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    Official SuperSystem Character

    and Team Dossiersby Scott Pyle

    Editing by David K. Lewis

    Character Designs: Kim Allman, JanAnarella, David K. Lewis, Jerry Frazee,Scott Pyle, Charles Hiber, and AlanAbrahamsen

    Buy the SuperSystem 3rd. ed. PDF at:

    http://wargamedownloads.com/

    http://www.sabersedge.com/

    Buy the SuperSystem 3rd. ed. PDF at:

    http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=260512513984

    Buy Official SuperFigs at:

    http://www.oldglory25s.com/index.php?cat_id=546

    Learn more about SuperSystem andSuperFigs here:

    http://www.fourcolorfigs.com

    http://four-color-figures.blogspot.com/

    http://games.groups.yahoo.com/group/Superfigs/

    http://dave.dynip.com/S2Annex/default.htm

    All character names and backgrounds copyrightScott Pyle and Four-Color Figures.

    Official Super Teams

    The following groups are examples ofcharacter and team creation in theSuperSystem. Most of the characterswere built with the 85 point Power Capin mind. Players should choose teamsthey like and transfer their statistics tocopies of the blank SuperSheets fromthe SuperSystem rule book. Includedin brackets next to each character or

    henchmen group's name is anappropriate stock code and descriptionfor the character in the SuperFigs lineof Superhero miniatures. Thesesuggestions will guide you in quicklyacquiring the figures necessary to

    build your team. SuperSheets are alsohandy for building original charactersand henchmen groups, and may bephotocopied for personal use only.

    The Alien HostSweeping across the Earth ininexorable waves, the Alien Host was anigh-irresistible force composed ofmany disparate elements. Now smallremnants of the aliens remain,marooned on Earth by their fleeingfellows when their invasion fell topieces. These remaining units havemanaged to maintain their disciplineand many eke out an existence ashired super-muscle. Others dream ofbuilding up enough resources to returnto the stars.

    The backbone of any Host attack unitare the various castes of Shocktroops,including the dreaded Repto-caste

    elites and a number of troops from thehundreds of conscript races conqueredby the Host over the interveningcenturies. A typical Alien warband iscomposed of at least one unit of basicHost Omega Shocktroops, and eitherone Repto Warrior Squad or one AlphaShocktroop squad. Special missionsmight also include a unit of OmegaShockbots or a unit of Warsloths. Hostwarbands are always lead by one tothree members of the Warlord caste.These are individuals who haveattained high status in the Host'swarlike society. Phaedra, Karthoum,and Nalan are examples of typical HostWarlords with varying powers.

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    Host Omega Shocktroops [AL1 x 2]Affiliation: The HostBP: 85AP: 6[7]AttributesStrength 5 Agility 3 Mind 3 Resolve 4

    Powers/Character ModsArmor x 2--Super x 1Combat Prowess x 2Extra Movement x 1Melee Attack x 1--Extra Reach x 1--Super x 1Ranged Attack (8D)--Super x 1Vitality: Henchmen Group-10membersThe Omega Shocktroops are the

    backbone of any Host Attack Group.They are prized by Warlords for theirtenacity, and their Shock-Staves giveeven the most stalwart foes pause.

    Host Repto Warriors [AL2 x 1]Affiliation: The HostBP: 85AP: 7AttributesStrength 5[1] Agility 4 Mind 3 Resolve5

    Powers/Character ModsArmor x 3Combat Prowess x 3--Super x 1Melee Attack x 3--Extra Reach x 5Super-Strength x 1VeteransVitality: Henchmen Group-5 membersThe elite of the Host Attack Groups,the Repto Warriors are bionicallyaltered killing machines specializing inclose-up mayhem.

    Host Alpha Shocktroops [AL3 x 2]Affiliation: The HostBP: 85AP: 8AttributesStrength 3 Agility 5 Mind 3 Resolve 4Powers/Character ModsArmor x 2

    Combat Prowess x 3--Super x 1Iron Will x 1Mind Shield x 2Ranged Attack (8D)--Scope x 2

    --Super x 1Vitality: Henchmen Group-10membersThe Alpha-caste troops are the Host'slong-range attack specialists, and bearShock-Staves specially calibrated tounleash hellish bursts of crimsonenergy on their designated targets.Their Zortok Conditioning also makesthem somewhat resistant to mentalattacks.

    Host Omega Shockbots [AL4 x 2]

    Affiliation: The HostBP: 85AP: 5[10]AttributesStrength 5[1] Agility 3 Mind 2 Resolve4Powers/Character ModsArmor x 3Combat Prowess x 3--Super x 1Enhanced Senses x 2Extra Movement x 5

    Melee Attack x 3--Extra Reach x 3SoullessSuper-Strength x 1Vitality: Henchmen Group-6 membersEmotionless killers, the OmegaShockbots are often used to reinforcerecently taken areas of the battlefield.Their toughness and close-in firepowermake them excel at holding ground.Their clawed hands project a field ofdeadly electricity that can envelop foeswho stray too close.

    Host Warsloth Conscripts [AL5 x

    2]Affiliation: The HostBP: 85AP: 6AttributesStrength 4[1] Agility 4 Mind 2 Resolve5

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    Powers/Character ModsArmor x 1ClimbingCombat Prowess x 2--Super x 1Enhanced Senses x 2

    Kinetic Absorption--Sponge x 2--Super x 1Melee Attack x 4Super-Strength x 1Vitality: Henchmen Group-6 membersOne of the many conscript racesfighting for the host, the savageWarsloths are most at home in thethick of melee combat.

    Host Warlord Karthoum [AL6]Affiliation: The Host

    BP: 85AP: 9AttributesStrength 4[1] Agility 5[1] Mind 4Resolve 5Powers/Character ModsArmor x 2Combat Prowess x 3Fortune x 2Melee Attack x 2Super-Agility x 1Super Leap

    Super-Strength x 1Vitality: 9Known for his resourcefulness inbattle, Warlord Karthoum prefers tolead his troops from the front. Hedespises the Atlanteans, and duringthe war took great pains to inflict harmon them. Now he has put vengeanceaside to find a way home.

    GuildSpeaker Nalan [AL7]Affiliation: The HostBP: 85

    AP: 10AttributesStrength 2 Agility 3 Mind 6[1] Resolve5Powers/Character ModsBanter x 3Force Field x 2 (Gear)Mental Acuity x 2Extra Forms

    --BanishFlare (Mind-based)Super-Mind x 1--Lightning Strategist x 2Vitality: 7One of the few Host Guildspeakers

    who battled on the front lines of theInvasion, Nalan bore nothing butcontempt for the armchaircommanders of the rest of his order.He believed that only through directaction could the members of his casteachieve their ends, and balance outthe over-aggressive nature of theWarlords. Now that the Invasion hasfailed, Nalan is among those strandedaliens trying to collect enoughresources to escape the Earth.

    Host Warlord Phaedra [AL8]Affiliation: The HostBP: 85AP: 8AttributesStrength 4 Agility 5[1] Mind 3 Resolve5Powers/Character ModsCombat Prowess x 3FlightForce Field x 3Instant Stand

    Melee Attack x 1PushingRanged Attack (5D,Gear)Super-Agility x 1Vitality: 9Unlike her rivals in the Warlord caste,Phaedra lobbied to spare Atlantis andLemuria, believing something could besalvaged from them. Her great skill incombat allowed her to survive theterrible losses to the Host, and she hassince developed a growing interest inEarth and may wish to remain.

    Host Warlord Grom [AL12]Affiliation: The HostBP: 85AP: 6AttributesStrength 5[2] Agility 3 Mind 3 Resolve6[1]Powers/Character Mods

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    Armor x 4Combat Prowess x 3--Super x 1Iron Will x 2Melee Attack x 3Super-Resolve x 1

    Super-Strength x 2Vitality: 12Warlord Grom leads the WarslothConscripts into battle. This vile alienhas sold his own people into slaveryfor the Host, and when the Invasionwent sour, deftly freed a cadre ofWarsloths and bound them to hisservice on the promise he wouldengineer a way home for them. Nowhe serves Warlord Karthoum andhopes to make good on his bargainbefore his troops grow restless.

    Host Battle-Frame [VH3]Affiliation: The HostBP: 85AP: 7AttributesStrength 5[1] Agility 4 Mind 3 Resolve4Powers/Character ModsArmor x 2Combat Prowess x 2--Super x 1

    Melee Attack x 1Ranged Attack (8D)--Super x 1Super-Strength x 1Super LeapVitality: 9Host Battle-Frames are armored suitsthat transform a stand alien warriorinto a foe to rival any of Earthssupers. Combining firepower, strength,and durability, those battle-framesthat remain left over from the Invasionare guarded closely by the warlords

    who possess them.

    Host War-Wheel [VH2]Affiliation: The HostBP: 170AP: 8[26]AttributesStrength 7[3] Agility 5 Mind 3 Resolve3

    Powers/Character ModsArmor x 2Combat Prowess x 2--Super x 1Enhanced Senses x 2Extra Movement x 18

    Extra Vitality x 3Ranged Attack (9D)--AoE (Cone)--Super x 3Sidekick x 8Sidekick x 8Super-Strength x 3Vehicle (Level 3)--No Carrier x 9--Extra Fire Arc--NimbleVitality: 13The Host War-Wheel is a fearsome

    machine designed to move quicklyover rough terrain and bring its twinion-guns to bear on super-foes. Littlemore than a giant, rolling metal discwith crew pods, the War-Wheel wasmost often used in the North Americantheater during the Invasion. Since theInvasion ended, very few remain inservice. It is generally piloted by a pairof Gamma-Class pilots, but its onboardbattle-computers are often the equalof the skillful controller.

    War-Wheel Pilots (Sidekicks)Affiliation: The HostBP: 30AP: 6AttributesStrength 3 Agility 3 Mind 3 Resolve 3Powers/Character ModsnoneVitality: 6

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    The Atlantis FrontThe Atlantis Front is Four-Color Earth'smost prominent Atlantis cell. Claimingto possess a direct connection to thealien technology of the Progenitorsthemselves, its leader Dr. Simian

    wages a campaign of terror andintimidation in his home country ofIndia. Simian suspended these actionsduring the Invasion, instead using hisgenius and resources to aid the unitedheroes and villains of the world inbeating back the alien menace. Post-invasion he went right back to his oldways.

    Dr. Simian [GA1]Affiliation: Atlantis FrontBP: 85AP: 10AttributesStrength 5 Agility 5[1] Mind 5 Resolve4Powers/Character ModsClimbingCombat Prowess x 3Iron Will x 1Force Field x 2Melee Attack x 2--Super x 1Super Leap

    --Extra Bounce x 2Super-Agility x 1Vitality: 9Reddy Singh was once Indias mostbrilliant geneticist, but it was that verygenius that drove him mad, andprompted him to transform himselfinto the super-ape Dr. Simian! Hisgadgets and tremendous physicalpowers make him a dangerous foe,and his genius has allowed him toassemble a legion of artificial minionsto do his bidding. His genius andpowers were sorely tested during theInvasion, but he rose to the occasionand defended the planet he sodesperately wishes to conquer.

    Devil's Knight [BA3]Affiliation: Atlantis FrontBP: 85AP: 11

    AttributesStrength 3 Agility 5[1] Mind 5[1]Resolve 4Powers/Character ModsArmor x 1Combat Prowess x 1

    Dominate x 2--Fear OnlyHealing--Regeneration OnlyMelee Attack x 3--Super x 1Mental Acuity x 1Mind Shield x 1Super-Agility x 1Super-Mind x 1Vitality: 7Not above using Free Agent talent,Simian and the Front often employ the

    services of the pumpkin-headed fiend,Devil's Knight. Just one glance fromhis glowing yellow eyes can send eventhe bravest hero running in fear.

    Devils Knight Henchmen [HE15]Affiliation: Atlantis FrontBP: 85AP: 7AttributesStrength 5[1] Agility 5 Mind 2 Resolve2

    Powers/Character ModsArmor x 3Combat Prowess x 2--Super x 1Edge x 2Melee Attack x 3SoullessSuper-Strength x 1VeteransVitality: Henchmen Group-5 MembersIf Devils Knights powers emanatefrom the supernatural source heclaims, then his inhuman Henchmen

    lend credence to these boasts. Thesepumpkin-headed fiends are little morethan shambling husks of animatedplant matter, but their uncannystrength, reflexes, and hitting powermake them a force to be reckonedwith.

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    Bot [BR4]

    Affiliation: Atlantis FrontBP: 85AP: 6Attributes

    Strength 6[2] Agility 4 Mind 2 Resolve4Powers/Character ModsArmor x 3Combat Prowess x 2--Super x 1Enhanced Senses x 5--Super x 1Iron Will x 1Knockback Resistance x 5Melee Attack x 2Super-Strength x 2Vitality: 10

    Simian rarely undertakes anyoperation without his faithful creationand bodyguard, Bot, a massive robotcapable of razing whole city blocks onits own. Bot has worked in Simiansservice for so long that he has recentlybegun to take on sentience anddevelop independent thoughts andactions. To this point he remains loyalto his creator.

    The Plasti-Men [HE1 x 2]

    Affiliation: Atlantis FrontBP: 85AP: 6[11]AttributesStrength 4 Agility 4 Mind 2 Resolve 3Powers/Character ModsCombat Prowess x 2--Super x 1ElasticityEnhanced Senses x 2Extra Movement x 5Melee Attack x 3--Super x 1

    SoullessVitality: Henchmen Group-10membersSynonymous with Simian and theFront are the Plasti-Men, moreproducts of the super-ape's twistedgenius. He is usually never withouttwo cadres of them on any givenoperation. Their super-pliable bodies

    make them tough and unpredictablefoes in close combat.

    Mecha-Gor [VH1]Affiliation: Atlantis FrontBP: 165

    AP: 6[17]AttributesStrength 7[3] Agility 4 Mind 2 Resolve4Powers/Character ModsArmor x 5Combat Prowess x 5--Super x 3Enhanced Senses x 2Extra Movement x 11Melee Attack x 5--Super x 1Ranged Attack (10D)

    --Super x 3Sidekick x 12 (Ape-Ace)Super Leap--Extra Bounce x 2--Super x 1Super-Strength x 3Vehicle (Level 3)--Giant Robot--Independent--No Carrier x 10Vitality: 11

    Ape-Ace [ZD8]Affiliation: Atlantis FrontBP: 60AP: 6AttributesStrength 4[1] Agility 4[1] Mind 2Resolve 4Powers/Character ModsArmor x 1Combat Prowess x 3Enhanced Senses x 3Iron Will x 1Super-Agility x 1

    Super-Strength x 1Vitality: 8Ape-Ace pilots Mecha-Gor withunerring skill and relentless courage.He's a throwback to an era wheredashing pilots became heroes in a timeof war. His courage and character mayone day lead away from Simian'sservice.

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    The Crusaders of CrimeFormed by enigmatic criminalmastermind Dark Templar, theCrusaders of Crime have proven a

    thorn in the side of more than oneenemy super-team. Beyond amassingas much wealth as possible, the CoC'smysterious leader, Dark Templar,serves another agenda. He is actuallya 500+ year-old agent of a cosmicbeing known only as the GalacticGamesman. The Gamesman is actuallya cosmic showman, dedicated tofinding and recruiting new talent forthe GalacticBloodsport.

    He had originally recruited DarkTemplar over 500 years before, butthen forgot about the Earth and itssuperhuman potential. Earth's richeswere again brought to light when theinvasion of the Alien Host was soundlybeaten back by a number ofsuperhuman defenders. TheGamesman's spies among the Hostreported to him on the great numberand variety of potential gladiatorsamong Earth's population.

    Dark Templar, who had not been backto his home planet in centuries, wasdispatched to Earth to form his ownteam of super-humans and test theworthiness of the rest of the super-population. Those foes deemedsuitable would be targeted by one ofthe Gamesman's intergalactic pressgangs and recruited for the Bloodsportin far off galaxies. Dark Templareventually turned on his cosmicmaster but kept his team together toforge their own way on Earth.

    Dark Templar [BL6]Affiliation: Crusaders of CrimeBP: 85AP: 10AttributesStrength: 4 Agility 5[1] Mind 5 Resolve4

    Powers/Character ModsArmor x 2--Super x 1Combat Prowess x 2Fortune x 2Ranged Attack (8D)

    --Short Range Power--Super x 1Super-Agility x 1Vitality: 8Born in the 16th century, the mannamed Simon Temple was abducted byone of the Galactic Gamesman's PressGangs and taken across the galaxywhere his latent super powers wereunleashed. After decades battling inthe arenas of the Galactic Bloodsport,Temple, who had since changed hisname to Dark Templar, earned the

    respect of the Gamesman and becameone of his recruiters.

    Dark Templar was sent home to forma team of his own and select themightiest and most able candidates for"recruitment." However, he grew tiredof servitude and betrayed his master,revealing his true nature to histeammates, but still retaining thereloyalty.

    Dark Templar combines an uncannyluck power with his mastery of anenergy force that he calls the EbonGlamour. He is capable of dischargingbolts of destructive force at foes, whilealso affecting probabilities around him,turning the tides of any situation in hisfavor.

    The Homunculoid [SU9]Affiliation: Crusaders of CrimeBP: 85AP: 8

    AttributesStrength: 4[1] Agility 5 Mind 3 Resolve6[1]Powers/Character ModsArmor x 3Extra Forms--VariableMelee Attack x 3Pushing

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    Super-Resolve x 1Super-Strength x 1Vitality: 11The rogue creation of a Lemuriansorcerer, the creature known as theHomunculoid spent the first year of its

    independence on the run from theSons of Poseidon. It did not find refugeuntil the Dark Templar found it.Homunculoid instantly acceptedTemplar's offer of protection inexchange for serving as the primaryenforcer of the Crusaders of Crime.

    Homunculoid is super-tough andcapable of summoning randomduplicates of itself from a pocketdimension to do its bidding.

    Homunculoid-Beta [SU9]Affiliation: Crusaders of CrimeBP: 80AP: 8AttributesStrength: 4[2] Agility 5 Mind 3 Resolve5Powers/Character ModsArmor x 4Combat Prowess x 2--Super x 1Extra Vitality x 2

    Melee Attack x 4Super-Strength x 2Vitality: 11When the Homunculoid's energies areat their peak, it is able to summon astronger, tougher version of itself froma pocket dimension. Ruthlesslyefficient in combat, Homunculoid-Betasecretly longs to have an existence ofits own. Until the moment comes whenit can break free of its master'scontrol, it continues to serve him.

    Homunculoid-Gamma [SU9]Affiliation: Crusaders of CrimeBP: 60AP: 8AttributesStrength: 4 Agility 5 Mind 3 Resolve 5Powers/Character ModsArmor x 1Combat Prowess x 2

    --Super x 1Extra Vitality x 1Melee Attack x 2--Super x 1Vitality: 10The smaller of the Homunculoid's pair

    of servitors, Gamma is called intoservice when his master's energies areon the wane. Although diminutive instature, Gamma does his master'sbidding with great zeal, hurling itselfinto combat against foes of any size.

    StoneFlower [BR13]Affiliation: Crusaders of CrimeBP: 85AP: 8[14]AttributesStrength: 5[2] Agility 5 Mind 3 Resolve

    4Powers/Character ModsArmor x 4Combat Prowess x 1--Super x 1Extra Movement x 6Knockback Resistance x 4Melee Attack x 3Super-Strength x 2Vitality: 9StoneFlower is the heavy-hitter of theCrusaders of Crime, a brick combining

    great foot-speed with tremendousstrength and hitting power. Beforemanifesting her mutate powers,StoneFlower was mild-mannered BettyOchs, the owner of a small chain offloral shops in greater Steel City. Herfamily was killed in the same accidentthat caused her powers to manifest, asuper-battle between the S-Men and agroup of unknown villains. Alone andangry, Betty was very receptive toDark Templar's offer of membership inthe CoC. She blames the S-Men for

    her family's demise. Once started on anew life of crime, StoneFlower hasnever looked back.

    Black Claw [BA12]Affiliation: Crusaders of CrimeBP: 85AP: 8Attributes

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    Strength: 4 Agility 5[1] Mind 3 Resolve4Powers/Character ModsArmor x 1Combat Prowess x 3Darkness

    --ImmunityEscape Artist x 1Force Field x 2Instant StandMelee Attack x 4--Super x 1Healing--Regeneration OnlySuper-Agility x 1Vitality: 8Unchallenged master of the martialarts, the man known only as BlackClaw holds a dark secret. In his early

    life in the Orient, Claw was only a fairmartial artist at best, but he made adeal with a Chinese Demon to enhancehis physical abilities to superhumanlevels, and he made himself a masterof Black Fist Kung-Fu.

    No matter how many successes heenjoys, he cannot forget his grislyblood debt to his demonic master, andmust pay a tithe to him in humanvictims each year, or forfeit his

    powers, and his soul!

    Mistress Nightmare [BL7]Affiliation: Crusaders of CrimeBP: 85AP: 10AttributesStrength: 2 Agility 4 Mind 5[1] Resolve5Powers/Character ModsArmor x 2Boost/Drain (2D)--Mental Only

    --Vitality TransferCombat Prowess x 4--Super x 1Flare (Mind-based)Force Field x 1Mental Acuity x 2Super-Mind x 1Vitality: 7Azael Xshin is not from this plane. A

    student of the occult arts in her owndimension, she was brought to Earthduring a foolish Wizard's botchedsummoning, and she longs to gohome. Dark Templar has offered herjust such an opportunity, provided she

    serves him first. Believing there is noother way, Xshin took on the mantle ofMistress Nightmare, and became asuper-criminal in Templar's employ.

    Nightmare's powers allow her to reachinto a foe's mind and draw out hisgreatest fears, paralyzing him withanguish and terror. She then sweepsin and attacks, draining as much of hislife essence as possible before herecovers.

    Cult of Super-AssassinsThis group of international super-terrorists is dedicated to spreadingmayhem around the world. Lead bythe mysterious villain Saber-Skull, theCult has carried out operations onnearly every major continent in theworld. Its rotating roster of super-villains is always supplemented by aseveral groups of fanatical fighterscalled the Assassin Acolytes. No one

    knows who is really behind the Cult, orwhere it will strike next!

    Saber-Skull [BA6]Affiliation: Cult of Super AssassinsBP: 85AP: 9AttributesStrength 4[1] Agility 5[1] Mind 4Resolve 4Powers/Character ModsCombat Prowess x 3Extra Vitality x 2Force Field x 3Melee Attack x 3SoullessSuper-Agility x 1Super-Strength x 1Vitality: 10Saber-Skull is one of the most fearedinternational terrorists in the world.The full range of Saber-Skull's power

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    is unknown, but he has exhibitedsuper-strength and durability, alongwith an inhuman resistance to mentalattacks. He wields twin swords thatglow with an eerie energy and can cutthrough most any substance, including

    armored cars and super-tough heroeswith equal ease!

    Adder [GU1]Affiliation: Cult of Super AssassinsBP: 85AP: 9AttributesStrength 3 Agility 5[1] Mind 4 Resolve4

    Powers/Character ModsArmor x 2Combat Prowess x 2Edge x 3Enhanced Senses x 1Force Field x 3Mind Shield x 1Perfect TimingRanged Attack (8D)--Super x 1Super-Agility x 1Vitality: 7

    Elisabeth Kreutz is Adder, a Germandiplomat turned international assassin.After manifesting her powers ofenhanced Agility and near-prefect aim,she decided to make a life for herselfas a hero. Then she met Saber-Skull,and fell under his sway. Its beenseveral years and much blood hasbeen spilled. Adder is unsure if she canever go back to her original life. Thelife the killer is the only thing sheknows now.

    BlackBird [FL3]Affiliation: Cult of Super AssassinsBP: 85AP: 9AttributesStrength 5 Agility 6[1] Mind 3 Resolve3Powers/Character ModsCombat Prowess x 2

    Enhanced Senses x 2FlightForce Field x 2LuckyMelee Attack x 3--Super x 1

    Super-Agility x 1Vitality: 8The high-flying Black Bird serves asSaber-Skulls primary aerial reconscout, but she also presents adangerous foe in close combat. Theorigin of her powers remains unknown,though some G.U.A.R.D. intelligenceagents speculate that she may be amember of a race of super-humansfrom some remote corner of the Earth.

    Assassin Acolyte Brawlers [HE5 x

    2]Affiliation: Cult of Super AssassinsBP: 85AP: 7[13]AttributesStrength 3 Agility 5 Mind 2 Resolve 3Powers/Character ModsArmor x 2Combat Prowess x 3--Super x 1ClimbingExtra Movement x 6

    Force Field x 3--Super x 1Instant StandMelee Attack x 3--Super x 1Vitality: Henchmen Group-10 MembersRecruited from the worst scum andhuman detritus in the world, theAssassin Acolytes serve the Cult ofSuper-Assassins with fanatical loyalty.The Brawlers specialize in closecombat and use all sorts of weaponryvarious martial arts styles from around

    the world.

    Assassin Acolyte Gunners [HE6]Affiliation: Cult of Super AssassinsBP: 85AP: 7[13]AttributesStrength 3 Agility 5 Mind 2 Resolve 3Powers/Character Mods

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    Ranged Attack (6D)--Super x 1Super-Agility x 1Vitality: 6Super Charger's young protg, KidDynamo is an electrically charged

    power-house! He can shoot lances oflightning from his finger-tips, stunningor incapacitating even the mightiestfoes.

    Tarantula [BA12]Affiliation: Defenders-5BP: 85AP: 7AttributesStrength: 4[1] Agility 5[1] Mind 2

    Resolve 4Powers/Character ModsArmor x 3Climbing--Vertical ChargeCombat Prowess x 3Enhanced Senses x 2Melee Attack x 2Healing--Regeneration OnlySuper-Agility x 1Super-Strength x 1

    Super LeapVitality: 8The Tarantula is a mysterious vigilantewho worked alone until he wasapproached by Super Charger andasked to join the Five. His superhumanstrength, endurance, and preternaturalagility serve him well in any conflict.His super-resilient body allows him torecover from even near-fatal woundsin record time.

    Although little is known about him, theTarantula's rivalry with Black Claw iswell documented. The two have foughtseveral well-publicized brawls in theOakland district of Steel City, near thecampus of Steel City University,leading to speculation that one or bothsupers may be based somewhere inthat area.

    MindHawk [BL8]Affiliation: Defenders-5BP: 85AP: 9Attributes

    Strength: 2 Agility 3 Mind 5[1] Resolve5Powers/Character ModsArmor x 1Enhanced Senses x 1Force Field x 1Iron Will x 3--Super x 1Mental Acuity x 3Mind Attack (8D)--Super x 1Super-Mind x 1Vitality: 7

    Kristin Hawkins was the product of agovernment research project into thedevelopment of psychic powers inchildren. After spending her formativeyears in a federal facility for psychicand psionic research, she was deemeda failure when she showed noappreciable development of "the gift."

    Orphaned at birth, with no knownfamily, Hawkins used her expensivegovernment education to land a

    decent job in Steel City's financialsector. Things in her life were goingwell until the Alien gene-bomb hit heroffice. The bomb's energy, designed toneuter the super-potential of anyonein its area of effect, had just theopposite effect on Kristin. Her latentpsionic powers were unleashed!MindHawk was born, and she quicklyjoined with the D-5 to defendhumanity against all threats.

    John Henry [BR14]

    Affiliation: Defenders-5BP: 85AP: 7AttributesStrength: 5[2] Agility 4 Mind 3 Resolve5[1]Powers/Character ModsArmor x 3Combat Prowess x 2

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    --Super x 1Iron Will x 1Knockback Resistance x 2Melee Attack x 4Super-Resolve x 1Super-Strength x 2

    Vitality: 11No one knows if John Henry is reallythe man he claims to be, a walkingpiece of folklore with the power andthe spirit to back up his claims. Itcertainly doesn't matter to histeammates or his foes, as the manwho calls himself John Henry believes,and that is all that matters.

    One blow from his mighty hammer, orone of his iron-hard fists, is enough tofell most foes, and those who would

    oppose the Defenders-5 quickly learnthat the legend of John Henry lives.

    LadyBlade[BA11]Affiliation: Defenders-5BP: 85AP: 8[13]AttributesStrength 3 Agility 5 Mind 3 Resolve 4Powers/Character ModsArmor x 2Combat Prowess x 3

    --Super x 1Enhanced Senses x 2Escape Artist x 2Extra Movement x 5Instant StandMelee Attack x 3--Soul Fire--Super x 1Vitality: 7Raised in a warrior culture thatexcluded females from martialtraining, the woman who wouldbecome LadyBlade eventually proved

    herself the equal of any man. Trainedby the reclusive monks of a mysticalrealm, she became the master of adeadly sword known only as the BlackBlade. Said to be able to slice into afoe's soul, its dark flames havebecome the stuff of many criminals'nightmares.

    In her early career she was a swordfor hire, taking the most joy when herassignments allowed her to best malefoes. When the Host arrived tothreaten Earth she joined with SuperCharger to help found the Defenders-

    5. It was Super Charger's tremendousempathy and respect which wonLadyBlade over to his cause, and shehas since embraced her role as heroand protector, and softened her stanceon men.

    The FreebootersIn the wake of the Invasion, nationsnot lucky enough to have largepopulations of super-humans soughtto import them to ensure theirsecurity. This gave rise to a trend ofsuper-mercenaries working for nationslarge and small. The Freebooters wereformed to take advantage of thistrend.

    Coil [ZB23]Affiliation: The FreebootersBP: 85AP: 10AttributesStrength 3 Agility 6[1] Mind 4 Resolve

    5Powers/Character ModsCombat Prowess x 3--Super x 1Melee Attack x 5--Extra Reach x 5--Super x 1Healing--Regeneration OnlySuper-Agility x 1--Lightning Reflexes x 1Vitality: 8The woman the world knows only asCoil founded the Freebooters after theInvasion of Earth by the Host. Unlikeother supers, her motives were notaltruistic. Seeking profit, her teamhires itself out to the highest bidder.There are some jobs they wont take,assassination being chief among them.Coils mutate powers allow her togenerate a bioelectric field that she

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    projects along her super-strong whip.She also possesses uncanny reflexesand the ability to heal herself at arapid rate.

    Fastlane [ZB21]

    Affiliation: The FreebootersBP: 85AP: 8[12]AttributesStrength 4 Agility 5[1] Mind 3 Resolve5Powers/Character ModsArmor x 1Extra Movement x 4Combat Prowess x 3Hyper Movement--Carry Objects x 1--Hyper Attack

    Super-Agility x 1Vitality: 9The female half of the cyber-speedduo of Fastlane and High Gear,Fastlane does not know the true originof her powers. In truth, like her loyalpartner, she does not even know herreal name. Her only memory is of arace and a terrible accident. When shenext awoke she was in the halls of theZero Foundation, lying on a table nextto a man in much the same condition

    as her. Not interested in the ZeroDevices plans for world domination,the super-fast couple made good theirescape and struck out on their own tofind their origin and their destiny.

    High Gear [ZB22]Affiliation: The FreebootersBP: 85AP: 8AttributesStrength 5[1] Agility 5 Mind 3 Resolve4

    Powers/Character ModsArmor x 2Combat Prowess x 2--Super x 1Hyper MovementInstant StandIron Will x 1Melee Attack x 3Perfect Timing

    Super-Strength x 1Vitality: 9High Gear wants to know who he isand where he came from. He alsowants payback against those whotransformed him into gleaming engine

    of destruction. Hes grown to careabout Fastlane; the bond they share isone of pain and loneliness. It was hisidea to accept Coils offer and join theFreebooters, hoping that it wouldlesson the pain of the mysteries thatplague their lives.

    Mr. Brain [ZB24]Affiliation: The FreebootersBP: 85AP: 13Attributes

    Strength 2 Agility 4 Mind 7[2] Resolve4Powers/Character ModsArmor x 2Enhanced Senses x 1Mental Acuity x 2Mind Attack (7D)--Super x 1Super-Mind x 2Vitality: 6Mr. Brain is not human. An alientelepath abandoned on Earth after the

    Invasion, Mr. Brain realized the onlyway he could survive was to join asuper-team. Thats when Coil foundhim. Now the diminutive brain-blasterhappily works for his newfound team,and has developed a giant, cyberneticbodyguard to aid them against tougherfoes. Although still homesick for hisnative world, Mr. Brain has developeda taste for Italian cuisine, and lovesold Noir films.

    The Ego-Bot [ZB24]

    Affiliation: The FreebootersBP: 85AP: 6AttributesStrength 7[2] Agility 3 Mind 3 Resolve4Powers/Character ModsArmor x 2Bodyguard

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    --Only Versus Mr. BrainCombat Prowess x 3--Super x 1Enhanced Senses x 1Iron Will x 3--Super x 1

    Knockback Resistance x 2Massive x 1Melee Attack x 2Super-Strength x 2--ShockwaveVitality: 11The Ego-Bot was created by Mr. Brainfrom a mix of alien technology and theremains of several aliens and mutates.Like the Zero Device, he is a uniqueblend of man and machine, but unlikethe Device, he is almost child-like anddocile unless ordered to act by his

    master, Mr. Brain. When he does acthe makes an implacable foe. Resistantto both physical and mental assaults,his only weaknesses are his slow foot-speed and his undying loyalty andconcern for his master and creator.

    Freedoms FiveFreedoms Five became one of theAllied Powers' greatest assets whenfacing the threat of the Axis Powers

    and their own super-human agents.Formed of heroes from England,Denmark, and the United States,Freedoms Five often took the fight toHitler and his super-fascist goonsquads. In his mad pursuit for artifactsof power, they even chased himthrough time itself, turning themodern-day streets of Steel City into aWWII battleground. Althoughcasualties sometimes changed theirlineup, the groups most consistentand stalwart members are listedbelow.

    Shield Maiden [ZB6]Affiliation: Freedoms FiveBP: 85AP: 7AttributesStrength 5[2] Agility 5 Mind 2 Resolve5

    Powers/Character ModsCombat Prowess x 3--Super x 1Edge x 1Melee Attack x 3--Extra Reach x 5

    Super Leap--Extra Bounce x 1Super-Strength x 2Vitality: 10One of Denmarks only super-humansof the war-time era, Shield Maidenclaimed she was touched by the oldNorse Gods, her mission to stamp outthe foul fascists who would misuse theold tales in their propaganda of hate.Although Shield Maidens connection tothe gods could never be proven, hertremendous strength, fighting

    prowess, and beauty showed no signsof lessening even up to herdisappearance in 1958.

    The Golem [ZB7]Affiliation: Freedoms FiveBP: 85AP: 8AttributesStrength 4 Agility 5 Mind 3 Resolve5[1]Powers/Character Mods

    Armor x 4--Super x 1Combat Prowess x 3--Super x 1Edge x 3Iron Will x 3Ranged Attack (5D)Super-Resolve x 1Vitality: 10While helping fellow Jews escape fromNazi Germany, American expatriateRichard Berman was pursued into aremote mountain cave in the Bavarian

    hinterland. There he came across amysterious humanoid creature of earthand stone chained to a strangeobelisk. On the stone was aninscription in Hebrew: Only he who isof noble spirit and pure of heart maypossess the Golem. With a Nazi patrolhot on his tail, Berman, a student ofarcheology, followed the rituals set out

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    on the obelisk and transported hisspirit into the body of the Golem. Justas he completed the ritual, the Nazisriddled his human form with bullets.As the Golem he crushed them, andcontinued battling their ilk for the

    remainder of the war.

    Silver Knight [ZB8]Affiliation: Freedoms FiveBP: 85AP: 7AttributesStrength 3 Agility 5 Mind 2 Resolve 5Powers/Character ModsArmor x 3--Super x 1Combat Prowess x 2--Super x 1

    Enhanced Senses x 3Melee Attack x 4--Soul Fire--Super x 1Mind Shield x 2Vitality: 8When the war came to London, NealHoward was deemed too frail to fight,but when he discovered the mysticalsword, armor, and shield of hisforefathers in his familys ancestralhome, all that changed. Neal became

    Silver Knight, defender of the Crown!He soon joined up with the othermembers of the FF and helped takethe battle to the Axis. After the warHoward and his amazing weaponsdisappeared. Some say his amazingarmaments, and the man himself,were needed in another warsomewhere else in time.

    Druid [ZB9]Affiliation: Freedoms FiveBP: 85

    AP: 11AttributesStrength 3 Agility 5 Mind 5[1] Resolve5Powers/Character ModsArmor x 1Edge x 1Fortune x 2--Against Any Roll

    Hyper Movement--Carry Objects x 1Super-Mind x 1Vitality: 8The mystery man who became knownas the Druid first appeared in 1939

    near Glastonbury. He possessedamazing powers that included alteringprobabilities and teleportation. Heused these powers to fight the Nazis,and that was enough for WinstonChurchill to induct him into FreedomsFive. Although his true name andorigin were never revealed, the Druidremained a favorite son of Britain longafter the war, continuing his crime-fighting career into the 1970s.

    Hawkwind [ZB10]

    Affiliation: Freedoms FiveBP: 85AP: 9AttributesStrength 4 Agility 6[2] Mind 3 Resolve4Powers/Character ModsArmor x 1Combat Prowess x 3FlightMelee Attack x 4--Super x 1

    Super-Agility x 2Vitality: 8Wil Featherstone joined the U.S. Armyto fight the Axis, but he got more thanhe bargained for when he was selectedto participate in an experimentalsuper-soldier program that involvedsome recently recovered Atlanteantechnology. Several months laterFeatherstone found himself withamazing powers, a mutate master offlight. With enhanced fighting prowessand a good head for battle, the newly

    named Hawkwind became the leaderof Freedoms Five.

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    G.A.R.O.U.The Government Authorized RabidOperative Unit was first conceived bythe CIA in the mid-1980's. Realizingthe need for a versatile, Super covert-ops team, CIA brass decided to take

    several low-level mutates and subjectthem to a new lycanthropic processthat would give them a physical edgeif their other powers failed. Althoughthe team enjoyed some earlysuccesses, it was also responsible forseveral atrocities in the field in theearly 1990's, making it an easy targetfor budget cuts in the late 1990's.However, certain members of the CIAbelieved so strongly in the project thatthey have secretly kept it going, takingit underground and reserving the useof G.A.R.O.U. agents for only the mostimportant and dangerous missions.

    Leonard Jones [WW1]Affiliation: G.A.R.O.U.BP: 85AP: 8AttributesStrength: 5 Agility 4 Mind 4 Resolve6[1]Powers/Character ModsAlternate Form

    Edge x 2Boost/Drain (3D)--Boost OnlyForce Field x 3--Super x 1Iron Will x 2Super-Resolve x 1Vitality: 12

    Alpha [WW1]

    Affiliation: G.A.R.O.U.BP: 85AP: 8[12]AttributesStrength: 5[1] Agility 5[1] Mind 3Resolve 4Powers/Character ModsAlternate FormArmor x 3Combat Prowess x 3Extra Movement x 4Melee Attack x 3

    Super-Agility x 1Super-Strength x 1Vitality: 9Leonard Jones was a good man, abrilliant agent, and a mutate with theability enhance the powers of others.

    When Jones ran afoul of a rival in thedepartment his career was jeopardizedon trumped up corruption charges.Disgraced, Jones accepted the only outgiven him, service in the G.A.R.O.U.program.

    His body readily accepted theLycanthropic treatments, and Joneswas codenamed Alpha, the firstsuccessful G.A.R.O.U. agent, and theteam's designated field leader.Isolated from his family now that

    G.A.R.O.U. has gone underground,Jones does what he can to keep histeam from crossing the line. He knowsthat every day serving in G.A.R.O.U. islike walking a razor's edge.

    Marylin Walters [WW2]Affiliation: G.A.R.O.U.BP: 85AP: 8AttributesStrength: 2 Agility 5[1] Mind 3 Resolve

    5Powers/Character ModsAlternate Form--Involuntary ChangeArmor x 2Combat Prowess x 2Force Field x 1Hyper Movement--Carry Objects x 2--Hyper AttackSuper-Agility x 1Vitality: 7

    Quickclaw [WW2]Affiliation: G.A.R.O.U.BP: 85AP: 8[14]AttributesStrength: 5 Agility 5[2] Mind 3 Resolve3Powers/Character ModsAlternate Form

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    --Involuntary ChangeCombat Prowess x 4Enhanced Senses x 1Extra Movement x 6Force Field x 1Melee Attack x 3

    --Super x 1Super-Agility x 2Vitality: 8Marylin Walters craved action, and asa member of a C.I.A. Super-Black-Opssquad, she got it. When her unit waswiped out battling paramilitaries inBolivia, Walters was left as the solesurvivor. G.A.R.O.U. brass wanted ateleporter on the team, and Walterswas a prime candidate. After her bodyaccepted Lycanthropic process,Walters developed into a deadly close-

    in fighter, almost too blood-thirsty forher own good. She was one of theagents responsible for the slaying ofseveral innocent civilians duringcounter-insurgency operations in WestAfrica.

    Lucius Clay [WW3]Affiliation: G.A.R.O.U.BP: 85AP: 8Attributes

    Strength: 4[1] Agility 4[1] Mind 4Resolve 5Powers/Character ModsAlternate Form--Involuntary ChangeArmor x 3Combat Prowess x 4Iron Will x 3--Super x 1Melee Attack x 3Super-Agility x 1Super-Strength x 1Vitality: 9

    Fenris [WW3]Affiliation: G.A.R.O.U.BP: 85AP: 6[10]AttributesStrength: 6[2] Agility 4 Mind 2 Resolve3Powers/Character Mods

    Alternate Form--Involuntary ChangeArmor x 3BerserkerCombat Prowess x 2--Super x 1

    Extra Movement x 4Melee Attack x 3Super-Strength x 2--RageVitality: 9Every team needs a brick, and LuciusClay is G.A.R.O.U.'s heavy-hitter.Formerly the super-criminal known asthe Junk-Yard Dog, Clay was recruitedinto G.A.R.O.U. because of his body'shigh adaptability to the process. Hisunpredictable rages and berserker furyhave made him a difficult operative to

    control when things get hairy.

    James Wu [WW4]Affiliation: G.A.R.O.U.BP: 85AP: 9AttributesStrength: 2 Agility 5[1] Mind 4 Resolve4Powers/Character ModsAlternate FormArmor x 2

    Extra Vitality x 1Instant StandIron Will x 1Ranged Attack (8D)--Super x 1Combat Prowess x 3--Super x 1Super-Agility x 1Vitality: 7

    Longfang [WW4]Affiliation: G.A.R.O.U.BP: 85

    AP: 8AttributesStrength: 5[1] Agility 5[1] Mind 3Resolve 4Powers/Character ModsAlternate FormArmor x 1Melee Attack x 1Combat Prowess x 2

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    Healing--Regeneration OnlyIron Will x 1Super-Agility x 1Super-Strength x 1Super Leap

    --Extra Bounce x 1Vitality: 9James Wu is G.A.R.O.U.'s gunner,capable of generating powerful kineticbolts from his hands or eyes. Wu is areluctant close combatant, however,and dislikes changing into his wolfenform. His gentle soul and willingnessto back Alpha's more moderateattitude on operations provides abalancing force on the conflicted team.

    Julia Dryer [WW5]Affiliation: G.A.R.O.U.BP: 85AP: 10AttributesStrength: 3 Agility 4 Mind 5[1] Resolve5Powers/Character ModsAlternate Form--Involuntary ChangeArmor x 2Mental Acuity x 3

    Copy Power--NullifyForce Field x 1Instant StandSuper-Mind x 1Vitality: 8

    Ironwolf [WW5]*Affiliation: G.A.R.O.U.BP: 85AP: 8[12]AttributesStrength: 5[1] Agility 5 Mind 3 Resolve

    4Powers/Character ModsAlternate Form--Involuntary ChangeArmor x 3Combat Prowess x 2--Super x 1Enhanced Senses x 2Extra Movement x 4

    Melee Attack x 3Healing--Regeneration OnlySuper-Strength x 1Vitality: 9Julia Dryer is the ultimate soldier. She

    does what she is told when she is toldto do it. No more. No less. She acts asAlpha's enforcer when Fenris orQuickclaw get out of hand, using herability to nullify powers while in herhuman form, or switching to herbruising lupine form and dealing outpunishment up close and personal.She also desperately wishes to returnto a family that believes she died someyears ago. It is only fear for theirsafety that keeps her focused onG.A.R.O.U.'s various missions.

    The Knights of DisThe Knights of Dis serve the forces ofdisorder and chaos. They do this bycommitting acts of robbery andviolence, and occasionally byparticipating in world-changing plots.The Knights leader Thunderfist claimshe communes with a mysteriouscosmic force he calls the Lord ofChaos. Whether this supernatural

    connection is true remains to be seen.

    Thunderfist [ZB11]Affiliation: Knights of DisBP: 85AP: 10[11]AttributesStrength 4 Agility 6[1] Mind 4 Resolve4Powers/Character ModsCombat Prowess x 3--Super x 1Instant StandMelee Attack x 5--Super x 2Healing--Regeneration OnlySuper-Agility x 1--Lightning Reflexes x 1Vitality: 8Thunderfist is a master martial artistwho claims to draw his power from a

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    cosmic being he calls the Lord ofChaos. His hands shatter armor plateas easily as they do bone, and heleads the Knights with a recklessbravado that earns him theiradmiration and total loyalty.

    Squat [ZB12]Affiliation: Knights of DisBP: 85AP: 7AttributesStrength 6[2] Agility 3 Mind 4 Resolve4Powers/Character ModsArmor x 3Combat Prowess x 5--Super x 1Invulnerable

    Melee Attack x 3--Super x 1Super-Strength x 2Vitality: 10Squat is just that, a massive, brute ofa man who is the Knights enforcer.Hes also the teams airplane pilot andmechanic. He secretly loves Scorpia,but has resolved to never tell her. Still,he goes to great lengths to protecther in battle, but if she has noticedthat he harbors any feelings for her,

    shes not showing her hand.

    Super-Ball [ZB13]Affiliation: Knights of DisBP: 85AP: 7AttributesStrength 4[1] Agility 5[1] Mind 2Resolve 5Powers/Character ModsArmor x 3Combat Prowess x 3Elasticity

    --Slingshot x 3Melee Attack x 3Super-Agility x 1Super-Strength x 1Vitality: 9Super-Ball fancies himself the second-in-command of the Knights of Dis, buthe is actually loathed by histeammates. An inveterate gambler

    and womanizer, Super-Ball oftenmakes untoward advances to Scorpia,which enrages Squat. However, theelastic villains unique combination ofstrength, speed and versatility makehim a deadly foe.

    Scorpia [ZB14]Affiliation: Knights of DisBP: 85AP: 11AttributesStrength 3 Agility 6[1] Mind 5 Resolve4Powers/Character ModsArmor x 2Boost/Drain x 2--Drain Only--Physical Only

    Combat Prowess x 2Edge x 3Ranged Attack (7D)--Super x 1Super-Agility x 1Vitality: 7A one-time super-assassin and currentinternational criminal, Scorpia is theteams ranged specialist. Hermysterious energy powers manifestthrough her sleek armor, and alsoinclude a withering scorpions touch

    that can leave foes slowed or weak.She speaks very little, and has shownno inclination to accept any of Super-Balls advances.

    Pawns of Dis [ZB15]Affiliation: Knights of DisBP: 85AP: 6[9]AttributesStrength 4 Agility 4[1] Mind 2 Resolve4Powers/Character Mods

    Combat Prowess x 3--Super x 1Instant StandMelee Attack x 4--Super x 1Super Leap--Extra Bounce x 3Super-Agility x 1Veterans

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    Deadeye is one of the foundingmembers of the Larcenous Legion.Along with two cohorts from theLegion, he was one of the fewsurvivors of the super-villaindelegation that initially attempted to

    join the alien Host. Now, in theaftermath of the Alien Invasion,Deadeye and his compatriots areworking to re-build the Legion into aforce that exceeds even its previousvillainous might.

    Elasti-Woman [ST2]Affiliation: Larcenous LegionBP: 85AP: 8[15]AttributesStrength: 5[1] Agility: 5 Mind: 3

    Resolve: 4Powers/Character ModsCombat Prowess x 3--Super x 1Extra Movement x 7Elasticity--Slingshot x 2Iron Will x 1Melee Attack x 3Super-Strength x 1Vitality: 9Elasti-Woman stayed out of sight for

    most of the Invasion war, and oncethings seemed safe, she rejoined theLegion, claiming to have been acaptive of the aliens. Krong andmembers of the Warriors have closelyquestioned her about her time with thealiens, but she has thus far been ableto bluff them into believing her. In themeantime, she has shown nocowardice in taking on heroic supers,taking great glee in recentlyambushing Super-Charger and KidDynamo and beating SCs young

    protg into unconsciousness.

    Krong the Mighty [AL9]Affiliation: Larcenous LegionBP: 85AP: 7AttributesStrength: 5[2] Agility 4 Mind 3 Resolve5

    Powers/Character ModsArmor x 3Combat Prowess x 2--Super x 1Iron Will x 2--Super x 1

    Massive x 2Melee Attack x 4Terrifying AuraSuper-Strength x 2Vitality: 10One of many alien refugees left in thewake of the Hosts departure aftertheir defeat, Krong was recruited bythe Wisp to join the Legion post-Invasion. With no other optionspresenting themselves, the ex-gladiator accepted, and now acts asthe teams primary enforcer.

    The Warriors [AL11 x 2]Affiliation: Larcenous LegionBP: 85AP: 7AttributesStrength: 5[1] Agility 4 Mind 3 Resolve4Powers/Character ModsArmor x 2 (Gear)Combat Prowess x 4--Super x 1

    Instant StandMelee Attack x 3Super-Strength x 1Super LeapVitality: Henchmen Group-10membersRecruited around the same time asKrong, the Warriors found themselvesstranded on Earth with few options.Given renewed purpose by theiracceptance into the Legion, thisdisciplined band of alien fightersprovides both hard-hitting support and

    guard duty at the Legions re-builtbase.

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    The Peace ForceHailing from a possible, or alternatefuture, the members of Peace Forceare time and space-faring heroes benton saving Four-Color Earth from a

    doom it does not yet know. Led byMajor Meteor, a future human with asuper-tactical brain, the team alsoconsists of aliens Mazon, Star-Krong,Leo-IX, and his savage Pride of faithfulwarriors. The team has warned otherheroes and villains of a coming threatfrom a race of extra-dimensional spacegods called the Elder Beings. MajorMeteor believes that some of Earth'svillains may even be unknowinglyworking for their thralls, preparing theway for their coming. The truth of thisremains to be seen.

    Major Meteor [ZD7]Affiliation: Peace ForceBP: 85AP: 10AttributesStrength 3 Agility 5 Mind 5 Resolve 5Powers/Character ModsArmor x 1Combat Prowess x 2

    --Super x 1Edge x 3Fortune x 3--Against Any RollPerfect TimingRanged Attack (5D)Vitality: 8Major Meteor leads the Peace Force onits mission from an alternate future tosave the Earth from imminent attackby the dread elder beings frombeyond. He's a brilliant tacticiancapable of calculating probabilities onthe fly and aiding his teammates withlightning-like commands. His ability toanticipate his foes' next move isuncanny, and he complements hisprescience with a pair of high-techpistols that make him a dangerousranged attacker.

    Mazon [ZD9]

    Affiliation: Peace ForceBP: 85AP: 7[15]AttributesStr 5 Agl 5[1] Mnd 2 Res 4Powers/Character Mods

    Combat Prowess x 1Extra Movement x 8Hyper Movement--Carry Objects x 3--Speed Burst x 1Instant StandSuper-Agility x 1Vitality: 9Mazon moves the members of thePeace Force around the battlefield,following Major Meteor's tacticalguidance. He's a green-skinneddenizen of the Planet Teslak in the

    Hydra Galaxy, and he shares hispeople's racial ability to open man-sized worm holes, connecting onepoint in space with another in seconds.Mazon enjoys the company of all of hisfellow Peace Force members, but he isclosest with the massive Star-Krong,and the two work well in battle. Often,Mazon will literally drop Star-Kronginto the heart of a heated super-brawl,knowing the big alien can survivenearly any conflict.

    Star-Krong [ZD6]Affiliation: Peace ForceBP: 85AP: 7AttributesStrength: 5[2] Agility 4 Mind 3 Resolve5Powers/Character ModsArmor x 4Combat Prowess x 2--Super x 1Enhanced Senses x 2

    Iron Will x 2--Super x 1Melee Attack x 4Super-Strength x 2Vitality: 10A visitor from an alternate futurewhere Krong the Mighty's descendantsalways provide members to theintergalactic Peace Force, Star-Krong

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    and his Peace Force teammates are ona mission to protect Four-Color Earthfrom a group of soul-destroying elderbeings. Unlike his brutish ancestor,Star-Krong possesses amazingsensitivity and a wry charm that belies

    his frightening appearance. His powersof unearthly strength and resistance toharm make him the ultimate brick, buthis keen perception and powerful willcan give him an edge even when rawstrength would fail him. He has yet tomeet his savage ancestor, Krong theMighty.

    Leo-IX [ZD12]Affiliation: Peace ForceBP: 85AP: 7[11]

    AttributesStrength: 4[1] Agility 5[1] Mind 2Resolve 4Powers/Character ModsArmor x 3Combat Prowess x 3Enhanced Senses x 2Extra Movement x 4Iron Will x 1Melee Attack x 2Healing--Regeneration Only

    Super-Agility x 1Super-Strength x 1Super LeapVitality: 8Noble scion of the planet Thunda,located near the core of the Hydragalaxy, Leo-IX chose to follow MajorMeteor on his mission across time andspace because he owes the man hislife. After being saved from anassassination attempt by Meteor, Leo-IX and he discovered that the would-be assassin was in fact a thrall of the

    Elder Beings. That's when Leo-IXgathered an honor guard of his mostloyal retainers (the Pride) and joinedthe Peace Force. He still sometimebalks at taking orders from a human,but he has been through too manybattles with Major Meteor to deny theman's tactical genius. Leo-IXrepresents the pinnacle of his lion-like

    race's physical form, possessingextraordinary strength, agility, andrecuperative powers for one of hiskind.

    The Pride [ZD13]

    Affiliation: The HostBP: 85AP: 6[10]AttributesStrength 5 Agility 4 Mind 2 Resolve 4Powers/Character ModsArmor x 2--Super x 1Combat Prowess x 2--Super x 1Enhanced Senses x 2Extra Movement x 4Melee Attack x 3

    --Super x 1Ranged Attack (7D)--Super x 1Vitality: Henchmen Group-5 membersThese noble, lion-like warriors followLeo-IX into battle wherever he goes.As his honor guard, they are sworn toprotect him, and their combination ofsavage ferocity and high-tech blasterpistols makes them ideally suited to dojust that.

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    The Red Patriot Movement

    (RPM)When the Soviet Union collapsed in1989, a new Russia was born. Thatdidn't sit well with some Russians whobelieved Communism got a raw deal.

    They didn't like the new Russia, andthey rebelled against it, bringing manySuper Communists to bear in thestruggle. Ultimately, the Red PatriotMovement lost, but still managed toretain control of their power base inthe Russian state of Georgia,birthplace of Josef Stalin, and home toa new Proletariot.

    The Siberian [BR2]Affiliation: RPM

    BP: 85AP: 7AttributesStrength 4[1] Agility 4 Mind 3 Resolve5Powers/Character ModsArmor x 2Combat Prowess x 3--Super x 1Density Increase--Immovable x 2Iron Will x 3--Super x 1

    Melee Attack x 3Super-Strength x 1Vitality: 9Through all of its struggles, the mostvisible member of the RPM has beenthe Soviet Super Soldier known onlyas the Siberian. His seemingly agelessbody a bastion of Communist Partystrength since the 1950s, the Siberiannow leads RPM operatives in actionsaround the world.

    Perun [BR11]Affiliation: Red Patriot MovementBP: 85AP: 8[10]AttributesStrength 5[1] Agility 5 Mind 3 Resolve4Powers/Character ModsArmor x 2

    Combat Prowess x 3--Super x 1Growth x 1--Always OnIron Will x 1Cunning

    Linked Powers (Hammer)--Melee Attack x 3----Super x 1--ElasticityMind Shield x 2Super-Strength x 1Vitality: 11Stepping from the pages of Russianmythology, Perun is the avatar of thegod of war, capable of felling evenmassive vehicles with his mightyhammer.

    Red Bolt [SP1]Affiliation: RPMBP: 85AP: 8AttributesStrength 5 Agility 5[1] Mind 3 Resolve4Powers/Character ModsCombat Prowess x 2Instant StandMelee Attack x 2--Super x 1

    Hyper Movement--Forced Landing--Warp x 1Super-Agility x 1Vitality: 9Red Bolt, a Soviet Speedster who hitslike a hurricane, is the Siberians right-hand man and the RPMs primary fieldscout. During the invasion he fell inlove with an alien warrior namedNevra while she was held in RPMcustody. She later escaped amidst thechaos of an alien counter-attack, and

    Red Bolt has never seen her again.

    Katyusha Rockets [HE5]Affiliation: RPMBP: 85AP: 5[9]AttributesStrength 5 Agility 3 Mind 2 Resolve 3Powers/Character Mods

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    Armor x 3--Super x 1Combat Prowess x 3--Super x 1Extra Movement x 4Flight

    Ranged Attack (8D)--Super x 1Vitality: Henchmen Group-5 membersThe RPMs primary shock troops arethe dreaded Katyusha Rockets. Thesepower-armor wearing troopers aretough to bring down, and a five-mansquad packs the punch of battle tank.

    T-34 [GU3]Affiliation: RPMBP: 85AP: 8

    AttributesStrength 5 Agility 5 Mind 3 Resolve 4Powers/Character ModsArmor x 2--Super x 1Combat Prowess x 2--Super x 1Iron Will x 1Knockback Resistance x 2Ranged Attack (9D)--Super x 2Vitality: 9

    The product of an advanced Sovietweapons development program, IvanKorkov is now half-man, half-tank.When his mighty personal armament isworking, it wreaks devastation on thebattlefield, giving pause to hero andvillain alike.

    Zoya [BR10]

    Affiliation: RPMBP: 85AP: 7AttributesStrength 5[1] Agility 4 Mind 3 Resolve5Powers/Character ModsBodyguardCombat Prowess x 1

    Instant StandKinetic Absorption--Sponge x 3Knockback Resistance x 3Super Leap--Extra Bounce x 1

    Super-Strength x 1Vitality: 10Called the "Lethal Guardian" by hercomrades in the RPM, Zoya's powersmake her nigh-indestructible, and anideal complement to T-34's rangedhitting power. Her loyalty to the Sovietideal is surpassed only by her love forits most legendary champion, theSiberian.

    The Scions of AtlantisThe sons and daughters of the originalheroes of Atlantis that emerged in the1920's, the Scions have been on theworld scene for nearly two decades.Although their membership haschanged over the years, their missionhas always remained the same:protect the people of Earth from evil ofthe Lemurians and prepare for theeventual coming of the greater alienthreat. When the Host did arrive theScions were instrumental in the

    eventual victory of the Earth.

    Cat [SU4]Affiliation: The ScionsBP: 85AP: 8AttributesStrength 3 Agility 5[1] Mind 3 Resolve5Powers/Character ModsCombat Prowess x 2Enhanced Senses x 2Force Field x 3Hyper Movement--Carry Objects x 1Melee Attack x 3--Super x 1Super-Agility x 1Vitality: 8Cat's martial arts skills, teleportabilities, and enhanced senses makeher an ideal "point-guard" for the

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    Scions. When the battle is joined, shewill move quickly to the trouble spots,aiding her teammates where she isneeded most.

    FireFlight [FL4]

    Affiliation: The ScionsBP: 85AP: 9AttributesStrength 2 Agility 6[1] Mind 3 Resolve4Powers/Character ModsArmor x 1Combat Prowess x 2FlightHealing--Regeneration OnlyRanged Attack (8D)

    --Scope x 1--Super x 1Super-Agility x 1Vitality: 6FireFlight is the son of the 1950'sflaming hero, Magma. Living up to hisfather's legacy has not been easy, butas his own flame-based powersdeveloped, he has grown into the role.

    Killshot [GU2]Affiliation: The Scions

    BP: 85AP: 7AttributesStrength 3 Agility 5 Mind 2 Resolve 5Powers/Character ModsArmor x 2Combat Prowess x 3--Super x 1Enhanced Senses x 3Fortune x 3Ranged Attack (8D)--Super x 1Vitality: 8

    The self-proclaimed "deadliest gunmanalive," Killshot's confidence is onlysurpassed by his fabled luck. Hisdeadly pistols fire a variety ofsophisticated ammunition capable ofspectacular and explosive results.

    Shifter [BL5]Affiliation: The Scions

    BP: 85AP: 9AttributesStrength 2 Agility 3 Mind 5[1] Resolve5[1]Powers/Character Mods

    Armor x 2Extra Forms--BanishForce Field x 2HealingIron Will x 3Super-Mind x 1Super-Resolve x 1Vitality: 8The elder statesman of the Scions,Shifter's powers lie in the summoningof creatures from other dimensions.His specialty is in summoning

    elementals of various types, but he isalso able to heal ailing comrades usingvarious mystical techniques.

    Tekton [BR9]Affiliation: The ScionsBP: 85AP: 6AttributesStrength 6[2] Agility 3 Mind 3 Resolve5Powers/Character Mods

    Armor x 1Combat Prowess x 3--Super x 1Kinetic Absorption--Sponge x 1--Super x 1Massive x 1Melee Attack x 2Super-Strength x 2--ShockwaveVitality: 11Born from the geomantic experimentsof Atlantean scientists and made the

    strongest of the Scions, Tekton useshis thick hide and seismic attacks toprotect his teammates and keep hisfoes off balance.

    Servitor Defenders [HE8 x 2]Affiliation: The ScionsBP: 85AP: 6

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    Healing--Regeneration OnlyMelee Attack x 4Super-Agility x 1Super-Strength x 1Vitality: 8

    Brute is a brawler who can recoverfrom nearly any wound, a savage,haunted man with a shady past and aheart of gold. His super-tough bodyand incredible reflexes make him adeadly adversary at close quarters.

    T-Bolt [SU1]Affiliation: S-MenBP: 85AP: 7AttributesStrength 5[1] Agility 4[1] Mind 3

    Resolve 5Powers/Character ModsArmor x 2Combat Prowess x 4--Super x 1Enhanced Senses x 1FlightMelee Attack x 2Super-Agility x 1Super-Strength x 1Vitality: 10Often called the most versatile

    member, T-Bolt is a hero who can do itall. His combination of flight, strength,and agility make him tough for foes tohandle. His alter-ego, Louis Smith, isone of the East-Coasts foremostbusinessmen and financiers.

    Sons of PoseidonWhen Atlantis and Lemuria re-emerged from beneath the oceanwaves in the year 2000, both floatingcities remained strangely aloof for atime. However, the more aggressiveLemurians decided that after severalmonths of waiting, it was time to testthe planet's inhabitants to see if theyhad the mettle to survive the Return of

    the Progenitors. Several small groupsof operatives were chosen for thistask, and leading one of them was theLemurian noble Lord Tridan. However,in recent months Lord Tridan hasbegun to follow his own agenda, and

    begun a campaign of murder, grandlarceny, and rapine unlike any seenbefore in the history of Super activity.It remains to be seen who, if anyone,can end the SoP's murderousrampage.

    Lord Tridan [BR6]Affiliation: SoPBP: 85AP: 8AttributesStrength 5[1] Agility 5 Mind 3 Resolve

    4Powers/Character ModsArmor x 2Combat Prowess x 2--Super x 1Iron Will x 1Melee Attack x 2--Extra Reach x 2Ranged Attack (7D)--Super x 1Super-Strength x 1Vitality: 9

    This imposing, green-skinnedLemurian has lead his elite SharkTroopers in battle against the earth'sheroes and villains, testing their mightso that his masters know the state ofthe planet's defenses. But he alsofollows his own criminal agenda, usinghis formidable physical powers andLemurian technology to buildtremendous, ill-gotten wealth. Whenthe Invasion hit, Tridan realized hedidnt want to give up the rich life ofplunder, and like many others, he

    committed his team to battling thealien menace, but unlike others, theSoP carefully picked these battles toensure maximum survivability andpotential for salvage of alientechnology.

    Megladon [BR7]Affiliation: SoP

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    BP: 85AP: 6AttributesStrength 6[2] Agility 4 Mind 2 Resolve4Powers/Character Mods

    Armor x 3Combat Prowess x 3--Super x 1Iron Will x 3--Super x 1Massive x 1Melee Attack x 3--Super x 1Super-Strength x 2--RageVitality: 10The massive Lemurian mutate knownonly as Megladon is Tridans chief

    enforcer. Half-shark, half-man,Megladon is all rage and power, andwields a great scythe with devastatingeffect in combat.

    The Shark Troopers (PowerTridents) [HE2 x 2]Affiliation: SoPBP: 85AP: 6AttributesStrength 5 Agility 4 Mind 2 Resolve 4

    Powers/Character ModsArmor x 2--Super x 1Combat Prowess x 2--Super x 1Enhanced Senses x 2Melee Attack x 3--Extra Reach x 1--Super x 1VeteransVitality: Henchmen Group-10membersFanatically loyal to Tridan, the Shark

    Troopers follow his every command,using superior Lemurian technologyand breeding to overwhelm lesserfoes.

    The Shark Troopers (AquaBlasters-1 Squad) [HE3]Affiliation: SoPBP: 85

    AP: 6AttributesStrength 5 Agility 4 Mind 2 Resolve 4Powers/Character ModsArmor x 2--Super x 1

    Combat Prowess x 2--Super x 1Edge x 2Enhanced Senses x 2Ranged Attack (9D)--AoE (Cone)--Super x 2Vitality: Henchmen Group-5 membersFanatically loyal to Tridan, the SharkTroopers follow his every command,using superior Lemurian technologyand breeding to overwhelm lesserfoes.

    Spine Strike [BA5]Affiliation: SoPBP: 85AP: 7[12]AttributesStrength 4[1] Agility 5[2] Mind 2Resolve 4Powers/Character ModsArmor x 1Combat Prowess x 4Extra Movement x 5

    Melee Attack x 4Healing--Regeneration OnlySuper-Agility x 2Super-Strength x 1Vitality: 8Spine-Strike is one of the Lemurians'deadliest operatives. Although slightlybuilt and quite lithe, her sea-bornmuscles have made Spine-Strikesuperhumanly strong and resistant todamage. Her reflexes and speed onland and in the water are legendary.

    Any injuries she does manage tosustain seem to heal in minutes, andher razor-sharp talons are capable ofrending flesh and bone with ease.

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    The Sub-AtomicsThe denizens of a sub-atomic worldimperiled by the scientific testing of atop military research lab, the Sub-Atomics were sent to make the

    presence of their home known to thepeople of Macro-Earth. Afterconvincing the U.S. Military to halttheir tests, the members of the teamdecided to remain in the larger worldand act as ambassadors andprotectors of their people againstfurther reckless scientific testing.Along the way they have becomeheroes, participating in the Invasionwar going up against Dr. Simian andhis Atlantis Front on several occasions.

    Max Megaton [ZB16]Affiliation: The Sub-AtomicsBP: 85AP: 8[10]AttributesStrength 5[1] Agility 5[1] Mind 3Resolve 4Powers/Character ModsArmor x 1Combat Prowess x 2Extra Movement x 2Flight

    Melee Attack x 2Shrinking x 1Super-Agility x 1--Lightning Reflexes x 1Super-Strength x 1Vitality: 9Max Megaton leads the Sub-Atomicsand has provided them a moralcompass in a strange new world. Hisspeed and power make him a frontlineleader, and his courage has neverfailed him. He misses the sub-atomicrealm, but realizes the value of histeams continued presence in themacro-world.

    Dr. Halflife [ZB17]Affiliation: The Sub-AtomicsBP: 85AP: 10AttributesStrength 4 Agility 5 Mind 5 Resolve 4

    Powers/Character ModsArmor x 1Damaging Aura (6D)--Super x 2Knockback Resistance x 3Shrinking x 1

    Vitality: 8Dr. Halflife is the teams scienceexpert, but in battle his touch canmean death! A seething cauldron ofatomic energy, Halflife possesses anenergy aura that exudes extreme heatand dangerous radiation. Although hedoes not take to battle as readily asothers on his team, he is alwayswilling to put his deadly body in harmsway to aid a comrade.

    Megapulse [ZB18]

    Affiliation: The Sub-AtomicsBP: 85AP: 9AttributesStrength 3 Agility 5[1] Mind 4 Resolve5Powers/Character ModsCombat Prowess x 2--Super x 1Combat ReflexesForce Field x 2Ranged Attack (8D)

    --Super x 1Shrinking x 1Super-Agility x 1Vitality: 8Megapulse provides the Sub-Atomicsranged support, blasting foes withpulsed beams of coherent light that hitlike battering rams. In her old worldshe was Dr. Halflifes assistant, butshe was transformed in the sameaccident that gave the doctor hisdeadly touch.

    The Fission [ZB19]Affiliation: The Sub-AtomicsBP: 85AP: 6AttributesStrength 5[1] Agility 4 Mind 2 Resolve2

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    Force Field x 2Instant StandMelee Attack x 3--Super x 1Super-Agility x 1Vitality: 9

    The chimpanzee who became Elasti-Ape was born the runt of his family.Always picked on by the largermembers of his social group, helearned to adapt, to evade pursuit, buthis elusiveness proved lacking againstDr. Simians Elasti-Men. They capturedthe little chimp, and he became one ofSimians greatest laboratorysuccesses. Once injected with Simiansmutagen serum, the little chimp beganto transform into the creature nowknown as Elasti-Ape. Elasti-Ape, or

    Roy Band, as he calls himself when noton duty, always acts as the Simiansscout and forward observer. Hes goodin battle, but its his driving curiositythat makes him excel at wet-work.

    The Hyboriape [ZB3]Affiliation: Super SimiansBP: 85AP: 6[11]AttributesStrength 6[1] Agility 4 Mind 2 Resolve

    5Powers/Character ModsArmor x 2Combat Prowess x 3--Super x 1Enhanced Senses x 2Extra Movement x 5Iron Will x 3--Super x 1Melee Attack x 3--Extra Reach x 2--No Knockback--Super x 1

    Super-Strength x 1Vitality: 11After he was uplifted the mighty man-ape known as Koroc learned themysteries of steel and metal-work.Utilizing the super-science devices ofDr. Simian he forged himself anunbeatable blade and began callinghimself the Hyboriape. He realized that

    one day a kingdom might be his,someplace deep in the remote jungles,but first he must tread the world ofmen upon sandaled feet, for evil runsamok, and evil must be slain.

    The Gibbon Glider [ZB4]Affiliation: Super SimiansBP: 85AP: 10[14]AttributesStrength 3 Agility 7[1] Mind 3 Resolve4Powers/Character ModsArmor x 1Combat Prowess x 1Enhanced Senses x 1Extra Movement x 4Flight

    Perfect TimingRanged Attack (8D)--Only While Flying--Super x 1Super-Agility x 1Vitality: 7The Gibbon Glider first showed hismettle as one of the first subjects totest Dr. Simians new anti-gravityharness. The suits mechanismsmeshed perfectly with the Gibbonsunique mutagenic structure, allowing

    him to produce powerful bursts ofkinetic force while in flight. The sheerjoy of flight awakened in the Glider adesire for freedom, not just for him,but for all creatures. These thoughtsmade him an ideal partner for theHarangotans escape plan, and the restis history. An avid activist for manycauses, the Glider is always pushingthe rest of the team to be moresocially active.

    Goradiator [ZB5]Affiliation: Super SimiansBP: 85AP: 6AttributesStrength 9[3] Agility 4 Mind 2 Resolve4Powers/Character Mods

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    Combat Prowess x 2--Super x 1Iron Will x 3--Super x 1Super-Strength x 3--Rage

    Vitality: 13Goradiator crush weak humans! Notall of Dr. Simians uplifts were grandsuccesses. Unlike his teammates, theGoradiator has never learned to let goof his more primal emotions. TheHyboriape may be savage at times,but he also possesses a curiosity andcunning that gives him an edge. Notso for the Goradiator. His fury knowsno boundaries, and the only thingsthat seem to calm him are flowers andsmall children, and he will protect both

    from harm with his life. It is thesequalities alone that caused Harangotanto take pity on him, and made him amember of the team.

    The VanG.U.A.R.D.This group of ragtag Supers wasgathered by the G.U.A.R.D. (GlobalUnited Armed Reaction Division)

    gadgeteer Rigger, who plucked theteam's membership from among thedregs of Super society. Along with hisSuper companions, Rigger usuallybrings a G.U.A.R.D. Tac-Team intoconflicts for backup. The team'smission is to engage rogue supers andLemurian or Atlantean aggressors onsmaller scale operations. Rather thanreacting to events as they unfold,Rigger's team will at times seek outthreats and pro-actively neutralizethem before they can bring their evilpower to bear on society. During theinvasion Rigger and his teams ofG.U.A.R.D. agents were instrumentalin defending key installations and eventook part in several pivotal assaults onalien hard targets.

    Rigger [GA2]Affiliation: VanG.U.A.R.D.

    BP: 85AP: 8AttributesStrength 2 Agility 3 Mind 5 Resolve 4Powers/Character ModsArmor x 4 (Gear)

    --Super x 1Combat Prowess x 2Flight (Gear)Force Field x 3--Super x 1Iron Will x 1Ranged Attack (7D)--Super x 1Vitality: 6Swedish scientist Lars Olsen alwaysbelieved in the U.N.s power to changelives. Enraged by the many atrocitiesin Africa and Eastern Europe, he finally

    decided to use his genius to take amore pro-active stand against theworlds many injustices. His speciallydesigned titanium armor, rocket belt,and blasters, along with his fightingspirit, serve to make him the equal ofmost super foes.

    Artemis [SU3]Affiliation: VanG.U.A.R.D.BP: 85AP: 8

    AttributesStrength 3 Agility 5 Mind 3 Resolve 5Powers/Character ModsArmor x 1Combat Prowess x 2--Super x 1Trick Arrow Gadget Pool (20 pt. pool)--Full Slot (Blast Arrows: RangedAttack 7D, Sup. x 1)--Half Slot (Swing Line, Super Leap)--Half Slot (Flash Arrow, Flare)--Full Slot (Vibro Arrow, Ranged Attack6D, Aff. Ethereal, Sup. x 1)

    --Full Slot (Bolo Arrow, Entangle: 7D,Sup. x 1)Vitality: 8A supreme archer and excellentgadgeteer, Artemis is one ofG.U.A.R.D.'s most effective super-operatives. She enjoys a close workingrelationship with fellow super-operatives the Van G.U.A.R.D.

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    Ox [BR1]Affiliation: VanG.U.A.R.D.BP: 85AP: 5Attributes

    Strength 6[2] Agility 3 Mind 2 Resolve5Powers/Character ModsArmor x 3Combat Prowess x 4--Super x 1Knockback Resistance x 6Melee Attack x 3Super-Strength x 2--RageVitality: 11The Ox is the VanG.U.A.R.D.s residentstrongman, a 10 foot tall powerhouse

    with the heart of a poet who had fallenunder the sway of Atlantis mindcontrol device. Once freed by Rigger,the massive mutate swore a vow ofloyalty to his rescuer and has servedfaithfully ever since. His punishingpunches have been known to sendfoes flying for whole city blocks, andhis combat-fueled anger knows nobounds.

    Hardcore [BA2]

    Affiliation: VanG.U.A.R.D.BP: 85AP: 8AttributesStrength 4[1] Agility 5[1] Mind 3Resolve 5Powers/Character ModsArmor x 1Combat Prowess x 3Iron Will x 3--Super x 1Melee Attack x 3Super-Agility x 1

    Super Leap--Extra Bounce x 2Super-Strength x 1Vitality: 9Hardcore was a street-level vigilantewho took justice into her hands onetoo many times, and was caughtherself, but now fights crime on amore global scale under the watchful

    eye of the U. N.

    Emerald Alien [BL3]Affiliation: VanG.U.A.R.D.BP: 85AP: 10

    AttributesStrength 3 Agility 5 Mind 5 Resolve 5Powers/Character ModsArmor x 2Combat Prowess x 3--Super x 1Fortune x 1Ranged Attack (9D)--Super x 2Vitality: 8The Emerald Alien is just that, anextra-terrestrial being who made it toearth ahead of the Progenitors to warn

    the planet's populace of their coming.After rotting in a U. N. holding facilityfor three years, he was deemed low-threat, and released into the custodyof Rigger. His energy manipulation andmild probability control make him afearsome ranged foe.

    G.U.A.R.D. Tac-Team [HE4 x 2]Affiliation: VanG.U.A.R.D.BP: 85AP: 7

    AttributesStrength 3 Agility 4 Mind 3 Resolve 4Powers/Character ModsArmor x 2Combat Prowess x 3--Super x 1Perfect TimingForce Field x 2--Super x 1Ranged Attack (8D)--Super x 1Vitality: Henchmen Group-10members

    G.U.A.R.D. Tac-Teams are composedof highly trained and well-equippedelite troopers. Their weaponryrepresents the pinnacle of moderntechnology.

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    allows optimum performance with onlytwo crew, and has enough space leftover to carry a squad of 10 G.U.A.R.D.troopers.

    G.U.A.R.D. Attack Drones [HE11]

    Affiliation: G.U.A.R.D. Defense ForcesBP: 85AP: 8AttributesStrength: 3 Agility 5 Mind 3 Resolve 2Powers/Character ModsArmor x 5--Super x 1Combat Prowess x 3--Super x 1Enhanced Senses x 2Ranged Attack (7D)--Super x 1

    SoullessVitality: Henchmen Group-5 membersG.U.A.R.D. Attack Drones are precisionkillers capable of strafing targets withwithering fire, while remainingimmune to mental attacks.

    G.U.A.R.D. Defense Drones [HE10]Affiliation: G.U.A.R.D. Defense ForcesBP: 85AP: 8[15]Attributes

    Strength: 3 Agility 5 Mind 3 Resolve 2Powers/Character ModsArmor x 4--Super x 1BodyguardEnhanced Senses x 2Extra Movement x 7Force Field x 3--Dome--Super x 1SoullessVitality: Henchmen Group-5 membersG.U.A.R.D. Defense Drones are

    programmed to absorb hits as theOperations Group moves forward intobattle, increasing the unit's overallbattlefield survivability.

    The Zero FoundationThis seemingly innocuous charitablefoundation champions the goal of

    eliminating all poverty in the world,yet beneath its shining veneer of gooddeeds lies a sinister purpose. Theproduct of a melding of alien andterrestrial technologies, the ZeroDevice is a vile alien brain encased in

    a mobile machine. The Device runs thefoundation and one of its missions is togather an army of super-humansunder its banner. What is the Devicesultimate goal? World domination.

    Zero Device [ZA3]Affiliation: Zero FoundationBP: 85AP: 8AttributesStr 2 Agl 1 Mnd 6[1] Res 5Powers/Character Mods

    Armor x 3Copy Power--Nullify--Extra Powers x 5Limited MobilityNemesis (Rigger)Perfect TimingSuper-Mind x 1Vitality: 7Developed by a secret governmentproject incorporating the brain of acaptured Alien telepath with highly

    experimental Lemurian technology, theZero Device has become a quasi-sentient machine bent on its own self-preservation. For some reason, ithates Rigger, and wishes the brillianthero nothing but harm.

    Jumpmonkey [ZA3]Affiliation: Zero FoundationBP: 85AP: 7[12]AttributesStr 2 Agl 5[1] Mnd 2 Res 4

    Powers/Character ModsCombat Prowess x 1Extra Movement x 5Flare (Agility-based)Hyper Movement--Carry Objects x 4--Speed Burst x 1Super-Agility x 1Vitality: 6

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    The Zero Device met his companion,Jumpmonkey, in the X-Dimension, andthe two became fast friends. NowJumpmonkey never strays very farfrom his masters side, using hisTeleportation powers to facilitate the

    super-brains movements.

    Mr. Cranium [ZA1]Affiliation: Zero FoundationBP: 85AP: 10AttributesStr 3 Agl 3 Mnd 6[1] Res 5Powers/Character ModsForce Field x 2Cosmic Control Pool (19 pt. pool)--Full Slot x 1--Omni-Power (Cranium's Cosmic

    Multi-Tool)----Common: Mind Attack 6D----Common: Hyper-Move, SpeedBurst x 2----Common: Force Field x 4, Super x2Super-Mind x 1--Lightning Strategist x 1Vitality: 8A highly sought after weapon smith forthe criminal underworld, Mr. Craniumhas recently begun an active criminal

    career of his own. In time he grewbolder and sought alliance with hisone-time rival the Zero Device. Hecreated robotic servants to aid him inhis endeavors, and his favorite ofthese became the diminutive Microbot.

    Microbot [ZA1]Affiliation: Zero FoundationBP: 85AP: 8AttributesStr 5[1] Agl 6[1] Mnd 2 Res 2

    Powers/Character ModsCombat Prowess x 3--Super x 1Melee Attack x 2Shrinking x 1--Always On--Mighty MiteSoullessSuper-Agility x 1

    Super-Strength x 1Vitality: 7The pint-sized powerhouse packs anunexpected punch, and has proveninvaluable as a bodyguard forCranium. Built from a metal alloy

    formed using elements from a raremeteorite, Microbot is as tough as heis reliable.

    Ape-Austen [ZA2]Affiliation: Zero FoundationBP: 85AP: 6[9]AttributesStrength 6[1] Agility 3 Mind 3 Resolve5Powers/Character ModsArmor x 3

    --Super x 1Combat Prowess x 5--Super x 1Enhanced Senses x 2Extra Movement x 3Iron Will x 2--Super x 1Melee Attack x 2Super-Strength x 1Vitality: 11One-time subject of Dr. Simians upliftproject, Ape-Austen was horribly

    injured by the hero Ember during abotched bank job. Recovered by Mr.Cranium, Austen was subjected to aseries of newly developed bionicimplants crafted by the super-armorer.Chief among them was a CognitiveController allowing Mr. Craniumcomplete control over his recalcitrantsimian. When he fully recovered, Ape-Austen became another cog in thewheel of the Foundations growingcriminal organization. Yet still lockeddeep within him lies a yearning for

    freedom, and a hatred for the manwho made him a monster!

    Serpent [ZA4]Affiliation: Zero FoundationBP: 85AP: 8[13]AttributesStrength 5[1] Agility 5[1] Mind 3

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    Resolve 4Powers/Character ModsBoost/Drain (4D)--Drain Only--Physical OnlyCombat Prowess x 2

    Extra Movement x 5Instant StandMelee Attack x 2--Extra Reach x 3Super-Agility x 1Super-Strength x 1Vitality: 9Crippled smuggler Tony Smetanadidnt think twice when offered thechance to walk again. His bodyadapted well to the super-chemicalsthe Zero Foundation scientists pumpedinto him, and his damaged spinal

    column was outfitted with neuralinputs for a special, bionic snake rig.Once the connections were completed,Smetana could move again, hiscrushed legs amputated, and his torsotucked into the trunk of a super-toughsnake-like lower body. In this form hewas extremely fast, and the chemicaltreatments had increased his physicalprowess, and granted him the abilityto envelop his fists in a bio-electricenergy field that he dubbed his

    venom-punch. Now calling himselfSerpent, Smetana went to work for theFoundation.

    Kid Boomerang [ZA5]Affiliation: Zero FoundationBP: 85AP: 9AttributesStrength 3 Agility 5 Mind 4 Resolve 4Powers/Character ModsCombat Prowess x 3--Super x 1

    Instant StandBoomerang Control Pool (25 pt. pool +2 Full slots, 1 Half slot)--Full Slot (Ranged Attack)----Common: 8D, Super x 1, BlastAoE, Scope x 2--Full Slot (Flare)----Common: Super x 2, Blast AoE

    --Half Slot (Super Leap)----Common: Extra Bounce x 2Vitality: 7Orphaned at a young age and raisedby the dreaded gang of criminalperformers known only as Circus

    Doom, Kid Boomerang is a villain withplenty to be angry about. After leavingCircus Doom at age fifteen, he wentsolo for two years until he wasrecruited into the Zero Foundation.Now he works for the Zero Devicewhile pursuing his ultimate goal ofvengeance against a world that hebelieves has wronged him. KidBoomerang combines unerringaccuracy with a bevy gadgetboomerangs, allowing him to achievenumerous and powerful effects.

    Steel Razor [ZA7]Affiliation: Zero FoundationBP: 85AP: 7AttributesStrength 5 Agility 5[2] Mind 2 Resolve4Powers/Character ModsCombat Prowess x 4Edge x 1Instant Stand

    Melee Attack x 3--Super x 1Super-Agility x 2Super Leap--Extra Bounce x 3Vitality: 9

    Battering Ram [ZA8]Affiliation: Zero FoundationBP: 85AP: 7[15*]AttributesStrength 5[2] Agility 4 Mind 3 Resolve

    5Powers/Character ModsArmor x 4Combat Prowess x 1Enhanced Senses x 1Extra Movement x 8--Charge OnlyExtra Vitality x 3Massive x 1

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    Blue Monk [ZD11]Affiliation: Free AgentBP: 85AP: 7Attributes

    Strength 4 Agility 5[1] Mind 2 Resolve4Powers/Character ModsCombat Prowess x 3InvisibilityMelee Attack x 4--Extra Reach x 3--Super x 1Super-Agility x 1Vitality: 8The super-martial artist known as BlueMonk possesses the power to channelher chi energies into her whirling

    spear-staff. Unchallenged master ofthe exotic Unseen Hand discipline, shecan literally vanish before anopponent's eyes only to turn up behindor beside him--all the better to takehim out of action! Her true identityunknown, Blue Monk often works as asuper-mercenary, her services goingto the highest bidder. She has beenknown to take on a charity case nowand again, and she refuses any jobinvolving assassination, so she does

    possess some code of honor. Rigger ofthe VanG.U.A.R.D. is currentlyentertaining the idea of offering hermembership in his group.

    Capone [GU5]Affiliation: Free AgentBP: 85AP: 9AttributesStrength 5 Agility 6[1] Mind 3 Resolve4

    Powers/Character ModsBoost/Drain (2D)--Drain Only--Physical OnlyCombat Prowess x 2Edge x 3Enhanced Senses x 2Melee Attack x 2--Super x 1

    Ranged Attack (5D)Super-Agility x 1Vitality: 9Capone is Steel City's premier super-gangster, and the unchallenged leaderof The Mob. Many believe his

    preternatural powers come from avampire's curse, and Capone doesnothing to dismiss these rumors. He isnever seen during the daylight hours,and does his best "work" in the earlyhours before dawn. No matter hisorigins, his remarkable run of 75 yearsat the head of The Mob shows no signof ending any time soon.

    Crossbow [ZD10]Affiliation: Free Agent

    BP: 85AP: 7AttributesStrength 3 Agility 5[1] Mind 2 Resolve5Powers/Character ModsArmor x 2Combat Prowess x 3Enhanced Senses x 3Escape Artist x 2--Super x 1Ranged Attack (7D,Gear)

    --Super x 1Super Leap (Gear)Super-Agility x 1Vitality: 8Crossbow utilizes his amazing agilityand his wondrous, hi-tech weapons tobattle crime from the streets of SteelCity to edge of the next galaxy. Hissecret ID is prosecutor Miguel Alvarez,a man fed up with allowing the super-powered scum of his town to walk freefrom the courtroom on baselesstechnicalities. As Crossbow he hunts

    these vile criminals and catches themin the act of some crime. As asometime partner of intergalacticbounty hunter Grannok-5, he'spursued his quarry to the very edgesof inhabited space.

    The weapon that is his namesake firespowerful energy quarrels, or an

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    The Demon Biker [HE16]Affiliation: Free AgentBP: 85AP: 8[15]Attributes

    Strength: 5[1] Agility 4 Mind 4 Resolve4Powers/Character ModsArmor x 2Combat Prowess x 1Extra Movement x 7 (Gear)Melee Attack x 3--Extra Reach x 2--Soul FireSuper-Strength x 1Vitality: 9The Demon Biker is a powerful, extra-dimensional being whose true goals

    and allegiances are unknowable. Alarge man dressed in black leatherriding garb and sporting a nimbus ofred flame for hair, the Demon Bikerhas at times both helped and hinderedthe Defenders-5. He claims to be thescion of a hellish, other-worldly realmwhere evil men suffer a thousanddeaths every day, only to be bornagain to suffer anew at the next dawn.

    DB rides into battle astride a custom

    motorcycle of vintage design, andthough his bike has been destroyed inmany a battle, he always manages toreturn with it on his next appearance.In addition to his amazing mobilitywhile astride his hellish hog, DB wieldsa chain with a corona of cold fire thatnot only physically burns his foes, butcan also singe their very souls!

    Dr. Atlas [SU6]Affiliation: Free Agent

    BP: 85AP: 7AttributesStrength 5[1] Agility 3 Mind 4 Resolve5Powers/Character ModsArmor x 1Combat Prowess x 2Growth x 2

    Knockback Resistance x 3Shrinking x 1--Growth Attack--Mighty MiteSuper-Strength x 1Vitality: 10

    Through his experiments in particlephysics, Dr. Atlas has become amaster of size-shifting. His versatilepowers always make him the righthero for the job.

    Eel [ZD5]Affiliation: Free AgentBP: 85AP: 8[11]AttributesStrength 4 Agility 5[1] Mind 3 Resolve

    4Powers/Character ModsEscape Artist x 3--Super x 1Extra Movement x 3Combat Prowess x 2Force Field x 2Hyper Movement--Hyper AttackVitality: 8The Eel is one slippery customer. Afast, hard-hitting villain who can

    escape nearly any prison or hold. Noone knows his true identity, but manybelieve he hails from New Zealand.Although a man of few words, hisaccent does indicate that he mayindeed be a Kiwi. A maintains an on-again, off-again partnership withTryckster, and some speculate thattheir relationship may go deeper thanjust the professional level.

    Ferax [ZD14]

    Affiliation: Free AgentBP: 85AP: 6AttributesStrength 4[1] Agility 4 Mind 2 Resolve5Powers/Character ModsArmor x 1Climbing

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    Combat Prowess x 2--Super x 1Enhanced Senses x 2Kinetic Absorption--Sponge x 3--Super x 1

    Melee Attack x 4Super-Strength x 1Vitality: 9This massive brick counts himself amember of the Hirsuine, an ancientrace of bio-engineered warriorscreated by the Lemurians to act asenforcers and shock-troops for theirterrestrial campaigns. Only a fewhidden pockets of Hirsuine remain onthe planet, secreting themselves awayin mountain enclaves or the deepestforest. Hirsuine sightings have

    contributed mightily to the legends ofthe Sasquatch and the Yeti. Generallya non-aggressive people, theynonetheless possess a warrior spiritthat if stirred to action is terrible tobehold.

    A long-lived race, Ferax is a relativelyyoung 46 years old, and has decidedto explore the world a bit. Havingheard tales of superhumans, he hasdecided to see if he can test himself

    against some of them.

    Whether he becomes a hero or villainmight largely depend on who he meetsfirst.

    The Glock-RoachAffiliation: Free AgentBP: 85AP: 8AttributesStrength 4 Agility 5[1] Mind 3 Resolve

    6[1]Powers/Character ModsArmor x 1ClimbingCombat Prowess x 2Enhanced Senses x 2Ranged Attack (5D)Healing--Regeneration Only

    Melee Attack x 2--Super x 1Super-Agility x 1Super-Resolve x 1UnluckyVitality: 11

    Stalking the sewers of Steel City andfighting crime amidst the grime, theGlock-Roach provides an object lessonin the excesses of corporate researchgone wrong. Once a mild-manneredlab tech for Tyber Inc., Ralph Roachediscovered his companys illegalexperiments on homeless testsubjects. Before he could blow thewhistle he was thrown in a vat ofmutagenic chemicals where his bodysDNA mixed with that of an irradiatedroach who was sharing his bath.

    Ralph did not die, but emergedtransformed, and as the Glock-Roach,took his vengeance on his ex-bosses.After alerting the police, he slippedinto the sewers to begin his never-ending battle against crime of allkinds.

    Grannok-5 [ZC4]Affiliation: Star-Stalke