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Owen Guthrie [email protected]

Date post: 24-Feb-2016
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Owen Guthrie [email protected]. Best Learning Experience?. Gamification: Learning by doing!. Gamification:. "Use of game elements and game design concepts in non game contexts.". Gamification : f or our (my) purposes. - PowerPoint PPT Presentation
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Owen Guthrie obguthrie@alaska. edu
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Page 1: Owen Guthrie obguthrie@alaska.edu

Owen [email protected]

du

Page 2: Owen Guthrie obguthrie@alaska.edu

Best Learning Experience?

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Gamification: Learning by doing!

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Gamification:

"Use of game elements and game design concepts in non game contexts."

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Gamification: for our (my) purposes

Creating active learning opportunities tapping into our primitive learning system (desire for awesomeness) via play.

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Play essential to what makes us human. The magic circle

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Within the Circle:

Rules matterThe game mattersVirtual environmentSimilar to...?A good game puts the player in the magic circle as much as possible!

Why?

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"The mass of men lead lives of quiet desperation."

-Henry David Thoreau

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Dopamine...

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Dopamine’s Vatican City

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Virtual Dopamine Palaces

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As instructor...

You create and control all the variables in the magic circle -

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You are the experience designerYou control the narrative leading to your big idea and the narrative of their awesomeness...You are the puppet master

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Turn your students into junkies!

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Already gamifying?

Syllabus - RubricsDress / Voice Class games?Rewards?Narrative?Why?

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An example:

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Homework!

1. Download Gorogoa (www.gorogoa.com)2. Play on your own – or with a friend or with a child!3. Write a short blog post – less than 100 words about the experience.

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Accounting systems of awesomeness

Badging...


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