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Philosophy TECHNICAL Technical Plan.pdfDefensive Transition Topic Descriptor Immediate Pressure to...

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ADAM DAY TECHNICAL Philosophy
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Page 1: Philosophy TECHNICAL Technical Plan.pdfDefensive Transition Topic Descriptor Immediate Pressure to Win the Ball Upon immediate turnover of possession, act quickly (within 6 secs) to

ADAM DAY

TECHNICAL

Philosophy

Page 2: Philosophy TECHNICAL Technical Plan.pdfDefensive Transition Topic Descriptor Immediate Pressure to Win the Ball Upon immediate turnover of possession, act quickly (within 6 secs) to

ADAM DAY

GAME MODEL:

PARTICIPATION

PROGRESS

PASSIONvision statement

Page 3: Philosophy TECHNICAL Technical Plan.pdfDefensive Transition Topic Descriptor Immediate Pressure to Win the Ball Upon immediate turnover of possession, act quickly (within 6 secs) to

ADAM DAY

WORK HARD

NEVER GIVE UP

HAVE FUN

GAME MODEL: club values

Page 4: Philosophy TECHNICAL Technical Plan.pdfDefensive Transition Topic Descriptor Immediate Pressure to Win the Ball Upon immediate turnover of possession, act quickly (within 6 secs) to

ADAM DAY

GAME MODEL

INTELLIGENT AND DECISIVE

POSITIVE AND COMPETITIVE ATTITUDE

ACTIVE, STRONG AND HEALTHY

POSSESSION WITH PURPOSE

Page 5: Philosophy TECHNICAL Technical Plan.pdfDefensive Transition Topic Descriptor Immediate Pressure to Win the Ball Upon immediate turnover of possession, act quickly (within 6 secs) to

ADAM DAYthe game is continuous

SET PIECES

IN POSSESSION

OUT OF POSSESSION

ATTACKING TRANSITION

DEFENSIVE TRANSITION

GAME MODEL: moments of the game

Page 6: Philosophy TECHNICAL Technical Plan.pdfDefensive Transition Topic Descriptor Immediate Pressure to Win the Ball Upon immediate turnover of possession, act quickly (within 6 secs) to

ADAM DAY

GAME MODEL: phases of the game

OFFENSIVE AND DEFENSIVE ORGANIZATION COUNTER ATTACK AND RECOVERY

DEFENSIVE 1/3

MIDDLE 1/3

ATTACKING 1/3

IN POSSESSION

TRANSITION

ATTACKING

DEFENDING

BUILD UP PROTECT (REGAIN)

DENY PROGRESSION

DENY PROGRESSION

CREATE & FINISH

CREATE & FINISH

OUT OF POSSESSION

Page 7: Philosophy TECHNICAL Technical Plan.pdfDefensive Transition Topic Descriptor Immediate Pressure to Win the Ball Upon immediate turnover of possession, act quickly (within 6 secs) to

ADAM DAY

Moment Phase Topic Theme

Create Space (High and Wide)

Forwar assing and Movement

-1v1-

Switch the Point of Attack

Line of Confrontation

Remain Compact

In Possession

Out of Possession

Build Up

Create & Finish

Protect

Resist

BU

C/F

Res

o Get Unmarkedo Playing Forwardo Combination Playo Changing the Attacko Fast Tempoo Play in between the lines

In FrontIn BetweenIn Behind

o Staying Tight 1v1o Anticipate to Intercepto Pressure, Cover, Deptho Organize and Reorganize Lineso Delay the attacko Distances between the lines

In FrontIn BetweenIn Behind

Pro

Deny Time and Space

Predict Play

Combine and use Overloads

d P

phases of the gameGAME MODEL:

Page 8: Philosophy TECHNICAL Technical Plan.pdfDefensive Transition Topic Descriptor Immediate Pressure to Win the Ball Upon immediate turnover of possession, act quickly (within 6 secs) to

ADAM DAY

Attacking Transition

In Possession

Secure Possession or Risk the Counter Attack

Build Up

Create & Finish

Protect

Resist

Immediate Pressure to Win the Ball

Combine and use Overloads (forward movement / forward passing)

Reorganize Lines and get Shape

Increase Speed and act with Precision

Delay to get Shape based on no Pressure on the Ball

AT

DTDefensive Transition

Out of Possession

Moment Moment PhaseTopic

Page 9: Philosophy TECHNICAL Technical Plan.pdfDefensive Transition Topic Descriptor Immediate Pressure to Win the Ball Upon immediate turnover of possession, act quickly (within 6 secs) to

ADAM DAY

In Possession Topic Descriptor

Create Space (High and Wide)When in possession of the ball, the players target is to stretch the field and make it as big as possible. The command “Shape” means to “get high and wide” which prompts the players to go the full width of the pitch and as high up the pitch as possible where by they are still in a position to receive the ball.

Players are always encouraged to pass forward wherever and whenever possible. A players thought process should be to look forward first, sideways second and backwards third, all in pursuit of the next forward pass.

Every time we can be direct and run at an opponent in a 1v1 situation (space in front and behind the defender) it should be encouraged. The secondary and more common option is to always try to look to create 2v1 situations on then pitch. One two’s, 3rd man runs, through balls and overloads will increase the opportunities for the ball carriers decision making to succeed.

Switching the point of attack can mean alternating the channels in which we attack through. There maybe more direct switches (right to left / back to front) or more methodical approaches (play backward to go forward / play wide to go through the middle.Switch the Point of Attack

Forward Passing and Movement

Combine and use Overloads / 1v1

I

I

II

II

Page 10: Philosophy TECHNICAL Technical Plan.pdfDefensive Transition Topic Descriptor Immediate Pressure to Win the Ball Upon immediate turnover of possession, act quickly (within 6 secs) to

ADAM DAY

In Possession Theme Descriptor

Get Unmarked

Fast Tempo

When in possession of the ball, the players target is to stretch the field and make it as big as possible. The command “Shape” means to “get high and wide” which prompts the players to go the full width of the pitch and as high up the pitch as possible where by they are still in a position to receive the ball.

Is maintaining a quick and controlled style of play that moves the ball quickly, keeps the pictures changing and controls the tempo of the match.

Players are always encouraged to pass forward wherever and whenever possible. A players thought process should be to look forward first, sideways second and backwards third, all in pursuit of the next forward pass.

When we are looking to play beyond the opponents defensive lines, the quickest route is to play directly in behind their defence. The secondary look should be to find passes in between their midfield and defensive lines and last, to unbalance the opposition we need to be bale to penetrate when in front of their entire organised defence.

When we look to find combination passes between 2 or 3 players. One two’s, 3rd man runs, up-back-in, overlaps or through balls consisting of diagonal passing and straight runs or vice versa.

Switching the point of attack can mean alternating the channels in which we attack through. There maybe more direct switches (right to left / back to front) or more methodical approaches (play backward to go forward / play wide to go through the middleChanging the Attack

Playing Forward

Play in Between the Lines

Combination Play

I

V

III

II

VI

IV

Page 11: Philosophy TECHNICAL Technical Plan.pdfDefensive Transition Topic Descriptor Immediate Pressure to Win the Ball Upon immediate turnover of possession, act quickly (within 6 secs) to

ADAM DAY

Out of Possession Topic Descriptor

Remain CompactStay Compact and Keep the correct distances (12-15yds) between the person next to you, in front of you and behind you.

Whenever we can apply pressure to the ball (closest player) we must try to influence the amount of time and space they have. By doing so it will reduce the ball carriers ability to get their head up and play forward.

When we are pressurising the opponent we must do so with the correct intentions to aid yourself and give sufficient cues for your teammates to read and support to improve our chances of regaining possession of the ball.

When we decide to press the opponent, we can decide which area of the field we would like to begin the pressing. A high press is confronting the opposition in the attacking 3rd of the pitch. A medium press is confronting the opposition in the middle 3rd of the pitch and a low press is confronting the opposition in our defensive 3rd of the pitch.

Line of Confrontation

Deny Time and space

Make Play Predictable

I

I

II

II

Page 12: Philosophy TECHNICAL Technical Plan.pdfDefensive Transition Topic Descriptor Immediate Pressure to Win the Ball Upon immediate turnover of possession, act quickly (within 6 secs) to

ADAM DAY

Out of Possession Theme Descriptor

Staying Tight to you Opponent

Delay the Attack

Staying close to your opponent (touch tight) to be able to intercept, impede or win the ball whichever direction the ball is played into the opponent.

When a line has been breached, the closest player must press the ball to block the DGC (Direct Goal channel) without committing and being beaten themselves. This will stop the opponent and allow sufficient time for our supporting players to recover back behind the ball to set a new defensive shape.

Reading the game and trying to anticipate where and when the ball may be played. Intercepting a pass into the opponent is the best form of ‘forward defending’ and it can initiate a potential counter attack.

Staying connected to the person to your right, left, front and behind when defending. Recommended distances of 10-15yds between each player working in unison, pressing, dropping, shifting and squeezing based on the opponents ball movement will restrict their ability to find gaps between our defensive lines.

Following the defensive process of applying pressure to the ball, covering the pressure and finding depth (balance) to stabilize a defensive unit to block passing lanes threatening our lines.

Setting the defensive shape and recovering the lines after they have been breached. Our ability to quickly get back behind the ball to keep the opponents in front of our defensive block is critical.Organize & Reorganize the line

Anticipate to Intercept

Distances Between the Lines

Pressure, Cover, Depth

I

V

III

II

VI

IV

Page 13: Philosophy TECHNICAL Technical Plan.pdfDefensive Transition Topic Descriptor Immediate Pressure to Win the Ball Upon immediate turnover of possession, act quickly (within 6 secs) to

ADAM DAY

Attacking Transition Topic Descriptor

Secure Possession or Risk the Counter AttackUpon immediate turnover of possession, act quickly (within 6 secs) to decide whether to initiate the counter attack or secure possession and enter into the Build Up phase again. Emphasis is placed on connecting the first 2 passes in the crisis moment.

Players are always encouraged to get beyond the ball when there is time and space to exploit the oppositions back line in between or in behind. Isolating 2v1 situations is key as is having a positive attitude to commit!

In a crisis moment there will be organized but chaotic, the decision making must be swift, clear and precise. Before we have won possession of the ball, preparation must be made to anticipate the counter attack and know where your out ball is before you have it.

Create and use Overloads (Forward movement & Forward Passing)

Increase Speed and act with Precision

I

II

III

Page 14: Philosophy TECHNICAL Technical Plan.pdfDefensive Transition Topic Descriptor Immediate Pressure to Win the Ball Upon immediate turnover of possession, act quickly (within 6 secs) to

ADAM DAY

Defensive Transition Topic Descriptor

Immediate Pressure to Win the BallUpon immediate turnover of possession, act quickly (within 6 secs) to commit to regaining possession of the ball. The Individual, the Unit and the Team must continue to hunt for 5-7 secs. Failure to win the ball would result in recovering into our defensive shape behind the ball.

If we are unbalanced and A line is broken, can we quickly reorganize to get behind the ball with the opposition in front of us. We must effect the DGC and block any immediate forward passes to gain time for our lines to recover.

If we are overloaded and outnumbered we have to delay the counter attack by dropping and collapsing into the middle to bide time to allow our players to recover into an organised defensive shape again.

Reorganize Lines and get Shape (Protect the Direct Goal Channel)

Delay to get Shape (Based on No Pressure on the Ball)

I

II

III

Page 15: Philosophy TECHNICAL Technical Plan.pdfDefensive Transition Topic Descriptor Immediate Pressure to Win the Ball Upon immediate turnover of possession, act quickly (within 6 secs) to

ADAM DAY

COACHINGPedagogy

PSAM

PTDM

PEM

“Discovery Games” “Guided Discovery”

“Tactical Situations” “Command”

“Q+A”“Technical Co-Ordination” “Technical Skill Acquisition”

Trust. Confidence. Self Belief. Comfort. Engaged.

Responsibility. Importance. Understanding. Ind. & Col. dynamic

Guidance. Curiosity. Decision Making. Knowledge. “Cues”

Page 16: Philosophy TECHNICAL Technical Plan.pdfDefensive Transition Topic Descriptor Immediate Pressure to Win the Ball Upon immediate turnover of possession, act quickly (within 6 secs) to

ADAM DAY

COACHING U8–U12Methodology 5 components of a training session

THE WARM UPS SHOULD BALL ORIENTATED WARM UPS (BOW) FOLLOWED BY SAQ RELAYS, INCORPORATING THE BALL IS OPTIONAL BUT ENCOURAGED.

AND / ORPEM(SKILL ACQUISITION)

MATCH PLAY

PTDM(OPPOSED SKILL TEST)

PSAM(OPPOSED SKILL TEST)

INDIVIDUAL UNIT

Page 17: Philosophy TECHNICAL Technical Plan.pdfDefensive Transition Topic Descriptor Immediate Pressure to Win the Ball Upon immediate turnover of possession, act quickly (within 6 secs) to

ADAM DAY

COACHINGMethodology 5 components of a training session

THE WARM UPS SHOULD BALL ORIENTATED WARM UPS (BOW) FOLLOWED BY SAQ RELAYS, INCORPORATING THE BALL IS OPTIONAL BUT ENCOURAGED.

AND / OR MATCH PLAY

INDIVIDUAL UNIT

PTDM

PSAM

PEM

U13+

Page 18: Philosophy TECHNICAL Technical Plan.pdfDefensive Transition Topic Descriptor Immediate Pressure to Win the Ball Upon immediate turnover of possession, act quickly (within 6 secs) to

ADAM DAY

U8–U12

NO REVERSIBILITY BUT COUNTER GOALS REVERSIBILITY / SEQUENCE OF PHASE

PEM

PEDAGOGY OF EXECUTION MODEL

PSAM

PEDAGOGY OF SELF- ADAPTIVE MODEL

PROGRESSIVE

PTDM

PEDAGOGY OF TACTICAL DECISION MODEL

Page 19: Philosophy TECHNICAL Technical Plan.pdfDefensive Transition Topic Descriptor Immediate Pressure to Win the Ball Upon immediate turnover of possession, act quickly (within 6 secs) to

ADAM DAY

PEM

PEDAGOGY OF EXECUTION MODEL

PSAM

PEDAGOGY OF SELF- ADAPTIVE MODEL

PTDM

PEDAGOGY OF TACTICAL DECISION MODEL

U13+

NO REVERSIBILITY BUT COUNTER GOALS REVERSIBILITY / SEQUENCE OF PHASE

HOLISTIC

Page 20: Philosophy TECHNICAL Technical Plan.pdfDefensive Transition Topic Descriptor Immediate Pressure to Win the Ball Upon immediate turnover of possession, act quickly (within 6 secs) to

ADAM DAY

PEDAGOGIC PROCESSES

THE COACH

PEDAGOGICAL MODEL

IMPLICATION PROCESS PEDAGOGIC CONSTRAINTS

COACH BEHAVIOUR WAY TO LEARN SKILL

REQUIRED

PSAM (ADAPTIVE)

LET THEM PLAY

SSG WITH PURPOSE TIME GUIDED

DISCOVERY DISCOVERY ACT / PROCESS MENTALLY

THE PLAYER

Page 21: Philosophy TECHNICAL Technical Plan.pdfDefensive Transition Topic Descriptor Immediate Pressure to Win the Ball Upon immediate turnover of possession, act quickly (within 6 secs) to

ADAM DAY

PEDAGOGIC PROCESSES

THE COACH

PEDAGOGICAL MODEL

IMPLICATION PROCESS PEDAGOGIC CONSTRAINTS

COACH BEHAVIOUR WAY TO LEARN SKILL

REQUIRED

PTDM (DECISION MAKING)

HELP / GUIDE THE

PLAYER

TACTICAL SITUATION

SPECIFIC ISSUE COMMAND APPROPRIATE ANALYZE

THE PLAYER

Page 22: Philosophy TECHNICAL Technical Plan.pdfDefensive Transition Topic Descriptor Immediate Pressure to Win the Ball Upon immediate turnover of possession, act quickly (within 6 secs) to

ADAM DAY

PEDAGOGIC PROCESSES

THE COACH

PEDAGOGICAL MODEL

IMPLICATION PROCESS PEDAGOGIC CONSTRAINTS

COACH BEHAVIOUR WAY TO LEARN SKILL

REQUIRED

PEM (EXECUTION)

IMPOSE ON THE PLAYER

TECHNICAL CO-ORDINATION DEMANDING Q+A REPETITION CONCENTRATION

THE PLAYER

Page 23: Philosophy TECHNICAL Technical Plan.pdfDefensive Transition Topic Descriptor Immediate Pressure to Win the Ball Upon immediate turnover of possession, act quickly (within 6 secs) to

ADAM DAY

PEDAGOGIC PROCESSES

THE COACH

PEDAGOGICAL MODEL

IMPLICATION PROCESS PEDAGOGIC CONSTRAINTS

COACH BEHAVIOUR WAY TO LEARN SKILL

REQUIRED

THE PLAYER

PSAM (ADAPTIVE)

LET THEM PLAY

SSG WITH PURPOSE TIME GUIDED

DISCOVERY DISCOVERY ACT / PROCESS MENTALLY

PTDM (DECISION MAKING)

HELP / GUIDE THE

PLAYER

TACTICAL SITUATION

SPECIFIC ISSUE COMMAND APPROPRIATE ANALYZE

PEM (EXECUTION)

IMPOSE ON THE PLAYER

TECHNICAL CO-ORDINATION DEMANDING Q+A REPETITION CONCENTRATION

Page 24: Philosophy TECHNICAL Technical Plan.pdfDefensive Transition Topic Descriptor Immediate Pressure to Win the Ball Upon immediate turnover of possession, act quickly (within 6 secs) to

ADAM DAY

SET UPand behaviourDESCRIPTOR COACH BEHAVIOURMETHODOLOGY

PSAM (SSG)

PEM (TECHNICAL COORDINATION)

(TECHNICAL SKILL ACQUISITION)

PTDM (TACTICAL SITUATION)

MATCH PLAY (FREE PLAY)

INDIVIDUAL OR UNIT WORK (EXTRA)

• Introductory game to principle or theme • Small area and numbers • Game design will bring out theme • Players engaged and repetition • Manipulate opposition to bring out theme

• Allow players to experiment • Minimal and ‘flash’ stoppages • Adjust game conditions and analyze

Guided Discovery

• Larger sided positional themed games • Free play with positive reinforcement or encouragement • Presents bigger (game realistic) problems

• Players are allowed to experiment and free play • Vocal reinforcement or positive praise • Flash stoppages on + or – highlight

Trial and Error

• Repetition on a specific situation related to the theme • Position specific roles preferred but not mandated • Opposed but can be manipulated

• Coach delivers high level details and information • Players are prompted to problem solve • Stop, re-create. (EDI)

Command

• Players train on individual or unit training • Focus on individual action plans (IAP)• Player or coach led • Doesn’t have to be linked to daily theme

• Focused attention on strengths and/ or weaknesses via their IAP • Immediate feedback from players. • Encourage players to take ownership

Observation and Feedback

• Technical development with tactical implications • High quality and repetitive under time constraints • Unopposed but related to theme

• High energy • Detailed correction • Challenging and motivation (competition) Q+A

Page 25: Philosophy TECHNICAL Technical Plan.pdfDefensive Transition Topic Descriptor Immediate Pressure to Win the Ball Upon immediate turnover of possession, act quickly (within 6 secs) to

ADAM DAY

OBJECTIVES

NOT ENGAGED

ENGAGED

EFFECTIVE

INEFFECTIVE

NEUTRAL TRANSACTIONAL

LAISSEZ-FAIRE

TRANSFORMATIONAL

TOXIC

and influence

Page 26: Philosophy TECHNICAL Technical Plan.pdfDefensive Transition Topic Descriptor Immediate Pressure to Win the Ball Upon immediate turnover of possession, act quickly (within 6 secs) to

ADAM DAY

DESCRIPTORCOACH DEMEANOUR

LAISSEZ-FAIRE

TOXIC

NEUTRAL

TRANSACTIONAL

TRANSFORMATIONAL

• Laissez-Faire coaching conveys a coach’s disinterest towards their players or practice • Avoids responsibility and decision Making

• Transactional coaching includes behaviours that reinforce standards and expectations through rewards or punishments.

• Neutral behaviours refer to those in which coaches engage in the mechanics of coaching with no obvious leadership style.

•Transformational coaching is where coaches develop athletes into leaders. These behaviours empower, inspire and challenge others •Puts the person first

• Toxic coaching occurs when harboring a negative attitude or feeling towards their players, expressing anger and hostility • Promotes lower levels of motivation and well-being

Page 27: Philosophy TECHNICAL Technical Plan.pdfDefensive Transition Topic Descriptor Immediate Pressure to Win the Ball Upon immediate turnover of possession, act quickly (within 6 secs) to

ADAM DAY

INSTRUCTand intervene

TRIAL AND ERROR

COMMAND

Q & AGUIDED DISCOVERY

OBSERVATION & FEEDBACK

“WATCH”

“TRY”

“SHOW” “HOW”

“DO”

Page 28: Philosophy TECHNICAL Technical Plan.pdfDefensive Transition Topic Descriptor Immediate Pressure to Win the Ball Upon immediate turnover of possession, act quickly (within 6 secs) to

ADAM DAY

RESOURCES CONSTRAINT

CERTAINTY UNCERTAINTY

CREATEthe balance of power

Page 29: Philosophy TECHNICAL Technical Plan.pdfDefensive Transition Topic Descriptor Immediate Pressure to Win the Ball Upon immediate turnover of possession, act quickly (within 6 secs) to

ADAM DAY

RESOURCE – CONSTRAINTS + DEMOTIVATION (GIVE UP)

BOREDOM (GIVE UP)RESOURCE + CONSTRAINTS –

CONSTRAINTS RESOURCES CONCENTRATION (SELF CONFIDENCE)

=

=

=

CREATEthe balance of power

Page 30: Philosophy TECHNICAL Technical Plan.pdfDefensive Transition Topic Descriptor Immediate Pressure to Win the Ball Upon immediate turnover of possession, act quickly (within 6 secs) to

ADAM DAY


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