Laboratory of Immersive Visualization March 26, 2014 GPU Technology Conference
Photo-Realistic Digital Mock-Up Design
Review
in a Five 4Kx4K Sided CAVETM
Andras Kemeny
VR Center and Immersive Simulation, Renault
Laboratory of Immersive Visualization March 26, 2014 GPU Technology Conference
RENAULT NISSAN ALLIANCE AND DAIMLER
Laboratory of Immersive Visualization March 26, 2014 GPU Technology Conference
Equipement:
Driving simulation,
Virtual Reality & Augmented Reality
Co-property:
SCANeR Studio © with Oktal,
developed by Renault – leader in R&D
driving simulation (Europe, China, Korea,
Japon, etc.)
Objectives:
Competence center equipped with dedicated immersive simulation devices for Engineering
Design.
CENTRE FOR VIRTUAL REALITY & IMMERSIVE SIMULATION
Laboratory of Immersive Visualization March 26, 2014 GPU Technology Conference
Static driving simulator
with 3D vision
High performance
CAVETM
High performance
Driving Simulator
VIRTUAL ENGINEERING DESIGN TOOLS
Laboratory of Immersive Visualization March 26, 2014 GPU Technology Conference
CAVE IRIS
Immersive Room and Interactive System
Laboratory of Immersive Visualization March 26, 2014 GPU Technology Conference
Immersive vehicle architecture design
Physical prototype in an
immersive cylindrical room VR ergonomics conformator AR vehicle architecture design
Laboratory of Immersive Visualization March 26, 2014 GPU Technology Conference
IRIS –A 5 SIDED 70M 3D PIXELS CAVE
A 5 Sided, 3m X 3m X 3m CAVE™ with rigid walls
16 UHD 4K projectors providing 16 millions pixels for each wall and floor in stereo mode displayed in real time
2 HD Projectors for the ceiling
1 Collaborative HD Power-wall
140m² surface : 60m² for the technical zone
Creation of a 81m3 pit for the projectors of the floor
Laboratory of Immersive Visualization March 26, 2014 GPU Technology Conference
ACRYLIC FLOOR OF 1.5 T
Laboratory of Immersive Visualization March 26, 2014 GPU Technology Conference
TECHNICAL CHARACTERISTICS
CAVE 5 sided
Dimensions : 3m x 3m x 3m
Resolution :
4096 x 4096 pixels (walls + floor)
1920 x 1920 pixels (roof)
Tracking : 8 ART cameras
Stereo : « pactif », 60 Hz per eye
Powerwall :
Dimensions : 3,66m x 2,29m
1920 x 1200 pixels
Stereo Active
Control CAVE via “Touch Panel Interface”
Crestron
1GB Ethernet Network
Laboratory of Immersive Visualization March 26, 2014 GPU Technology Conference
CAVE : STRUCTURE OF A 4K WALL
PC Visuel
4096 x 2048 Passif
PC Visuel
4096x 2048 Passif
PC Visuel
4096 x 2048 Passif
PC Visuel
4096 x 2048 Passif
Left eye Right eye
Ethernet
Fibre optique Fibre optique
Laboratory of Immersive Visualization March 26, 2014 GPU Technology Conference
CAVE : STRUCTURE DE LA FACE HD
PC Visuel
1920 x 1080 Passif
Left eye rendering
Right eye rendering
Ethernet
PC Visuel
1920 x 1080 Passif
Fibre optique Fibre optique
Laboratory of Immersive Visualization March 26, 2014 GPU Technology Conference
CAVE : POWERWALL STRUCTURE
PC Master
1920 x 1200
Actif
Control screen
Ethernet
Laboratory of Immersive Visualization March 26, 2014 GPU Technology Conference
IRIS – A 5 SIDED 70M 3D PIXELS CAVE
Computational load:
20 PCs HP Z800 3.6 Ghz,
24 Go RAM
40 nVidia Quadro 6000 boards
Main rendering software:
Catia and SCANeR, Techviz
Lumiscaphe (OpenGL)
RTT (OpenGL, CUDA)
Alias, Showcase
Laboratory of Immersive Visualization March 26, 2014 GPU Technology Conference
IRIS – A 5 SIDED 70M 3D PIXELS CAVE
Driving conditions:
Vehicle architecture use-case
Controled driving scenarii
Immersive vs. motion
Driver station:
Tracked by ART
Precide eye position
Controled seat ergonomics
Easy to remove
Laboratory of Immersive Visualization March 26, 2014 GPU Technology Conference
IRIS – A 5 SIDED 70M 3D PIXELS CAVE
A UNIQUE IMMERSIVE ROOM IN THE WORLD FOR
VIRTUAL VEHICLE ENGINEERING DESIGN
Vehicle architecture
Interior and exterior lighting
Perceived quality
Ergonomics man-machine interface
Vehicle styling
Laboratory of Immersive Visualization March 26, 2014 GPU Technology Conference
CONCLUSION
Scale 1 Digital Mock-up Design
Review
High end image quality with eye-
resolution display
Real-time interactive exploration of
vehicle design, styling and perceived
quality
Cost efficient and decision making
tool
International deployment (RTX)
planned
Integration with driving simulation for
connected and autonomous vehicles