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    Dauntless becomes an important faction in the plot as it is the faction

    the protagonist, Tris, chooses. During Tris's initiation, it becomes

    apparent that Dauntless has steered away from its core belief ofattaining peace through freedom from fear. With growing influence from

    Erudite, Dauntless evolved into a faction focused on preparing its

    members for violence and murder. The faction became instrumental in

    toppling the Abnegation-controlled government when Erudite made use

    of a simulation serum they had manufactured to control Dauntlessmembers.

    DIVERGE

    NT

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    Dauntless is one of the five factions in the world of Divergent, the

    faction dedicated to courage, bravery, toughness, and fearlessness. t

    was formed by those who blamed fear and cowardice as a cause of the

    problems society faced. t tries to fight cowardice by giving the advantage

    of preparation and the ability to act when facing a fear to its members.The members generally wear provocative and !sometimes" clingy blac#

    clothing, are pierced, tattooed and have a tendency to see# thrill and

    action.

    FormationDauntless was a faction formed by those who blamed cowardice forsociety's problems. The only answer is to face your fears is through

    bravery.

    HISTORY

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    DESCRIPTION

    Virtue The Dauntless value the virtue of bravery over any

    other, as such they train to fight and use weapons to prepare theirbodies to respond to threats and challenges, which is necessary if they

    want to survive life as a Dauntless member. The faction also

    emphasi$es the idea of freedom from fear, and test this daily by

    attempting death-defying feats. Dauntless members and initiates are

    the only ones allowed to ride the train and do so in a daring way%&umping onto and off the train while it is moving. ost Dauntless

    children are #nown to choose the #nife in the simulation of the Aptitude

    Test when facing the dog and they ta#e the stairs in an act of wildness.

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    CharacteristicsThe Dauntless are the only faction that have their members, uponreaching a certain age that hinders their ability to uphold the virtue of their

    faction, become (actionless, or choose to die. )ence, the faction does

    not have a member that is of old-age.

    When it comes to funerals, the Dauntless have it immediately after they

    are pronounced dead because they want to ac#nowledge the death as

    soon as it happens. t is more of a celebration and there is a lot of

    drin#ing. Every member gets a certain amount of points to spend per

    month, they spend their points on clothing and other resources as they

    see fit. The traditional &obs of Dauntless include but are not limited to*(ence +uard, ity's security force, tattoo artist, weapon ma#er, fighting

    for entertainment, initiate trainer, or as a Dauntless leader. ome

    members volunteer to do &obs that traditionally belong to other factions in

    order to have them closer and not ma#e members go far away !i.e.

    nurses".

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    Dauntless always dress in blac#. The

    women wear s#in-tight pants, tights, tight

    dresses, and blac# boots and shoes. The

    men wear blac# pants and form-fitting

    shirts. Dauntless li#e to tattoo and piercetheir bodies. +irls might wear dar#

    eyeliner and ma#eup. They might also dye

    their hair in unusual colors. n the movie,

    they are shown to wear some red clothing,

    close to the colour of maroon so theywouldn't be mista#en for the red that Amity

    people wear.

    Physical Traits

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    FunctionsThe people of Dauntless are in charge of the city's security, protecting

    its inhabitants from threats within and without as the city's

    peace#eepers. The Dauntless were previously responsible in policing

    the (actionless sectors of the city until the ity ouncil voted to relievethem of that duty. Their main tas# is to guard the fence that surrounds

    the city. t is considered a dangerous &ob, but it is also a necessary one

    and it seems li#ely that this is part of the reason no other faction has a

    disagreement with Dauntless. They maintain the city gates which are

    loc#ed from the outside.

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    LoyaltyThe Dauntless are fiercly loyal After Eruditeplace all of Dauntless under the attac#

    simulation, it is revealed that all of the

    Dauntless leaders were traitors siding with

    the Erudite, the faction that enslaved their

    minds. The faction then divides into two

    groups, the oyal Dauntless who side with

    their chosen faction, and the Traitor

    Dauntless who align with Erudite to help

    carry out their plans. The loyal Dauntless

    elected three new leaders* Tori, )arrisonand (our !Tobias". (our is then forced to

    e/ecute Eric, a former leader, for his crimes

    against humanity.

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    Current:

    Tobias Eaton

    Trishristina

    Tori

    0riah

    1e#e

    hauna)ector

    auren

    2eter

    MEMBERTSFormer Members:

    3atalie 2rior !Transferred to

    elflessness"

    Drew !factionless"

    olly !factionless"

    Edward !factionles

    Deceased:

    Albert

    WillEric

    a/

    ynn

    arlene

    2rior Tris0riah

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    The initiation of 4oldness has three stages*

    CombatThe initiates are assigned a partner and both must fight each other,

    points are lost for defeating someone wea#, as it is considered an act

    of cowardice, also lose points for losing someone of low ran#. 2oints

    are earned by beat someone of higher ran#.

    (irst 2lace* Edward 5 2eter !left first because Edward waiver"

    SimulationAccording 0riah anyone can train for this stage, the initiate is brought

    to a similar room to that of aptitude tests, is applied to a serum hesleeps, and is then transported to a simulation where you must face

    their worst fears the test lasts until the started to calm down. Divergent

    can #now only found in a simulation and change.

    INITIATION

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    (irst 2lace* Tris 2rior

    Landscape o FearThis stage consists of two parts, first enter the landscape of fear of

    one of his instructors, each initiate is assigned a fear and must

    complete it. n the second part the initiate enters his own landscape

    of fear* it is ta#en to a room where it faces its total number of fears,may also interact with them !technically acts as a Divergent", we

    apply the same serum that is used to simulations.

    (irst 2lace* Tris 2rior

    After initiation, ta#es &ust a ceremony where the initiates who becomemembers of 4oldness, and then choose a &ob in the faction is revealed.

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    6We believe that cowardice is to blame for the world7s in&ustices. We

    believe that peace is hard-won, that sometimes it is necessary to fight

    for peace.

    About

    4ut more than that*We believe that &ustice is more important than peace.

    We believe in freedom from fear, in denying fear the power to

    influence our decisions.

    We believe in ordinary acts of bravery, in the courage that drives one

    person to stand up for another.We believe in ac#nowledging fear and the e/tent to which it rules us.

    We believe in facing that fear no matter what the cost to our comfort,

    our happiness, or even our sanity.

    M!"#FEST$

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    We believe in shouting for those who can only whisper, in defendingthose who cannot defend themselves.

    We believe, not &ust in bold words but in bold deeds to match them.

    We believe that pain and death are better than cowardice and

    inaction because we believe in action.

    We do not believe in living comfortable lives.

    We do not believe that silence is useful.

    We do not believe in good manners.

    We do not believe in empty heads, empty mouths, or empty hands.

    We do not believe that learning to master violence encourages

    unnecessary violence.

    We do not believe that we should be allowed to stand idly by.We do not believe that any other virtue is more important than

    bravery.