Date post: | 18-Nov-2014 |
Category: |
Technology |
Upload: | ktweedy1 |
View: | 616 times |
Download: | 0 times |
XR Open Reality VisionXR Open Reality Vision
Enabling Next Generation Distributed Virtual WorldsEnabling Next Generation Distributed Virtual Worlds
Overview• Vision
• Open Source
• Multi-Platform
• Component Based
• Open Architecture
• Open Standards
• Examples
Open Reality Vision• The vision of Open Reality is to provide a
platform that enables 3D content to be deployed to any web page on the internet. To allow users and content to move between and be shared between these spaces thus enabling a new distributed model of virtual worlds that is highly scalable, adaptable and interoperable.
Distributed Virtual Worlds
Open Source• As with many Internet standards (HTML, CSS,
XML...), a common set of protocols and conventions is necessary in order to allow ease of learning, development, and expansion. The readily available use of these components through an open source community is the best way to create momentum for supporting these future standards.
Multi-Platform• Many virtual technologies exist today that need to be able
to inter-connect to other platforms. We are presently working on architecting the system to support a variety of virtual platforms: – Web - Browsers, Facebook, MySpace, web 1.0 – Desktop - Windows, Mac, and Linux (coming
soon)– Mobile - iPhone, iPad, Android, Windows Mobile– Consoles - Wii, PS3, Xbox
• We will initially focus on the use of Unity in our development efforts, but any other 3D graphics engine could alternatively be used, if desired
Component-Based• Users need to be able to use the components
that best fit their needs, budget, and expertise. Avatar systems, servers, communications systems all need to be actualized so any or all of them can be used at the same time.
• This allows for planned obsolescence, one of the most important aspects of the web, which gives us free reign to create new technologies while we are still using the old
Multi-Source Avatar• We are currently working with the following
Avatar systems:– Evolover.com– Digimi.com and Daz3d– Second Life Avatar– TurboSquid and other websites
Open Standards• We use existing Internet standards as much as
possible. Teleporting is as simple as clicking a URL. As new standards, such as hyper-grid and VWRAP, become more and more main stream, we will be working to include these as well. Properly architected systems separate the physical and the logical into abstractions that allow many different standards to be used concurrently.
Business
Education
Community
Extreme Reality
Xeniversity
XR Grid
XRGrid Projects• OpenReality• XR Offices• XR Marketplace• Duke Nursing Virtual Lab• Avatar Classroom
(Moodle/Sloodle)• Intel Advance Computer
Research• Dept. of Energy
Immersive Technologies
• Metameets• Virtual Holland• Rockcliffe Virtual Campus• VStage• Mamachinima• Agile3d World• The Dating Casino• The Seductions
XR Marketplace