Date post: | 04-Aug-2015 |
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PERSONAL FABRICATION
Professor: Maurizio Caporali
By Bahareh Taghavi Zavareh
A.A.2006-2007
GOALS
When the capabilities of machines and tools will become accessible to ordinary people in the form of personal fabrics.
The goal of Personal Fabrication is to bring localization instead of globalization.
A.A.2006-2007
HISTORY
How the digital revolution has become so successful?
From mainframes to personal computers.
Operation System, GUI, Open source software
A.A.2006-2007
HISTORY
A.A.2006-2007
PERSONAL FABRICATION
“We’ve had a digital revolution, but we don’t need to keep having it. Personal Fabrication will bring the programmability of the digital worlds we’ve invented to the physical world we inhabit”Neil Gershenfeld
A.A.2006-2007
PERSONAL FABRICATION
Personal Fabrication is to make everyone able to create what they want in the physical world. New technologies are the main help in this success.
A.A.2006-2007
What is being realized IS in our physical world of atoms rather than the computer digital world of bits.
PERSONAL FABRICATION
The knowledge: How?
The instruments & materials: by What & with What?
Users: by Whom?
A.A.2006-2007
Problems:
PERSONAL FABRICATION
A.A.2006-2007
PROTOTYPE AMBIENT
And till the time has come that each user can be the creator of his own ideas, the prototyping ambient should be considered, one of the important fields for creating new products. From where the new ideas get the physical form nowdays?
A.A.2006-2007
PROTOTYPE AMBIENT
Human-Machine Interaction,
A.A.2006-2007
THE EGG MODEL: to minimize the generalization of current interaction design model1.Activity analyze 2.concept design 3.evaluation
Siena Design Project 07: Activity Analysis:
1.Some meetings with professional and experts2.Observed directly the visitors (users)
Concept Generating, Concept Development, Envisioning Scenario, Scenario Evaluation, Refinement
PROTOTYPE AMBIENT
Prototype Development:
A.A.2006-2007
•Role•Look and feel•Implementation prototypes
Various ways for the Development of a Prototype: • Scenario• Mocke-ups• Wizard of oz • Video • Computer modeling • Storyboard
CONCLUSIONS
With problems mentioned before, still we are far from the Personal Fabrication worldwide success, and from the Fab Labs. We should work on it in order to make the Personal Fabrication more user-friendly to the extent that anybody with any level of knowledge will be able to manage. And this will take place consequent to the development of new technologies that makes interaction between users and THINGS easier.
A.A.2006-2007