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People in systems design IMD07101: Introduction to Human Computer Interaction Brian Davison 2011/12 With material from Tom McEwan, Kathy Buckner, Ian Smith and David Benyon
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Page 1: People in systems design IMD07101: Introduction to Human Computer Interaction Brian Davison 2011/12 With material from Tom McEwan, Kathy Buckner, Ian Smith.

People in systems design

IMD07101: Introduction to Human Computer Interaction

Brian Davison 2011/12With material from Tom McEwan, Kathy Buckner, Ian Smith and David

Benyon

Page 2: People in systems design IMD07101: Introduction to Human Computer Interaction Brian Davison 2011/12 With material from Tom McEwan, Kathy Buckner, Ian Smith.

Agenda

• Legal Social Ethical and Professional Issues (LSEPI)• PACT framework• Data collection techniques• Short break• Contexts• Activities• Mental models• PACT analysis

– Scenarios– Personas

Page 3: People in systems design IMD07101: Introduction to Human Computer Interaction Brian Davison 2011/12 With material from Tom McEwan, Kathy Buckner, Ian Smith.

LSEPI

• Legal– Laws about data protection, processes, illegal digital material in different

jurisdictions (in a global Internet)• Social

– It’s counterproductive to be anti-social– IT makes new social possibilities

• Ethical– In many ways a reflection of Legal and Social– Moral issues

• Professional– All of the above – avoid doing the wrong things– Ensure you do (all) the right things

Page 4: People in systems design IMD07101: Introduction to Human Computer Interaction Brian Davison 2011/12 With material from Tom McEwan, Kathy Buckner, Ian Smith.

Ethics & codes of conduct

• “Moral principles governing or influencing conduct” – Oxford English Dictionary definition of ethics

• Practitioners are governed by professional codes of conduct. eg – BCS, The Chartered Institute for IT– British Psychological Society– ACM: Association for Computing Machinery– Usability Professionals Association

Page 5: People in systems design IMD07101: Introduction to Human Computer Interaction Brian Davison 2011/12 With material from Tom McEwan, Kathy Buckner, Ian Smith.

Research involving more than minimal risk requiring explicit ethical clearance

• Vulnerable groups – eg children, those with a learning disability, etc.

• Sensitive topics– eg sexual behaviour, their illegal or political behaviour, etc.

• Groups where permission of a gatekeeper is normally required for initial access to members– eg ethnic or cultural groups, native peoples, etc.

• Covert research– Carried out without participants’ consent

• Access to records of personal or confidential information– eg genetic or other biological information, etc

• Psychological stress, anxiety or humiliation or pain• Intrusive interventions

– eg administration of drugs, vigorous physical exercise, etc.

Page 6: People in systems design IMD07101: Introduction to Human Computer Interaction Brian Davison 2011/12 With material from Tom McEwan, Kathy Buckner, Ian Smith.

Informed consent

• The nature of the study• What the participants be required to do• How long it will take• Risks and benefits• Voluntary participation and risk free withdrawal• Use of data• Confidentiality of data• Compensation/reward for participation• Results of study & contact details• Contact details of researcher

Use an Information Sheet and/or Consent Form

Page 7: People in systems design IMD07101: Introduction to Human Computer Interaction Brian Davison 2011/12 With material from Tom McEwan, Kathy Buckner, Ian Smith.

Legal frameworks

• UK: Store personal data in accordance with Data Protection Act (1998)– Completely anonymised data used for research purposes ‘may’ be exempt– Store data securely; use it only for the purpose for which it was gathered; destroy it when no longer needed– Includes paper as well as computer records; includes data that can be processed by computer eg CCTV recordings– Can’t be transferred outside of European Economic Area (EEA) countries without consent of individuals– Purpose of use must be identified when data is collected

• Some data also comes under Freedom of Information (FOI) laws – can conflict with DPA – eg civil servants’ salary data

Page 8: People in systems design IMD07101: Introduction to Human Computer Interaction Brian Davison 2011/12 With material from Tom McEwan, Kathy Buckner, Ian Smith.

What does this mean for HCI practitioners and researchers

• Show respect for people– individual, cultural and role differences, including: age, disability,

education, ethnicity, gender, language, national origin, race, religion, sexual orientation, marital or family status and socio-economic status.

• Obtain informed consent

• Ensure there is no undue pressure to participate and that there are no penalties for withdrawing from study

• Anonymise results

• Keep the data secure (in accordance with DPA)

• Assume that someone may demand, through FOI, to see your data

Page 9: People in systems design IMD07101: Introduction to Human Computer Interaction Brian Davison 2011/12 With material from Tom McEwan, Kathy Buckner, Ian Smith.

Usability Professionals Association: Code of Conduct

• “Act in the best interest of everyone • Be honest with everyone • Do no harm and if possible provide benefits • Act with integrity • Avoid conflicts of interest • Respect privacy, confidentiality, and anonymity • Provide all resultant data”

http://www.upassoc.org/about_upa/leadership/code_of_conduct.html

• Compare with BCS, Chartered Institute for IT– Code of conduct – 3p. http://www.bcs.org/server.php?show=conMediaFile.393

– Code of Good Practice – 36p. http://www.bcs.org/upload/pdf/cop.pdf

Page 10: People in systems design IMD07101: Introduction to Human Computer Interaction Brian Davison 2011/12 With material from Tom McEwan, Kathy Buckner, Ian Smith.

People & HCI (PACT)

From Benyon (2009), p ??

Requirements analysis

Evaluation

Design

Page 11: People in systems design IMD07101: Introduction to Human Computer Interaction Brian Davison 2011/12 With material from Tom McEwan, Kathy Buckner, Ian Smith.

People vary

• Physical Ergonomics - Size, shape, reach…• Cognitive characteristics• What motivates, pleases and engages – “affect”• Experience & expectations• Language, culture, morality …• State of health• But not usually age, race or gender in themselves

Page 12: People in systems design IMD07101: Introduction to Human Computer Interaction Brian Davison 2011/12 With material from Tom McEwan, Kathy Buckner, Ian Smith.

The machine-centred view

People are Machines are

Vague Precise

Disorganised Orderly

Distractible Undistractible

Emotional Unemotional

Illogical Logical

Page 13: People in systems design IMD07101: Introduction to Human Computer Interaction Brian Davison 2011/12 With material from Tom McEwan, Kathy Buckner, Ian Smith.

The person-centred view

People are Machines are

Creative Dumb

Compliant Rigid

Attentive to change Insensitive to change

Resourceful Unimaginative

Able to make flexible decisions based on context

Constrained to make consistent decisions

Page 14: People in systems design IMD07101: Introduction to Human Computer Interaction Brian Davison 2011/12 With material from Tom McEwan, Kathy Buckner, Ian Smith.

System design example

• You work as a support engineer for an organisation which uses a range of office software.

• You’ve been asked to design an application for users to report computer problems via a new online logging system.

• There is an old logging system but no-one uses it and so the support desk is deluged with phone calls.

• What questions do you need to answer?

Page 15: People in systems design IMD07101: Introduction to Human Computer Interaction Brian Davison 2011/12 With material from Tom McEwan, Kathy Buckner, Ian Smith.

Typical questions

• What do users see as the difficulties with the existing reporting system?

• What basic skills do users have?

• How often would the system typically be used?

• What different user groups are there?

Page 16: People in systems design IMD07101: Introduction to Human Computer Interaction Brian Davison 2011/12 With material from Tom McEwan, Kathy Buckner, Ian Smith.

Techniques (dictionary.com)

• The manner and ability with which an artist, writer, dancer, athlete, or the like employs the technical skills of a particular art or field of endeavour

• The body of specialized procedures and methods used in any specific field, especially in an area of applied science

• Method of performance; way of accomplishing

• Technical skill; ability to apply procedures or methods so as to effect a desired result

Page 17: People in systems design IMD07101: Introduction to Human Computer Interaction Brian Davison 2011/12 With material from Tom McEwan, Kathy Buckner, Ian Smith.

Data collection techniques

• How to find out about users and their activities

• Observation (both visual and electronic eg “audit trail”)• Questionnaire surveys• Interviews

• Very early prototyping

• Many techniques recur in evaluation

Page 18: People in systems design IMD07101: Introduction to Human Computer Interaction Brian Davison 2011/12 With material from Tom McEwan, Kathy Buckner, Ian Smith.

Observation

• Gets at what people really do, not what they think or tell you that they do

• Each person shadowed for a day• Focus: information use

– Electronic, e.g. mobile phones and PDAs– Traditional, e.g. newspapers and sticky notes

• Recorded through notes and video– Unmet needs, inefficiencies and use of artefacts (things!)– Users continued with a text and/or audio log– Group interpretation session

• Observing people may change their behaviour – “Hawthorne Effect” (1955)

Page 19: People in systems design IMD07101: Introduction to Human Computer Interaction Brian Davison 2011/12 With material from Tom McEwan, Kathy Buckner, Ian Smith.
Page 20: People in systems design IMD07101: Introduction to Human Computer Interaction Brian Davison 2011/12 With material from Tom McEwan, Kathy Buckner, Ian Smith.
Page 21: People in systems design IMD07101: Introduction to Human Computer Interaction Brian Davison 2011/12 With material from Tom McEwan, Kathy Buckner, Ian Smith.

Gathering information from users: questionnaires

• Need very careful design and piloting• “Closed” questions

– rating scale– easy to analyse but need to balance extremes

• “Open-ended” questions– harder to analyse– richer information

• Can use statistical analysis if the sample are large enough and representative enough.

always usually sometimes rarely never

excellent good Don’t know / neutral

poor Very poor

http://commons.wikimedia.org/wiki/File:Bell_curve_and_IQ.jpg

Page 22: People in systems design IMD07101: Introduction to Human Computer Interaction Brian Davison 2011/12 With material from Tom McEwan, Kathy Buckner, Ian Smith.

1 2 3 4 5 6 7

veryeasy

verydifficult

Closed questions

• Is Expression Web easy to learn?

yes no

• Rating Scale

• How easy is it to use Expression Web?

Page 23: People in systems design IMD07101: Introduction to Human Computer Interaction Brian Davison 2011/12 With material from Tom McEwan, Kathy Buckner, Ian Smith.

Open questions

• What was the easiest part of learning Expression Web? Write your answer in the box below.

Page 24: People in systems design IMD07101: Introduction to Human Computer Interaction Brian Davison 2011/12 With material from Tom McEwan, Kathy Buckner, Ian Smith.

Interviews

• Opportunistic information gathering vs. demands on interviewer• Varying degrees of structure

– Structured• interviewer can explain the questions (unlike written questionnaire)• but interviewee is limited to pre-set replies

– Semi-structured• Tell me about your typical day• Tell me three good things about…• …and three bad things• What if you had three wishes to make the system better?• What has gone wrong with the system recently? How did you cope?• What else should we have asked about?

• Planning is essential

Page 25: People in systems design IMD07101: Introduction to Human Computer Interaction Brian Davison 2011/12 With material from Tom McEwan, Kathy Buckner, Ian Smith.

Extensions of interviews

• Using prototypes as part of the interview

• Getting users to talk as they work– avoids people having to remember how they do things– some things are easier to demonstrate than explain

• Focus groups– can help to get people talking– but also can inhibit comments

Page 26: People in systems design IMD07101: Introduction to Human Computer Interaction Brian Davison 2011/12 With material from Tom McEwan, Kathy Buckner, Ian Smith.

Artefact investigation & collection

• Artefacts - in HCI jargon, things used, processed or created in an activity

• Artefacts illustrate aspects such as – what data must be processed– how it is currently organised– what’s important – what instructions are needed– many more subtle aspects of activities

Page 27: People in systems design IMD07101: Introduction to Human Computer Interaction Brian Davison 2011/12 With material from Tom McEwan, Kathy Buckner, Ian Smith.

Artefacts and the clues they provide• Medical notes - instant clues

as to the length of the patient’s history, how many different doctors have been involved, whether last consultant in a hurry…

• Post-it notes with instructions stuck to machines and PCs - what’s difficult to understand or remember

Page 28: People in systems design IMD07101: Introduction to Human Computer Interaction Brian Davison 2011/12 With material from Tom McEwan, Kathy Buckner, Ian Smith.

More examples

• Design engineers working together across different sites– engineer’s ‘day book’– blueprints of the design

• Benefit claims processing system– copies of blank and completed claim forms– standard letters sent to claimants– inter-office memos– public information leaflet about the benefit

Page 29: People in systems design IMD07101: Introduction to Human Computer Interaction Brian Davison 2011/12 With material from Tom McEwan, Kathy Buckner, Ian Smith.

Getting the data collected for you...

• Records of– help requests– bug reports– change requests

• Automatic usage logging• User diaries of system use

Page 30: People in systems design IMD07101: Introduction to Human Computer Interaction Brian Davison 2011/12 With material from Tom McEwan, Kathy Buckner, Ian Smith.

Techniques summary

• interviews• questionnaires• observation• artefact collection

• End product: Documented system requirements

ENVISIONMENT AND EARLY PROTOTYPING

• usage logs• helpdesk logs• bug reports• change requests

Page 31: People in systems design IMD07101: Introduction to Human Computer Interaction Brian Davison 2011/12 With material from Tom McEwan, Kathy Buckner, Ian Smith.

Short break

Page 32: People in systems design IMD07101: Introduction to Human Computer Interaction Brian Davison 2011/12 With material from Tom McEwan, Kathy Buckner, Ian Smith.

Different contexts of use

• Activities always take place in some context• ‘Context’ can means

– things that surround an activity, or,– what glues an activity together

• Physical environment is one type of context– ATM or ticket machine versus computer at home

• Social context is important– Help from others, acceptability of certain designs

• Organisational context– Power structure, changes in lifestyle, de-skilling, etc.

Page 33: People in systems design IMD07101: Introduction to Human Computer Interaction Brian Davison 2011/12 With material from Tom McEwan, Kathy Buckner, Ian Smith.

Public places: cafes

Page 34: People in systems design IMD07101: Introduction to Human Computer Interaction Brian Davison 2011/12 With material from Tom McEwan, Kathy Buckner, Ian Smith.

Public places: libraries

Page 35: People in systems design IMD07101: Introduction to Human Computer Interaction Brian Davison 2011/12 With material from Tom McEwan, Kathy Buckner, Ian Smith.

Public spaces: shopping malls

Page 36: People in systems design IMD07101: Introduction to Human Computer Interaction Brian Davison 2011/12 With material from Tom McEwan, Kathy Buckner, Ian Smith.

Public spaces: pubs

Page 37: People in systems design IMD07101: Introduction to Human Computer Interaction Brian Davison 2011/12 With material from Tom McEwan, Kathy Buckner, Ian Smith.

Semi public spaces: offices

Page 38: People in systems design IMD07101: Introduction to Human Computer Interaction Brian Davison 2011/12 With material from Tom McEwan, Kathy Buckner, Ian Smith.

Semi public spaces: schools

Page 39: People in systems design IMD07101: Introduction to Human Computer Interaction Brian Davison 2011/12 With material from Tom McEwan, Kathy Buckner, Ian Smith.

Private places: home

Page 40: People in systems design IMD07101: Introduction to Human Computer Interaction Brian Davison 2011/12 With material from Tom McEwan, Kathy Buckner, Ian Smith.

Activities

• Characteristics of different activities

• Temporal aspects – when/how often– To do with timing, frequency etc.

• Co-operation and Complexity– Working with others or not

• Safety critical– What problems happen if something

goes wrong?• Content

– What information and media are we dealing with?

Page 41: People in systems design IMD07101: Introduction to Human Computer Interaction Brian Davison 2011/12 With material from Tom McEwan, Kathy Buckner, Ian Smith.

Activity: Designing a ticket machine

• A train station is introducing a new system of automatic barriers. Now everyone will have to buy a ticket before they travel.

• Write down the characteristics of this activity (5 mins in pairs)– Regular/infrequent? – Peaks and troughs– Interruptible? – Response time– Co-operation?– Vague/well-defined?– Safety critical?– Errors?– Data requirements– Media

Page 42: People in systems design IMD07101: Introduction to Human Computer Interaction Brian Davison 2011/12 With material from Tom McEwan, Kathy Buckner, Ian Smith.

Different technologies

• Hardware and software to consider• Input

– How to enter data and commands into the system. Suitability of medium for different contexts/activities• Output

– Characteristics of displays - ‘streamed’ media versus ‘chunked’ media. Characteristics of the content. Also feedback is important• Communication

– Between person and technology. Bandwidth, speed. communication between devices• Content

– Functional systems versus systems more focused on content

Page 43: People in systems design IMD07101: Introduction to Human Computer Interaction Brian Davison 2011/12 With material from Tom McEwan, Kathy Buckner, Ian Smith.

Ticket Machine

• So, taking into consideration the contexts of use, the activities and the people:– What technology will you design for the new ticket machines? – (5 mins in pairs)

• Consider– Input– Output– Communication– Content

Page 44: People in systems design IMD07101: Introduction to Human Computer Interaction Brian Davison 2011/12 With material from Tom McEwan, Kathy Buckner, Ian Smith.

Ticket Machine ideas

• Input - need to specify destination, need to provide payment, need to specify

ticket type– Press button (depending how many stations). Have touch screen (gets greasy). Pay by

mobile phone? Contactless card (eg Oystercard)

• Output - need to specify options, need to provide a ticket, need to say when

complete.– Ticket could be electronic or paper. Printing facility needed. Options as buttons, or menu

items? Need to provide change?

• Communication - must be simple. – Could be Bluetooth. Probably button presses are easiest?

• Content - need to specify stations, but it could have lots of local information.

Help with travel planning?

Page 45: People in systems design IMD07101: Introduction to Human Computer Interaction Brian Davison 2011/12 With material from Tom McEwan, Kathy Buckner, Ian Smith.

Mental models

• Also known as conceptual models…

• …mental models describe the ways in which we think about things - about how we conceptualize things.

• a key aspect of the design of technologies is to provide people with a clear model,

• … so that they will develop a clear mental model

• … but of course that depends on what they know already, their background, experiences, etc. etc.

• No such thing as “common sense”?

Page 47: People in systems design IMD07101: Introduction to Human Computer Interaction Brian Davison 2011/12 With material from Tom McEwan, Kathy Buckner, Ian Smith.

Technology

Creating a mental model

Designer

… has some idea about how it works… the ‘designer’s model’

Person using it has to work out how it works from interacting with the system image to develop the user’s mental model

The system image

Page 48: People in systems design IMD07101: Introduction to Human Computer Interaction Brian Davison 2011/12 With material from Tom McEwan, Kathy Buckner, Ian Smith.

Mental models

• Fill in the details that people don’t tell you– “I had a haircut the other day…” – follows a “standard script”

• Are incomplete, in that they don’t include all the details– You could never know exactly what the designer knew

• Can be ‘run’ in that you use them in reasoning or remembering– e.g. how many windows are there in your house/flat?

Page 49: People in systems design IMD07101: Introduction to Human Computer Interaction Brian Davison 2011/12 With material from Tom McEwan, Kathy Buckner, Ian Smith.

PACT Analysis

• Understanding the People, their Activities, Context and Technologies

• Undertaking a PACT analysis is a useful starting point for design…– Useful for both analysis and design– Understanding the current situation– Seeing where possible improvements can be made– Envisioning future situations

• To do a PACT analysis, scope the variety of the P’s, A’s, C’s and T’s in the particular domain

Page 50: People in systems design IMD07101: Introduction to Human Computer Interaction Brian Davison 2011/12 With material from Tom McEwan, Kathy Buckner, Ian Smith.

Doing a PACT analysis

• Identifying the range of PACT elements in a domain

• Brainstorming (mindshower)

• Envisioning ideas– Draw pictures, sketches, cartoons, cut out pictures from magazines and stick them on a board, etc.

• Work with relevant people– Workshops, interviews, observations

• Write up as scenarios (stories)

Page 51: People in systems design IMD07101: Introduction to Human Computer Interaction Brian Davison 2011/12 With material from Tom McEwan, Kathy Buckner, Ian Smith.

Scenarios

• Scenarios are stor ies, about people undertaking activities using technologies in contexts

• Develop conceptual scenarios that cover the main activities that the technology has to support

• Develop concrete versions of these for specific designs of the technology (implementation)

• For example - a conceptual scenario might say – ‘Pete logs onto the computer

• And a concrete version might be – ‘Pete clicks on the ‘log on’ icon’

Page 52: People in systems design IMD07101: Introduction to Human Computer Interaction Brian Davison 2011/12 With material from Tom McEwan, Kathy Buckner, Ian Smith.

Personas

• A Persona is a profile of an archetypical person in the domain– Personas are synthesized from knowledge of real people in the domain– Personas need to have goals - describe what they are trying to achieve

• Like scenarios, conceptual personas are abstract types– students, lecturers, etc.

• For design it is best to develop a few concrete personas – who have hard characteristics such as age, interests, a name, etc.

• Try to bring the character alive - perhaps include a picture or two

Page 53: People in systems design IMD07101: Introduction to Human Computer Interaction Brian Davison 2011/12 With material from Tom McEwan, Kathy Buckner, Ian Smith.

Example Persona

• William is 70 yrs old retired bank manager. He is quite conversant with computers and latest technology and often uses them for e-mail and other uses. He has lived alone with his pet dog 'Tommie' for 4 years after his wife died of cancer. He had a good salary and owns many electronic gadgets and appliances. He is a good cook and normally cooks himself, although he orders take-aways occasionally. He is a Manchester United fan and likes to keep himself updated about the news in sports and politics. He is good natured and likes to watch comedy serials and chat with people. Recently he was diagnosed with diabetes and so has to visit his doctor regularly for checkups. Also he has to take precautions in his diet and take medicines on time. He loves his dog and look after it himself. He also keeps his garden green and tidy (which is also a hobby). He wants to enjoy his life and pursue his interests in his old age, but due to mental and physical degradation, he faces problems tackling everything himself and at times feels lonely and rather helpless.

Page 54: People in systems design IMD07101: Introduction to Human Computer Interaction Brian Davison 2011/12 With material from Tom McEwan, Kathy Buckner, Ian Smith.

Persona + Context setting

– Jan and Pat are a couple in their mid thirties. Pat is a university lecturer in Cultural Studies and Jan is an accounts manager at Standard Life insurance.

– They live in the Stockbridge area of Edinburgh, Scotland in a two-bedroom flat overlooking the river. It is 12.00 noon on August 15 th. Jan and Pat are sitting in their large, airy kitchen/dining room. The remains of pizza and mixed salad mingles with a pile of newspapers on the kitchen table.

– Jan and Pat have recently returned from a holiday on the island of Zante and, apart from checking their e-mail, have not gone back to work. They decide that they would like to go to see one of the events that is happening as part of the Edinburgh Arts festival.

Page 55: People in systems design IMD07101: Introduction to Human Computer Interaction Brian Davison 2011/12 With material from Tom McEwan, Kathy Buckner, Ian Smith.

PACT analysis example - A system for controlling access to laboratories at a university

• People– students, lecturers, technicians, people in wheel chairs, visitors, other

‘stakeholders’ e,g, cleaning staff, security• Activities

– get security clearance; one step; well-defined; no co-operation; not safety-critical

• Contexts– indoors, people carrying books, etc. Socially - alone or in crowd. Political

issues?• Technologies

– suitable for a small amount of data entered quickly. Very simple to use. Clear output that clearance is successful

Page 56: People in systems design IMD07101: Introduction to Human Computer Interaction Brian Davison 2011/12 With material from Tom McEwan, Kathy Buckner, Ian Smith.

PACT summary

• People demonstrate a wide range of knowledge, abilities and other characteristics. Their mental models of things are critical• Activities have different characteristics which affect how we design to support them• Contexts of use affect the suitability of different designs• Technologies provide many opportunities for doing things differently

• Activities and the contexts in which they happen set requirements for the technologies which in turn provide new opportunities• Doing a PACT analysis is a good way of understanding a situation; scope the Ps, As, Cs and Ts looking at the variety of each.

Page 57: People in systems design IMD07101: Introduction to Human Computer Interaction Brian Davison 2011/12 With material from Tom McEwan, Kathy Buckner, Ian Smith.

What’s next?

• Tutorial: Using PACT in the design process

• Practical: Web authoring with Expression Web

• Next week: – Applying design techniques– Bring one laptop per group if possible

• Look in WebCT for details of the activities this week• Check ahead to see what’s coming up


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