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Overview on Gesture Recognition
Spring Semester, 2010
Gesture
A form of non-verbal communication in which visible bodily actions communicate particular messages
Include movement of the hands, face, or other parts of the body
Gesture Recognition
Vision / Wave
Wearable-sensor
Acceleration / Gyro
…
Vision and Wave
MS– Project natal
Nokia– 3D device control interface by using
ultrasonic transducers
Wearable Sensors
Accelerometer
Nintendo Wii
Mobile phones
Accelerometers on Mobile Phones
Today’s Paper
Natural Throw and Tilt Interaction between Mobile Phones and Distant Displays -Dachselt, R. and Buchholz, R. presented in CHI 2009
Throw and Tilt – Seam-less Interaction across Devices Using Mobile Phone Gestures -Dachselt, R. and Buchholz, R., MEIS 2008
Goal
Combine the mobile phones with large displays– Most mobile phones are able to store and
manage all kinds of personal information and media
– All of these devices are inherently limited in terms of their screen size and amount of information they can display
Throw and Tilt
Use intuitive throwing gestures to transfer personal media data such as music,
pictures, diary entries and map locations to a large screen
Use a simple, intuitive, and generic set of tilt gestures to ensure natural interaction
Tilt Interaction
Gesture set
Linear mapping
Throwing Data
Throw– Use a threshold of the Euclidean length of
the raw force vector delivered by the sensor
Fetch-back
Application Scenarios
The zoomable music browser
Image / media browser
Geo-Referenced Data on Maps
Demo
Summary and Discussion
Give a brief overview on gesture recognition
The simple but powerful gestures can be used to control various applications– Additional application scenarios: Combining
private mobile and public displays
Multi-user collaboration, proximity, and directionality of devices