+ All Categories
Home > Documents > Pervasive and Environmental Game Design Workshop

Pervasive and Environmental Game Design Workshop

Date post: 16-Apr-2017
Category:
Upload: jeff-watson
View: 2,076 times
Download: 2 times
Share this document with a friend
29
Pervasive and Environment al Game Design Workshop Jeff Watson @remotedevice http://remotedevice.net USC Game Innovation Lab / OCAD University October 19 th , 2012
Transcript
Page 1: Pervasive and Environmental Game Design Workshop

Pervasive and Environmental Game Design

Workshop

Jeff Watson@remotedevice

http://remotedevice.netUSC Game Innovation Lab / OCAD University

October 19th, 2012

Page 2: Pervasive and Environmental Game Design Workshop

Stirring $#!* Up With Games!

Jeff Watson@remotedevice

http://remotedevice.netUSC Game Innovation Lab / OCAD University

October 19th, 2012

Page 3: Pervasive and Environmental Game Design Workshop

Workshop Objective

In less than 30 minutes, make a game that will transform the conference environment, using only

what is in this room…

Page 4: Pervasive and Environmental Game Design Workshop

Context: Transforming Urban Environments

Page 5: Pervasive and Environmental Game Design Workshop

Georges-Eugène HaussmannUrban Planner

Boulevards of Paris, “Haussmannization”

1860s, 1870s

Page 6: Pervasive and Environmental Game Design Workshop

L’embellissement strategique.

Page 7: Pervasive and Environmental Game Design Workshop
Page 8: Pervasive and Environmental Game Design Workshop
Page 9: Pervasive and Environmental Game Design Workshop
Page 10: Pervasive and Environmental Game Design Workshop

Situationist InternationalRevolutionary Group

Psychogeography, the construction of “Situations”

Guy Debord, ConstantNieuwenhuys, Rauol Vaneigem, et al.

c. 1957 - 1972

Page 11: Pervasive and Environmental Game Design Workshop
Page 12: Pervasive and Environmental Game Design Workshop

“[Only] play can deconsecrate, open up the possibilities of total

freedom . . . the freedom, for example, to turn Chartres Cathedral

into a fun-fair, into a labyrinth, into a

shooting-range, into a dream landscape.”

Raoul Vaneigem, quoted in Plant, The Most Radical

Gesture, 129.

Page 13: Pervasive and Environmental Game Design Workshop
Page 14: Pervasive and Environmental Game Design Workshop

Theory of the DériveGuy Debord, 1958.

Page 15: Pervasive and Environmental Game Design Workshop

Drift Deck: contemporary dérive practice.Near Future Laboratory, 2010.

Page 16: Pervasive and Environmental Game Design Workshop

Dramaturgy of the LocalAction, not SimulationThe Social is the MediumOptimize for Agency

Environmental Game Design: Four Principles

Page 17: Pervasive and Environmental Game Design Workshop

Dramaturgy of the Local

The impact of an environmental game is directly proportional to the degree to which the game is sensitive to local conditions. The mandates and design strategies underlying any environmental game must thus be derived from a careful analysis of the target environment. While environmental games may or may not be “high tech,” they must always be “high touch.”

Page 18: Pervasive and Environmental Game Design Workshop

Erving GoffmanSociologist

Dramaturgical Analysis

The Presentation of Self in Everyday Life (1959)

Page 19: Pervasive and Environmental Game Design Workshop
Page 20: Pervasive and Environmental Game Design Workshop

Action, Not Simulation

Action, not simulation: Environmental games are not only calls to action. Rather, they are substantially the action itself, articulated through the procedures of play as they are manifested in the lived environment.

Page 21: Pervasive and Environmental Game Design Workshop

Reality Ends Here (2011-present)Impact mandates: collaboration, peer discovery, media experimentation

Game actions: collaboration, peer discovery, media experimentation

Page 22: Pervasive and Environmental Game Design Workshop

Macon Money (2010)Impact mandates: build personal connections, support local business

Game actions: build personal connections, support local business

Page 23: Pervasive and Environmental Game Design Workshop

Optimize for Agency

Leverage motivation, optimize for agency: Environmental games activate player agency and create new social and learning motivations by providing channels for the expression of existing motivations.

Page 24: Pervasive and Environmental Game Design Workshop

All of us have desires, all at least who have not become so pathological that they arecompletely apathetic. These desires are the ultimate moving springs of action.

John DeweyExperience & Education

Page 25: Pervasive and Environmental Game Design Workshop

The Social is the Medium

Learning, community-building, and environmental transformation are inherently social operations. The primary “medium” of the environmental game is thus the network of social relations, both potential and real, that exists among its players. In many contemporary environments, this network exists in both physical and digital spaces.

Page 26: Pervasive and Environmental Game Design Workshop
Page 27: Pervasive and Environmental Game Design Workshop

Workshop Objective

In less than 30 minutes, make a game that will transform the conference environment, using only

what is in this room…

Page 28: Pervasive and Environmental Game Design Workshop

• Analyze the space – what’s working, what isn’t, what’s possible, what’s not.• Identify mandate – what do you want to happen that isn’t happening

already/enough?• Identify core action of game – focus on action, not simulation. Does the play of your

game directly bring about the kinds of things you want to make happen? Or does it just call for those things?

• Develop a playable prototype – use what’s available what can be done, rather than what might be done “if” or “when.”

• Optimize for agency – how does your game leverage your players’ existing motivations?

• The social is the medium – all lived environments are social environments. How does your game impact and spread through the social lives of your players?

Methodology

Page 29: Pervasive and Environmental Game Design Workshop

Thank you!

Jeff Watson@remotedeviceUSC Game Innovation Lab / OCAD University


Recommended