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FUNDAMENTALS OF 2D AND 3DFIELD SEISMIC GEOMETRIES
ASST. CHIEF SEISMOLOGIST
BGP/CNPC
BY
UBEKU JOSEPH
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OBJECTIVES
At the end of the presentation you willbe able to:
Describe the 2D techniques
Describe the 3D techniques Understand 2D geometry anomalies vs. 3D
geometry
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Presentation flow
2D Spread- methodology / terminology
2D Subsurface Coverage
2D Anomalies
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2D Spread- methodology / terminology
The set of active receiver used while
recording is called the SPREADThe following set of spread are applicable:
Shooting to the center with window (gapped split spread)
Shooting to the center without window (symmetrical splitspread)
Asymmetric Shooting (asymmetric split spread)
Off-end Shooting
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Occurs typically at the start/end of a line.
Is half the full spread operationally (channel count) andgeophysical (CMP count).
Channels always in-front/behind the shot point.
CMPs in one direction relative to the shot.
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Asymmetrical Spread
Occurs towards the start/end of a line.
Has greater channel count than off-end, but less than
or equal to symmetrical split spread.
Contains more channels on one side of the shot than on
the other.
CMP count is in both directions either side of the shot
but unequal.
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Coverage & Fold
The formulae for 2D fold is represented below:
where RP - Receiver point interval
SP - Shot point interval
CH n - Number of live channels
2D Fold
RP
SP
Ch n
2x
Fold = 1/2 x N x (group interval/source interval)where N is the total number of recording channels
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ReceiverPosition
Source Position 1
CMP Position
Receiver PositionSource Position 2
CMP Position
Receiver Position
Source Position 3
CMP Position
Receiver Position
Source Position 4
CMP Position
S1 R1 R 2 R 3 R 4 R 5 R 6 R7 R8 R9
1 1 1 1
2 2 2 1 1
R1 R 2 R 3 R 4 R 5 R 6 R7 R8 R9S2
3 3 2 2 1 1
R1 R 2 R 3 R 4 R 5 R 6 R7 R8 R9S3
Receiver Position
Source Position 5
CMPPosition
3
2
R1 R 2 R 3 R 4 R 5 R 6 R7 R8 R9S4
4 3 3 2 2 1 1R1 R 2 R 3 R 5 R 6 R7 R8 R9S5
4 4 3 3 2 2 1 1
4
5
1
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Advantages ofMultiple Coverage
Signal to noise ratio improvement
Multiple cancellation
Redundancy Residual static corrections
Velocity information (for NMO)
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Coverage Build-UP
Full Fold
Build-Up insome manner
Build-Down insome manner
Fold ofCoverage
This is what is requiredby the client
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Minimizing the End Effects
is done by:
Stacking (or Rolling) ON / OFF the spread
END-ON ASYMMETRIC SYMMETRICSplit Spread Split Spread
Spread is being rolled on
1 120
1
1
189
240120 121
68 69
R R
S
S
S
R
R
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Offsets
Near traces offset
Shows shallowest reflector of interest
Normally Shows data from the first group of
receivers from each source point
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Minimizing the End Effectsis done by:
Stacking (or Rolling) ON / OFF the spread
SYMMETRIC ASYMMETRIC OFF-ENDSplit Spread Split Spread
Spread is being rolled off
1121 1240
1000 12401120 1121
1051 12401168 1169
RR
S
S
S
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Offsets
Far traces offset
Approximately target depth
Beyond, not useful due to NMO muteShows data from the last group of
receivers for each source point
The first CMP for which data is recordeddepends on the offset to the far trace
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Effects of Offsets
mediumoffset
shortoffset
longoffset
Near trace offset (shot tonearest group distance) hasno effect on the coverachieved
The subsurface coverageis the same in each case
(This assumes that thecable configuration isunchanged)
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Effects of Offsets
mediumoffset
shortoffset
longoffset
Now with the shot in the sameplace each time you can see thatalthough the cover stays the same,the subsurface position fromwhich the data is obtained changes
With long offsets the signals havefurther to travel and becomeweaker and there is less detail inthe shallow reflections.
BUT unless you are very interestedin the shallow data, long offsetsare, in principle, preferred
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Although 2D seismic data is stillcommon (especially in frontier
areas), there is increasing useof 3D seismic acquisition and
processing, which solves some ofthe problems associated with 2Dseismic data.
What are these problems?
2D l
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2D Anomalies
Firstly, 2D seismic lines cover thin slices of the
sub-surface.
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2D A li
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2D Anomalies
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3 D Seismic
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At the end, you will be able to:
Describe the 3D technique
Calculate 3D Fold
Describe various field layouts
Offset Source and Receiver Points
Aim
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Presentation flow
Review of 2 D multiple Coverage
Why 3D?
Objectives of 3D Multiple Coverage
Rules for 3D Design3D Technique
Fold/Coverage
Field LayoutsOffsets and compensations
f l l
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Review of 2D Multiple Coverage
End-on technique
Split spread
Stacking on/off
Coverage, CMPs
Offsets
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ReceiverPosition
Source Position 1
CMP Position
Receiver PositionSource Position 2
CMP Position
Receiver Position
Source Position 3
CMP Position
Receiver Position
Source Position 4
CMP Position
S1 R1 R 2 R 3 R 4 R 5 R 6 R7 R8 R9
1 1 1 1
2 2 2 1 1
R1 R 2 R 3 R 4 R 5 R 6 R7 R8 R9S2
3 3 2 2 1 1
R1 R 2 R 3 R 4 R 5 R 6 R7 R8 R9S3
Receiver Position
Source Position 5
CMPPosition
3
2
R1 R 2 R 3 R 4 R 5 R 6 R7 R8 R9S4
4 3 3 2 2 1 1
R1 R 2 R 3 R 5 R 6 R7 R8 R9S5
4 4 3 3 2 2 1 1
4
5
1
Wh 3D C ?
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Why 3D Coverage?
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3D Objective
3D Data Volume (x,y,z)
No acquisition footprint
Homogeneous data volume
constant S/N ratio in volume - can only expectconstancy over CMP's not in time/depth
Next Generation
4D Data Volume (x,y,z,t)
Change of reflection coefficient with time
Increasing value of seismic in the reservoir
Th O ti 3D
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The Optimum 3DSymmetric Sampling criteria are:
Equal shot and receiver intervals Equal shot and receiver patterns (Arrays) Equal numbers of receivers per shot as shots
per receiver Split spread acquisition
3D symmetric sampling provides single-
fold 3D subsets that are eminentlysuited for pre-stack processing (e.g. FKfiltering)
R l f 3D D i
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Rules for 3D Design
Spatial continuity
Equal shot and receiver intervalsEqual shot and receiver patterns (Arrays)Equal numbers of receivers per shot as shots per
receiver
Split spread acquisition Deepest horizon to be mapped defines max offset Shallowest horizon defines line spacing Resolution defined by station interval
Noise suppression according to multiplicity In case of obstacles use smooth solutionsDo we need spatial continuity to this extent?
3D L
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3D Layout terms Box
CMP Bin Cross-line direction In-line direction
Fold Patch Template Swath
Zipper Xmin Xmax
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3D CMP / BIN
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3D CMP / BIN
CMPs
Defined by CMP
spacing in the 2
orthogonaldirections X,Y
D CMPX
= 1/2 SPI
D CMPY = 1/2 RPI
CMPs
S/L
R/L
Sourcepoint
Receiver
station
Y
X
SPI=Source point interval RPI=Receiver Point Interval
3D CMP / BIN
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3D CMP / BIN
But in 3D, we think more in
Bins of sizeD CMPX ; D CMPY
with ideal CMPs in the centre
CMPs
BINs
3D CMP / BIN
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3D CMP / BIN
In the real world not all CMPs hit exactly on
the theoretical position.A variety of reasons exist, but few are
highlighted below:
o Survey tolerance
o Source position error
o Drill errorso Offsets due to obstacles
Shot Template
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Shot Template
Xmax = Maximum Offset ~ Depth todeepest Target
Coverage patch
Building Block
Roll this wayThenthisway
Swath
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Swath
Width of the area over which source points are
being shot without any cross-line rolls.
S/L - SOURCE LINER/L - RECEIVER LINE
S/L S/L S/L S/L S/L S/LS/L
R/L
R/L
R/L
R/L
S/L
Template & Roll Pattern
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Template & Roll Pattern
Roll up 1 S/Lspacing
R/L
S/L
S/L
S/L
S/L
S/L
Swath 1
Swath 1
Swath 2
R/L
NEW
R/L
Then roll 1
R/L
and
comebackdown
Here a grid of sourcelines and receiverlines are shot withour Geometry= Template + Roll
pattern
S/L
Live Spread
Zipper design
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Zipper design
The Zipper design is a 3D layoutstrategy for large surveys whichuses overlapping swaths.
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Review of 2D/3D Coverage
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Review of 2D/3D Coverage
2D Fold comes from the length ofthe coverage area divided by themove up distance for a repeat of
that coverage unit.
3D Fold is based on the same idea,but in 2 directions.
Coverage and Fold
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Coverage and Fold
Coverage shows the extent of fold while the actualfold itself is the number of times a CMP - in thiscase a Bin - receives a signal.
In 3D, fold is considered in source (cross-line -x)
and receiver (in-line - y) directions.
3D Fold
RX
2R
Yx R = Rolls
3D Fold calculation
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3D Fold calculation
Orthogonal grid
In-line fold = in-line patch dimension2 X Source Line Interval
Cross-line fold = cross-line patch dimension2 x Receiver Line Interval
Total nominal fold= (In-line fold) x (Cross-line fold)
3D Fold calculation
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3D Fold calculation
Orthogonal grid
In-line fold = Number of live channels per line * Bin sizeShot line Interval
Cross-line fold = Number of live lines) * Bin sizeShot point Interval
Total nominal fold= (In-line fold) x (Cross-line fold)
Exercise
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Exercise
Consider the following Orthogonal grid
Receiver point Interval = 60mSource point interval = 60m
Receiver line spacing = 360mSource line spacing = 360m
Patch: 10 lines (receiver) with 72 active stations on each
Calculate the total fold
Solution
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Solution
= 10 X 30 = 560
= 72 X 30 = 6360
In line fold = Number of live channels per line * Bin size
Shot line Interval
Cross-line fold = Number of live lines * Bin sizeShot point Interval
Total nominal fold= (In-line fold) x (Cross-line fold)
= 6 X 5 = 30
3D Fold Calculation
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3D Fold Calculation
X cov= n active RP per RL * n SL(traverses) / active spread2 * n of R/L intervals after rolling of the active R/L spread
Y cov= n SP/SL * n RL used / swath2 * n of shots between 2RL n lines rolled per swath
Total coverage is =Xcov*Ycov
RP=Receiver points SP=Source pointsRL=Receiver lines SL=Source lines
Offset and Azimuth distribution
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Offset and Azimuth distribution
SPI
Box or RPI
"Unit Cell"
CMP Bin
SLI
cross-line RLI
Template (Patch)
in-line
Offset distribution stick diagram
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Offset distribution stick diagram
Azimuth distribution
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Azimuth distribution
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Orthogonal layout
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Orthogonal layout
Even near surface informationPeg numbering system simple
Operationally easy
S/L1
S/L2
S/L3
R/L1 R/L2 R/L3
Brick layout
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Brick layout
Better near surface informationwith respect to straight linepattern
Less environmentally friendlySimple peg numbering systemLogistically, slightly more difficultMore operational travel time
R/L1
R/L2
R/L3
S/L2
S/L1
S/L3
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Slant pattern
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Slant pattern
Travel / detour time reducedEnvironmentally friendly
Numbering of pegs complexGood near surface information
Omissions / Obstacles
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Om ss ons / Obstacles
Roads
Installations
Pipelines
Water wells
Houses
Irrigation Canals
etc..
The HSE Manual.
The Client. Local Government Regulations.
These are set bySafe Shooting Distances from:
The Safe Shooting Distance parameters
could depend on the Source type,size and or depth
Omissions / Obstacles
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m n /
The basic order ofpriority will change with:contract specifications
and options available.
Different source patterns
Different source size
Different source depth
Different source type
Omit / skip
Skid
OffsetOffset and Compensate,
Undershoot.
Options for Source Points
only!
Skid
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Sk d
Moving source points along away from itstheoretical position but not as an Offset.
OR
The movement of a source point without itsCMP leaving the associated Bin
Skid
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Skid
This is dependant on accumulation oferrors:
Positioning of sources and receiversin the Survey
Receiver / Phone layout
Drilled points and Vibrator locations
Skid
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X
Y
RS
The surface moves are X/2 ; Y/2
Combined surface errors of 5m (source & receiver )leads to an equal 5m subsurface shift.
If X, Y = 25m ( Bin dimensions)
Then pegging tolerances = 5mon source and receivertotal error on subsurface = 5m,.. 7.5m left.
If 2.5m is allowed for safety, this leaves 5m.If sources and receiver positions are good to5m on the surface, then we have nothing left.
THIS IS WHY ITS BETTER TO OFFSET INGROUP INTERVALS
Compensation
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Compensation
In this case, the point must be moved to a differentbin
Compensation
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Equal and opposite spread move
live
spread
l
ive
spread
Compensation
Compensation
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Equal and the same spread move
live
spread
live
spread
ompensat on
Undershooting / In-fill
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Undershooting / In fill
For large omissions
Undershooting / In-fill
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cannot recover near surface
Undershooting / In fill
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Thank You