulder padsArm/elbow padsGlovesLacrosse stickShoes
Rib Pads are Suggested BUT Optional
15
Goalie Stick
Throat Guard
Chest Protector
Goalies are NOT required to wear shoulder pads or arm pads
40” to 72”
Additional Equipment Required for Goalies
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Overall length: 40” to 42” (short) or 52” to 72” (long) 40” to 72” (Goalie)
Max 4 long poles permitted on the field at one time
Minimum of 6.5” at the widest part of the head.Minimum of 10” long to throat
The Crosse
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The Crosse (cont)
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Equipment Equipment Inspection
Each team, four times per game or by coach request Stick checks must be done at midfield
Don’t inspect Goalie Player Loses Equipment
Illegal to play without all equipment Stop play if in scrimmage area, immediately if
Goalie
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RULE 3 Time Factors
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Timing Timing
12 minute quarters (10 for underclass) 2 minutes between periods (use your timer) Last 2 minutes - Team ahead keeps it in Running clock with 12 goal differential in 2nd half
Only stops for time-outs or injuries Normal clock if gets under 12
Timeouts 2 Timeouts per half, 2 minutes long (use your timer) Coaches remain in coaching area When calling team is ready, RFP in 20 seconds (use
your timer) Official’s timeout
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Overtime Overview
Played at all levels 4 minute “sudden victory” overtime Teams get 1 time-out per overtime period. Unexpired penalties carry over to overtime. If still tied - continue with 2 minute intermission & change ends.
Procedures Get captains as soon as time expires. Coin Flip
Explain they will play 4 minute periods until a goal is scored. Toss coin (visitors call) ... winner selects choice of goal to defend. AP carries over from game
Start 2 minute timer, set game clock to 4 minutes Face-off
Unless the period ended with an uneven number of players and a team had possession. Same rule as any other quarter end.
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Injuries Stop play when appropriate: error on the side of
caution Use the trainer or call 911
Don’t touch or move the player Don’t try to rush the player off the field Concussed or Unconscious players
Tell the Coach to “take a look at him” Note number and game time of players with
concussion-like symptoms or behaviors. Must leave the game and not return until cleared by an
appropriate health-care professional. Report unconscious players and major injuries to the
assigning authority after the game
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Lightning
Stop the contest at the first sign oflightning, thunder, or detection system.
Clear the field. Record all info related to the game. Wait 30 minutes after the last
thunder or lighting. Keep resettingthe clock.
Resume from point of stoppage. There are no rules stating the game is
“complete” or “official” after a certain point.
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RULE 4 Play of the Game
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Coin TossMechanics Ten minutes before game time bring the
captains out. Do not use your whistle. Home team faces the table and visiting team
faces away. Introduce the officials Ask the visiting captain for the call, repeat the
call, toss the coin, and catch it (do not flip onto back of hand).
Ask the winning captain his choice: Goal or Alternating Possession (AP)
Position captains & signal to benches
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Pre-Game Line-UpMechanics Call the teams onto the field. Do not use your
whistle. Teams should be 5 yards apart, left shoulder
facing the goal they will defend. Check that goalie is on end closest to the goal
he will be guarding and that the In-home is on the field and at the opposite end.
Offer a short talk and have goalies cross. The In-home must be on the field at the start
of the game.
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Face-offMechanics
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Face-offMechanics – Pre Whistle Make sure the box and clock is right, know if a penalty can expire
during faceoff, count the players. Visually check that face-off players have:
**No tape on head of crosse Hands around the shaft. All fingers touching the ground. Gloves not touching the head of the stick. Sticks parallel to center line. Heads of sticks vertical. Ball centered. Body to left of crosse. Everything out of the cylinder. Strings not touching the ball. Sticks and gloves up to but not touching the 4-inch-wide center line.
“Down”, (quick adjustment if necessary), “Set”, (variable pause), “Whistle”
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Face-offMechanics – Post Whistle Face-off Official
Watch for movement, pinning, kicking, withholding Ends when possession or ball crosses restraining line
(Verbal “play”) Wind & verbal “Possession – Blue”. All players are
released. If violation, signal, verbally award ball, point &
quickly restart at Center X Wing official
Secondary check of face-off crosses Watch for wing line violation No contact until within 5 yards of ball Watch for restraining line violation
Yell “Possession Color!” and wind arm when either team gains possession.
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Face-offMechanics Players are released from the restraining line
on: Possession, The ball going out of bounds, The ball crossing the restraining line, (say “Play!”) A whistle stopping play for a time-serving foul, or A whistle restarting play after a non-time serving
foul.
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Face-offMechanics
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Face-off
33
Face-off
34
Man-Down Face-offs Before the Face-off
Make sure penalty box is right Count the field If penalty could expire during face-off, tell table &
coaches player can return when: Penalty expires AND possession is called
Communicate number of “hot” player Must stay onsides
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Man-Down Face-offs Occur in Six Situations
Period ends with an uneven penalty situation and no possession
There’s a Non-Releasable penalty being served The team that is a man-down scores a goal Goal is scored with a flag down personal foul Both teams are serving and the goal releases one
penalty Dead-ball simultaneous fouls with face-off pending
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Man-Down Face-Offs
F
W
XO
XO
XO
O
XO
XO
X OO
X
O X
O
X
One Wing spot must be empty
Team X is man down
W moves up close to midfield to help with the
offside call
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L
T
PositioningSettled Situation
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PositioningSettled Situations - Lead Has his goal as his primary responsibility. Try not to move off the goal line extended (GLE)
unless: there is a contested play near the end line or must move to get a better angle on the play.
Move in and out with ball. Be as close to the crease as possible without interfering with play.
Do not allow players to get behind you. Has end line responsibility on all shots (chase
shots to the end line!). Return to GLE before whistling ball into play.
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PositioningSettled Situations - Trail Watch for offsides. Watch action in his area. Report fouls to the table. Help with crease violations. Has most restarts. Watches the shooter & passer for a late hit.
Always know shooter’s number.
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Coverage Around Goal in Settled Situations
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A
DL
T
T
L
Lead and Trail PositionsContested Loose Ball Near the End Line
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L
T
Previous Lead is new Trail, and previous Trail is new Lead
Lead and Trail PositionsPositions on a Clear from the GLE
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Scoring Goal
Loose ball passes completely across goalline Shot or kick
Goal Disallowed Period ends before ball crosses goalline Illegal crosse Offense player illegally in crease Attack player jumps or dives into crease Penalty by team on offense Head comes off crosse Contact with goalie, goal, or netting before ball
crosses goalline
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Goal ScoredMechanics – Lead Official Sounds whistle Runs to the near pipe, turns to face “action” in
front of the goal, and gives the goal signal. Retrieves the ball from the goal (don’t allow
goalie tantrums!). Tosses the ball to trail official. Jogs to and takes a position at the end of the
wing line. Write the number of the scorer on the
scorecard.
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Goal ScoredMechanics – Trail Official Watches the shooter for a late hit Waits for the goal signal by the Lead (don’t sound your whistle
unless the Lead has missed the goal). Watches the crease for fouls. Moves toward the high crease so the players know you’re there. Moves in and watch action in front of the crease. Tells the Lead the jersey number of the scorer. Secures the ball from his partner and jogs to the center of the
field. Steps over midfield and turns around to face the end of the field
where the goal was just scored. Places the ball on the ground and straddles it while he writes
the number of the player scoring the goal on his scorecard. Watches wing official for ready. Conducts face-off duties.
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Goal Scored
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Substitution Regular
After goal, penalty, or timeout Special
Through the substitution box Player must be off before player comes on Player coming off has the right of way No intentional delay
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New Official’s TrainingDay 2
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Personal Fouls Fouls of a serious nature 1 to 3 minutes Always time serving Releasable
All penalty time expires when a goal is scored by the other team.
Non-Releasable Served in full Not a choice - by definition
All equipment violations Targeting the head
Time common between 2 opposing team penalties is Non Releasable..
Served before any Releasable penalties.
Personal Fouls
Cross check
Slashing
Illegal body check
Illegal field (NCAA only)
Illegal goals
Illegal crosse
Illegal equipment
Tripping
Unnecessary roughness
Unsportsmanlike conduct
Expulsion (fighting, tobacco, flagrant misconduct)
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Technical Fouls Lesser violations. The penalty depends
on whether the offended team has possession. 30 seconds or take
ball away Always releasable Not served if goal
scored
Technical Fouls
Crease violations
Holding
Illegal offensive screening
Illegal procedure
Conduct foul
Interference
Offside
Pushing
Stalling
Warding off
Withholding ball from play
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Technical FoulsLoose Ball - Play On During a loose-ball technical foul, crease
violation, or goalkeeper interference Visually and verbally signal “Play-on!” Withhold the whistle until the play ends or
advantage is gained or lost. A guideline is no more than 1 or 2 seconds.
If the offended team Gains possession, give verbal & visual indication -
“Blue” Does not gain possession award the ball at the spot
where the ball is or, if the ball is inside the attack area, in the alley next to the attack area.
Play On! Loose Ball Push Blue
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Technical FoulsLoose Ball - Play On For goalkeeper interference without
possession Withhold the whistle until goalie gains possession,
else award the ball in alley. For goalkeeper interference with possession
Withhold the whistle until the goalie completes an outlet pass or leaves the crease.
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Technical FoulsBy Team in Possession If the team that has possession commits a
technical foul… Immediate whistle and award the ball to the
opponents at the spot where the ball is or the alley if the ball is in the attack area.
Illegal Screen White
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Flag Down Slow Whistle (FDSW) Fouls (personal or technical) with possession
by the team that was fouled: Throw the flag straight up into the air (10 to 15
feet). Yell “Flag down!” , “Flag down!” , “Flag down!”
Other official should acknowledge “Flag is down!” Allow the offensive team (with possession) to
complete their play. Slow whistle mechanic. Sound your whistle to stop play when the rules
require you to. (GOODIE) Make certain all residual action among the players
has ceased.
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Flag Down Slow Whistle (FDSW)Whistle Criteria GOODIE
Goal Out of the box, out of bounds, or on the ground Offensive foul Defense gains possession Injury Expiration of the clock
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Flag Down Slow WhistleEnforcement Personal Fouls - All Personal fouls are served
even if a goal is scored. (1 to 3 minutes) Technical fouls - Are served if Team A does not
score a goal during the flag-down situation. (30 seconds)
Team A is awarded the ball: Just over midfield (a “free clear”) if the ball was in
Team A’s defensive zone Where the ball was when the whistle blew to stop
play if the ball was in Zone 3 “In the alley”, preferable the Trail’s alley, if the ball
was in Zone 4 (i.e. Team A’s attack area) On the endline if the penalty occurs after the ball
crosses the endline.
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Penalty Decision TreePersonal Fouls
YesNo
PersonalFoul
Loose Ball?
Whistle & assess penalty
Foul by ?
AB
FDSW
Whistle & assess penalty
Whistle & assess penalty
Note:A is the team with possessionB is the defense
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Penalty Decision TreeTechnical Fouls
YesNo
TechnicalFoul
Loose Ball?
Play On
Whistleor
Possession
Whistle & award ball to B
Foul by ?
Goal score
d?
AB
Wave offflag
B serves30 secs
YesNo
FDSW
Note:A is the team with possessionB is the defense
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Penalty time Penalty time begins when play resumes If a goal is scored:
The player for the team scored against is released (if releasable)
The player for the scoring team is not released All Non-Releasable penalties serve full time Penalty time carries over to next period Penalties on opposing players
Longest common time is Non-Releasable for both players Multiple penalties
Non-Releasable served first “In-Home” serves bench penalties Goalies serve their own time
Allow a 1 minute warm-up for a new goalie.
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RULE 4 Personal and Ejection Fouls
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Personal Fouls Fouls of a serious nature 1 to 3 minutes Always time serving Releasable
All penalty time expires when a goal is scored by the other team.
Non-Releasable Served in full Not a choice - by definition
All equipment violations Targeting the head
Time common between 2 opposing team penalties is Non Releasable..
Served before any Releasable penalties.
Personal Fouls
Cross check
Slashing
Illegal body check
Illegal field (NCAA only)
Illegal goals
Illegal crosse
Illegal equipment
Tripping
Unnecessary roughness
Unsportsmanlike conduct
Expulsion (fighting, tobacco, flagrant misconduct)
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Cross Check
IllegalBody Check
Slash
Tripping
Unnecessary Roughness
Unsportsmanlike Conduct
Personal Fouls
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Ejection
Illegal Stick
Illegal Gloves
Illegal Pocket Unsportsmanlike Conduct
LockedPenalties
Personal Fouls
Non-Releasable
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Equipment Check Procedure Have a plan for four equipment checks, but be flexible.
Reschedule check if there is a penalty on a goal. Check a player of the team coming to your end of the field. A good rule of thumb is to check an impact player.
Goal scorer, key middie or longpole Do not check goalie. There is no rule that says a player cannot be checked twice but
be careful with this. Coach gets one equipment check request per game.
Gets a 2nd check if illegal equipment is found. Check that all required equipment is present and check legality
of crosse. Crosse does not have to be in the game to be checked. Do stick checks at midfield, facing away from the teams
Treat fouls on opposing teams as simultaneous dead-ball fouls
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Equipment Check ProcedureItems to check
• NOCSAE sticker on back• Eye shield not tinted.
Helmet with facemask
• Not cut down• Not completely clear or whiteMouthguard
• All optional parts must be attached.Shoulder pads
Arm/elbow pads
• Any holes in palms must be covered by tapeGloves
• Cleats no more than 1/2” Shoes
• Dimensions correct and end cap present• Roll testLacrosse stick
• All optional parts must be attached.
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L
T
Lead goes to closest bench and takes the number selected. Lead needs to hustle to wing area.
Trail goes over midfield, and takes a player from the opposite bench area..
Note: try to get a ball, or ask ball person to toss you one. Don’t go into team huddle to get a stick!
Officials should do the stickmeasurement in the middle of the field by the center “X”.
Equipment Check
Updated 11/5/10
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L
T
Try to have at least 1 official where the teams are crossing.
Time-Out Procedures
After all clear, meet at center if necessary, then position yourselves 20 yards off benches.
Updated 1/08/10
Watch the teams “cross” here.
X
O
X
O
X
X
O
O
Note: When you meet at midfield you should write down time-out, and discuss any mechanics that may be off. Be sure you know where the ball will be starting.
Note: Be sure to tell the benches who called time out!
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The Crosse
Minimum of 6.5” at the widest part of the head.Minimum of 10” long to throatOverall length: - 40” to 42” (short) or - 52” to 72” (long)
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The Crosse (cont) Depth check
Top of ball not below plastic
Roll check Roll ball out side & front Only needs to be done
once if it comes out. Other checks
One ball stop (optional) Relatively straight (2 ¾”
height) Strings no longer than 2” –
No penalty Endcap required – No
penalty
70
Illegal crosse Throw flag and report to table Deep or tight pocket (due to netting)
1 minute, Non-releasable Pocket can be adjusted and returned to game after penalty Do not demonstrate to coach
Illegal crosse Illegal head dimension or length 3 minutes, Non-releasable Crosse must stay at table and cannot reenter game. Do not demonstrate to coach Instruct table to not allow anyone to touch crosse.
Any goal just scored by a player with an illegal crosse is disallowed
If player adjusts crosse when crosse is requested Automatic 1 minute Non-releasable Also enforce normal penalty if crosse is illegal.
71
Illegal equipment Player equipment that does not conform to
rules Key elements:
Most equipment penalties are 1 minute Non-Releasable No mouthpiece or hanging out
No penalty if it came out during play Cut gloves or holes in palm
Holes must be taped over. No penalty if due to wear. No shoulder pads or arm pads
Does not apply to goalie. Goalie must have throat protector and chest protector.
Proper equipment must be worn during play. Players on the sidelines need to keep their helmets on.
72
Cross check Key elements:
Thrusting Hands apart Away from body Watch for riding up into neck
Penalty 1, 2, or 3 minutes depending on severity
73
Illegal body check Key elements:
Not in possession or not within 5 yards of the ball Avoidable after a pass or shot Contact to or with the head or on follow-through Contact with a player on the ground Both hands must remain in contact with the crosse Only legal if from the front or side above the waist,
below neck No foul if player contacted turns just before contact Keep an eye on the passer or shooter On a defenseless player is 2 or 3 minute, Non-Releasable
Penalty 1, 2, or 3 minutes depending on severity
74
Checks Involving the Head or Neck Key elements:
Initiating contact to an opponent's head or neck with a cross-check, or with any part of his body or stick. Any follow-through that contacts the head or neck is also a violation of this rule.
A player shall not block an opponent with the head or initiate contact with the head (spearing).
Penalty 2, or 3 minutes Non Releasable depending on
severity at official’s discretion. Excessively violent may result in an ejection.
75
Slashing Key elements:
Striking a player in any part of the body with the crosse or end cap. The gloved hand is considered part of the crosse & not
a slash Illegal Head or neck, Chest or back, Legs, Arms
No penalty if done in the act of passing, shooting or scooping the ball.
Swinging a crosse at an opponent with deliberate viciousness or reckless abandon, regardless of whether there is contact.
Penalty 1, 2, or 3 minutes depending on severity
76
Tripping Key elements:
Obstructing a player below the waist Must be positive primary action when standing Any secondary action when not standing No penalty if player trips over his own cross being
checked or trips during a scoop. Penalty
1 minute
77
Unnecessary Roughness Key elements:
Any excessively violent act, holding, or pushing. Deliberate and excessively violent contact made
against an offensive player who has established a screen. i.e. intentionally running through a screen.
Any deliberate and excessively violent avoidable act, whether it be with the body or crosse. This may include a legal body check. Late hit on shooter or passer vs. Illegal Body Check Bull dodge
A check delivered via a punching blow. Penalty
1, 2, or 3 minutes depending on severity
78
Unsportsmanlike Conduct Key elements:
Non-Releasable Arguing with an official Using threatening, profane or obscene language or
gestures Baiting or calling undue attention to oneself Intentionally grabbing the ball or cross on a faceoff
Releasable Repeatedly committing the same technical foul. Failing to return immediately to the field after going out of
bounds. Deliberately delaying substitution to gain an advantage.
Penalty 1, 2, or 3 minutes depending on severity
79
Fouling Out Key elements:
Any one player accumulating 5 minutes of personal fouls.
Just as in basketball, this is a disqualification, not an ejection.
A substitute can enter after penalty time is served.
80
Ejection Key elements:
Deliberately striking or attempting to strike anyone. Leaving the bench area during an altercation. Use of tobacco or smokeless tobacco. Second non-releasable, unsportsmanlike foul. Any action deemed by the officials to be flagrant
misconduct. You must notify your assignor and file a report.
Penalty 3 minute Non-Releasable Ejection for remainder of game Ejected coach must leave premises Ejected player must leave premises if there is supervision
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RULE 5 Technical Fouls
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Technical Fouls 30 seconds or take
ball away Normally Releasable
Exceptions Common time, or Simultaneous
Not served if goal scored
Technical Fouls
Crease violations
Holding
Illegal offensive screening
Illegal procedure
Conduct foul
Interference
Offside
Pushing
Stalling
Warding off
Withholding ball from play
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Technical Fouls
84
Crease Violation Key elements:
Attacking team in the crease or on the line. No part of an attacking player’s body (e.g. hand, arm, foot)
may not be in the opponent's goal-crease area at any time. If an offensive player dives or leaves his feet and his own
momentum carries him into the crease any goal is disallowed. Push vs. dive can be a tough call.
Defense enters own crease with possession of the ball. Watch goalie’s rear foot when raking the ball outside the
crease Passing or placing the ball into the crease is permitted. No player may remain in the crease with possession of the
ball longer than four seconds.
Penalty 30 seconds or turnover if by A
85
Crease Violation
86
Goalie Interference & Privileges Key elements:
Goalie’s body or stick may not be touched inside the crease Portion of goalie’s stick outside the crease may be checked
if he does not have possession If the goalie is in the crease and there is contact with the
goalie or his cross: Goalie does not have possession
Play on Award ball laterally if his team does not gain possession
Goalie has possession (clamping & raking are not possession) Play on Ends if goalie completes an outlet pass or runs ball out of the crease Award at Center X if the pass is not complete
Penalty Free clear or possession
87
Holding Key elements:
Impeding the movement of an opponent or his crosse. Illegal:
Using the portion of the handle between the hands. Stepping on the crosse of an opponent. Holding an opponent with the crosse. Holding or pinning an opponent's crosse against his body with the crosse. Holding with the free hand that is off the crosse. (Watch wrap checks) Holding the crosse of the opponent using any part of his body.
Legal: Holding is permitted if the opponent has the ball or is within 5 yards of a loose ball and is done….. with a closed hand, shoulder, or forearm with both hands on the crosse,
and from the front or side, or from the rear if no more than equal pressure is
applied
Penalty 30 seconds or turnover if by A
88
Illegal Offensive Screening Key Elements
No offensive player shall move into and make contact with a defensive player with the purpose of blocking a defensive player from the man he is playing.
The offensive player cannot hold his crosse rigid or extend his crosse to impede the normal movements of the defensive man.
The offensive player must be stationary There must be contact for a screen to be illegal
Penalty 30 seconds or turnover if by A
89
Illegal procedure Key Elements
Touching the ball with hand(s). Exception is goalkeeper if inside crease
Illegal actions with the crosse Throwing a crosse Participate without a crosse Push, thrust, or flick the crosse in the
face of an opponent Avoidable lateness of a team. Not
being ready to play. Leaving the penalty area too soon Delaying the game Playing when out of bounds Not in the restraining area at face-
off Not being 5 yards away on a
restart Substitution violations Goal crease violations
Key Elements (cont) Time out violations Having more than 10 players in
the game Face-off violations 2 or more inspection requests
without violations found (if no time-outs left)
Having more than 4 long crosses in the game
Delaying the game or restart (e.g. rolling the ball away)
Failure to advance the ball into the goal area in 10 seconds
Failure to have a properly equipped designed goalkeeper on the field
Uniform violations (only once before the game)
90
Conduct foul Key Elements
Coach enters field of play or leaves the coaches area during play
Players leave the players area during play Using electronic communicating devices Object by arguing or gesturing to a decision by an
official, timekeeper or scorekeeper. Situate bands or other organized groups that use
artificial means to create noise on the opponent's side of the field.
91
Interference Key Elements
A player shall not interfere in any manner with the free movement of an opponent, except when that opponent: has possession of the ball, the ball is in flight and within 5 yards of the players, or both players are within 5 yards of a loose ball.
Most likely After a loose ball is scooped In front of the crease.
92
Offside Key Elements
A team is considered offside when more than six players in its offensive half of the field more than seven players in its defensive half of the
field. Count forward! If you have 7 players on attack one
is offside. Take your time, you can always wave off a goal.
Be careful with sub going on and off or players standing near sideline Count forward.
There is no free-clear for offsides.
93
Pushing Key Elements
A player shall not thrust or shove an opponent from the rear. Pushing… is not a violent blow Is permitted from the front or side when an opponent:
has possession of the ball or is within 5 yards of a loose ball.
To be legal, pushing must be done with either closed hand, shoulder or forearm, with both hands on the crosse.
Pushing is not permitted From the rear If the player does not have ball or is not within 5 yards of a loose ball
Interference, or Illegal screen
TPOAD (The Principal Of Advantage Disadvantage) Don’t call a foul if it doesn't give an advantage to the team committing it or
disadvantage the team on the receiving end.Note : Does not apply where judgment isn't involved, like line calls, offsides, or safety (e.g. slash)
94
Pushing
95
Stalling Key Elements
A team may be warned to “Keep It In” when it is keeping the ball from play, (not attacking the goal), and
the defense is playing the ball, or is ahead and there are 2 minutes or less in the game
(mandatory) The ball is awarded to the defensive team if the ball
leaves the goal area unless by: a shot on goal or a touch by the defensive team.
The stall warning remains in effect until: a goal is scored, the defensive team gains possession of the ball or the period ends resulting in a face-off.
96
Stalling (cont.) Key Elements
Look for stalling when Team is a man down with possession Is trying to hold onto a slim lead Needs to shorten the game
If a stall warning, “Get It In” is given outside of the attack box, it is always followed by a “Keep It In”. The defense does not have to be playing the ball outside of the box
Don’t trap – warn before the ball enters the box Final 2 minutes
Make sure table knows to warn you Keep track of who is leading Let them know the warning is coming Remind everyone if a stall warning remains in effect after a restart.
97
Warding off Key Elements
A player in possession of the ball may protect his crosse with his hand, arm or other part of his body when his opponent makes a play to check his crosse.
A player in possession of the ball may not use his free hand, arm or any other part of his body to hold, push or control the direction of the movement of
the crosse or body of the player applying the check.
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Withholding ball from play Key elements
A player may not lie on a loose ball or trap it with his crosse longer than is necessary for him
to control the ball and pick it up with one continuous motion, or
withhold the ball from play in any other manner. Repeated actions are unsportsmanlike conduct.
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Failure to AdvanceAdvancing the ball beyond midfield Once the defensive team gains possession of
the ball in it’s defensive half of the field, they have 20 seconds to advance the ball across the midfield.
Role of Trail Official: Remain even with or slightly behind the ball as it
advances out of the defensive half of the field. The Trail is responsible for timing of the 20-second
count using his timer..
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Failure to AdvanceAdvancing the ball into the attack area Once a team has advanced the ball into its
offensive end of the field (by stepping on or over the midfield line in possession of the ball, or by gaining initial possession of a loose ball in their offensive end), they have 10 seconds to get the ball into the attack area.
The Lead is responsible for the initial 10-second count as the ball moves across midfield into Zone 3.
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20 seconds to clear ZONE 1
Coaches Area Coaches AreaTable
ZONE 4ZONE 3
10 seconds into the attack zone
1X
Advancing the ball
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RULE 7 Penalty Enforcement
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Technical Foul Loose Ball = Play On Possession & Foul by Offense = Whistle Possession & Foul by Defense = Flag Down Slow
Whistle Personal Foul
Loose Ball = Flag & Whistle Possession & Foul by Offense = Flag & Whistle Possession & Foul by Defense = Flag Down Slow
Whistle
Penalty Enforcement
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Technical FoulsLoose Ball - Play On During a loose-ball technical foul, crease
violation, or goalkeeper interference Visually and verbally signal “Play-on!” Withhold the whistle until the play ends or
advantage is gained or lost. A guideline is no more than 1 or 2 seconds.
If the offended team Gains possession, give verbal & visual indication -
“Blue” Does not gain possession award the ball at the spot
where the ball is or, if the ball is inside the attack area, in the alley next to the attack area.
Play On! Loose Ball Push Blue
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Technical FoulsLoose Ball - Play On For goalkeeper interference without
possession Withhold the whistle until goalie gains possession,
else award the ball in alley. For goalkeeper interference with possession
Withhold the whistle until the goalie completes an outlet pass or leaves the crease.
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Technical FoulsBy Team in Possession If the team that has possession commits a
technical foul… Immediate whistle and award the ball to the
opponents at the spot where the ball is or if the ball is inside the attack area in the alley next to the attack area.
Illegal Screen White
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Flag Down Slow Whistle (FDSW)
Fouls (personal or technical) with possession by the team that was fouled: Throw the flag straight up into the air (10 to 15
feet). Yell “Flag down!” , “Flag down!”
Other official should acknowledge “Flag is down!” Allow the offensive team (with possession) to
complete their play. Slow whistle mechanic. Sound your whistle to stop play when the rules
require you to. (GOODIE)
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Flag Down Slow Whistle (FDSW)Whistle Criteria GOODDIE
Goal Out of the box, out of bounds, or on the ground Offensive foul Defense gains possession Defensive foul (2nd or more) during the final two
minutes of play with the team ahead possession the ball in the attack area (unless a scoring play is imminent)
Injury Expiration of the clock
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Flag Down Slow WhistleEnforcement Personal Fouls - All Personal fouls are served even
if a goal is scored. (1 to 3 minutes) Technical fouls - Are served if Team A does not
score a goal during the flag-down situation. (30 seconds)
Team A is awarded the ball: Just over midfield (a “free clear”) if the ball was in Team
A’s defensive zone Where the ball was when the whistle blew to stop play
if the ball was in Zone 3 “In the alley”, preferable the Trail’s alley, if the ball was
in Zone 4 (i.e. Team A’s attack area) On the endline if the penalty occurs after the ball crosses the
endline.
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Penalty Decision TreePersonal Fouls
YesNo
PersonalFoul
Loose Ball?
Whistle & assess penalty
Foul by ?
AB
FDSW
Whistle & assess penalty
Whistle & assess penalty
Note:A is the team with possessionB is the defense
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Penalty Decision TreeTechnical Fouls
YesNo
TechnicalFoul
Loose Ball?
Play On
Whistleor
Possession
Whistle & award ball to B
Foul by ?
Goal score
d?
AB
Wave offflag
B serves30 secs
YesNo
FDSW
Note:A is the team with possessionB is the defense
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Penalty time Penalty time begins when play resumes If a goal is scored:
The player for the team scored against is released (if releasable)
The player for the scoring team is not released All Non-Releasable penalties serve full time Penalty time carries over to next period Penalties on opposing players
Shorter time is Non-Releasable for both players Multiple penalties
Non-Releasable served first “In-Home” serves bench penalties Goalies serve their own time
Allow a 1 minute warm-up for a new goalie.
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Penalty EnforcementMaking and Reporting the Call Make sure all action has stoped. Check for flags from your partner. If there are
multiple flags, conference to determine if you have two flags for the same foul or flags for two different fouls.
Inform your partner of your call. Trail Position yourself promptly but not
“hurriedly”: Facing the table. With an unobstructed view of the table. Erect and stationary.
Signal the penalty (CNOTE). Be big, loud, and clear. Make sure penalized player is in the penalty box.
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Penalty ReportingTrail - CNOTE Face the table and announce the following:
“C” - The uniform color of the offending player. Point to team. “N” - The number of offending player. Signal the number with
your hands. “O” - The offense (foul) the player committed (give signal). “T” - The time to be served (30 seconds, 1 to 3 minutes). “E” – Explanation if necessary If the penalty is Non-releasable (Full Time, Locked) Good to mention the game clock time when to release the
penalty & if it might carry over. Who will have possession and where the ball will restart
(e.g., “Blue ball, free clear”; “Blue ball, outside the box”)
Blue Push 30 seconds White ball“Two” “Four”
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Penalty ReportingLead Set the field
Check with or report to Trail on penalty Get ball to restart spot.
In Trail’s alley, at top of corner box, or Free clear Restart on endline if penalty occurs after ball crosses
endline Count players. This is critical! Inform Goalie of restart spot & penalty situation
(e.g. You’re down 1 for 1 minute)
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Penalty Reporting
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Penalty Enforcement Dead-Ball Fouls Most common
Late Hits Conduct and Un-sportsmanlike conduct Illegal crosse or equipment Illegal procedure (delay of game) Fighting
Most Likely In a blowout game In tightly contested game In a rivalry game After other dead-ball fouls After a hard foul or cheap shot When players are jawing at each other When a coach is out of control
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Penalty Enforcement Dead-Ball Fouls “Live-ball”, “Live-ball” are simultaneous fouls.
No free clear. “Live-ball, Live-ball, Let it be”
“Live-ball”, “Dead-ball”, enforce in the order they occurred and award a free clear. “Live-ball, Dead-ball, Dead center”
In both cases, common penalty time is non-releasable
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Signaling Dead-Ball Fouls Use the one-hand open palm overhead to
signal dead ball when necessary. Out of bounds, Foul, or Play-On
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Goal ScoredLive Ball Foul Play: B1 illegally body checks A1 before ball
enters the goal (Live-ball foul) Signal: Blue, “Four”, Illegal body check, One
minute. Goal is good. Face-off.”
Blue “Four” Illegal Body Check
1 Minute Goal is Good
Face Off
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Goal ScoredDead Ball Foul Play: B24 illegally body checks A1 after ball
enters the goal. (Dead ball foul) Signal: “Blue” “Two” “Four”, Dead ball foul,
Illegal body check, 1 minute. Goal is good. White ball.
Blue “Two” “Four” Dead Ball Foul
Illegal Body Check
1 Minute Goal is Good
White Ball
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Bench Penalties In-home: Starting attack player, is the first
name in the score book when attack is listed first. This number is also listed on your scorecard.
If a penalty is called against a team when no definite player is involved (not a simple offside) or when the penalty is against someone other than a player in the game, the official shall assess the penalty time against the in-home.
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In cases of poor conduct, officials generally follow an escalating progression up ”The Ladder.”
1. Start with a verbal warning,
2. followed by a conduct foul when the offending team has possession,
3. then by a time-serving conduct foul,
4. then a 1- to 3-minute unsportsmanlike conduct, and
5. finally by a flagrant misconduct expulsion foul.
Depending on the severity of the foul and what preceded it, steps in this progression may be repeated or skipped.
Handling a Rowdy Coach
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Mechanics
125
Lead
Trail
PositioningSettled Situation
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Coverage Around Goal in Settled Situations
Lead:• Has his goal as his primary responsibility. • Try to stay on goal line extended (GLE)
unless there is a contested play near the end line or must move to get a better angle on the play.
• Always return to GLE before whistling ball into play.
• Move in and out with ball. Be as close to the crease as possible without interfering with play.
• Do not allow players to get behind you.• Has end line responsibility on all shots
(chase shots to the end line!).
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Coverage Around Goal in Settled Situations
Trail:• Watches for offsides.• Watches action in his area.• Reports fouls to the table.• Can help with crease violations.• Has most restarts.• Watches the shooter & passer for a late
hit.• Always know shooter’s number.
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Here are the key places you can’t go wrong on the field with two man mechanics.
Key Places to GoSettled Situation
12
34
Trail: On offense: (1) If the ball is in possession, go to the corner of the
restraining box. (2) If the ball is loose, go to the junction of the midfield line
and the sideline.
Lead: On offense: (3) If the ball is loose or in possession of the offense, go to the
goal line extended. (4) If there is a shot, chase it to the end line.
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Key Places to GoTransition
5
6
When the ball is being cleared:
Lead: (5) If you are the new Lead, stay at least one full zone ahead of the ball (so if the ball is in the Defensive Zone, you are at midfield; if it’s in Zone 3, you are at the top of the box, and if the ball is in Zone 4, you are on the goal line extended).
Trail: (6) If you are the new Trail, stay even with the ball, whether it is loose or in possession of the clearing team.
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Coaches Area Coaches AreaTable
Four KEY
Positions
43
2GLE1
1 4
3
2
GLE
Four Primary Locations
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Transition
Trail becomes Lead Lead becomes Trail
Goalie makes the save Break to midline; see the ball,
quick check for offsides GLE responsibility- get there! First 10 second count into
attack box (Zone 4) Sprint to endline if contested
shot; return to GLE at restart Move “in” and “out” (crease) Sideline responsibilities
Goalie makes the save Goalie 4 second count;
start the 20 second timer Stay behind the ball; you
ultimately have off-sides 60 yard eyes- find the
shooter Jog to the restraining line Sideline responsibilities Stay with ball if ball
clears along your sideline
132
Lead
Trail
Previous Lead is new Trail, and previous Trail is new Lead
Lead and Trail PositionsPositions on a Clear from the GLE
133
Coaches Area Coaches AreaTable
Normal Transition – with Substitutions
GG
D3
D2
D1
D3
D2
D1
M3
M2
M1M3
M2
M1A3
A2
A1A3
A2
A1
M3aM3a
Goalie Save
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Who Watches What?
TrailT is “on” when ball is
in the brown area
Lead
L is “on” when ball is in yellow area
135
Who Watches What?
Trail T is “on” when ball is in the brown area
Lead
L is “on” when ball is in yellow area
136
Who Watches What?
Trail T is “on” when ball is in the brown area
Lead
L is “on” when ball is in yellow area
137
Who Watches What?
TrailT is “on” when ball is
in the brown area
Lead
L is “on” when ball is in yellow area
138
Restarts Quick Restarts
Make sure the goalie has 5 seconds to reset. Make sure all players are 5 yards away Tell the players where the ball should be and use a 5-second
count. As soon as the ball is in the right place and in possession, restart
for any loose-ball technical foul, any change of possession technical foul, any end line out of bounds
Slower Restarts Use your 20 second timer After goals After reporting time-serving penalties To summon players after a time-out or to start a period. Before whistle
Count the field Check with partner
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Coaches Area Coaches AreaTable
RestartsTrail blows ball into play
140
Coaches Area Coaches AreaTable
RestartsLead blows ball into play
141Stay Where You Are
Restart – Zone 3
142
ZONE 4
20 yards lateral to Goal: always in the ALLEY
Restart – Zone 4
143
Deep RestartBall on Trail’s side
Trail should stay behind ball
144
Deep RestartBall on Lead’s Side
Lead must signal when ball is ready for play
Trail should stay behind ball