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Persuasive Purposes To create a fast paced 2D/3D fighting action game that will provide a decent...

Date post: 22-Dec-2015
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Page 1: Persuasive Purposes  To create a fast paced 2D/3D fighting action game that will provide a decent level of challenge to the players  To guide the players.
Page 2: Persuasive Purposes  To create a fast paced 2D/3D fighting action game that will provide a decent level of challenge to the players  To guide the players.

Persuasive PurposesTo create a fast paced 2D/3D fighting action game that will provide a decent level of challenge to the players

To guide the players through the mystic world of the Zodiac warriors

Page 3: Persuasive Purposes  To create a fast paced 2D/3D fighting action game that will provide a decent level of challenge to the players  To guide the players.

Player Player TypesTypes

The game will be targeted for PC gamers who thrived for fast paced combat games but who also seek a decent storyline behind the game

Rated T (Teen) Game- Minor Corse Language- Minor Sexual Theme

Players are likely to be:-Action game lover-Age 13+

ESRB Rated T for Teens

Page 4: Persuasive Purposes  To create a fast paced 2D/3D fighting action game that will provide a decent level of challenge to the players  To guide the players.

StoryboaStoryboardrdLong ago, Apollo – the Sun God raged a war against the Goddess of

Moon – Luna. The battle between them was a one-sided battle, the goddess of moon’s power was far lesser than of Apollo. One day, however, the tide of the battle suddenly changed. Athena, the goddess of wisdom and war send 12 of her guardians to aid the

moon goddess. Each of these guardians wore a very special armor on them, which granted them tremendous power that could even

cut through the sky and break the earth.

By the end of the war, however, the 12 guardians have all perished and their armors all fell into the realm of humans and were lost for

centuries. Centuries have passed since the great war.

One day, our character has found a golden box washed up onto the shore near his home. Curious of what was inside, our character opened the box and found a set of golden armor and a growing

purple orb inside. Suddenly, purple orb shoot up into the sky and exploded. Sending 12 pieces of shards into different directions.

While our character was amazed of what has happened, the goddess Athena showed up and explained that the Orb of Apollo has taken control of the 12 Zodiac armors and has send his own

warriors to destroy the human realm by using the armors. With her limited power, Athena created a brand new armor for our character

and asked him to set out and destroy the original 12.

Page 5: Persuasive Purposes  To create a fast paced 2D/3D fighting action game that will provide a decent level of challenge to the players  To guide the players.

PrototyPrototypepe

Page 6: Persuasive Purposes  To create a fast paced 2D/3D fighting action game that will provide a decent level of challenge to the players  To guide the players.

FeaturFeatureses

12 playable characters for players to select each with its own special weapon to use

14 stages to play through

Points will be awarded to the player depending on how well the player survived through each stage.

Points awarded will be used for the Character development system to allow players to personalize their own character

Page 7: Persuasive Purposes  To create a fast paced 2D/3D fighting action game that will provide a decent level of challenge to the players  To guide the players.

Theoretical Theoretical JustificationJustification

Most games take too long to play to complete a single match. Winning or losing a match in an action can be determined within 5 minutes or so.

Action games tend to get players very excited in a short amount of time

2 Player mode will allow more interaction fun between the players

Customizable character will provide players a wider range of developable area for their character and increase the play time

Strong storyline to support each character’s cause to fight in the game

Page 8: Persuasive Purposes  To create a fast paced 2D/3D fighting action game that will provide a decent level of challenge to the players  To guide the players.

Results of User Results of User TestingTesting

User testing has not yet been conducted, so no user data is available

Similar games has long been in the market(ex. Street Fighters Series, Guilty Gears and King of Fighters)

- If the mechanics of the game is aligned properly, the game tends to attract supporters

Page 9: Persuasive Purposes  To create a fast paced 2D/3D fighting action game that will provide a decent level of challenge to the players  To guide the players.

Shortcomings of Shortcomings of DesignDesign

Battle styles between character varied very little (punch, kick, special… etc)

Lack of strategic motive behind the game, everything is about action

Computer’s processing power might slow down the game

Page 10: Persuasive Purposes  To create a fast paced 2D/3D fighting action game that will provide a decent level of challenge to the players  To guide the players.

ExpansioExpansionn

2 Players mode to allow player verse player (Single computer, duel inputs)

Network battle mode to allow 1 on 1 and 2 on 2 multiplayer battles

Additional characters to select and battle against

More “special” attacks per character

Page 11: Persuasive Purposes  To create a fast paced 2D/3D fighting action game that will provide a decent level of challenge to the players  To guide the players.

Next Step in Next Step in Design ProcessDesign Process

Build rapid paper prototype (alpha test)

Character and Character movements/attacks design

Plan out the logic behind the program structure

Design battle stages (background scene)

Beta testing of the game

Page 12: Persuasive Purposes  To create a fast paced 2D/3D fighting action game that will provide a decent level of challenge to the players  To guide the players.

SummarSummaryy

Zodiac War is an action based game that will guide the players through an epic story of our great hero. The game is designed so that it will allow the players to develop their character toward whatever concentration the players like (strength, speed, power, defense, life).


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