Date post: | 16-Apr-2017 |
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Technology |
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Learn, Teach and Play in 3D Virtual WorldsSteven Warburton – King’s College London
David White – University of Oxford
Session Outline
Intro
5 mins
Projects Background:‘Open Habitat’
&‘MUVEnation’
20 mins
Group discussionFraming
5 mins
Discussion around tables
25 mins
Feedback from groups
Issues related to project activities
25 mins
•What works and what does not work? •What good practices do we have to pass on? •What is the future for teaching in virtual worlds?
15 mins 15 mins 20 mins
Overview
A JISC funded project piloting the use of Multi-User Virtual Environments with Art & Design and Philosophy students
A collaboration between:The University of Oxford; Leeds Metropolitan University; King’s College London
Supported by:The JISC Emerge Community of Practice
Core project team:Dave Cormier; Graham Hibbert; Margarita Perez-Garcia; Ian Truelove; Steven Warburton; David White
Technology:Second Life (Linden Labs); OpenSim (Open Source); MPK 20-Darkstar (SUN micro-systems)
Themes
•Not trying to ‘Solve a Problem’•Exploratory
Activity
Activity
Activity
Activity
Activity
Activity
Discussion Framework
Teaching small groups of less than 20•Tutor and student roles•Communication•Collaboration•Creativity
Challenges – Successes – Experiences: From your practice
‘RealWorld’‘VirtualWorld’
Teaching & Learning
Admin &Technical
or ‘f2f’ World