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Owen Gibbs INF385e 4/5/2012. Subtopics Increasingly immersive peripherals Game elements in...

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INFORMATION ARCHITECTURE AND GAMES Owen Gibbs INF385e 4/5/2012
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Page 1: Owen Gibbs INF385e 4/5/2012. Subtopics  Increasingly immersive peripherals  Game elements in websites  Serious Games.

INFORMATION ARCHITECTURE AND GAMES

Owen Gibbs

INF385e

4/5/2012

Page 2: Owen Gibbs INF385e 4/5/2012. Subtopics  Increasingly immersive peripherals  Game elements in websites  Serious Games.

Subtopics

Increasingly immersive peripherals

Game elements in websites

Serious Games

Page 3: Owen Gibbs INF385e 4/5/2012. Subtopics  Increasingly immersive peripherals  Game elements in websites  Serious Games.

Increasingly Immersive Peripherals

Page 4: Owen Gibbs INF385e 4/5/2012. Subtopics  Increasingly immersive peripherals  Game elements in websites  Serious Games.

The Early Days Gamers had to rely

on their eyes and ears (and imaginations)

http://upload.wikimedia.org/wikipedia/commons/thumb/3/33/Atari-2600-Joystick.jpg/465px-Atari-2600-Joystick.jpg

Page 5: Owen Gibbs INF385e 4/5/2012. Subtopics  Increasingly immersive peripherals  Game elements in websites  Serious Games.

Haptic Feedback Introduced in 1976 –

Sega’s Fonz

Early home useNintendo 64Sega Dreamcast

Sony Dual Shock built in haptics and created standard

http://upload.wikimedia.org/wikipedia/commons/d/d1/Fonz_1976_sega_arcade.PNG

Page 6: Owen Gibbs INF385e 4/5/2012. Subtopics  Increasingly immersive peripherals  Game elements in websites  Serious Games.

Beyond Traditional Haptic:Philips amBX System

Short for “Ambient Experience”

Speakers w/ lights, “wallwasher,” rumble pad, and fans

Philips kits discontinued

Page 7: Owen Gibbs INF385e 4/5/2012. Subtopics  Increasingly immersive peripherals  Game elements in websites  Serious Games.

Extreme Immersion & the Future

http://www.force-dynamics.com/401/

Potential for integration of various forms of non-visual/auditory feedback.

Olfaction? Taste?

Page 8: Owen Gibbs INF385e 4/5/2012. Subtopics  Increasingly immersive peripherals  Game elements in websites  Serious Games.

Game Elements in Websites

Page 9: Owen Gibbs INF385e 4/5/2012. Subtopics  Increasingly immersive peripherals  Game elements in websites  Serious Games.

Badges

AKA Achievements

Popular in gaming (XBOX, PS3, Steam)

Becoming more popular on websites

They help with revenue (targeted ads), community building, better crowd-sourcing, and better comments

Page 10: Owen Gibbs INF385e 4/5/2012. Subtopics  Increasingly immersive peripherals  Game elements in websites  Serious Games.

Websites With Badges

Foursquare Huffington Post StackOverflow Kongregate Pub Scout (Team Beer)

Page 11: Owen Gibbs INF385e 4/5/2012. Subtopics  Increasingly immersive peripherals  Game elements in websites  Serious Games.

Project 27x

Design team at Vanguard tasked with redesigning Open an Account function

The old design was a serial process that “obscured the vision of the whole”

Looked to games, especially children’s games, for inspiration

Leveraged visual metaphors “to help tell the story of investing” and animations to focus users’ attention

Page 12: Owen Gibbs INF385e 4/5/2012. Subtopics  Increasingly immersive peripherals  Game elements in websites  Serious Games.

Project 27x (cont.)

Kellie Rae Carter & Dominic La Cava, Gaming the Design: Using Game Design Techniques in the Realm of Investing, Figures 1 and 2

Page 13: Owen Gibbs INF385e 4/5/2012. Subtopics  Increasingly immersive peripherals  Game elements in websites  Serious Games.

Serious Games

Page 14: Owen Gibbs INF385e 4/5/2012. Subtopics  Increasingly immersive peripherals  Game elements in websites  Serious Games.

Games Aren’t Just for Fun Games are being used for many

purposes other than entertainment Example Categories:

AdvergamesGames-based learningGames for healthExergaming

Page 15: Owen Gibbs INF385e 4/5/2012. Subtopics  Increasingly immersive peripherals  Game elements in websites  Serious Games.

Dora the Explorer

66 Dora the Explorer games on the Nick Jr. website.

Each game has a list of developmental skills associated with it:CREATE with usEXPLORE with usCOUNT with us

Page 16: Owen Gibbs INF385e 4/5/2012. Subtopics  Increasingly immersive peripherals  Game elements in websites  Serious Games.

A Local Example

Yan Zhang’s current research: “LIFEisGame: Learning of facial emotions using serious games”Designed to help kids with Autism Spectrum

Disorders learn facial expressions

Page 17: Owen Gibbs INF385e 4/5/2012. Subtopics  Increasingly immersive peripherals  Game elements in websites  Serious Games.

Questions?

Page 18: Owen Gibbs INF385e 4/5/2012. Subtopics  Increasingly immersive peripherals  Game elements in websites  Serious Games.

Sources http://en.wikipedia.org/wiki/Haptic_technology https://www.ambx.com/ http://en.wikipedia.org/wiki/AmBX http://www.pcworld.com/article/199362/15_ultimate_gamer_c

hairs.html http

://www.poynter.org/latest-news/media-lab/social-media/140653/how-badges-help-news-websites-build-community-make-money/

Kellie Rae Carter & Dominic La Cava, Gaming the Design: Using Game Design Techniques in the Realm of Investing, Bulletin of the American Society for Information Science and Technology August/September 2009, Volume 35, Number 6

http://en.wikipedia.org/wiki/Serious_game http://www.ischool.utexas.edu/~yanz/research.html http://www.nickjr.com/games/dora-the-explorer/all-themes/all-ages/in

dex.jhtml


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