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Dauntless becomes an important faction in the plot as it is the faction
the protagonist, Tris, chooses. During Tris's initiation, it becomes
apparent that Dauntless has steered away from its core belief ofattaining peace through freedom from fear. With growing influence from
Erudite, Dauntless evolved into a faction focused on preparing its
members for violence and murder. The faction became instrumental in
toppling the Abnegation-controlled government when Erudite made use
of a simulation serum they had manufactured to control Dauntlessmembers.
DIVERGE
NT
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Dauntless is one of the five factions in the world of Divergent, the
faction dedicated to courage, bravery, toughness, and fearlessness. t
was formed by those who blamed fear and cowardice as a cause of the
problems society faced. t tries to fight cowardice by giving the advantage
of preparation and the ability to act when facing a fear to its members.The members generally wear provocative and !sometimes" clingy blac#
clothing, are pierced, tattooed and have a tendency to see# thrill and
action.
FormationDauntless was a faction formed by those who blamed cowardice forsociety's problems. The only answer is to face your fears is through
bravery.
HISTORY
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DESCRIPTION
Virtue The Dauntless value the virtue of bravery over any
other, as such they train to fight and use weapons to prepare theirbodies to respond to threats and challenges, which is necessary if they
want to survive life as a Dauntless member. The faction also
emphasi$es the idea of freedom from fear, and test this daily by
attempting death-defying feats. Dauntless members and initiates are
the only ones allowed to ride the train and do so in a daring way%&umping onto and off the train while it is moving. ost Dauntless
children are #nown to choose the #nife in the simulation of the Aptitude
Test when facing the dog and they ta#e the stairs in an act of wildness.
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CharacteristicsThe Dauntless are the only faction that have their members, uponreaching a certain age that hinders their ability to uphold the virtue of their
faction, become (actionless, or choose to die. )ence, the faction does
not have a member that is of old-age.
When it comes to funerals, the Dauntless have it immediately after they
are pronounced dead because they want to ac#nowledge the death as
soon as it happens. t is more of a celebration and there is a lot of
drin#ing. Every member gets a certain amount of points to spend per
month, they spend their points on clothing and other resources as they
see fit. The traditional &obs of Dauntless include but are not limited to*(ence +uard, ity's security force, tattoo artist, weapon ma#er, fighting
for entertainment, initiate trainer, or as a Dauntless leader. ome
members volunteer to do &obs that traditionally belong to other factions in
order to have them closer and not ma#e members go far away !i.e.
nurses".
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Dauntless always dress in blac#. The
women wear s#in-tight pants, tights, tight
dresses, and blac# boots and shoes. The
men wear blac# pants and form-fitting
shirts. Dauntless li#e to tattoo and piercetheir bodies. +irls might wear dar#
eyeliner and ma#eup. They might also dye
their hair in unusual colors. n the movie,
they are shown to wear some red clothing,
close to the colour of maroon so theywouldn't be mista#en for the red that Amity
people wear.
Physical Traits
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FunctionsThe people of Dauntless are in charge of the city's security, protecting
its inhabitants from threats within and without as the city's
peace#eepers. The Dauntless were previously responsible in policing
the (actionless sectors of the city until the ity ouncil voted to relievethem of that duty. Their main tas# is to guard the fence that surrounds
the city. t is considered a dangerous &ob, but it is also a necessary one
and it seems li#ely that this is part of the reason no other faction has a
disagreement with Dauntless. They maintain the city gates which are
loc#ed from the outside.
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LoyaltyThe Dauntless are fiercly loyal After Eruditeplace all of Dauntless under the attac#
simulation, it is revealed that all of the
Dauntless leaders were traitors siding with
the Erudite, the faction that enslaved their
minds. The faction then divides into two
groups, the oyal Dauntless who side with
their chosen faction, and the Traitor
Dauntless who align with Erudite to help
carry out their plans. The loyal Dauntless
elected three new leaders* Tori, )arrisonand (our !Tobias". (our is then forced to
e/ecute Eric, a former leader, for his crimes
against humanity.
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Current:
Tobias Eaton
Trishristina
Tori
0riah
1e#e
hauna)ector
auren
2eter
MEMBERTSFormer Members:
3atalie 2rior !Transferred to
elflessness"
Drew !factionless"
olly !factionless"
Edward !factionles
Deceased:
Albert
WillEric
a/
ynn
arlene
2rior Tris0riah
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The initiation of 4oldness has three stages*
CombatThe initiates are assigned a partner and both must fight each other,
points are lost for defeating someone wea#, as it is considered an act
of cowardice, also lose points for losing someone of low ran#. 2oints
are earned by beat someone of higher ran#.
(irst 2lace* Edward 5 2eter !left first because Edward waiver"
SimulationAccording 0riah anyone can train for this stage, the initiate is brought
to a similar room to that of aptitude tests, is applied to a serum hesleeps, and is then transported to a simulation where you must face
their worst fears the test lasts until the started to calm down. Divergent
can #now only found in a simulation and change.
INITIATION
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(irst 2lace* Tris 2rior
Landscape o FearThis stage consists of two parts, first enter the landscape of fear of
one of his instructors, each initiate is assigned a fear and must
complete it. n the second part the initiate enters his own landscape
of fear* it is ta#en to a room where it faces its total number of fears,may also interact with them !technically acts as a Divergent", we
apply the same serum that is used to simulations.
(irst 2lace* Tris 2rior
After initiation, ta#es &ust a ceremony where the initiates who becomemembers of 4oldness, and then choose a &ob in the faction is revealed.
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6We believe that cowardice is to blame for the world7s in&ustices. We
believe that peace is hard-won, that sometimes it is necessary to fight
for peace.
About
4ut more than that*We believe that &ustice is more important than peace.
We believe in freedom from fear, in denying fear the power to
influence our decisions.
We believe in ordinary acts of bravery, in the courage that drives one
person to stand up for another.We believe in ac#nowledging fear and the e/tent to which it rules us.
We believe in facing that fear no matter what the cost to our comfort,
our happiness, or even our sanity.
M!"#FEST$
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We believe in shouting for those who can only whisper, in defendingthose who cannot defend themselves.
We believe, not &ust in bold words but in bold deeds to match them.
We believe that pain and death are better than cowardice and
inaction because we believe in action.
We do not believe in living comfortable lives.
We do not believe that silence is useful.
We do not believe in good manners.
We do not believe in empty heads, empty mouths, or empty hands.
We do not believe that learning to master violence encourages
unnecessary violence.
We do not believe that we should be allowed to stand idly by.We do not believe that any other virtue is more important than
bravery.