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Parallel operations Episode 8 0 l conjunction and disjunction rsus strict games of the excluded middle for parallel disjunction e-consciousness nces with linear logic l quantifiers n’s laws for parallel operations on trees and evolution sequences
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Page 1: Parallel operations Episode 8 0 Parallel conjunction and disjunction Free versus strict games The law of the excluded middle for parallel disjunction.

Parallel operations

Episode 8

0

• Parallel conjunction and disjunction• Free versus strict games• The law of the excluded middle for parallel disjunction• Resource-consciousness• Differences with linear logic• Parallel quantifiers • DeMorgan’s laws for parallel operations• Evolution trees and evolution sequences

Page 2: Parallel operations Episode 8 0 Parallel conjunction and disjunction Free versus strict games The law of the excluded middle for parallel disjunction.

Parallel conjunction and disjunction 8.1

AB and AB are simultaneous (parallel) plays of A and B.

Chess Checkers

⊤ wins in AB iff ⊤ wins in both A and B

⊤ wins in AB iff ⊤ wins in A or B or both

No choice is made, but rather the play proceeds on two “boards”.

Page 3: Parallel operations Episode 8 0 Parallel conjunction and disjunction Free versus strict games The law of the excluded middle for parallel disjunction.

Which game is the easiest for the machine to win?8.2

Comparing, by easiness to win, the four games AB, AB, A⊓B, A⊔B:

1 (easiest)

2

3

4 (hardest)

Page 4: Parallel operations Episode 8 0 Parallel conjunction and disjunction Free versus strict games The law of the excluded middle for parallel disjunction.

Free versus strict games8.3

Imagine you are playing over the Internet Chess with Xiaoping from China, and Checkers with Rajeev from India. The two adversaries form your environment. Yet they do not even know about each other’s existence, so there is no communication or coordination between them.

YOU

ENVIRONMENTRajeevXiaoping

In the initial position, it is certainly your move as you are white on both boards.

We say that a game is strict iff, in every position, at most one player has legal moves. Not-necessarily-strict games are said to be free. Both Chess and Checkers are strict games, and so are their ⊓,⊔-combinations. On the other hand, the games Chess Checkers and Chess Checkers, as well as most tasks performed in the reallife by computers or humans are properly free.

Page 5: Parallel operations Episode 8 0 Parallel conjunction and disjunction Free versus strict games The law of the excluded middle for parallel disjunction.

Free versus strict games8.3

We say that a game is strict iff, in every position, at most one player has legal moves. Not-necessarily-strict games are said to be free. Both Chess and Checkers are strict games, and so are their ⊓,⊔-combinations. On the other hand, the games Chess Checkers and Chess Checkers, as well as most tasks performed in the reallife by computers or humans are properly free.

Imagine you are playing over the Internet Chess with Xiaoping from China, and Checkers with Rajeev from India. The two adversaries form your environment. Yet they do not even know about each other’s existence, so there is no communication or coordination between them.

YOU

ENVIRONMENTRajeevXiaoping

In the initial position, it is certainly your move as you are white on both boards.

But once you make your first move ---say, on the left board --- the picture changes.

The next move could be either Xiaoping’sreply,or your opening move against Rajeev.Both you and Environment have legal moves.

Page 6: Parallel operations Episode 8 0 Parallel conjunction and disjunction Free versus strict games The law of the excluded middle for parallel disjunction.

Chess Chess: a really easy game8.4

The copycat (mimicking) strategy wins the game!

Both you and your adversary have legal moves in this position, but it is a good idea to wait till the adversary moves (otherwise he loses because,in Chess, the player who fails to make a move on his turn is consideredto have lost).

Page 7: Parallel operations Episode 8 0 Parallel conjunction and disjunction Free versus strict games The law of the excluded middle for parallel disjunction.

Chess Chess: a really easy game8.4

The copycat (mimicking) strategy wins the game!

Now only you have legal moves and you lose if don’t move. Move on the left board by mimicking the adversary’s move on the other board.

Page 8: Parallel operations Episode 8 0 Parallel conjunction and disjunction Free versus strict games The law of the excluded middle for parallel disjunction.

Chess Chess: a really easy game8.4

The copycat (mimicking) strategy wins the game!

Again both you and your adversary have legal moves. Wait till the adversary moves (otherwise he loses).

Page 9: Parallel operations Episode 8 0 Parallel conjunction and disjunction Free versus strict games The law of the excluded middle for parallel disjunction.

Chess Chess: a really easy game8.4

The copycat (mimicking) strategy wins the game!

Copy the adversary’s move again, and so on.

Page 10: Parallel operations Episode 8 0 Parallel conjunction and disjunction Free versus strict games The law of the excluded middle for parallel disjunction.

Chess Chess: a really easy game8.4

The copycat (mimicking) strategy wins the game!

Genarally, the principle AA, unlike A⊔A, is valid in computabilitylogic.

This, however, should not suggest that all classical tautologies retain validity. See next slide.

Page 11: Parallel operations Episode 8 0 Parallel conjunction and disjunction Free versus strict games The law of the excluded middle for parallel disjunction.

Resource-counsciusness 8.5

Classical logic is resource-blind: it sees no difference between, say, A and AA. Therefore, the formula A(AA) is a tautology as is AA. Computability logic, on the other hand, is resource-conscious, and in it A is by no means the same as AA or AA. And the principle A(AA), unlike AA, is not valid.

Why does the copycat strategy fail for the following three-board game?

#1 #2 #3

Page 12: Parallel operations Episode 8 0 Parallel conjunction and disjunction Free versus strict games The law of the excluded middle for parallel disjunction.

Resource-counsciusness 8.5

Classical logic is resource-blind: it sees no difference between, say, A and AA. Therefore, the formula A(AA) is a tautology as is AA. Computability logic, on the other hand, is resource-conscious, and in it A is by no means the same as AA or AA. And the principle A(AA), unlike AA, is not valid.

Why does the copycat strategy fail for the following three-board game?

#1 #2 #3

Page 13: Parallel operations Episode 8 0 Parallel conjunction and disjunction Free versus strict games The law of the excluded middle for parallel disjunction.

Resource-counsciusness 8.5

Classical logic is resource-blind: it sees no difference between, say, A and AA. Therefore, the formula A(AA) is a tautology as is AA. Computability logic, on the other hand, is resource-conscious, and in it A is by no means the same as AA or AA. And the principle A(AA), unlike AA, is not valid.

Why does the copycat strategy fail for the following three-board game?

#1 #2 #3

Page 14: Parallel operations Episode 8 0 Parallel conjunction and disjunction Free versus strict games The law of the excluded middle for parallel disjunction.

Resource-counsciusness 8.5

Classical logic is resource-blind: it sees no difference between, say, A and AA. Therefore, the formula A(AA) is a tautology as is AA. Computability logic, on the other hand, is resource-conscious, and in it A is by no means the same as AA or AA. And the principle A(AA), unlike AA, is not valid.

Why does the copycat strategy fail for the following three-board game?

#1 #2 #3

Page 15: Parallel operations Episode 8 0 Parallel conjunction and disjunction Free versus strict games The law of the excluded middle for parallel disjunction.

Resource-counsciusness 8.5

Classical logic is resource-blind: it sees no difference between, say, A and AA. Therefore, the formula A(AA) is a tautology as is AA. Computability logic, on the other hand, is resource-conscious, and in it A is by no means the same as AA or AA. And the principle A(AA), unlike AA, is not valid.

Why does the copycat strategy fail for the following three-board game?

#1 #2 #3

Page 16: Parallel operations Episode 8 0 Parallel conjunction and disjunction Free versus strict games The law of the excluded middle for parallel disjunction.

Resource-counsciusness 8.5

Classical logic is resource-blind: it sees no difference between, say, A and AA. Therefore, the formula A(AA) is a tautology as is AA. Computability logic, on the other hand, is resource-conscious, and in it A is by no means the same as AA or AA. And the principle A(AA), unlike AA, is not valid.

Why does the copycat strategy fail for the following three-board game?

#1 #2 #3

Page 17: Parallel operations Episode 8 0 Parallel conjunction and disjunction Free versus strict games The law of the excluded middle for parallel disjunction.

Resource-counsciusness 8.5

Classical logic is resource-blind: it sees no difference between, say, A and AA. Therefore, the formula A(AA) is a tautology as is AA. Computability logic, on the other hand, is resource-conscious, and in it A is by no means the same as AA or AA. And the principle A(AA), unlike AA, is not valid.

Why does the copycat strategy fail for the following three-board game?

#1 #2 #3

Page 18: Parallel operations Episode 8 0 Parallel conjunction and disjunction Free versus strict games The law of the excluded middle for parallel disjunction.

Resource-counsciusness 8.5

Classical logic is resource-blind: it sees no difference between, say, A and AA. Therefore, the formula A(AA) is a tautology as is AA. Computability logic, on the other hand, is resource-conscious, and in it A is by no means the same as AA or AA. And the principle A(AA), unlike AA, is not valid.

Why does the copycat strategy fail for the following three-board game?

#1 #2 #3

Page 19: Parallel operations Episode 8 0 Parallel conjunction and disjunction Free versus strict games The law of the excluded middle for parallel disjunction.

Resource-counsciusness 8.5

Classical logic is resource-blind: it sees no difference between, say, A and AA. Therefore, the formula A(AA) is a tautology as is AA. Computability logic, on the other hand, is resource-conscious, and in it A is by no means the same as AA or AA. And the principle A(AA), unlike AA, is not valid.

Why does the copycat strategy fail for the following three-board game?

It is impossible to synchronize #1 with both #2 and #3. Even thoughoriginally #2 and #3 are the same game Chess, they may evolve in different ways and thus generate different runs, one won and one lost.

#1 #2 #3

Page 20: Parallel operations Episode 8 0 Parallel conjunction and disjunction Free versus strict games The law of the excluded middle for parallel disjunction.

Differences with linear logic 8.6

#1 #2 #3 #4 #5 #6 #7 #8

The above game can also be easily won using copycat, as long as the right pairsof boards are chosen for mutual synchronization (matching). A failed matching decision:

#1 #2 #3 #4 #5 #6 #7 #8⊤ ⊤ ⊥ ⊥ ⊤⊤⊥⊥

⊤ ⊥ ⊥ ⊤⊥ ⊥⊥

A successful matching decision:

#1 #2 #3 #4 #5 #6 #7 #8

((PP)(PP))((PP)(PP)) is an example of a formula valid incomputability logic but not provable in linear logic or affine logic.

Page 21: Parallel operations Episode 8 0 Parallel conjunction and disjunction Free versus strict games The law of the excluded middle for parallel disjunction.

Parallel quantifiers 8.7

Parallel universal quantifier :

xA(x) = A(0) A(1) A(2) A(3) ...

Parallel existential quantifier :

xA(x) = A(0) A(1) A(2) A(3) ...

Fact 8.1. When applied to elementary games (=predicates), the parallel operations again generate elementary games, and coincide with the corresponding classical operations. The parallel operations are thus conservative generalizations of classical operations from predicates to all games. The same is the case for negation .

Page 22: Parallel operations Episode 8 0 Parallel conjunction and disjunction Free versus strict games The law of the excluded middle for parallel disjunction.

Formal definitions 8.8

Definition 8.2.

(a) The game A0A1 is defined by:

(b) The game A0A1 is defined by:

(c) The game xA(x) is defined by:

(d) The game xA(x) is defined by:

• LreA0A1 iff every move of starts with 0. or 1. and, for both i{0,1}, i.Lre

Ai.• Wne

A0A1 = ⊤ iff WneA00. =WnA11. = ⊤.

Below and later we use the notation . It means the result of deleting from run all moves except those that start with string , and then further deleting the prefix in the remaining moves. Example: 1.0, 2.1, 1.1.21. = 0, 1.2.

• LreA0A1 iff every move of starts with 0. or 1. and, for both i{0,1}, i.Lre

Ai.• Wne

A0A1 = ⊥ iff WneA00. =WnA11. = ⊥.

• LrexA(x) iff every move of starts with c. for some c{0,1,2,...} and, for

each such c, c.LreA(c).

• WnexA(x) = ⊤ iff, for all constants c, Wne

A(c) c. = ⊤.

• LrexA(x) iff every move of starts with c. for some c{0,1,2,...} and, for

each such c, c.LreA(c).

• WnexA(x) = ⊥ iff, for all constants c, Wne

A(c) c. = ⊥.

Page 23: Parallel operations Episode 8 0 Parallel conjunction and disjunction Free versus strict games The law of the excluded middle for parallel disjunction.

DeMorgan’s laws for parallel operations 8.9

Thus, as seen from Definition 8.2, a player makes move in the ith component of a parallel combination of games by prefixing with “i.”. Any other moves are considered illegal.

Notice also the perfect symmetry between and , and , ⊤ and ⊥. Therefore, just as for the choice operations, DeMorgan’s laws hold:

(A B) = A B A B = (A B)

(A B) = A B A B = (A B)

xA = xA xA = xA

xA = xA xA = xA

Page 24: Parallel operations Episode 8 0 Parallel conjunction and disjunction Free versus strict games The law of the excluded middle for parallel disjunction.

Game trees for parallel combinations 8.10.a

Such trees tend to be very big. As an example, let us see the game trees for AB and AB, where A = p⊔q and B = r⊓(s⊔t)(p,q,r,s,t{⊤,⊥})

A

p q

B

r ⊥

s t

0 1

0 1

0 1

AB⊥⊤

0.0 0.1 1.0 1.1

1.0 1.1

1.0 1.1

1.0 1.1

1.0 1.1

0.0 0.1

1.0 1.1 1.0 1.1 0.0 0.1 0.0 0.1

0.1 1.00.0 1.1

p⊤ q⊤ ⊥r ⊥⊥

pr p⊥

ps pt

qr q⊥

qs qt

pr qr p⊥ q⊥ ⊥s ⊥t

ps pt qs qt ps qs pt qt

Page 25: Parallel operations Episode 8 0 Parallel conjunction and disjunction Free versus strict games The law of the excluded middle for parallel disjunction.

Game trees for parallel combinations 8.10.a

Such trees tend to be very big. As an example, let us see the game trees for AB and AB, where A = p⊔q and B = r⊓(s⊔t)(p,q,r,s,t{⊤,⊥})

A

p q

B

r ⊥

s t

0 1

0 1

0 1

AB⊥⊤

0.0 0.1 1.0 1.1

1.0 1.1

1.0 1.1

1.0 1.1

1.0 1.1

0.0 0.1

1.0 1.1 1.0 1.1 0.0 0.1 0.0 0.1

0.1 1.00.0 1.1

p⊤ q⊤ ⊥r ⊥⊥

pr p⊥

ps pt

qr q⊥

qs qt

pr qr p⊥ q⊥ ⊥s ⊥t

ps pt qs qt ps qs pt qt

Page 26: Parallel operations Episode 8 0 Parallel conjunction and disjunction Free versus strict games The law of the excluded middle for parallel disjunction.

Game trees for parallel combinations 8.10.a

Such trees tend to be very big. As an example, let us see the game trees for AB and AB, where A = p⊔q and B = r⊓(s⊔t)(p,q,r,s,t{⊤,⊥})

A

p q

B

r ⊥

s t

0 1

0 1

0 1

AB⊥⊤

0.0 0.1 1.0 1.1

1.0 1.1

1.0 1.1

1.0 1.1

1.0 1.1

0.0 0.1

1.0 1.1 1.0 1.1 0.0 0.1 0.0 0.1

0.1 1.00.0 1.1

p q ⊥r ⊥⊥

pr p⊥

ps pt

qr q⊥

qs qt

pr qr p⊥ q⊥ ⊥s ⊥t

ps pt qs qt ps qs pt qt

Page 27: Parallel operations Episode 8 0 Parallel conjunction and disjunction Free versus strict games The law of the excluded middle for parallel disjunction.

Game trees for parallel combinations 8.10.a

Such trees tend to be very big. As an example, let us see the game trees for AB and AB, where A = p⊔q and B = r⊓(s⊔t)(p,q,r,s,t{⊤,⊥})

A

p q

B

r ⊥

s t

0 1

0 1

0 1

AB⊥⊤

0.0 0.1 1.0 1.1

1.0 1.1

1.0 1.1

1.0 1.1

1.0 1.1

0.0 0.1

1.0 1.1 1.0 1.1 0.0 0.1 0.0 0.1

0.1 1.00.0 1.1

p⊤ q⊤ ⊥r ⊥⊥

pr p⊥

ps pt

qr q⊥

qs qt

pr qr p⊥ q⊥ ⊥s ⊥t

ps pt qs qt ps qs pt qt

Page 28: Parallel operations Episode 8 0 Parallel conjunction and disjunction Free versus strict games The law of the excluded middle for parallel disjunction.

Game trees for parallel combinations 8.10.b

Such trees tend to be very big. As an example, let us see the game trees for AB and AB, where A = p⊔q and B = r⊓(s⊔t)(p,q,r,s,t{⊤,⊥})

A

p q

B

r ⊥

s t

0 1

0 1

0 1

AB⊥⊤

0.0 0.1 1.0 1.1

1.0 1.1

1.0 1.1

1.0 1.1

1.0 1.1

0.0 0.1

1.0 1.1 1.0 1.1 0.0 0.1 0.0 0.1

0.1 1.00.0 1.1

p⊤ q⊤ ⊥r ⊥⊥

pr p⊥

ps pt

qr q⊥

qs qt

pr qr p⊥ q⊥ ⊥s ⊥t

ps pt qs qt ps qs pt qt

Page 29: Parallel operations Episode 8 0 Parallel conjunction and disjunction Free versus strict games The law of the excluded middle for parallel disjunction.

Game trees for parallel combinations 8.10.b

Such trees tend to be very big. As an example, let us see the game trees for AB and AB, where A = p⊔q and B = r⊓(s⊔t)(p,q,r,s,t{⊤,⊥})

A

p q

B

r

s t

0 1

0 1

0 1

AB⊥⊤

0.0 0.1 1.0 1.1

1.0 1.1

1.0 1.1

1.0 1.1

1.0 1.1

0.0 0.1

1.0 1.1 1.0 1.1 0.0 0.1 0.0 0.1

0.1 1.00.0 1.1

p⊤ q⊤ ⊥r ⊥⊥

pr p⊥

ps pt

qr q⊥

qs qt

pr qr p⊥ q⊥ ⊥s ⊥t

ps pt qs qt ps qs pt qt

⊥ ⊤

Page 30: Parallel operations Episode 8 0 Parallel conjunction and disjunction Free versus strict games The law of the excluded middle for parallel disjunction.

Game trees for parallel combinations 8.10.b

Such trees tend to be very big. As an example, let us see the game trees for AB and AB, where A = p⊔q and B = r⊓(s⊔t)(p,q,r,s,t{⊤,⊥})

A

p q

B

r

s t

0 1

0 1

0 1

AB⊥⊤

0.0 0.1 1.0 1.1

1.0 1.1

1.0 1.1

1.0 1.1

1.0 1.1

0.0 0.1

1.0 1.1 1.0 1.1 0.0 0.1 0.0 0.1

0.1 1.00.0 1.1

p⊤ q⊤ r ⊥⊥

pr p

ps pt

qr q

qs qt

pr qr p q s t

ps pt qs qt ps qs pt qt

⊥ ⊤

Page 31: Parallel operations Episode 8 0 Parallel conjunction and disjunction Free versus strict games The law of the excluded middle for parallel disjunction.

Evolution trees 8.11

r ⊥

s t

0 1

0 1

0 1

⊥⊤

0.0 0.1 1.0 1.1

1.0 1.1

1.0 1.1

1.0 1.1

1.0 1.1

0.0 0.1

1.0 1.1 1.0 1.1 0.0 0.1 0.0 0.1

0.1 1.00.0 1.1

p⊤ q⊤ ⊥r ⊥⊥

pr p⊥

ps pt

qr q⊥

qs qt

pr qr p⊥ q⊥ ⊥s ⊥t

ps pt qs qt ps qs pt qt

Drawing evolution trees may be another helpful visualization method. The evolution tree for a game G is obtained from the game tree for G through replacing in it every node (position) by the game G to which G has “evolved” in position .

p q

Page 32: Parallel operations Episode 8 0 Parallel conjunction and disjunction Free versus strict games The law of the excluded middle for parallel disjunction.

Evolution trees 8.11

p

r ⊥

s t

0 1

0 1

0 1

⊥⊤

0.0 0.1 1.0 1.1

1.0 1.1

1.0 1.1

1.0 1.1

1.0 1.1

0.0 0.1

1.0 1.1 1.0 1.1 0.0 0.1 0.0 0.1

0.1 1.00.0 1.1

p⊤ q⊤ ⊥r ⊥⊥

pr p⊥

ps pt

qr q⊥

qs qt

pr qr p⊥ q⊥ ⊥s ⊥t

ps pt qs qt ps qs pt qt

Drawing evolution trees may be another helpful visualization method. The evolution tree for a game G is obtained from the game tree for G through replacing in it every node (position) by the game G to which G has “evolved” in position .

q

Page 33: Parallel operations Episode 8 0 Parallel conjunction and disjunction Free versus strict games The law of the excluded middle for parallel disjunction.

Evolution trees 8.11

p r ⊥

s t

0 1

0 1

0 1

⊥⊤

0.0 0.1 1.0 1.1

1.0 1.1

1.0 1.1

1.0 1.1

1.0 1.1

0.0 0.1

1.0 1.1 1.0 1.1 0.0 0.1 0.0 0.1

0.1 1.00.0 1.1

p⊤ q⊤ ⊥r ⊥⊥

pr p⊥

ps pt

qr q⊥

qs qt

pr qr p⊥ q⊥ ⊥s ⊥t

ps pt qs qt ps qs pt qt

Drawing evolution trees may be another helpful visualization method. The evolution tree for a game G is obtained from the game tree for G through replacing in it every node (position) by the game G to which G has “evolved” in position .

q

p⊔q

Page 34: Parallel operations Episode 8 0 Parallel conjunction and disjunction Free versus strict games The law of the excluded middle for parallel disjunction.

Evolution trees 8.11

p

⊤ 0 1

0 1

0 1

⊥⊤

0.0 0.1 1.0 1.1

1.0 1.1

1.0 1.1

1.0 1.1

1.0 1.1

0.0 0.1

1.0 1.1 1.0 1.1 0.0 0.1 0.0 0.1

0.1 1.00.0 1.1

p⊤ q⊤ ⊥r ⊥⊥

pr p⊥

ps pt

qr q⊥

qs qt

pr qr p⊥ q⊥ ⊥s ⊥t

ps pt qs qt ps qs pt qt

Drawing evolution trees may be another helpful visualization method. The evolution tree for a game G is obtained from the game tree for G through replacing in it every node (position) by the game G to which G has “evolved” in position .

q

p⊔q

s t

s⊔tr

Page 35: Parallel operations Episode 8 0 Parallel conjunction and disjunction Free versus strict games The law of the excluded middle for parallel disjunction.

Evolution trees 8.11

p 0 1

0 1

0 1

⊥⊤

0.0 0.1 1.0 1.1

1.0 1.1

1.0 1.1

1.0 1.1

1.0 1.1

0.0 0.1

1.0 1.1 1.0 1.1 0.0 0.1 0.0 0.1

0.1 1.00.0 1.1

p⊤ q⊤ ⊥r ⊥⊥

pr p⊥

ps pt

qr q⊥

qs qt

pr qr p⊥ q⊥ ⊥s ⊥t

ps pt qs qt ps qs pt qt

Drawing evolution trees may be another helpful visualization method. The evolution tree for a game G is obtained from the game tree for G through replacing in it every node (position) by the game G to which G has “evolved” in position .

q

p⊔q

s t

s⊔t

r⊓(s⊔t)

r

Page 36: Parallel operations Episode 8 0 Parallel conjunction and disjunction Free versus strict games The law of the excluded middle for parallel disjunction.

Evolution trees 8.11

p 0 1

0 1

0 1

(p⊔q)(r⊓(s⊔t))

0.0 0.1 1.0 1.1

1.0 1.1

1.0 1.1

1.0 1.1

1.0 1.1

0.0 0.1

1.0 1.1 1.0 1.1 0.0 0.1 0.0 0.1

0.1 1.00.0 1.1

p⊤ q⊤ ⊥r ⊥⊥

pr p⊥

ps pt

qr q⊥

qs qt

pr qr p⊥ q⊥ ⊥s ⊥t

ps pt qs qt ps qs pt qt

Drawing evolution trees may be another helpful visualization method. The evolution tree for a game G is obtained from the game tree for G through replacing in it every node (position) by the game G to which G has “evolved” in position .

q

p⊔q

s t

s⊔t

r⊓(s⊔t)

r

Page 37: Parallel operations Episode 8 0 Parallel conjunction and disjunction Free versus strict games The law of the excluded middle for parallel disjunction.

Evolution trees8.11

p 0 1

0 1

0 1

(p⊔q)(r⊓(s⊔t))

0.0 0.1 1.0 1.1

1.0 1.1

1.0 1.1

1.0 1.1

1.0 1.1

0.0 0.1

1.0 1.1 1.0 1.1 0.0 0.1 0.0 0.1

0.1 1.00.0 1.1

Drawing evolution trees may be another helpful visualization method. The evolution tree for a game G is obtained from the game tree for G through replacing in it every node (position) by the game G to which G has “evolved” in position .

q

p⊔q

s t

s⊔t

r⊓(s⊔t)

r

p(r⊓(s⊔t)) q(r⊓(s⊔t)) (p⊔q)r (p⊔q)(s⊔t)

pr p(s⊔t) qr q(s⊔t) pr qr p(s⊔t) q(s⊔t) (p⊔q)s (p⊔q)t

ps pt qs qr ps pt qs qt ps qs pt qt

Similarly for instead of

Page 38: Parallel operations Episode 8 0 Parallel conjunction and disjunction Free versus strict games The law of the excluded middle for parallel disjunction.

Evolution sequences8.12

(p⊔q)(r⊓(s⊔t))

0.0 0.1 1.0 1.1

1.0 1.1

1.0 1.1

1.0 1.1

1.0 1.1

0.0 0.1

1.0 1.1 1.0 1.1 0.0 0.1 0.0 0.1

0.1 1.00.0 1.1

p(r⊓(s⊔t)) q(r⊓(s⊔t)) (p⊔q)r (p⊔q)(s⊔t)

pr p(s⊔t) qr q(s⊔t) pr qr p(s⊔t) q(s⊔t) (p⊔q)s (p⊔q)t

ps pt qs qr ps pt qs qt ps qs pt qt

Each legal run induces an evolution sequence --- the sequence of the games from the corresponding branch of the evolution tree.

Page 39: Parallel operations Episode 8 0 Parallel conjunction and disjunction Free versus strict games The law of the excluded middle for parallel disjunction.

Evolution sequences8.12

(p⊔q)(r⊓(s⊔t))

0.1

1.1

1.0

q(r⊓(s⊔t))

q(s⊔t)

qs

Each legal run induces an evolution sequence --- the sequence of the games from the corresponding branch of the evolution tree.

Page 40: Parallel operations Episode 8 0 Parallel conjunction and disjunction Free versus strict games The law of the excluded middle for parallel disjunction.

Evolution sequences8.12

(p⊔q)(r⊓(s⊔t))

q(r⊓(s⊔t))

q(s⊔t)

qs

Each legal run induces an evolution sequence --- the sequence of the games from the corresponding branch of the evolution tree.

Page 41: Parallel operations Episode 8 0 Parallel conjunction and disjunction Free versus strict games The law of the excluded middle for parallel disjunction.

Evolution sequences8.12

Each legal run induces an evolution sequence --- the sequence of the games from the corresponding branch of the evolution tree.

Let us see the evolution sequence induced by the run 1.7, 0.7, 0.49, 1.49 for the

game ⊔x⊓y(yx2) ⊓x⊔y(y=x2).

0.

Position Game Move

⊔x⊓y(yx2) ⊓x⊔y(y=x2)

4. 4972 49=721.7, 0.7, 0.49, 1.49

1.7

1. ⊔x⊓y(yx2) ⊔y(y=72)1.7 0.7

2. ⊓y(y72) ⊔y(y=72)1.7, 0.7 0.49

3. 4972 ⊔y(y=72)1.7, 0.7, 0.49 1.49

The run hits ⊤, so the machine wins.

Page 42: Parallel operations Episode 8 0 Parallel conjunction and disjunction Free versus strict games The law of the excluded middle for parallel disjunction.

Evolution sequences for parallel quantification8.13

In a similar way can visualize - and -games as infinite - and -combinations.

Position Game x(Odd(x)⊔Odd(x))

x6(Odd(x)⊔Odd(x)) Odd(7) x8(Odd(x)⊔Odd(x))7.1

Who is the winner? Machine

Move Game x(Odd(x)⊔Odd(x))0.0

Odd(0) x1( Odd(x)⊔Odd(x))

Who is the winner in this infinite run? Machine

1.1

Odd(0) Odd(1) x2( Odd(x)⊔Odd(x))2.0

Odd(0) Odd(1) Odd(2) x3( Odd(x)⊔Odd(x))3.1

Odd(0) Odd(1) Odd(2) Odd(3) x4( Odd(x)⊔Odd(x))4.0... ...Are there any (legal) finite runs of this game won by the machine? No


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