Panel: Promising Practices in Addressing
Problematic Gambling and Concurrent
Challenges
Dr. Daniela Lobo
Dr. Amanda Sawyer
Dr. Flora Matheson,
Louise LeBlanc, RSW
Moderator: Judith GlynnMay 9, 2019
Gambling Disorder
and
Technology Overuse
Daniela Lobo, M.D., Ph.D., FRCPC
Staff Psychiatrist, Addictions Division
Assistant Professor, University of Toronto
Most Common Comorbidities
Population and clinical samples based studies
• Nicotine Dependence: 60.1%
• Substance Use Disorders (SUD): 57.5%
• Mood Disorders: 37.9%
• Anxiety Disorders: 37.4% (including OCD)
• Adult ADHD not investigated
• Results similar to clinical samples
• PTSD and trauma underinvestigated
Mood Disorders and Risk for GD• Population Study – US (Kessler et al., 2008)
• Major Depression (MDD) predicted the subsequent onset and persistence of PG with an odds ratio of 6.6
• Clinical Study – Kennedy et al., 2010 (U of T)• 579 participants (200 males)
• PG: 19.5% males x 7.8% females (2% population)
• Mood disorder - primary onset condition in 71% of cases (both Bipolar Disorder and MDD)
• Risk increased if comorbid with panic disorder, OCD, phobias, alcohol and SUD
Gambling Availability and Harm
• Welte et al., 2016: the concentration of casinos within 30 miles of the respondent's home was positively related to the respondents' chance of being a frequent or problem gambler. If a respondent had no casinos within 30 miles, he or she had a 2.7 % chance of being a problem gambler; if one casino, a 3.9 % chance; if six or more, a 6.2 % chance.
• Abbott et al. 2014 (Australia): changes over 5 years• Overall decrease
• Increase in specific groups: males, lower level of education
• Abbott et al., 2016 (Sweeden): rates between 1998 – 2009• Overall decrease
• Increase in males, youth, and immigrants
Gambling Availability and Harm
Gambling and Harm Prevention
• Several responsible gambling strategies, few studies on its effects
• Rossow et al., 2016: • Norway: increase of EGM gamling in 1990’s
• 2006 – 2009: restriction on EGM availability – temporary EGM banned and re-introduction of fewer, less aggressive machines
• Resulted in fewer gambling and gambling problems.
Technology Overuse
• No DSM diagnostic criteria yet
• Increased demand for treatment over the past 5 years
• Mostly young: 16 – 25 year-olds
• Significant psychiatric comorbidity
• “Failure to launch”
Technology Overuse - Treatment
• Skills for limiting use
• Development of better social skills
• Understanding connection between the type of game and development of overuse
• Treatment of comorbidities
• Involve family whenever possible
Resources
Overview
• Review of what autism is
• What we know about autism and technology use
• Treatment: Unique considerations
Step 1: identifying ASD
What is ASD?
1. Social reciprocity
2. Nonverbal communication
3. Initiating and maintaining
friendships
1. Repetitive movements and
phrases
2. Intense and circumscribed
interests
3. Insistence on sameness
4. Hypo/hyper
sensitivity
symptoms
Deficits in social
communication and
social interaction
Repetitive and stereotyped
movements and behaviours
Why does ASD matter?
• Impacts assessment
• Impacts formulation
• Impacts treatment
What do we know about technology use and ASD?
• Those with ASD play fewer types of video games and use internet less for social media
• They start using electronics, internet etc at an older age than their counterparts.
• They spend more time using electronic devices
• Higher levels of compulsive video game and internet use,
• Negative impacts on them and their families
MacMullin, Lunsky & Weiss, 2015 Autism
Benefits of technology for ASD
• Reading and writing
• Organization
• Planning
• Keeping in touch with people
Step 2: Identifying function of excessive tech use• Boredom
• Skills
• Positive reinforcement
• Other mental health issue
• Stress relief
• Entertainment
• Social
• Cognitively stimulating, interesting
• Sensory experience (just the right volume)
• Avoidant behaviour of difficult activities
• A learning environment (SAFE)
Step 3: Identify stages of change
Motivational interviewing in ASD
• Limited research on MI and ASD
• Barrier: concrete thinking and inflexibility
• Advantage: promotes autonomy within individual, can help individual understand why change needs to occur
• Requires increased patience and time from therapist
Step 4: Identify natural consequence of excessive tech use
• Loss of friends
• Loss of income
• Debt
• Decline in grades
• Loss of other interests
• Reduced tolerance for social activities
• Parents less motivated to support individual
• Increase in other mental health symptoms
Step 5: Implement Behavioral Strategies
Step 5: Implement Behavioral Strategies
Technology use is a privilege, not a right
• Need to earn tech time
• Need to use it responsibly to keep it
How are these strategies different from neurotypical excessive technology treatments?
Therapy modifications
• Concrete, specific
• Take increased time
• May involve family
CBT modifications
• Smaller group size
• Additional attention to group skills
• More B, less C
• Concrete aids to use at home to change behaviours
• Can be more challenging to modify thoughts
• Benefits of bringing caregiver on board despite adult age
Linking poverty & problem gambling
• The prevalence rates of problem gambling
in homeless populations (10 to 35%)
(Matheson et al., 2014; LePage et al., 2000)
is significantly higher at roughly 9 times the
rate of the general population (0-5%)
(Ferris, 2016)
• A relationship between problem gambling
and poverty is identified in the academic
literature
• Sharman et al., (2016) attempted to
determine temporal order
• By asking clients about their life history they
found that for those who gamble
excessively, the majority report gambling
problems preceded homelessness (82.4%)
• Two important life events may lead to
homelessness according to the authors;
gambling problems and job loss
Housing
instability
Mental illness &
substance use
Physical illness &
disability
Trauma
Problem
gambling
Criminal Justice
Involvement
Job &
financial
insecurity
Peer support workersEssential in the care process
Lessons from Services Providers and People with Lived Experience of
Gambling, Poverty, Homelessness
Service providersLack awareness problem gambling among their clients
Feel they lack knowledge and training to address problem gambling
PhysiciansUncomfortable screening and engaging patients with problem
gambling in their practice.
Gambling
Increase awareness of
the link between problem
gambling and homelessness
Incorporate communication
s training into existing services
and supports for vulnerable populations
Provide integrated services for those
experiencing complex social and
health concerns including problem
gambling
Create general
awareness of services and supports for
problem
Develop technological
solutions to support self-
management of problem gambling
Scoping Review
CAC Feedback
Client Interviews
Staff Focus Group
Competitive Analysis
“Design Sprints”
Staff Feedback
UX Research
Client Testing
App Development
LEARNING
Goals
•PG goal
•Personal goal
Triggers
•Emotional (identify emotions/ moods)
•Time (identify time of day; days of the week; days of the month)
Social Support Circle
•Identify and create contact list
DETECTION
Mood Tracking
•Clients are prompted to rate their current mood, urge level
Time
● Certain time triggers (evenings, weekend)
*Trigger moods and times will prompt Intervention
INTERVENTION
Pushed Content
•Goal reminders
•Information/ resources (e.g., coping strategies to use to manage triggers)
•An option to connect with a support from contact list
Additional Features and Resources
● SOS urge button
● Self-help materials; videos and other curated content
● PG help lines; crisis support; links to self-exclusion sites/ site blockers
● Daily positive messages and/ or motivational quotes and/ or interesting facts about PG (e.g., odds of winning)
● Gratitude list
Created By: Louise LeBlanc Choices for Change, 2018
Balanc
e Wheel Sex
15%
Physical
Emotional
Spiritual
Social
Legal
Community
Financial
Occupation
Relationship - Primary
Family
Environment/ Housing
15%+
_85%_100%
ON BEHALF OFGAMBLING RESEARCH EXCHANGE ONTARIO