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p1-Fundamental of Geometry

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    FUNDAMENTALS OF 2D AND 3DFIELD SEISMIC GEOMETRIES

    ASST. CHIEF SEISMOLOGIST

    BGP/CNPC

    BY

    UBEKU JOSEPH

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    OBJECTIVES

    At the end of the presentation you willbe able to:

    Describe the 2D techniques

    Describe the 3D techniques Understand 2D geometry anomalies vs. 3D

    geometry

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    Presentation flow

    2D Spread- methodology / terminology

    2D Subsurface Coverage

    2D Anomalies

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    2D Spread- methodology / terminology

    The set of active receiver used while

    recording is called the SPREADThe following set of spread are applicable:

    Shooting to the center with window (gapped split spread)

    Shooting to the center without window (symmetrical splitspread)

    Asymmetric Shooting (asymmetric split spread)

    Off-end Shooting

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    Occurs typically at the start/end of a line.

    Is half the full spread operationally (channel count) andgeophysical (CMP count).

    Channels always in-front/behind the shot point.

    CMPs in one direction relative to the shot.

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    Asymmetrical Spread

    Occurs towards the start/end of a line.

    Has greater channel count than off-end, but less than

    or equal to symmetrical split spread.

    Contains more channels on one side of the shot than on

    the other.

    CMP count is in both directions either side of the shot

    but unequal.

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    Coverage & Fold

    The formulae for 2D fold is represented below:

    where RP - Receiver point interval

    SP - Shot point interval

    CH n - Number of live channels

    2D Fold

    RP

    SP

    Ch n

    2x

    Fold = 1/2 x N x (group interval/source interval)where N is the total number of recording channels

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    ReceiverPosition

    Source Position 1

    CMP Position

    Receiver PositionSource Position 2

    CMP Position

    Receiver Position

    Source Position 3

    CMP Position

    Receiver Position

    Source Position 4

    CMP Position

    S1 R1 R 2 R 3 R 4 R 5 R 6 R7 R8 R9

    1 1 1 1

    2 2 2 1 1

    R1 R 2 R 3 R 4 R 5 R 6 R7 R8 R9S2

    3 3 2 2 1 1

    R1 R 2 R 3 R 4 R 5 R 6 R7 R8 R9S3

    Receiver Position

    Source Position 5

    CMPPosition

    3

    2

    R1 R 2 R 3 R 4 R 5 R 6 R7 R8 R9S4

    4 3 3 2 2 1 1R1 R 2 R 3 R 5 R 6 R7 R8 R9S5

    4 4 3 3 2 2 1 1

    4

    5

    1

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    Advantages ofMultiple Coverage

    Signal to noise ratio improvement

    Multiple cancellation

    Redundancy Residual static corrections

    Velocity information (for NMO)

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    Coverage Build-UP

    Full Fold

    Build-Up insome manner

    Build-Down insome manner

    Fold ofCoverage

    This is what is requiredby the client

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    Minimizing the End Effects

    is done by:

    Stacking (or Rolling) ON / OFF the spread

    END-ON ASYMMETRIC SYMMETRICSplit Spread Split Spread

    Spread is being rolled on

    1 120

    1

    1

    189

    240120 121

    68 69

    R R

    S

    S

    S

    R

    R

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    Offsets

    Near traces offset

    Shows shallowest reflector of interest

    Normally Shows data from the first group of

    receivers from each source point

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    Minimizing the End Effectsis done by:

    Stacking (or Rolling) ON / OFF the spread

    SYMMETRIC ASYMMETRIC OFF-ENDSplit Spread Split Spread

    Spread is being rolled off

    1121 1240

    1000 12401120 1121

    1051 12401168 1169

    RR

    S

    S

    S

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    Offsets

    Far traces offset

    Approximately target depth

    Beyond, not useful due to NMO muteShows data from the last group of

    receivers for each source point

    The first CMP for which data is recordeddepends on the offset to the far trace

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    Effects of Offsets

    mediumoffset

    shortoffset

    longoffset

    Near trace offset (shot tonearest group distance) hasno effect on the coverachieved

    The subsurface coverageis the same in each case

    (This assumes that thecable configuration isunchanged)

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    Effects of Offsets

    mediumoffset

    shortoffset

    longoffset

    Now with the shot in the sameplace each time you can see thatalthough the cover stays the same,the subsurface position fromwhich the data is obtained changes

    With long offsets the signals havefurther to travel and becomeweaker and there is less detail inthe shallow reflections.

    BUT unless you are very interestedin the shallow data, long offsetsare, in principle, preferred

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    Although 2D seismic data is stillcommon (especially in frontier

    areas), there is increasing useof 3D seismic acquisition and

    processing, which solves some ofthe problems associated with 2Dseismic data.

    What are these problems?

    2D l

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    2D Anomalies

    Firstly, 2D seismic lines cover thin slices of the

    sub-surface.

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    2D A li

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    2D Anomalies

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    3 D Seismic

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    At the end, you will be able to:

    Describe the 3D technique

    Calculate 3D Fold

    Describe various field layouts

    Offset Source and Receiver Points

    Aim

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    Presentation flow

    Review of 2 D multiple Coverage

    Why 3D?

    Objectives of 3D Multiple Coverage

    Rules for 3D Design3D Technique

    Fold/Coverage

    Field LayoutsOffsets and compensations

    f l l

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    Review of 2D Multiple Coverage

    End-on technique

    Split spread

    Stacking on/off

    Coverage, CMPs

    Offsets

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    ReceiverPosition

    Source Position 1

    CMP Position

    Receiver PositionSource Position 2

    CMP Position

    Receiver Position

    Source Position 3

    CMP Position

    Receiver Position

    Source Position 4

    CMP Position

    S1 R1 R 2 R 3 R 4 R 5 R 6 R7 R8 R9

    1 1 1 1

    2 2 2 1 1

    R1 R 2 R 3 R 4 R 5 R 6 R7 R8 R9S2

    3 3 2 2 1 1

    R1 R 2 R 3 R 4 R 5 R 6 R7 R8 R9S3

    Receiver Position

    Source Position 5

    CMPPosition

    3

    2

    R1 R 2 R 3 R 4 R 5 R 6 R7 R8 R9S4

    4 3 3 2 2 1 1

    R1 R 2 R 3 R 5 R 6 R7 R8 R9S5

    4 4 3 3 2 2 1 1

    4

    5

    1

    Wh 3D C ?

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    Why 3D Coverage?

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    3D Objective

    3D Data Volume (x,y,z)

    No acquisition footprint

    Homogeneous data volume

    constant S/N ratio in volume - can only expectconstancy over CMP's not in time/depth

    Next Generation

    4D Data Volume (x,y,z,t)

    Change of reflection coefficient with time

    Increasing value of seismic in the reservoir

    Th O ti 3D

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    The Optimum 3DSymmetric Sampling criteria are:

    Equal shot and receiver intervals Equal shot and receiver patterns (Arrays) Equal numbers of receivers per shot as shots

    per receiver Split spread acquisition

    3D symmetric sampling provides single-

    fold 3D subsets that are eminentlysuited for pre-stack processing (e.g. FKfiltering)

    R l f 3D D i

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    Rules for 3D Design

    Spatial continuity

    Equal shot and receiver intervalsEqual shot and receiver patterns (Arrays)Equal numbers of receivers per shot as shots per

    receiver

    Split spread acquisition Deepest horizon to be mapped defines max offset Shallowest horizon defines line spacing Resolution defined by station interval

    Noise suppression according to multiplicity In case of obstacles use smooth solutionsDo we need spatial continuity to this extent?

    3D L

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    3D Layout terms Box

    CMP Bin Cross-line direction In-line direction

    Fold Patch Template Swath

    Zipper Xmin Xmax

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    3D CMP / BIN

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    3D CMP / BIN

    CMPs

    Defined by CMP

    spacing in the 2

    orthogonaldirections X,Y

    D CMPX

    = 1/2 SPI

    D CMPY = 1/2 RPI

    CMPs

    S/L

    R/L

    Sourcepoint

    Receiver

    station

    Y

    X

    SPI=Source point interval RPI=Receiver Point Interval

    3D CMP / BIN

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    3D CMP / BIN

    But in 3D, we think more in

    Bins of sizeD CMPX ; D CMPY

    with ideal CMPs in the centre

    CMPs

    BINs

    3D CMP / BIN

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    3D CMP / BIN

    In the real world not all CMPs hit exactly on

    the theoretical position.A variety of reasons exist, but few are

    highlighted below:

    o Survey tolerance

    o Source position error

    o Drill errorso Offsets due to obstacles

    Shot Template

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    Shot Template

    Xmax = Maximum Offset ~ Depth todeepest Target

    Coverage patch

    Building Block

    Roll this wayThenthisway

    Swath

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    Swath

    Width of the area over which source points are

    being shot without any cross-line rolls.

    S/L - SOURCE LINER/L - RECEIVER LINE

    S/L S/L S/L S/L S/L S/LS/L

    R/L

    R/L

    R/L

    R/L

    S/L

    Template & Roll Pattern

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    Template & Roll Pattern

    Roll up 1 S/Lspacing

    R/L

    S/L

    S/L

    S/L

    S/L

    S/L

    Swath 1

    Swath 1

    Swath 2

    R/L

    NEW

    R/L

    Then roll 1

    R/L

    and

    comebackdown

    Here a grid of sourcelines and receiverlines are shot withour Geometry= Template + Roll

    pattern

    S/L

    Live Spread

    Zipper design

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    Zipper design

    The Zipper design is a 3D layoutstrategy for large surveys whichuses overlapping swaths.

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    Review of 2D/3D Coverage

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    Review of 2D/3D Coverage

    2D Fold comes from the length ofthe coverage area divided by themove up distance for a repeat of

    that coverage unit.

    3D Fold is based on the same idea,but in 2 directions.

    Coverage and Fold

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    Coverage and Fold

    Coverage shows the extent of fold while the actualfold itself is the number of times a CMP - in thiscase a Bin - receives a signal.

    In 3D, fold is considered in source (cross-line -x)

    and receiver (in-line - y) directions.

    3D Fold

    RX

    2R

    Yx R = Rolls

    3D Fold calculation

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    3D Fold calculation

    Orthogonal grid

    In-line fold = in-line patch dimension2 X Source Line Interval

    Cross-line fold = cross-line patch dimension2 x Receiver Line Interval

    Total nominal fold= (In-line fold) x (Cross-line fold)

    3D Fold calculation

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    3D Fold calculation

    Orthogonal grid

    In-line fold = Number of live channels per line * Bin sizeShot line Interval

    Cross-line fold = Number of live lines) * Bin sizeShot point Interval

    Total nominal fold= (In-line fold) x (Cross-line fold)

    Exercise

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    Exercise

    Consider the following Orthogonal grid

    Receiver point Interval = 60mSource point interval = 60m

    Receiver line spacing = 360mSource line spacing = 360m

    Patch: 10 lines (receiver) with 72 active stations on each

    Calculate the total fold

    Solution

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    Solution

    = 10 X 30 = 560

    = 72 X 30 = 6360

    In line fold = Number of live channels per line * Bin size

    Shot line Interval

    Cross-line fold = Number of live lines * Bin sizeShot point Interval

    Total nominal fold= (In-line fold) x (Cross-line fold)

    = 6 X 5 = 30

    3D Fold Calculation

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    3D Fold Calculation

    X cov= n active RP per RL * n SL(traverses) / active spread2 * n of R/L intervals after rolling of the active R/L spread

    Y cov= n SP/SL * n RL used / swath2 * n of shots between 2RL n lines rolled per swath

    Total coverage is =Xcov*Ycov

    RP=Receiver points SP=Source pointsRL=Receiver lines SL=Source lines

    Offset and Azimuth distribution

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    Offset and Azimuth distribution

    SPI

    Box or RPI

    "Unit Cell"

    CMP Bin

    SLI

    cross-line RLI

    Template (Patch)

    in-line

    Offset distribution stick diagram

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    Offset distribution stick diagram

    Azimuth distribution

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    Azimuth distribution

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    Orthogonal layout

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    Orthogonal layout

    Even near surface informationPeg numbering system simple

    Operationally easy

    S/L1

    S/L2

    S/L3

    R/L1 R/L2 R/L3

    Brick layout

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    Brick layout

    Better near surface informationwith respect to straight linepattern

    Less environmentally friendlySimple peg numbering systemLogistically, slightly more difficultMore operational travel time

    R/L1

    R/L2

    R/L3

    S/L2

    S/L1

    S/L3

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    Slant pattern

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    Slant pattern

    Travel / detour time reducedEnvironmentally friendly

    Numbering of pegs complexGood near surface information

    Omissions / Obstacles

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    Om ss ons / Obstacles

    Roads

    Installations

    Pipelines

    Water wells

    Houses

    Irrigation Canals

    etc..

    The HSE Manual.

    The Client. Local Government Regulations.

    These are set bySafe Shooting Distances from:

    The Safe Shooting Distance parameters

    could depend on the Source type,size and or depth

    Omissions / Obstacles

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    m n /

    The basic order ofpriority will change with:contract specifications

    and options available.

    Different source patterns

    Different source size

    Different source depth

    Different source type

    Omit / skip

    Skid

    OffsetOffset and Compensate,

    Undershoot.

    Options for Source Points

    only!

    Skid

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    Sk d

    Moving source points along away from itstheoretical position but not as an Offset.

    OR

    The movement of a source point without itsCMP leaving the associated Bin

    Skid

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    Skid

    This is dependant on accumulation oferrors:

    Positioning of sources and receiversin the Survey

    Receiver / Phone layout

    Drilled points and Vibrator locations

    Skid

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    X

    Y

    RS

    The surface moves are X/2 ; Y/2

    Combined surface errors of 5m (source & receiver )leads to an equal 5m subsurface shift.

    If X, Y = 25m ( Bin dimensions)

    Then pegging tolerances = 5mon source and receivertotal error on subsurface = 5m,.. 7.5m left.

    If 2.5m is allowed for safety, this leaves 5m.If sources and receiver positions are good to5m on the surface, then we have nothing left.

    THIS IS WHY ITS BETTER TO OFFSET INGROUP INTERVALS

    Compensation

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    Compensation

    In this case, the point must be moved to a differentbin

    Compensation

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    Equal and opposite spread move

    live

    spread

    l

    ive

    spread

    Compensation

    Compensation

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    Equal and the same spread move

    live

    spread

    live

    spread

    ompensat on

    Undershooting / In-fill

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    Undershooting / In fill

    For large omissions

    Undershooting / In-fill

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    cannot recover near surface

    Undershooting / In fill

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    Thank You


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