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OpenStack in 3D - object-storage-ca-ymq-1.vexxhost.net · Virtual Reality and OpenStack: Getting...

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Copyright © 2016 Mirantis, Inc. All rights reserved www.mirantis.com OpenStack in 3D Nick Chase and John Jainschigg, Mirantis
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  • Copyright © 2016 Mirantis, Inc. All rights reserved

    www.mirantis.com

    OpenStack in 3D

    Nick Chase and John Jainschigg, Mirantis

  • Copyright © 2016 Mirantis, Inc. All rights reserved

    Who are Nick and John?

    Nick Chase | Head of Technical and Marketing Content

    Nick is the Editor-in-Chief of OpenStack:Unlocked and Head of Technical and Marketing Content

    at Mirantis. With 20+ years' experience as a developer and author, Nick has written several books

    and hundreds of articles as an IBM developerWorks Certified Master Author.

    John Jainschigg | Technical Solutions Marketing, Partners

    John Jainschigg is Technical Solutions Marketing Manager/Partners at Mirantis, where he works

    with Mirantis broad partner ecosystem. Formerly a journalist, John was Online Editor in Chief of

    Dr. Dobb's Journal.

  • Copyright © 2016 Mirantis, Inc. All rights reserved

    Virtual Reality - Where Social Engagement is Going

  • Copyright © 2016 Mirantis, Inc. All rights reserved

    Virtual Reality - Global Shared (Fictive) Experience

  • Copyright © 2016 Mirantis, Inc. All rights reserved

    Virtual Reality - Where DevOps is Going?

    Lives in VR and augmented reality. Not allowed to telecommute.

  • Copyright © 2016 Mirantis, Inc. All rights reserved

    Virtual Reality as a Cloud Driver

    ● Yuge opportunities● Biggest-ever medium for engagement and interaction● Fuses cloud, social, NFV, IoT, Big Data● Relevant to most activities and metiers

    ● Insane challenges● Scale with headroom: scale out, scale up● Huge and dynamic consumer of compute, storage, network● Efficiency at war with QoE: no good architectures

  • Copyright © 2016 Mirantis, Inc. All rights reserved

    DevOps will help us reach the Matrix

    Each server a special snowflake ...

  • Copyright © 2016 Mirantis, Inc. All rights reserved

    Immersive Virtual Reality as an Operations Tool

    ● Better use of human physiology in mindwork● Efficient presentation of data and interactivity● Easy to shift focus and viewpoint (camera view)● Provide differentiated views of data at zero overhead● Use topology to orient — way better than 2D● Natively social: Collaborate without the overheads

  • Copyright © 2016 Mirantis, Inc. All rights reserved

    Virtual Reality and OpenStack: The Challenge

    ● Can we use APIs to make OpenStack interoperate with immersive 3D platforms, toolchains and environments?

    ● Can we do this with:● Free and/or preferably FOSS components?● Using OpenStack's most-commonly used languages?

    ■ Python■ Web tools

    ● In an open way that prevents lock-in? (Of 3D envs or other bits)● In a way harmonious with community architecture standards?

  • Copyright © 2016 Mirantis, Inc. All rights reserved

    Virtual Reality and OpenStack: Hooah!

  • Copyright © 2016 Mirantis, Inc. All rights reserved

    Virtual Reality and OpenStack: Getting Real

    ● On the upside, we work for Mirantis!● On the downside … in Marketing● We've done virtual events!● (And yes, we can code a lick)● But Python, not so much● OpenStack SDK/internals, nope● We build clusters pretty good!● But of course, we do it with Fuel

  • Copyright © 2016 Mirantis, Inc. All rights reserved

    Virtual Reality is a Stack: The User's View

  • Copyright © 2016 Mirantis, Inc. All rights reserved

    Virtual Reality is a Stack - The Solution Stack(s)

  • Copyright © 2016 Mirantis, Inc. All rights reserved

    Unity 3D: F (not FOSS), but All Kinds of Awesome

    ● Free (for individual use)● Aggressively multi-platform● Write once, run anywhere● Standalone or Server● Code in C# or javascript● Beautiful, mature toolchain● Huge community● Oculus-, VIVE, etc., ready: Compile and Go

  • Copyright © 2016 Mirantis, Inc. All rights reserved

    OpenSim: FOSS - Simple and rich

    ● Free and Open Source● Distros and clients for Lin/Win/Mac● Code in LSL, Mono, VB and others● Good for (small) enterprise VR● Does not scale well● Non-coders can create● Global, diverse community

  • Copyright © 2016 Mirantis, Inc. All rights reserved

    OpenSim Shout Out: Dr. Crista Lopes

    ● Professor of CS at UC Irvine● Former Xerox PARC Researcher● "Elements of Programming Style"● 2016 Pizzigati Award Winner

    (Tides Foundation - Software inthe Public Interest)

    ● Diva Distro PTL

  • Copyright © 2016 Mirantis, Inc. All rights reserved

    Crude Demos

  • Copyright © 2016 Mirantis, Inc. All rights reserved

    Onward to the Matrix

    ● We will put our code on GitHub if nobody snarks● John will be committing doc improvements to SDK● We keep refactoring and generalizing:

    ● 3D Abstraction Layer● Environment Driver

    ● And adding features to the API, e.g., VR Murano Catalog

  • Copyright © 2016 Mirantis, Inc. All rights reserved

    Questions?e.g., Where's my Oculus?

  • Copyright © 2016 Mirantis, Inc. All rights reserved

    Thank you

    Nick Chase - [email protected] Jainschigg - [email protected]

    mailto:[email protected]:[email protected]

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