ADAM DAY
TECHNICAL
Philosophy
ADAM DAY
GAME MODEL:
PARTICIPATION
PROGRESS
PASSIONvision statement
ADAM DAY
WORK HARD
NEVER GIVE UP
HAVE FUN
GAME MODEL: club values
ADAM DAY
GAME MODEL
INTELLIGENT AND DECISIVE
POSITIVE AND COMPETITIVE ATTITUDE
ACTIVE, STRONG AND HEALTHY
POSSESSION WITH PURPOSE
ADAM DAYthe game is continuous
SET PIECES
IN POSSESSION
OUT OF POSSESSION
ATTACKING TRANSITION
DEFENSIVE TRANSITION
GAME MODEL: moments of the game
ADAM DAY
GAME MODEL: phases of the game
OFFENSIVE AND DEFENSIVE ORGANIZATION COUNTER ATTACK AND RECOVERY
DEFENSIVE 1/3
MIDDLE 1/3
ATTACKING 1/3
IN POSSESSION
TRANSITION
ATTACKING
DEFENDING
BUILD UP PROTECT (REGAIN)
DENY PROGRESSION
DENY PROGRESSION
CREATE & FINISH
CREATE & FINISH
OUT OF POSSESSION
ADAM DAY
Moment Phase Topic Theme
Create Space (High and Wide)
Forwar assing and Movement
-1v1-
Switch the Point of Attack
Line of Confrontation
Remain Compact
In Possession
Out of Possession
Build Up
Create & Finish
Protect
Resist
BU
C/F
Res
o Get Unmarkedo Playing Forwardo Combination Playo Changing the Attacko Fast Tempoo Play in between the lines
In FrontIn BetweenIn Behind
o Staying Tight 1v1o Anticipate to Intercepto Pressure, Cover, Deptho Organize and Reorganize Lineso Delay the attacko Distances between the lines
In FrontIn BetweenIn Behind
Pro
Deny Time and Space
Predict Play
Combine and use Overloads
d P
phases of the gameGAME MODEL:
ADAM DAY
Attacking Transition
In Possession
Secure Possession or Risk the Counter Attack
Build Up
Create & Finish
Protect
Resist
Immediate Pressure to Win the Ball
Combine and use Overloads (forward movement / forward passing)
Reorganize Lines and get Shape
Increase Speed and act with Precision
Delay to get Shape based on no Pressure on the Ball
AT
DTDefensive Transition
Out of Possession
Moment Moment PhaseTopic
ADAM DAY
In Possession Topic Descriptor
Create Space (High and Wide)When in possession of the ball, the players target is to stretch the field and make it as big as possible. The command “Shape” means to “get high and wide” which prompts the players to go the full width of the pitch and as high up the pitch as possible where by they are still in a position to receive the ball.
Players are always encouraged to pass forward wherever and whenever possible. A players thought process should be to look forward first, sideways second and backwards third, all in pursuit of the next forward pass.
Every time we can be direct and run at an opponent in a 1v1 situation (space in front and behind the defender) it should be encouraged. The secondary and more common option is to always try to look to create 2v1 situations on then pitch. One two’s, 3rd man runs, through balls and overloads will increase the opportunities for the ball carriers decision making to succeed.
Switching the point of attack can mean alternating the channels in which we attack through. There maybe more direct switches (right to left / back to front) or more methodical approaches (play backward to go forward / play wide to go through the middle.Switch the Point of Attack
Forward Passing and Movement
Combine and use Overloads / 1v1
I
I
II
II
ADAM DAY
In Possession Theme Descriptor
Get Unmarked
Fast Tempo
When in possession of the ball, the players target is to stretch the field and make it as big as possible. The command “Shape” means to “get high and wide” which prompts the players to go the full width of the pitch and as high up the pitch as possible where by they are still in a position to receive the ball.
Is maintaining a quick and controlled style of play that moves the ball quickly, keeps the pictures changing and controls the tempo of the match.
Players are always encouraged to pass forward wherever and whenever possible. A players thought process should be to look forward first, sideways second and backwards third, all in pursuit of the next forward pass.
When we are looking to play beyond the opponents defensive lines, the quickest route is to play directly in behind their defence. The secondary look should be to find passes in between their midfield and defensive lines and last, to unbalance the opposition we need to be bale to penetrate when in front of their entire organised defence.
When we look to find combination passes between 2 or 3 players. One two’s, 3rd man runs, up-back-in, overlaps or through balls consisting of diagonal passing and straight runs or vice versa.
Switching the point of attack can mean alternating the channels in which we attack through. There maybe more direct switches (right to left / back to front) or more methodical approaches (play backward to go forward / play wide to go through the middleChanging the Attack
Playing Forward
Play in Between the Lines
Combination Play
I
V
III
II
VI
IV
ADAM DAY
Out of Possession Topic Descriptor
Remain CompactStay Compact and Keep the correct distances (12-15yds) between the person next to you, in front of you and behind you.
Whenever we can apply pressure to the ball (closest player) we must try to influence the amount of time and space they have. By doing so it will reduce the ball carriers ability to get their head up and play forward.
When we are pressurising the opponent we must do so with the correct intentions to aid yourself and give sufficient cues for your teammates to read and support to improve our chances of regaining possession of the ball.
When we decide to press the opponent, we can decide which area of the field we would like to begin the pressing. A high press is confronting the opposition in the attacking 3rd of the pitch. A medium press is confronting the opposition in the middle 3rd of the pitch and a low press is confronting the opposition in our defensive 3rd of the pitch.
Line of Confrontation
Deny Time and space
Make Play Predictable
I
I
II
II
ADAM DAY
Out of Possession Theme Descriptor
Staying Tight to you Opponent
Delay the Attack
Staying close to your opponent (touch tight) to be able to intercept, impede or win the ball whichever direction the ball is played into the opponent.
When a line has been breached, the closest player must press the ball to block the DGC (Direct Goal channel) without committing and being beaten themselves. This will stop the opponent and allow sufficient time for our supporting players to recover back behind the ball to set a new defensive shape.
Reading the game and trying to anticipate where and when the ball may be played. Intercepting a pass into the opponent is the best form of ‘forward defending’ and it can initiate a potential counter attack.
Staying connected to the person to your right, left, front and behind when defending. Recommended distances of 10-15yds between each player working in unison, pressing, dropping, shifting and squeezing based on the opponents ball movement will restrict their ability to find gaps between our defensive lines.
Following the defensive process of applying pressure to the ball, covering the pressure and finding depth (balance) to stabilize a defensive unit to block passing lanes threatening our lines.
Setting the defensive shape and recovering the lines after they have been breached. Our ability to quickly get back behind the ball to keep the opponents in front of our defensive block is critical.Organize & Reorganize the line
Anticipate to Intercept
Distances Between the Lines
Pressure, Cover, Depth
I
V
III
II
VI
IV
ADAM DAY
Attacking Transition Topic Descriptor
Secure Possession or Risk the Counter AttackUpon immediate turnover of possession, act quickly (within 6 secs) to decide whether to initiate the counter attack or secure possession and enter into the Build Up phase again. Emphasis is placed on connecting the first 2 passes in the crisis moment.
Players are always encouraged to get beyond the ball when there is time and space to exploit the oppositions back line in between or in behind. Isolating 2v1 situations is key as is having a positive attitude to commit!
In a crisis moment there will be organized but chaotic, the decision making must be swift, clear and precise. Before we have won possession of the ball, preparation must be made to anticipate the counter attack and know where your out ball is before you have it.
Create and use Overloads (Forward movement & Forward Passing)
Increase Speed and act with Precision
I
II
III
ADAM DAY
Defensive Transition Topic Descriptor
Immediate Pressure to Win the BallUpon immediate turnover of possession, act quickly (within 6 secs) to commit to regaining possession of the ball. The Individual, the Unit and the Team must continue to hunt for 5-7 secs. Failure to win the ball would result in recovering into our defensive shape behind the ball.
If we are unbalanced and A line is broken, can we quickly reorganize to get behind the ball with the opposition in front of us. We must effect the DGC and block any immediate forward passes to gain time for our lines to recover.
If we are overloaded and outnumbered we have to delay the counter attack by dropping and collapsing into the middle to bide time to allow our players to recover into an organised defensive shape again.
Reorganize Lines and get Shape (Protect the Direct Goal Channel)
Delay to get Shape (Based on No Pressure on the Ball)
I
II
III
ADAM DAY
COACHINGPedagogy
PSAM
PTDM
PEM
“Discovery Games” “Guided Discovery”
“Tactical Situations” “Command”
“Q+A”“Technical Co-Ordination” “Technical Skill Acquisition”
Trust. Confidence. Self Belief. Comfort. Engaged.
Responsibility. Importance. Understanding. Ind. & Col. dynamic
Guidance. Curiosity. Decision Making. Knowledge. “Cues”
ADAM DAY
COACHING U8–U12Methodology 5 components of a training session
THE WARM UPS SHOULD BALL ORIENTATED WARM UPS (BOW) FOLLOWED BY SAQ RELAYS, INCORPORATING THE BALL IS OPTIONAL BUT ENCOURAGED.
AND / ORPEM(SKILL ACQUISITION)
MATCH PLAY
PTDM(OPPOSED SKILL TEST)
PSAM(OPPOSED SKILL TEST)
INDIVIDUAL UNIT
ADAM DAY
COACHINGMethodology 5 components of a training session
THE WARM UPS SHOULD BALL ORIENTATED WARM UPS (BOW) FOLLOWED BY SAQ RELAYS, INCORPORATING THE BALL IS OPTIONAL BUT ENCOURAGED.
AND / OR MATCH PLAY
INDIVIDUAL UNIT
PTDM
PSAM
PEM
U13+
ADAM DAY
U8–U12
NO REVERSIBILITY BUT COUNTER GOALS REVERSIBILITY / SEQUENCE OF PHASE
PEM
PEDAGOGY OF EXECUTION MODEL
PSAM
PEDAGOGY OF SELF- ADAPTIVE MODEL
PROGRESSIVE
PTDM
PEDAGOGY OF TACTICAL DECISION MODEL
ADAM DAY
PEM
PEDAGOGY OF EXECUTION MODEL
PSAM
PEDAGOGY OF SELF- ADAPTIVE MODEL
PTDM
PEDAGOGY OF TACTICAL DECISION MODEL
U13+
NO REVERSIBILITY BUT COUNTER GOALS REVERSIBILITY / SEQUENCE OF PHASE
HOLISTIC
ADAM DAY
PEDAGOGIC PROCESSES
THE COACH
PEDAGOGICAL MODEL
IMPLICATION PROCESS PEDAGOGIC CONSTRAINTS
COACH BEHAVIOUR WAY TO LEARN SKILL
REQUIRED
PSAM (ADAPTIVE)
LET THEM PLAY
SSG WITH PURPOSE TIME GUIDED
DISCOVERY DISCOVERY ACT / PROCESS MENTALLY
THE PLAYER
ADAM DAY
PEDAGOGIC PROCESSES
THE COACH
PEDAGOGICAL MODEL
IMPLICATION PROCESS PEDAGOGIC CONSTRAINTS
COACH BEHAVIOUR WAY TO LEARN SKILL
REQUIRED
PTDM (DECISION MAKING)
HELP / GUIDE THE
PLAYER
TACTICAL SITUATION
SPECIFIC ISSUE COMMAND APPROPRIATE ANALYZE
THE PLAYER
ADAM DAY
PEDAGOGIC PROCESSES
THE COACH
PEDAGOGICAL MODEL
IMPLICATION PROCESS PEDAGOGIC CONSTRAINTS
COACH BEHAVIOUR WAY TO LEARN SKILL
REQUIRED
PEM (EXECUTION)
IMPOSE ON THE PLAYER
TECHNICAL CO-ORDINATION DEMANDING Q+A REPETITION CONCENTRATION
THE PLAYER
ADAM DAY
PEDAGOGIC PROCESSES
THE COACH
PEDAGOGICAL MODEL
IMPLICATION PROCESS PEDAGOGIC CONSTRAINTS
COACH BEHAVIOUR WAY TO LEARN SKILL
REQUIRED
THE PLAYER
PSAM (ADAPTIVE)
LET THEM PLAY
SSG WITH PURPOSE TIME GUIDED
DISCOVERY DISCOVERY ACT / PROCESS MENTALLY
PTDM (DECISION MAKING)
HELP / GUIDE THE
PLAYER
TACTICAL SITUATION
SPECIFIC ISSUE COMMAND APPROPRIATE ANALYZE
PEM (EXECUTION)
IMPOSE ON THE PLAYER
TECHNICAL CO-ORDINATION DEMANDING Q+A REPETITION CONCENTRATION
ADAM DAY
SET UPand behaviourDESCRIPTOR COACH BEHAVIOURMETHODOLOGY
PSAM (SSG)
PEM (TECHNICAL COORDINATION)
(TECHNICAL SKILL ACQUISITION)
PTDM (TACTICAL SITUATION)
MATCH PLAY (FREE PLAY)
INDIVIDUAL OR UNIT WORK (EXTRA)
• Introductory game to principle or theme • Small area and numbers • Game design will bring out theme • Players engaged and repetition • Manipulate opposition to bring out theme
• Allow players to experiment • Minimal and ‘flash’ stoppages • Adjust game conditions and analyze
Guided Discovery
• Larger sided positional themed games • Free play with positive reinforcement or encouragement • Presents bigger (game realistic) problems
• Players are allowed to experiment and free play • Vocal reinforcement or positive praise • Flash stoppages on + or – highlight
Trial and Error
• Repetition on a specific situation related to the theme • Position specific roles preferred but not mandated • Opposed but can be manipulated
• Coach delivers high level details and information • Players are prompted to problem solve • Stop, re-create. (EDI)
Command
• Players train on individual or unit training • Focus on individual action plans (IAP)• Player or coach led • Doesn’t have to be linked to daily theme
• Focused attention on strengths and/ or weaknesses via their IAP • Immediate feedback from players. • Encourage players to take ownership
Observation and Feedback
• Technical development with tactical implications • High quality and repetitive under time constraints • Unopposed but related to theme
• High energy • Detailed correction • Challenging and motivation (competition) Q+A
ADAM DAY
OBJECTIVES
NOT ENGAGED
ENGAGED
EFFECTIVE
INEFFECTIVE
NEUTRAL TRANSACTIONAL
LAISSEZ-FAIRE
TRANSFORMATIONAL
TOXIC
and influence
ADAM DAY
DESCRIPTORCOACH DEMEANOUR
LAISSEZ-FAIRE
TOXIC
NEUTRAL
TRANSACTIONAL
TRANSFORMATIONAL
• Laissez-Faire coaching conveys a coach’s disinterest towards their players or practice • Avoids responsibility and decision Making
• Transactional coaching includes behaviours that reinforce standards and expectations through rewards or punishments.
• Neutral behaviours refer to those in which coaches engage in the mechanics of coaching with no obvious leadership style.
•Transformational coaching is where coaches develop athletes into leaders. These behaviours empower, inspire and challenge others •Puts the person first
• Toxic coaching occurs when harboring a negative attitude or feeling towards their players, expressing anger and hostility • Promotes lower levels of motivation and well-being
ADAM DAY
INSTRUCTand intervene
TRIAL AND ERROR
COMMAND
Q & AGUIDED DISCOVERY
OBSERVATION & FEEDBACK
“WATCH”
“TRY”
“SHOW” “HOW”
“DO”
ADAM DAY
RESOURCES CONSTRAINT
CERTAINTY UNCERTAINTY
CREATEthe balance of power
ADAM DAY
RESOURCE – CONSTRAINTS + DEMOTIVATION (GIVE UP)
BOREDOM (GIVE UP)RESOURCE + CONSTRAINTS –
CONSTRAINTS RESOURCES CONCENTRATION (SELF CONFIDENCE)
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CREATEthe balance of power
ADAM DAY