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8/9/2019 Park Amex Global Prepaid Product Development Position - PASS Marketing Concept II
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AMERICAN EXPRESS PASS
MARKETING PROPOSAL
Created by Kyung J Park
May 25, 2010
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TABLE OF CONTENT
FIVE PHASES OF PASS MARKETING• PHASE I Get as many PASS cards out there as possible
o Introduction
o Viral Marketing for T&YA
o T&YA Related Vocabularies
o T&YA Facts
o Social Network Marketing
(1) Utilizing current social networking sites(2) Specialized product for viral marketing
(A) SMS/MMS social networking game
(B) Forum for T&YA
(C) Saving & Shopping
• PHASE II Get teens to start using PASS to purchase anything and everything
• PHASE III Get parents to auto-fill PASS cards
• PHASE IV Get teens to make use of long term deposits, such as CD’s, savings• PHASE V General marketing to the public
CONCLUSION
*This presentation will focus on topics in this box
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FIVE PHASES OF PRODUCT PASS MARKETING
PHASE I Get as many PASS cards out there as possible
PHASE II Get teens to start using PASS to purchase anything and everything
PHASE III Get parents to auto-fill PASS cards
PHASE IV Get teens to make use of long term deposits, such as CD’s, savings
In this presentation, I will focus on Phase I of the marketing stages, How to“Get as many
PASS cards out there as possible”.
Every product have different types of marketing plans and stages throughout its lifecycle.
Some stages are more effective with targeted marketing, and some are more effective
with general public marketing. In the case of PASS, I have analyzed and developed five
stages of marketing phases as follows.
PHASE V General public marketing
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PHASE I MARKETING – INTRODUCTION
In order to expand the market share, it is important to find out what the market is like
and who the product is targeted for.
As for PASS, it is a new concept of prepaid credit cards targeted for teens and young
adults (hereinafter “T&YA”), ages between 12 through 20, which the accounts are
governed by their parents.
Thus, two choices are given for the targeted marketing : target parents with T&YA, or
target T&YA directly. Although it would be easier to capture an attention of larger crowd
by targeting both parents and T&YA simultaneously, it cost more while wasting
unnecessary amount of marketing budgets into an inefficient advertisement.
Therefore, each of the marketing Phases I through IV will concentrate on targetedmarketing either for the parents or the T&YA, but not simultaneously. For example,
Phase II and IV’s marketing should be targeted for T&YA for better ROI, whereas Phase
III’s marketing should be targeted for parents.
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So the question remains, whether to have Phase I marketing targeted towards the
parents or the T&YA.
As PASS is still in the infant stage, the marketing budget should be kept low, but still
effective. This should be the stage where the company (American Express) should
carefully analyze the reaction from the consumers, measure the effectiveness of the
marketing, decide if the product is heading in the right direction, and/or determine if theproduct needs any changes.
The best way to fulfill all these criteria is the viral marketing. Small investment, highly
effective when done correctly, and easy to gather market reactions without special
surveys. Often viral marketing reactions are posted on the web.
And the best target for viral marketing if often the tech-savvy, social-network-lifestyle
T&YA, who often are the targets and backbone of the marketing.
PHASE I MARKETING – VIRAL MARKETING FOR T&YA
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PHASE I MARKETING – T&YA RELATED VOCABULARIES
In order to create a viral marketing amongst T&YA, we need to first know what teens
want, what they like, and the facts to stand behind.
The following is a brainstormed vocabularies which I collected and compiled through
researching online regarding T&YA.
Fashion
CarsSocial Networking
Showing off
Puberty (Trouble)
MySpace
myYearbook
Friendster
Pop-Cultures
FriendsParents
Gadgets
Curiosity
Dating
Hanging out
Mall
SMS/MMSShopping
Movies, Music
Instant Messaging
Fantasy Sports
Relationship
Sports
Future
Advice
EducationSAT
Math
Science
English
Boys/Girls
School
TeachersPopularity
BBF
Grades
Motivation
Exam
Prom
Marching Band
Grounded
GamesOnline
Allowance
Curfew
Cool Factor
Expression
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PHASE I MARKETING – T&YA FACTS
Following is a list of facts regarding American T&YA
33.8 million teens in the U.S.
71% percent see their parents as their chief role model, 40%
teachers. On top of that, 59% say their parent is their best
friend. They are the first generation to share music taste with
their parents
Dream jobs: Entrepreneur (13%), Musician (11%), Doctor (8%)
If a teen is inherited $20 k, would spend it on a college
education (by a large margin). Also would want to contribute to
society through their consumer choices
Most important item is always a "cool car"
The cell phone is the last item they would give up if forced
87% of teens are online and 35% of teen media consumption is
online
Survey shows most teens want to connect with their friends,
carve out an identity, and be creative. User-generated-content
is easily the biggest buzz term going
15% of Virgin Mobile users (mainly teens) admitted to breaking
up with a boyfriend/girlfriend via text message.
Text messaging continues to be on fire, with 65% of Virgin
Mobile users being "active text messagers," an increase of 33%
over last year. More importantly, the mobile phone is the teens’
most prized/required possession: they would give up all other
items ahead of their phone.
And "pimping the phone" is a big part of why they love them:
•42% have downloaded ringtones and ring-back tones
•30% have downloaded graphics
•The number of users that downloaded a ringtone in the
last month is 28%, way up from 17% in previous year
•Negative opinions about ads on cell phones are
loosening: 58% don’t want them vs. 71% last year
Social networking - 44% of teens have different friends offline
than online. 58% also feel positively towards social networking
sites. 28% say it’s a great place to express creativity.
Nielsen survey shows that 2,272 text messages was sent and
received on average by a teen per month
Excerpts from Ypulse.com, July 14, 2006
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PHASE I MARKETING – SOCIAL NETWORK MARKETING
Deriving from the information above, I concluded that using some kind of social network
would create a good viral marketing opportunity.
Two types of social network marketing can be applied to create a viral marketing for PASS.
(1) Utilizing current social network (MySpace, Facebook, myYearbook, Friendster, etc) :
• Advantage :
Short production time (estimated 2 weeks) Controllable budget
Easy to manage
• Disadvantage : Not as effective (avg. # of fans in Facebook fan pages are in 1,000’s, not millions)
No big impact on the market, and can become “one of many others”
(2) Creating a new specialized product for viral marketing purposes
•
Advantage : Can create big impact in the market
Can be used for other products and/or modified for new business models
• Disadvantage : Long production time (estimated 6 months)
Risk on ROI, if not planned thoroughly
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PHASE I MARKETING – (1) UTILIZING CURRENT SOCIAL NETWORK
Utilizing current social network, such as MySpace, Facebook, myYearbook, Friendster,
Teenhut, and other T&YA sites to create marketing advertisements for product PASS
Creating social network fan pages, advertisements, prizes, etc is a
straightforward task and will not be discussed in this presentation,
but rather will focus on creating a specialized new product.
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PHASE I MARKETING – (2) SPECIALIZED PRODUCT MARKETING
Viral marketing can be a hard task and end up as a bad investment if not done right.
However, if done correctly, it can create a big impact for the product it markets and the
company overall as well.
A specialized product marketing can be a video or a website with specific functions
created to promote a product, in a long term or short term basis.
Some of the success stories on a specialized product marketing are “Subservient Chicken”
by Burger King, “We’re sinking” by Berlitz Language School, and “Elf yourself” by Office
Max.
Three samples of specialized products (long term basis) for PASS viral marketing are being
presented in this presentation in order to promote PASS in the Phase I of marketing :
(A) SMS/MMS Social Networking Game
(B) Forums for T&YA - Mix of Education, Games, and Social Networking
(C) Saving & Shopping - Enhanced Online Shopping for T&YA
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PHASE I MARKETING – (A) SMS/MMS SOCIAL NETWORKING GAME
The following five T&YA related vocabularies were carefully chosen to create a
specialized viral marketing for the product PASS.
(a) Text/Picture (SMS/MMS) messages – most used means of communication amongst T&YA
(b) Friends through social networking – teens make friends offline and online
(c) Games – on average, teens play 8 hours of games per week
(d) Cool Factor – main reason why a T&YA would accept or try out for him/herself
(e) Showing Off – main driving force to spread the words between T&YA
With the above vocabularies in mind, I have created a social networking game which
uses SMS/MMS messaging, giving a cool factor to the players (T&YA), while they can
show off to their friends.
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HOW IT WORKS
The concept is simple. A hybrid of social network games and a twitter will be created,
targeted for T&YA. Both the twitter and social network games have been gaining
popularity in the recent years and the idea is to use these two themes to create a viral
marketing.
This website will send out questions and tasks via SMS/MMS messages to the registered
members, alike twitter, to those who participates in the game. Questions can be simple
but addictive, or hard with educational purposes. Only PASS card holders will be able to
become a registered member.
Having topics on education, SAT’s, random facts, pop-cultures, friends and more, aregistered member can either choose to join a game room or create their own game
room.
PHASE I MARKETING – (A) SMS/MMS SOCIAL NETWORKING GAME
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When joining a game room, they can either choose to play a game with their friends or
network with people they haven’t met.
When creating a game room, they can choose from default topics/questions provided by
the webmaster, create custom topics/questions, or choose topics/questions from other
PASS members.
Then, they will choose other options such as the length of the game, number of players,
number of questions to be asked, multiple choice or short answers, and/or prizes if any.
Once the game starts, the players will exchange text messages between the website and
play against other players.
The players will also be able to discuss about the games among other players via
integrated forums, instant messaging, chatting, as well as private messaging services.
PHASE I MARKETING – (A) SMS/MMS SOCIAL NETWORKING GAME
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JOIN MEMBERSHIP.
PASS CARD REQUIREDMEMBER PAGE
LOGIN
CREATE A GAME JOIN A GAME
TOPIC BY OTHER
MEMBERS
DEFAULT
TOPIC
CREATE A
TOPIC
CHOOSE WHAT TO DO
CHOOSE TOPIC/QUESTIONS
CHOOSE OTHER OPTIONS
LAUNCH GAME
PLAY WITH FRIENDS
Options can include game types, age
requirements, length of game,
number of questions, friends
requirements, invitation, game time
frame, and more.
Topics can include education, SAT related questions, random facts,
pop-cultures, friends, current events, math questions, school
work, simple tasks, or anything T&YA can have interest on.
MAKE NEW FRIENDS
CHOOSE TOPIC &
OPTIONS
START PLAYING GAME
(SEND/RECEIVE
SMS/MMS)
DISCUSS GAME AND
MAKE NEW FRIENDS.
WINNER (POSSIBLY)
RECEIVED PRIZES
Sample questions & tasks can include…
- Any SAT questions
- Take a picture of a dog
- First president of the U.S.
- Math questions (251+14)
Expected outcome…
-T&YA will play the game in school or outside of school, while making new
friends online.
- Friends will find it interesting, trying to join, only to find that they need to be a
PASS member to join the “circle”.
- T&YA will ask for parents for PASS cards.
PHASE I MARKETING – (A) SMS/MMS SOCIAL NETWORKING GAME
WINNER CAN BE
PICKED BY THEGAME CREATOR OR
AUTOMATICALLY
BASED ON CRITERIA
Here is the basic outline of the game.
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Educational & social networking forum, one like OPEN for small business from American
Express, but for T&YA, would create a buzz between T&YA.
As much as adults would like to learn how to run their businesses, T&YA want to learn
about their school work, SAT’s, specialized high school, colleges, tuition, tutoring, and
more.
Providing an open forum for T&YA with such access to information, dedicated for PASS
card holders only, T&YA would ask their parents to join for PASS membership.
The forum can include school related work (ie. Physics, chemistry, biology, math, English,
SAT’s), dating related topics (one of most discussed topics between T&YA), chatting
options (to make friends online), music, video, UCC, and more.
To differentiate from the current T&YA forums, providing live online classes (SAT’s or other
educational classes) for free exclusive for PASS card holders would definitely create a buzz.
Both T&YA and parents will find it essential to join PASS membership for various purposes.
PHASE I MARKETING – (B) Forum for T&YA
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After all, PASS is a hybrid of credit cards and prepaid gift cards. It is important to increase
the use of the PASS card for purchases from the members (credit card), while having to
keep the money in the PASS card as long as possible (gift card). Below two business
models fulfill these requirements
(i) BULK PURCHASE PROGRAM
- T&YA are new to online shopping. By offering a safe place to shop online, while providing products at a low
cost, teens will find PASS online shopping experience the place to shop.
- In order to provide a low cost to T&YA’s favorite products, the online shopping site will sell products in bulk.However, the bulk quantity will not be for one T&YA, but to a group of T&YA.
- Once a certain number of buyers are reached, the sale of the product will close.
- A T&YA would need to place an order, however, it’ll not be shipped until a certain number of buyers are
reached
- Withholding the amount from PASS card from the time of purchase (which can be retracted) to the
shipment of the product (end of sale), American Express can benefit the unused money withheld.
(ii) SAVINGS PURCHASE PROGRAM
- T&YA wants to purchase an expensive product as much as adults. However, without much source of income,
T&YA needs to save allowances to make a large purchases.
- Having a monthly savings tool within the online banking- automatically taking out certain amount of
allowance each month aside until it reaches a certain amount- can help T&YA to reach the goal of making a
large purchases.
- Withholding the amount from PASS until the amount reaches certain level, American
Express can benefit the unused money.
PHASE I MARKETING – (C) Saving & Enhanced Shopping Experience
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CONCLUSION
This presentation was give a brief introduction of what I can do for American Express
GPP Division, PASS Team. From an idea to a concept, then to create a detailed product
structure to an actual product, I can help American Express’s PASS to go into the next
level.
Although I wanted to provide an innovative solutions to improve a process management
currently being used by PASS, with the limited knowledge of the product processes, I
took the next best route which is the marketing of the product PASS.
I hope you find this presentation useful and interesting, and hope to see you in the
second round of interviews.