Performance-Driven Learning
What it is, and how to create, deploy and leverage it.
mLevel, Inc.
1000 Parkwood Circle
Atlanta, GA 30339
(888) 564-5395
www.mlevel.com
Contents
The State of Corporate Learning Today .......................................................................................... 1
Performance-driven Learning: 2 Key Challenges ........................................................................... 2
Addressing the 2 Key Challenges to Impacting Performance ......................................................... 3
Performance-driven Learning: Best Practices ................................................................................ 4
Foundation Learning ................................................................................................................................. 4
Reinforcement Learning ........................................................................................................................... 5
Conclusion ....................................................................................................................................... 6
About the Author ............................................................................................................................ 7
© 2017, mLevel Inc., All rights reserved. Page 1
The State of Corporate Learning Today
In 2015, U.S. training expenditures rose to $70.6B, up from $55.4B just 2 years prior.1
Sadly, the vast majority of this investment results in learning that fails to improve employee
performance in a measurable way. There are several reasons for this:
• The majority of learning is little more than awareness-building,
as opposed to learning that effectively leverages activities that
build and anchor knowledge and the application of that knowledge
to improve skills.
• Up to 80% of corporate learning is comprised of learning
activities that consist of reading (manuals or elearning screens),
watching (videos or instructors) or
listening (podcasts or instructors). From
a retention and application perspective, these are the 3 least
effective learning activities because they involve very low levels of
learner interactivity. As a result, retention of that learning (and the
ability to apply it to improve job performance) is very short-lived.
• Post-training reinforcement in the form of spaced repetition is rarely used after the conclusion
of the foundation learning, impairing retention of the learning.
• Only about 10% of U.S. and global organizations consistently measure the impact of learning on
employee performance. The remainder mostly rely on post-training surveys for qualitative
feedback from employees on the learning experience, or pre- and post-training mastery test
scores to measure knowledge gain immediately after the conclusion of the training (which rarely
correlate to performance improvement on the job).
• Managers of those completing the training are rarely involved during or after the learning. This
misses a great opportunity for post-training observation, as well as mentoring and management
to ensure the knowledge and skills are being successfully applied on-the-job.
The above depicts a rather bleak picture of corporate learning. That said, there are numerous best-in-
class organizations that have successfully addressed these issues. They have done so by focusing on a
few key strategies that have produced measurable performance gains as an outgrowth of learning
initiatives that are designed, implemented and measured using tools and practices that are both cost
effective and straightforward to implement.
This position paper will explore what we believe to be the most important of these strategies.
1 Source: 2015 Training Industry Report, Training magazine. http://pubs.royle.com/publication/?i=278428&p=22
© 2017, mLevel Inc., All rights reserved. Page 2
Performance-Driven Learning: 2 Key Challenges
There are many challenges to consider in deploying learning in today’s fast-paced work environment.
Two of the most pervasive are the volume of distractions and the “Forgetting Curve”.
Bersin by Deloitte recently pulled together research from a variety of sources to create an infographic
describing the Modern Learner2. The infographic is too detailed to include here, but some of the key
factoids are included below.
Corporate learning has never faced a bigger challenge in creating learning that grabs and maintains each
learner’s focus. Add to that decades of research on a phenomenon known as the “Forgetting Curve”,
below.
Maintaining focus and improving learning retention are key for learning to impact performance.
2 https://www.bersin.com/Practice/Detail.aspx?id=18071
© 2017, mLevel Inc., All rights reserved. Page 3
Addressing the 2 Key Challenges to Impacting Performance
Learning is much more likely to improve performance if it adheres to a neuro-science model called
AGES. Here is a brief recap, but more information can be found in our white paper on this topic at
http://www.mlevel.com/brainscience/. AGES is an acronym that stands for Attention, Generation,
Emotion and Spacing.
Attention. Performance-driven learning must capture and retain attention and focus. This has
never been more challenging given today’s dynamic business environment and the multitude of
distractions your employees encounter. A high level of interactivity is required to retain attention
and focus, as is packaging learning in smaller, more intense bursts (called “microlearning”). Passive
learning activities (like reading, watching or listening, as mentioned earlier) must be short in duration
and surrounded with highly interactive learning activities that keep the learning challenging.
Generation. Generation means the learner must be able to insert the learning into an existing
neuro-context that is relevant and meaningful to them. The most effective context is that of their
job. It’s not enough for the learning to provide knowledge or skill, but it must include a WIIFM
(what’s in it for me) that makes it clear why they should spend the effort to internalize the learning.
Learning in order to develop skills must be very application-oriented. Learners require practice to not
only master the skills, but to create the confidence to apply those new skills on the job.
Emotion. The stronger the emotions each learner feels during learning, the higher their retention
of the material will be. These emotions can be either positive or negative. How can your learning
programs engender feelings of success? Or fear of failure? Are the majority of your employees
inherently competitive? Shoshannah Tekofsky3 at the MIT Media Lab, among others, has studied the
emotions and motivation created by gamification and playing learning games, and reports that
computer gameplay creates 3 main emotive responses: achievement, satisfaction and recognition.
Spacing. As noted previously, Hermann Ebbinghaus4 and others have extensively researched
learning retention and developed a concept called “The Forgetting Curve”. Scientists have verified
that humans begin to forget what they learned in training within a few hours after the completion
of the training. In less than 30 days, over 80% of their knowledge will be forgotten. This “forgetting”
can be almost completely averted through a reinforcement technique known as spaced repetition.
Learning initiatives that include a reinforcement strategy after the primary training will have a
measurably increased impact on performance versus those that do not.
The following section of this document will share some best practices around creating, deploying and
leveraging performance-driven learning.
3 http://www.tekofsky.com/gamr-news/the-science/ 4 https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4492928/
© 2017, mLevel Inc., All rights reserved. Page 4
Performance-Driven Learning: Best Practices
Foundation Learning
After studying research on AGES and other neuro-science models, we recommend applying the
following model to the foundation training for key learning initiatives where performance is critical.
This model is most appropriate in use cases where the knowledge required to improve skills and
behaviors is minimal to nonexistent, and therefore must be included as part of the learning.
Anchor. We use the term “Anchor” because the learning must do more than present the knowledge
using the passive learning activities of reading, watching or listening. A high
level of interactivity and action is required, preferably leveraging multiple
senses. As an example, rather than having learners only watch a video (which
is an excellent modality to teach a concept), it is important to immediately
follow the video with an interactive learning activity or game to anchor and
imbed the knowledge or concept.
Assimilate. Knowledge building is not complete when the “facts” are imbedded. The learning must
include exercises and use cases that enable the learner to establish neuro-relationships between the
knowledge elements – how they are related. This process enables the learner to organize the
knowledge in order to answer questions, solve problems or formulate recommendations related to their
job. The optimal goal is to generate insights. Insights are, by definition, self-generated connections to
existing knowledge structures.5
Apply. Application-level learning is the holy grail of all training in order to
achieve performance improvement. As noted in the Generation component of
the AGES neuro-science model, learning must be relevant and applicable to the
learner’s job context. Application-level practice is essential. The more
5 www.creativedgetraining.co.uk/wp-content/uploads/2015/07/The-Science-of-Making-Learning-Stick-AGES-
Model.pdf
AssessMeasure to
proactively identify knowledge gaps
ApplyPractice and
Apply to affirm new skills
AnchorBuild knowledge with fundamental baseline
content
AssimilateCognitively process
with interactive learning activities
© 2017, mLevel Inc., All rights reserved. Page 5
complex a skill is, the more practice is required, not only to achieve mastery of the skill or behavior, but
to build the confidence to apply the skill correctly on the job. Video is very effective in modelling
positive and negative examples of a skill, but practicing the skill, either in person-to-person roleplays, or
via multi-path branching scenarios on a self-study basis, is critical after viewing the video.
Assess. Assessments can take many forms, but assessing at intervals beyond the conclusion of the
training is essential. Assessments at the conclusion of the training are by far
the most common, but more and more organizations are also leveraging
additional assessments 30 to 60 days after the foundation training. These
may be online assessments of knowledge and/or skills, or observational
assessments completed by managers or peers.
Reinforcement Learning
Foundation learning must be reinforced, or retention and skill application will suffer greatly. Learning
reinforcement strategies are missing from the majority of learning initiatives, but must be actively
supported by both Learning & Development organizations as well as the managers of the employees.
There is no “best” formula for a learning reinforcement strategy, and the strategy may take many forms.
The duration and frequency of the reinforcement strategy (as well as the amount of spaced repetition
used) will vary according to the complexity and criticality of the knowledge and skills. Some
performance-driven reinforcement activities include:
Synchronous Activities
• Collaborative learning exercises
• Manager/employee mentoring and role plays
• Follow-on vILT (virtual instructor-led training) application-focused workshops
Asynchronous Activities
• Self-study simulations
• Multi-path branching scenarios with role plays
• Follow-on microlearning activities that might include learning games
• Follow-on assessments
© 2017, mLevel Inc., All rights reserved. Page 6
Conclusion
Learning is now central to being competitive in business, but most corporate learning fails to move the
needle in improving performance. Many times, employees return to work from training only to forget
or discard the knowledge and skills taught in a learning initiative.
There is considerable research on how to make learning not only stick, but to improve the effectiveness
and success of employees as they perform their job. We hope the research and best practices shared in
this position paper serve as a useful jumping off point for increasing the return on investment of critical
organizational learning initiatives.
But we see this paper as only the beginning. We at mLevel would love to jump in the trenches with you
in order to leverage our experience and technology to move the effectiveness of learning rapidly
forward for your organization.
If you have any thoughts you’d like to share, please feel free to email me directly at
[email protected]. I welcome your feedback and input.
© 2017, mLevel Inc., All rights reserved. Page 7
About the Author
Bryan Austin has been a leader in the corporate learning industry for over 25 years. He was a member
of the executive teams for Skillsoft, NETg, Kaplan Financial and AchieveGlobal, among others. In 2012,
Bryan founded Game On! Learning and served as its Chief Game Changer. Game On! Learning became a
reselling partner for mLevel in 2013, and Bryan began to realize mLevel’s huge potential to improve the
effectiveness of corporate learning. Bryan accepted an invitation to join mLevel in 2015 as their Vice
President of Learning Innovation.
Over the last decade, Bryan has assisted dozens of Fortune 1000 organizations in implementing
hundreds of learning initiatives focused around one common element: measurably improving
workforce performance.