Greenwood Primary School
P4 Celebrating O.W.L.E.T.S.:
Wheel of Fortune (Fund Raising Carnival)
Harithah Eirdina Binte Azmi (Group Leader)
Charuu
Chew Xavier
Tan Pin Sheng
Qistyna Lukman Yusoff
Just The Way We Are
Content
1.Introduction
2.Why did we do this project?
3.Background
4.Our Project
5.Solution Innovation
6.Project Results
7.Problems and solutions
8.Our Reflections
9.Moving Forward
Introduction
Primary 4 students were given the
opportunity to have their projects selected
for actualisation in the school’s Celebrating
O.W.L.E.T.S fundraising carnival
Why did we do this project?
To raise as much fund for Rainbow Centre:
- Research: Online and ground research
- Outcome: Booths must be fun and there should
be rewards given out.
Background
• Project Work started in 2013
• Actualisation of projects for P4 (Celebrating
OWLETS carnival):
- 2015 & 2016 for all P4 students and
selected P5 teams
- 2017 for all P4 and P5 students
Our Project - StakeholdersStakeholders Impact/Benefits
Rainbow Centre Voted by P4 level as the charity organisation of choice to raise
funds for (after assembly sharing of 3 charities. )
All students/ teachers/ parents of the school
To visit our booth as much as possible, spend and enjoy the
game
Our class teachers and school
Foster better teacher-student relationship
Our parents Foster stronger family bonding with parents
Our group members Develop our 3Cs competencies (Curiosity, Confidence,
Cooperation)
Our Project - Targets
Group Targets GWPS Vision, Mission and Values
1. Booth to be selected for O.W.L.E.T.S.
celebrationVision: To develop pupils into Motivated Learners,
Critical Thinkers and Leaders of Character.2. To raise more funds than 2016 Celebrating
O.W.L.E.T.S. celebration
3. To achieve more than the average of 75%
for teamwork (cooperation) in the PW
assessment (Grade A)Mission: To develop pupils into life-long learners and
responsible citizens through a well-rounded education.4. To achieve more than the average of 75%
for Curiosity in the PW assessment (Grade
A)
5. To be able to demonstrate all WEGR2O
valuesCore values (WEGR2O) – Wise, Enterprising, Gracious,
Responsible, Resilient and Open
Our Project - TimelineDay 1 Day 2 Day 3 Day 4 Day 5
- Group Formation
and distribution
of roles
- PDCA Cycle and
setting of timeline
- Analysis and
identifying of root
cause
- Type survey
question and
- Conduct Survey
- Evaluation and
selection
- Buying
resources
- Assembly
of the
game
- Rewards
making
- Rules of game
- Instructions
poster
- Game questions
- Preparation for
presentation
- Divide the
parts to be
presented.
Practice to gain
confidence.
Day 6 Day 7 Day 8 Day 9 Day 10
Presentation Day Presentation and
selection of class
booths
Preparation of
booth with new
members:
- Game
questions
research
- Rewards
making
Preparation of booth
with new members:
- Game questions
research
- Rewards making
Preparation of
booth Group / Self
Evaluation
Takes up too much timeNot
educational
Nature of activity
2016 carnival booths
are not interesting
Physical Environment
activities too difficult
for younger children
Participants
Adults find activities
childishPassive people manning the booth
Secluded location of the booth
Features
Games / activities not
challenging No rewards
No decoration
Fishbone Diagram
Space constraint
Too expensive
Possible games
Shooting
Wheel of fortune
Decorate bottle
Bowling
Brainstorming
Survey
Deliberating over the survey result…
Question: Which booth interests you the most?
Type of booth Number of people
Decorating Bottle 2
Shooting 9
Bowling 15
Wheel of Fortune 15
Survey Result
Decision Making - Criteria Setting
Challenging ourselves
S/N Criteria
C1 The activity is safe and fun.
C2 The activity is difficult to make/ conduct.
C3 The materials are easy to obtain.
C4 The activity is popular.
Criteria
Solution
C1 C2 C3 C4 Total
Wheel of
Fortune
5 5 4 5 19
Bowling 4 4 3 4 15
Shooting 2 4 2 3 11
Decision Making Template to firm up decision…
Idea 1: Wheel of Fortune booth
Pros (good points) Score Cons (bad points) Score
Popular +1 They might not like
the questions
-1
Element of luck +1
Store is simple to set up +1
Total score +2
Idea 2: Bowling booth
Pros (good points) Score Cons (bad points) Score
Fun and interesting +1 The ball might hit
people
-1
Total score 0
Solution Innovation
• Choice of game – Wheel of Fortune (adapting idea from TV
show) Rules of game and rewards
• Refinements to game board design
• Redeployment of members
• Involvement of parents
Project Result
Results
Our targets Our Results
1. Booth to be selected for
Celebrating O.W.L.E.T.S. Carnival
1. Booth was selected for actualisation
during Celebrating O.W.L.E.T.S. Carnival
2. Carnival to raise more funds that
2016
2017 Carnival raised $12,280.80. This is about $2,200 more than the amount raised in 2016 ($10,082.70)
3. Achieved more than the average
of 75% for teamwork (cooperation)
in the PW assessment
3. Achieved 80% for teamwork (cooperation)
in the PW assessment
3. Achieve more than the average
of 75% for Curiosity in the PW
assessment
4. Achieve 83% for Curiosity in the PW
assessment
4. Demonstrate all WEGR2O values 5. Demonstrated all WEGR2O values
Impact on StakeholdersStakeholders Impact/Benefits
Rainbow Centre Benefitted from the funds raised from the Carnival ($12,280.80).
Amount was delivered to the Centre on 6 Nov.
All students/ teachers/ parents of the school
Participants of the carnival get to enjoy the Carnival booths and in
the process also contribute to the community.
Showcase for other students as inspiration for their future projects
Our class teachers and school
There is better teacher-student relationship as we were able to
approach our teachers whenever we meet with problems. They
gave us good advice.
Our parents Our parents supported us when we were doing the project work.
This helps to bring us closer to our parents.
Our group members
We were able to:
• develop our 3Cs competencies (Curiosity, Confidence,
Cooperation)
• Demonstrate all 6 school values
• learn problem solving and project planning skills and practice for
life-long implementation.
Problems and solutions
Some of the challenges were:
– we did not have good ideas for game and how to attract people.
– we did not know how to make our game.
– we did not know what the content level should be like.
– we lacked manpower and resources on the actual day.
We solved them by:
– looking at examples of real life arcades and fun fairs and
researched on the internet.
– looking for question ideas from the internet
– asking our friends and teachers for their opinion on questions,
popular games and rewards.
– asking for help from classmates, parents and teachers on
making the game and on the actual day.
Individual Reflections
I felt proud that our idea was chosen. - Charuu
I felt thankful for my group mates for giving the ideas. - Qistyna
I felt proud that our idea was chosen. - Pin Sheng
I am proud that we have raised so much money. - Xavier
I am also proud that we have raised so much money. - Harithah
The games were very well done and there was so much effort put in by the students. - Parents
Group Reflections
We are more
confident…We are more
Open and …
Gracious,
Calm and
positive…
Wise, Creative
In problem solving
Moving Forward
• We would like to:
– Clear allocation of roles
– Get inspiration from the bigger
environment; to stay curious about things