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One codebase, multiple platforms; Using HTML5/js for game dev

Date post: 06-May-2015
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This is a presention I gave at a local event hosted by intel.
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Using HTML5/JS to develop games. ONE CODEBASE, MULTIPLE PLATFORMS
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Page 1: One codebase, multiple platforms; Using HTML5/js for game dev

Using HTML5/JS to develop games.

ONE CODEBASE, MULTIPLE PLATFORMS

Page 2: One codebase, multiple platforms; Using HTML5/js for game dev

Who are you?1. Build Master of Dawn of the Dragons Mobile at 5th Planet Games2. Web Developer3. Vice Coordinator of IGDA Sacramento Chapter4. Podcaster5. Google plus fan boy6. Lover of all things Javascript

http://about.me/josephburchett

Page 3: One codebase, multiple platforms; Using HTML5/js for game dev

All aboard the hype train!

Page 4: One codebase, multiple platforms; Using HTML5/js for game dev

Javascript good, HTML bad...

Page 5: One codebase, multiple platforms; Using HTML5/js for game dev

DON’T BE A NINJA BE AN ENGINEER

NO YES

Page 6: One codebase, multiple platforms; Using HTML5/js for game dev

The good, bad, ugly and fugly● Can leverage web skill sets!● It can be super confusing at

times● With great power comes

great responsibility● Really inconsistent feature

support across browsers● No one can seem to agree

on anything.● It’s extremely

overwhelming!● People not using javascript

will look at you in disgust.● It’s not ready!● Things move fast, really

fast!

Page 7: One codebase, multiple platforms; Using HTML5/js for game dev

Platforms supported

Page 8: One codebase, multiple platforms; Using HTML5/js for game dev

What it has to offer

Gamepad support Audio support Local Storage

Web Sockets Web RTC Fullscreen

Page 9: One codebase, multiple platforms; Using HTML5/js for game dev

Boys and girls it’s Canvas time! Are you ready?

Page 10: One codebase, multiple platforms; Using HTML5/js for game dev

Canvas Example code var context = canvas.getContext( "2d" ); var FRAME_RATE = 30 / 1000; var CANVAS_WIDTH = 800; var CANVAS_HEIGHT = 600; var FILL_COLOR = “#000000”; var xPosition = 0; var yPosition = 0; var width = 50; var height = 50;

gameLoop(); function gameLoop() { xPosition += 2; context.clearRect( 0, 0, CANVAS_WIDTH, CANVAS_HEIGHT ); context.fillStyle = FILL_COLOR; context.fillRect( xPosition, yPosition, width, height );

setTimeout( gameLoop, FRAME_RATE ); }

Page 11: One codebase, multiple platforms; Using HTML5/js for game dev

I need more power!

Page 12: One codebase, multiple platforms; Using HTML5/js for game dev

API’S TO USENamePhaser.jsjaws.jsMelon.jsCrafty.jsPixi.jsImpact.jsthreejsVoxel.js

Linkphaser.iohttp://jawsjs.com/http://melonjs.org/http://craftyjs.com/http://www.pixijs.com/http://impactjs.com/http://threejs.org/http://bit.ly/voxeljs

Type2D2D2D2D2D2D3D3D

RenderingCanvas, WebglCanvasCanvasCanvasCanvas, WebglCanvas WebglWebgl

List of a ton morehttps://github.com/bebraw/jswiki/wiki/Game-Engines

Page 13: One codebase, multiple platforms; Using HTML5/js for game dev

IDE’S YOU CAN USE

Sublime Text 2

Page 14: One codebase, multiple platforms; Using HTML5/js for game dev

TOOLS TO USE FOR MOBILE

Page 15: One codebase, multiple platforms; Using HTML5/js for game dev

TOOLS TO USE FOR DESKTOP

Page 16: One codebase, multiple platforms; Using HTML5/js for game dev

Distribution platforms

Market.js

Page 17: One codebase, multiple platforms; Using HTML5/js for game dev

Micro Consoles

Page 18: One codebase, multiple platforms; Using HTML5/js for game dev

TOOLS TO USE FOR CONSOLES

https://wiiu-developers.nintendo.com/

Page 19: One codebase, multiple platforms; Using HTML5/js for game dev

TOOLS TO USE FOR ROBOTICS

http://nodebots.io/

Johnny Five https://github.com/rwaldron/johnny-five

Page 20: One codebase, multiple platforms; Using HTML5/js for game dev

Oculus Rift

OculusBridge.js, vr.js

Page 21: One codebase, multiple platforms; Using HTML5/js for game dev
Page 22: One codebase, multiple platforms; Using HTML5/js for game dev

Browser Quest

Page 23: One codebase, multiple platforms; Using HTML5/js for game dev

Unreal Engine Citadel Demo

Page 24: One codebase, multiple platforms; Using HTML5/js for game dev

Duuuuuuh, muh brain meats they hurt! Where do I start?

Page 25: One codebase, multiple platforms; Using HTML5/js for game dev

Cool, should I go indie?1. Don’t be stupid, keep your day job!2. Figure out what type of game you want to make3. choose the platform that fits it best4. KISS!5. Go to google and type in “learning canvas”.6. use tools I mentioned!7. good luck and have fun!

Page 26: One codebase, multiple platforms; Using HTML5/js for game dev

You sure talk a lot...

Page 27: One codebase, multiple platforms; Using HTML5/js for game dev

Shameless Plug

http://igdasacramento.org/

Page 28: One codebase, multiple platforms; Using HTML5/js for game dev

Questions?


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