Operation Lightning - Free prisoners
Setup order
1 x2
2 x12
3 x4
4 x9
5 x5
6 x1
7 x2
8 x1
9 x1
10 x1
11 x1
12 x1
13 x1
14 x10
15 x15
16 x2
17 x1
18 x2
19 x1
20 x1
21 x2
22 x1
23 x6
24 x1
25 x2
26 x1
27 x1
28 x1
29 x19
30 x8
31 x14
32 x2
33 x1
34 x2
35 x2
Historical BackgroundAn Allied commander has been captured by the German forces and imprisoned deep within German territory.In an attempt to free the Allied commander a night attack has been launched with a U.S. paratrooper division dropping behind enemy lines.
BriefingDuring the night the Allied forces launch an attack on the heavily fortifiedGerman forces in an attempt to free their commander. However all four routestowards the prisoners camp are heavily fortified and defended. in an attempt tofree up a passage for the Allied armor divisions a U.S. Paratrooper division dropsdeep behind enemy lines and is tasked with securing a foothold in Germanterritory. As the Allied commander the plan laid out by your general is to secure a footholdusing the paratroopers in one of the main routes to the prisoners camp. A swiftAllied armored assault in this route should reach the prisoners camp and be ableto free the prisoner. After securing the prisoner using the train to swiftlyevacuate the freed prisoner is deemed to be the most likely plan to succeed. As the Axis commander you are taken by surprised by the bold Allied nightattack. Fortunately 2 elite German armor units have come in for repairs in theneighboring tank repair facilities, and are just battle ready.Although all routes towards the prisoners camp are heavily fortified, the Germaninfantry unit in castle Ludwig is equipped with demolition charges to cut off aneventual escape by blowing up a bridge or creating a roadblock.Battle lines are drawn, and you are in command!
Conditions of Victory12 victory medalsFreeing the Allied commander and exiting the freed unit between the exitmarkers results in instant victory for the allied commander.After freeing the allied commander, death of the freed Allied commander resultsin instant victory for the Axis commander.
Special Rules- Night Attack rules are in effect.- At the start of the 1st allied turn, the allied player may Paradrop 3 U.S. airborneunits. These are considered special forces and may move 2 spaces and battle, ormove 3 spaces and not battle.- Allied player has control of the train and may order it like any other unit usingcommand cards.
- Allied player can order units to enter or exit the wagon (max 1 unit).- The German infantry unit in Castle Ludwig has a demolition charge (asindicated by the battle star). When ordered it may attempt to blow up a bridge itis adjacent to, or create a roadblock on an adjacent road hex. To do so the Axiscommander rolls 2 battle dice. Rolling a star means the attempt was successfuland the Axis commander may either remove a bridge (including the railroadbridge) or place a roadblock on the adjacent road hex. After a successful attemptthe battle star is removed and the unit no longer has the demolition charge.- The captured Allied commander is represented by the battle star in theprisoners camp. The commander can be freed by an Allied unit entering theprisoners camp hex. The commander will then be considered part of the unit bywhich it was freed- When ordering a unit that has the freed Allied commander, instead of movingand/or battling, the commander can be transferred to an adjacent Allied unit.- If the unit with the commander is destroyed by a close assault the commanderis considered killed. This results in an instant win for the Axis commander- If however the unit with the commander is killed by other means (e.g.: Barrage,Air power, Artillery) The battle star representing the commander will stay on thehex. - Any attack that rolls a star against the freed commander who is not with a unitresults in the death of the freed commander and instant victory for the Axiscommander- The freed commander may not be ordered - Any allied unit picking up the freed commander must stop and cannot move orbattle this turn.
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