www.iap.uni-jena.de
Optical Design with Zemax
Lecture 10: Illumination
2013-01-15
Herbert Gross
Winter term 2012
2 10 Illumination
Time schedule
1 16.10. Introduction
Introduction, Zemax interface, menues, file handling, preferences, Editors, updates, windows,
Coordinate systems and notations, System description, Component reversal, system insertion,
scaling, 3D geometry, aperture, field, wavelength
2 23.10. Properties of optical systems I Diameters, stop and pupil, vignetting, Layouts, Materials, Glass catalogs, Raytrace, Ray fans
and sampling, Footprints
3 30.10. Properties of optical systems II Types of surfaces, Aspheres, Gratings and diffractive surfaces, Gradient media, Cardinal
elements, Lens properties, Imaging, magnification, paraxial approximation and modelling
4 06.11. Aberrations I Representation of geometrical aberrations, Spot diagram, Transverse aberration diagrams,
Aberration expansions, Primary aberrations,
5 13.+27.11. Aberrations II Wave aberrations, Zernike polynomials, Point spread function, Optical transfer function
6 04.12. Advanced handling
Telecentricity, infinity object distance and afocal image, Local/global coordinates, Add fold
mirror, Vignetting, Diameter types, Ray aiming, Material index fit, Universal plot, Slider,IO of
data, Multiconfiguration, Macro language, Lens catalogs
7 11.12. Optimization I Principles of nonlinear optimization, Optimization in optical design, Global optimization
methods, Solves and pickups, variables, Sensitivity of variables in optical systems
8 18.12. Optimization II Systematic methods and optimization process, Starting points, Optimization in Zemax
9 08.01 Imaging Fundamentals of Fourier optics, Physical optical image formation, Imaging in Zemax
10 15.01. Illumination Introduction in illumination, Simple photometry of optical systems, Non-sequential raytrace,
Illumination in Zemax
11 22.01. Correction I
Symmetry principle, Lens bending, Correcting spherical aberration, Coma, stop position,
Astigmatism, Field flattening, Chromatical correction, Retrofocus and telephoto setup, Design
method
12 29.01. Correction II Field lenses, Stop position influence, Aspheres and higher orders, Principles of glass
selection, Sensitivity of a system correction, Microscopic objective lens, Zoom system
13 05.02. Physical optical modelling Gaussian beams, POP propagation, polarization raytrace, coatings
1. Photometry
2. Energy transport in optical systems
3. Vignetting
4. Non-sequential raytrace
5. Illumination in Zemax
3 10 Illumination
Contents
Illumination systems:
Different requirements: energy transfer efficiency, uniformity
Performnace requirements usually relaxed
Very often complicated structures components
Problem with raytracing: a ray corresponds to a plane wave with infinity extend
Usual method: Monte-Carlo raytrace
Problems: statistics and noise
Illumination systems and strange components needs often a strong link to CAD data
There are several special software tools, which are optimized for (incoherent) illumination:
- LightTools
- ASAP
- FRED
4 10 Illumination
Illumination
10 Illumination
Radiometric vs Photometric Units
Quantity Formula Radiometric Photometric
Term Unit Term Unit
Energy Energy Ws Luminous Energy Lm s
Power
Radiation flux
W
Luminous Flux Lumen Lm
Power per area and solid angle
Ld
d dA
2
cos
Radiance W / sr /
m2
Luminance cd / m
2
Stilb
Power per solid angle
dAL
d
dI
Radiant Intensity W / sr
Luminous Intensity Lm / sr,
cd
Emitted power per area
dLdA
dE cos
Radiant Excitance W / m2
Luminous Excitance Lm / m2
Incident power per area
dLdA
dE cos
Irradiance W / m2
Illuminance Lux = Lm / m
2
Time integral of the power per area
H E dt
Radiant Exposure Ws / m2
Light Exposure Lux s
5
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Photometric Quantities
Radiometric quantities:
Physical MKSA units, independent of receiver
Photometric quantities:
Referenced on the human eye as receiver
Conversion by a factor Km
Sensitivity of the human eye V(l)
for photopic vision (daylight)
ll l )(VKmV
W
LmKm 673
V(l )
l400 450 500 550 600 650 700 750
0
0.1
0.2
0.3
0.4
0.5
0.6
0.7
0.8
0.9
1
Illuminance description
1 Lux just visible
50 - 100 Lux coarse work
100 Lux projection onto
screen
100 - 300 Lux fine work
1000 Lux finest work
100000 Lux sunlight on paper
6
10 Illumination
Solid Angle
ddA
r
dA
r
cos
2 2
2D extension of the definition of an angle:
area perpendicular to the direction over square of distance
Area element dA in the distance r with inclination
Units: steradiant sr
Full space: = 4p
half space: = 2p
Definition can be considered as
cartesian product of conventional angles
source point
d
rdA
n
yxr
dy
r
dx
r
dAd
2
7
10 Illumination
Irradiance
Irradiance: power density on a surface
Conventional notation: intensity
Unit: watt/m2
Integration over all incident directions
Only the projection of a collimated beam
perpendicular to the surface is effective
dLdA
dE cos
cos)( 0 EE
A
A
E()
Eo
8
d
s
dAS
S
n
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Differential Flux
Differential flux of power from a
small area element dAs with
normal direction n in a small
solid angle dΩ along the direction
s of detection
Integration of the radiance over
the area and the solid angle
gives a power
S
SS
S
AdsdL
dAdL
dAdLd
cos
2
PdA
A
9
Radiance independent of space coordinate
and angle
The irradiance varies with the cosine
of the incidence angle
Integration over half space
Integration of cone
Real sources with Lambertian
behavior:
black body, sun, LED
constLsrL
,
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Lambertian Source
p 2sin)( ALLam
coscos oEALE
LAdEHR
Lam p )(
E()
x
z
L
x
z
10
10 Illumination
Fundamental Law of Radiometry
Differential flux of power from a
small area element dAS on a
small receiver area dAR in the
distance r,
the inclination angles of the
two area elements are S and
R respectively
Fundamental law of radiometric
energy transfer
The integration over the geometry gives the
total flux
ESES
ES
dAdAr
L
dAdAr
Ld
coscos2
2
2
z
s
s
xs
ys
source
receiver
xR
yR
zR
AS
r
ns
AR
nR
S
R
11
10 Illumination
Radiation Transfer
Basic task of radiation transfer problems:
integration of the differential flux transfer law
Two classes of problems:
1. Constant radiance, the integration is a purely geometrical task
2. Arbitrary radiance, a density function has to be integrated over the geometrical light tube
Special cases:
Simple geometries, mostly high symmetric , analytical formulas
General cases: numerical solutions
- Integration of the geometry by raytracing
- Considering physical-optical effects in the raytracing:
1. absorption
2. reflection
3. scattering
ESESES dAdAr
LdAdA
r
Ld coscos
22
2
12
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Transfer of Energy in Optical Systems
Conservation of energy
Differential flux
No absorption
Sine condition fulfilled
d d2 2 '
ddudAuuLd cossin2
T 1
y
dA dA's's
EnP ExP
n n'
F'F
y'
u u'
'sin''sin uynuyn
13
10 Illumination
Transfer of Energy in Optical Systems
Aplanatic systems:
sine condition fulfilled
consequence: constant radiance
Irradiance
Irradiance in afocal systems
Irradiance changes with the square of the numerical aperture
Optical systems with finite image location:
m: magnification
mP: magnification of pupil imaging
Approximation mp = 1:
n x n xsin ' 'sin '
L
n
L
n2 2
'
'
p 2sin LE
2
2
4
''
F
L
n
nE
p
P
P
AP
m
mF
mmf
Du
12
1
'2'sin
222
2
1
'
14
')('
m
E
mF
L
n
nmE
p
14
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Illumination Fall-off
Irradiance decreases in the image field
Two reasons:
1. projection due to oblique ray bundles
2. enlarged distances along oblique chief rays
Natural vignetting: smooth function
depends on: 1. stop location
2. distortion correction
entrance
pupil
y yp
chief ray
chief ray
exit
pupil
y' y'p
w'
w
R'Ex
U
axis bundle
off axis
bundle
marginal
ray
E(y) E(y')U'
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10 Illumination
Natural Vignetting: Setup with Rear Stop
Stop behind system:
exact integration possible
Special case on axis
Approximation small aperture:
Classical cos-to-the-fourth-law
2/1
222
222
'tan'cos1
'tan'cos411
'
2)'(
uw
uw
n
nLwE
p
'sin'
'sin')0(' 2
2
2 uLn
nuLE
pp
'cos)0()'( 4 wEwE
AP
u'w'
rw
ro
w'
16
10 Illumination
Illumination Fall-off due to Natural Vignetting
w
cos4w
0
1
10°
0.94
20°
0.78
30°
0.56
w
cos w'4
Relative decrease of irradiance towards the rim of the field
17
10 Illumination
Real Systems: Vignetting
Artificial vignetting by
truncation of rays
Change of usable pupil area
due to lens diameters, stops,...
Approximation for uniform
illuminated pupils:
irradiance decreases proportional
to effective pupil area E(w)
w
pupil area
field angle
clear
obstructed
clearclear
obstructed
E(0)
18
10 Illumination
Photometry in Phase Space
Radiation transport in optical systems
Phase space area changes its shape
Finite chief ray angle:
parallelogram geometry y
p
2y
2y'
2sinu
2sinu'
sinw'
y
y'
s'
Uw' U'
y
y'
s
lens stop
19
Conventional raytrace:
- the sequence of surface hits of a ray is pre-given and is defined by the index vector
- simple and fast programming of the surface-loop of the raytrace
Non-sequential raytrace:
- the sequence of surface hits is not fixed
- every ray gets ist individual path
- the logic of the raytrace algorithm determines the next surface hit at run-time
- surface with several new directions of the ray are allowed:
1. partial reflection, especially Fresnel-formulas
2. statistical scattering surfaces
3. diffraction with several grating orders or ranges of deviation angles
Many generalizations possible:
several light sources, segmented surfaces, absorption, …
Applications:
1. illumination modelling
2. statistical components (scatter plates)
3. straylight calculation
20 10 Illumination
Non-sequential raytrace
Signal
1 2 3 4
Reflex 1 - 2
Reflex 3 - 2
1
2
3
1. Prism with total internal
reflection
2. Ghost images in optical systems
with imperfect coatings
21 10 Illumination
Non-sequential raytrace
3. Illumination systems, here:
- cylindrical pump-tube of a solid state laser
- two flash lamps (A, B) with cooling flow tubes (C, D)
- laser rod (E) with flow tube (F, G)
- double-elliptical mirror
for refocussing (H)
Different ray paths
possible
A: flash lamp gas
H
4
B: glass tube of
lamp
C: water cooling
D: glass tube of cooling
5
6
3
2
1
7
E: laser rod
F: water cooling
G: glass tube of cooling
22 10 Illumination
Non-sequential raytrace
Simple options:
Relative illumination / vignetting for systems with rotational symmetry
Advanced possibility:
- non-sequential component
- embedded into sequential optical systems
- examples: lightguide, arrays together with focussing optics, beam guiding,...
General illumination calculation:
- non-sequential raytrace with complete different philosophy of handling
- object oriented handling: definition of source, components and detectors
23 10 Illumination
Illumination in Zemax
Relative illumination or vignetting plot
Transmission as a function of the field size
Natural and arteficial vignetting are seen
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Relative Illumination
0 2.5 5 7.5 10 12.5 15 17.5 20 22.5 25
y field in °
0.0
0.1
0.2
0.3
0.4
0.5
0.6
0.7
0.8
0.9
1.0
relative
illumination
natural vignetting
cos4 w
onset of
truncation
total
illumination
vignetting
Partly non-sequential raytrace:
Choice of surface type ‚non-sequential‘
Non-sequential component editor with many control parameters is used to describe the
element:
- type of component
- reference position
- material
- geometrical parameters
Some parameters are used from the lens data editor too:
entrance/exit ports as interface planes to the sequential system parts
25 10 Illumination
Illumination in Zemax
Example:
Lens focusses into a rectangular lightpipe
26 10 Illumination
Illumination in Zemax
Complete non-sequential raytrace
Switch into a different control mode in File-menue
Defining the system in the non-sequential editor, separated into
1. sources
2. light guiding components
3. detectors
Various help function are available to
constitue the system
It is a object (component) oriented philosophy
Due to the variety of permutations, the raytrace
is slow !
27 10 Illumination
Illumination in Zemax
Many types of components and options are available
For every component, several
parameters can be fixed:
- drawing options
- coating, scatter surface
- diffraction
- ray splitting
- ...
28 10 Illumination
Illumination in Zemax
Starting a run requires several control
parameters
Rays can be accumulated
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Illumination in Zemax
Typical output of a run:
30 10 Illumination
Illumination in Zemax