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PHY1012F Kinematics

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PHY1012F Kinematics. Gregor Leigh [email protected]. KINEMATICS. Learning outcomes: At the end of this chapter you should be able to…. Interpret, draw and convert between position, velocity and acceleration graphs for 1-d motion. - PowerPoint PPT Presentation
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NEWTON’S LAWS CONCEPTS OF MOTION PHY1012F Kinematic s Gregor Leigh [email protected]
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Page 1: PHY1012F Kinematics

NEWTON’S LAWS CONCEPTS OF MOTION

PHY1012F

Kinematics

Gregor [email protected]

Page 2: PHY1012F Kinematics

NEWTON’S LAWS CONCEPTS OF MOTIONPHY1012F

2

KINEMATICSLearning outcomes:

At the end of this chapter you should be able to…Interpret, draw and convert between position, velocity and acceleration graphs for 1-d motion.Use an explicit problem-solving strategy for kinematics problems. Apply appropriate mathematical representations (equations) in order to solve numerical kinematics problems involving motion in one dimension.

Page 3: PHY1012F Kinematics

NEWTON’S LAWS CONCEPTS OF MOTIONPHY1012F

3

The positive end of the x-axis points to the right; The positive end of the y-axis points upwards.

MOTION IN ONE DIMENSIONWe shall standardise on the following sign conventions:

y

x

Page 4: PHY1012F Kinematics

NEWTON’S LAWS CONCEPTS OF MOTIONPHY1012F

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x < 0; y > 0

Positions left of the y-axis have negative x values; Positions right of the y-axis have positive x values.Positions below the x-axis have negative y values;Positions above the x-axis have positive y values.

MOTION IN ONE DIMENSIONWe shall standardise on the following sign conventions:

y

x

x > 0; y > 0

0x = 0; y > 0

x > 0; y < 0x < 0; y < 0

x < 0; y = 0

Page 5: PHY1012F Kinematics

NEWTON’S LAWS CONCEPTS OF MOTIONPHY1012F

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Vectors pointing to the right (or up) are positive; Vectors pointing to the left (or down) are negative.

MOTION IN ONE DIMENSIONWe shall standardise on the following sign conventions for representing directions:

y

x

0v

0a

NB: The signs represent the directions. The magnitudes of vectors can never be negative!

Page 6: PHY1012F Kinematics

NEWTON’S LAWS CONCEPTS OF MOTIONPHY1012F

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MOTION IN ONE DIMENSIONIn 1-d the relationship between acceleration and velocity simplifies to…

When is zero, velocity remains constant.If and have the same sign, the object is speeding up.If and have opposite signs, the object is slowing down.

a

a v

a v

Page 7: PHY1012F Kinematics

NEWTON’S LAWS CONCEPTS OF MOTIONPHY1012F

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The slope at a point on a position-vs-time graph of an object is

A the object’s speed at that pointB the object’s acceleration at that point C the object’s average velocity at that point D the object’s instantaneous velocity at that pointE the distance travelled by the object to that point

Page 8: PHY1012F Kinematics

NEWTON’S LAWS CONCEPTS OF MOTIONPHY1012F

8

POSITION GRAPHSPlotting a body’s position on a vertical axis against time on the horizontal axis produces a position-vs-time graph, or position graph…

v 1 frame per minute

x (m)0 200100 300 400

x (m)

t (min)

200

400

2 4 60

0

Page 9: PHY1012F Kinematics

NEWTON’S LAWS CONCEPTS OF MOTIONPHY1012F

9

POSITION GRAPHSPlotting a body’s position on a vertical axis against time on the horizontal axis produces a position-vs-time graph, or position graph…

v

x (m)

t (min)

200

400

2 4 60

0

1 frame per minute

x (m)0 200100 300 400

Page 10: PHY1012F Kinematics

NEWTON’S LAWS CONCEPTS OF MOTIONPHY1012F

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INTERPRETING POSITION GRAPHSIt is essential to remember that motion graphs are abstract representations of motion – they are NOT pictures!The following graph represents the motion of a car along a straight road… Describe the motion of the car.

x (km)

t (min)

–1020 40 60

0

–20

10

80

After 30 min the car stops for 10 min at a position 20 km to the left of the origin.The car reaches the origin once more at 80 min.At 40 min the car starts moving back to the right.During the first 30 min the value of x changes from +10 km to 20 km, indicating that the car is moving to the left.

At t = 0 the car is 10 km to the right of the origin.

Page 11: PHY1012F Kinematics

NEWTON’S LAWS CONCEPTS OF MOTIONPHY1012F

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UNIFORM MOTIONStraight-line motion in which equal displacements occur during any successive equal-time intervals is called uniform motion.

Motion diagram:Position graph:

s (m)

t (s)60 2 4

246

0

s = 4 m

t = 6 s

avg slope of position graphv

avgsv t

Page 12: PHY1012F Kinematics

NEWTON’S LAWS CONCEPTS OF MOTIONPHY1012F

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UNIFORM MOTIONStraight-line motion in which equal displacements occur during any successive equal-time intervals is called uniform motion.

Motion diagram:Position graph:

An object’s straight line motion is uniform if and only if its velocity vx (or vy) is constant and unchanging.

avg

avg slope of position graph

sv tv

s (m)

t (s)60 2 4

246

0

t = 4 s

s = 6 m

Page 13: PHY1012F Kinematics

NEWTON’S LAWS CONCEPTS OF MOTIONPHY1012F

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POSITION GRAPHS OF UNIFORM MOTION

Body B is… travelling to the left/right and is going slower/faster than A.

Body A is travelling to the right at constant speed…

x (m)

t (s)

A

x (m)

t (s)

B

(Assume same axes scales.)

Page 14: PHY1012F Kinematics

NEWTON’S LAWS CONCEPTS OF MOTIONPHY1012F

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POSITION GRAPHS OF UNIFORM MOTIONSummary:

Zero slope zero velocity. (Object is stationary.)

Steeper slopes faster speeds.

Negative slope negative velocity (ie vx is left/vy is down).

The sign (negative or positive) refers only to the direction of the velocity, and has nothing to do with its magnitude.

Page 15: PHY1012F Kinematics

NEWTON’S LAWS CONCEPTS OF MOTIONPHY1012F

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POSITION GRAPHS OF UNIFORM MOTIONSummary:

Zero slope zero velocity. (Object is stationary.)

Steeper slopes faster speeds.

Negative slope negative velocity (ie vx is left/vy is down).

The sign (negative or positive) refers only to the direction of the velocity, and has nothing to do with its magnitude.

The slope is a ratio of intervals, x/t, not coordinates, x/t.

Remember: Position graphs are abstract representations! We are concerned with the physically meaningful slope [in m/s], not the actual slope of the graph on paper.

Page 16: PHY1012F Kinematics

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0 1 2 3 4

Describe carefully (and quantitatively) the motion of the basketball player depicted by this position graph.

x (m)

t (s)

2

4

6

0

Page 17: PHY1012F Kinematics

NEWTON’S LAWS CONCEPTS OF MOTIONPHY1012F

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THE MATHEMATICS OF UNIFORM MOTION

The velocity of a uniformly moving object tells us the amount by which its position changes during each second.

f i ss s v t

ssv t

s (m)

t (s)

sf

si

tfti

t

s

(For uniform motion)

f i

f i

s st t

Page 18: PHY1012F Kinematics

NEWTON’S LAWS CONCEPTS OF MOTION

BobBob

PHY1012F

18

Bob leaves home in Chicago at 09:00 and travels east at a steady 100 km/h. Susan, 680 km to the east in Pittsburgh, leaves at the same time and travels west at a steady 70 km/h. Where will they meet?

Pictorial representation:

(x0)B, (vx)B, t0

(ax)B = 0

(x0)S, (vx)S, t0(x1)B, (vx)B, t1

(x1)S, (vx)S, t1

(ax)S = 0

MULTI-REPRESENTATIONAL PROBLEM-SOLVING

(x0)B = 0 km(x0)S = +680 km

(vx)B = +100 km/h(vx)S = –70 km/h

t0 = 0 h t1 is when (x1)B = (x1)S

(x1)B = ?

x0

Page 19: PHY1012F Kinematics

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MULTI-REPRESENTATIONAL PROBLEM-SOLVINGBob leaves home in Chicago at 09:00 and travels east at a steady 100 km/h. Susan, 680 km to the east in Pittsburgh, leaves at the same time and travels west at a steady 70 km/h. Where will they meet?

Physical representation:

Bv

ChicagoSv

PittsburghmeetB 0a

S 0a

Page 20: PHY1012F Kinematics

NEWTON’S LAWS CONCEPTS OF MOTIONPHY1012F

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Bob leaves home in Chicago at 09:00 and travels east at a steady 100 km/h. Susan, 680 km to the east in Pittsburgh, leaves at the same time and travels west at a steady 70 km/h. Where will they meet?

Graphical representation:

MULTI-REPRESENTATIONAL PROBLEM-SOLVING

x (km)

200

0tmeet

t (h)0

400

600Susan

Bob

Page 21: PHY1012F Kinematics

NEWTON’S LAWS CONCEPTS OF MOTIONPHY1012F

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680 km

100 km/h 70 km/h

Bob leaves home in Chicago at 09:00 and travels east at a steady 100 km/h. Susan, 680 km to the east in Pittsburgh, leaves at the same time and travels west at a steady 70 km/h. Where will they meet?

Mathematical representation:(x1)B = (x0)B + (vx)B(t1 – t0)

(x1)S = (x0)S + (vx)S(t1 – t0)

They meet when (x1)B = (x1)S

(x1)B = (vx)Bt1 = 100 km/h 4.0 h = 400 km east of Chicago

MULTI-REPRESENTATIONAL PROBLEM-SOLVING

sf = si + vst

= (vx)Bt1

= (x0)S + (vx)St1

i.e. (vx)Bt1 = (x0)S + (vx)St1

0 S1

B Sx x

xt

v v

4.0 hours

Page 22: PHY1012F Kinematics

NEWTON’S LAWS CONCEPTS OF MOTIONPHY1012F

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INSTANTANEOUS VELOCITYAdjusting the time interval between “movie frames” of the horizontally orbiting tennis ball alters the average velocity vectors and the information they convey…

1v

0v

2v3v

4v

5v

6v

7v

Page 23: PHY1012F Kinematics

NEWTON’S LAWS CONCEPTS OF MOTIONPHY1012F

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INSTANTANEOUS VELOCITYAdjusting the time interval between “movie frames” of the horizontally orbiting tennis ball alters the average velocity vectors and the information they convey…

0v

1v

2v

3vThe longer the time interval, the less “real” the representation:(Especially if the “background” information is removed.)

Page 24: PHY1012F Kinematics

NEWTON’S LAWS CONCEPTS OF MOTIONPHY1012F

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INSTANTANEOUS VELOCITYConversely, the shorter the time interval, the more the vectors tend to show us what the ball is really doing – rather than merely depicting “average” behaviour for that time interval.As t gets smaller and smaller, approaches a limit – a constant value representing the instantaneous velocity at that point in time.

avgs

tv

0lims t

s dsv t dt

Mathematically:

Page 25: PHY1012F Kinematics

NEWTON’S LAWS CONCEPTS OF MOTIONPHY1012F

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ctn 1. Multiply the expression by the existing index.

2. Subtract 1 from the index.n –1

dudt

DERIVATIVES

0lims t

s dsv t dt

In general (using an arbitrary function as a template), if u = ctn, to find the derivative of u (with respect to t)…

d du dwu wdt dt dt

The derivative of a sum is the sum of the derivatives:

dsdtThe limit, , is called

the derivative of s with respect to t.

E.g.

212s ut at

i.e.

v u at

1 1 2 1121 2ds ut atdt

Page 26: PHY1012F Kinematics

NEWTON’S LAWS CONCEPTS OF MOTIONPHY1012F

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INSTANTANEOUS VELOCITYThe same process of shrinking the time interval to determine the instantaneous velocity at one particular time can also be applied to linear motion.

In this case, however, it is more helpful to make use of a position graph rather than a motion diagram…

Page 27: PHY1012F Kinematics

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12 14 164 6 8

INSTANTANEOUS VELOCITYThe motion diagram represents an object whose speed is NOT constant, but increases uniformly each second:v 1 frame per second

s (m)0 2 10

(Plotting uniformly accelerated motion against time results in a parabolically-shaped position graph.)

2 4 60t (s)

8

4

8

0

s (m)

12

16

s

s

Page 28: PHY1012F Kinematics

NEWTON’S LAWS CONCEPTS OF MOTIONPHY1012F

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INSTANTANEOUS VELOCITY

s (m)

t (s)

The ratio gives the average velocity, , for that particular time interval, represented graphically by the slope of the dotted line.

st

avgv

The larger t, the less detailed the information…

s

s s

ttt

Page 29: PHY1012F Kinematics

NEWTON’S LAWS CONCEPTS OF MOTIONPHY1012F

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INSTANTANEOUS VELOCITY

s (m)

t (s)

Conversely, if we let the time interval either side of time t shrink towards the limit (t0), we get the instantaneous velocity at time t.On a position graph this corresponds to the slope of the tangent to the curve at time t.

t

s

t0

lims ts dsv t dt

Mathematically:

Page 30: PHY1012F Kinematics

NEWTON’S LAWS CONCEPTS OF MOTIONPHY1012F

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INSTANTANEOUS vs AVERAGE VELOCITY

s (m)

t (s)

Note that (for uniform acceleration) the average velocity for a whole time interval is the same as

t

the instantaneous velocity at time t in the middle of the interval…

…as illustrated by the parallel slopes of the dotted lines on the position graph.

Page 31: PHY1012F Kinematics

NEWTON’S LAWS CONCEPTS OF MOTIONPHY1012F

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xt

vx (m/s)

–10

2 4 605

8t (s)

For the first 3 s the

is

POSITION GRAPHS VELOCITY GRAPHSVelocity is equivalent to the slope of a position graph.

x (m)

t (s)

–102 4 6

0

–20

10

8

20 10 m 10 m/s3 0 sxt

E.g. A car travels along a straight road…

velocityslope

Page 32: PHY1012F Kinematics

NEWTON’S LAWS CONCEPTS OF MOTIONPHY1012F

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Between 3 s and 4 s the

is

POSITION GRAPHS VELOCITY GRAPHSVelocity is equivalent to the slope of a position graph.

x (m)

–102 4 6

0

–20

10

8

vx (m/s)

–10

2 4 605

8

20 20 m0 m/s1 s

xt

E.g. A car travels along a straight road…

t (s)

t (s)

velocityslope

Page 33: PHY1012F Kinematics

NEWTON’S LAWS CONCEPTS OF MOTIONPHY1012F

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x

t

Between 4 s and 8 s the

is

POSITION GRAPHS VELOCITY GRAPHSVelocity is equivalent to the slope of a position graph.

x (m)

–102 4 6

0

–20

10

8

vx (m/s)

–10

2 4 605

8

0 20 m5 m/s8 4 s

xt

E.g. A car travels along a straight road…

t (s)

t (s)

velocityslope

Page 34: PHY1012F Kinematics

NEWTON’S LAWS CONCEPTS OF MOTIONPHY1012F

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For the first 3 s the

increases steadily from zero to 7 m/s.

POSITION GRAPHS VELOCITY GRAPHSVelocity is equivalent to the slope of a position graph.

x (m)

t (s)

–102 4 6

0

–20

10

8

E.g. A car travels along a straight road…

velocityslope

vx (m/s)

2 4 60

8t (s)

4

8

Page 35: PHY1012F Kinematics

NEWTON’S LAWS CONCEPTS OF MOTIONPHY1012F

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From 3 s to 6 s the

remains a steady 7 m/s.

POSITION GRAPHS VELOCITY GRAPHSVelocity is equivalent to the slope of a position graph.

x (m)

t (s)

–102 4 6

0

–20

10

8

E.g. A car travels along a straight road…

velocityslope

vx (m/s)

2 4 60

8t (s)

4

8

Page 36: PHY1012F Kinematics

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Between 6 s and 7 s the

quickly decreases to 0…

POSITION GRAPHS VELOCITY GRAPHSVelocity is equivalent to the slope of a position graph.

x (m)

t (s)

–102 4 6

0

–20

10

8

E.g. A car travels along a straight road…

velocityslope

vx (m/s)

2 4 60

8t (s)

4

8

…and remains there.

Page 37: PHY1012F Kinematics

NEWTON’S LAWS CONCEPTS OF MOTIONPHY1012F

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THREE-MINUTE PAPEROn a smallish piece of paper (which you’re going to fold in half), answer the following questions:

What have you learnt so far?What still confuses you the most?Are you having fun? (If not, why not?!)

Page 38: PHY1012F Kinematics

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FINDING POSITION FROM VELOCITYIn the previous chapter we showed that a body’s position can be determined from its velocity using .

f is s v t

Graphically, the change in position (s = vt) is given by the area “under” a velocity graph:

tv

vs (m/s)

2 4 60

8t (s)

4

8During the time interval 2 s to 8 s the body travels a distance

8 m/s 8 2 s48 m

v t

s

Page 39: PHY1012F Kinematics

NEWTON’S LAWS CONCEPTS OF MOTIONPHY1012F

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FINDING POSITION FROM VELOCITYIn the previous chapter we showed that a body’s position can be determined from its velocity using .

f is s v t

Graphically, the change in position (s = vt) is given by the area “under” a velocity graph:vs (m/s)

2 4 60

8t (s)

4

8Even if the velocity varied (uniformly) during the time interval, s could still be determined by summing the “bits”:1 2 3s s s s

s1 s3s2

Page 40: PHY1012F Kinematics

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FINDING POSITION FROM VELOCITYIf the velocity varies non -uniformly during the interval…

vs (m/s)

ti tf

t (s)

The total area under the graph is approximately

…we can approximate the motion with a series of constant velocity intervals.

s1 s2

t t

(vs)1

(vs)2 1 2s ss v t v t

2

1s k

ks v t

1 2s s s

Page 41: PHY1012F Kinematics

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s3s4

s1 s2

FINDING POSITION FROM VELOCITYOnce again we apply calculus, shrinking the t’s to obtain more and more accurate approximations…

vs (m/s)

until, as t 0,

1 2 1 2N s s s Ns s s s v t v t v t

f

0 1 ilim

tN

s skt k tv t v dt

t (s)ti tf

f

f ii

t

st

s s v dt So

1

N

s kk

s v t

i.e.

Page 42: PHY1012F Kinematics

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INTEGRALSis called the integral of vs dt from ti to tf. Since it has two definite boundaries (ti and tf), it is known as a definite integral.

f

i

t

st

v dt

In general (using an arbitrary function as a template),

The integral of a sum is the sum of the integrals:

f f f

i i i

t t t

t t tu w dt udt w dt

1 1f i

1 1

n nct ctn n

ff 1

i i1

tt nn

t t

ctct dt n

Page 43: PHY1012F Kinematics

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f

i

t

tudt +1

To integrate u = ctn …

ctn

DIFFERENTIATION AND INTEGRATION FOR DUMMIES

To differentiate u = ctn …1. Multiply the expression by the existing

index.2. Subtract 1 from the index.

n –1dudt

ctn1. Add 1 to the index.2. Divide the expression by the new index.3. Evaluate the integral at the upper limit,

and...4. subtract the lower limit value of the

integral.

n +1f

i

t

t

1f

1

nctn

1i

1

nctn

Page 44: PHY1012F Kinematics

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FINDING POSITION FROM VELOCITYA body which starts at position xi = 30 m at time ti, moves according to vx = (– 5t + 10) m/s.

Where does the body turn around?At what time does the body reach the origin?

2 4 6t (s)

vx (m/s)

0

10

–20

–10

Page 45: PHY1012F Kinematics

NEWTON’S LAWS CONCEPTS OF MOTIONPHY1012F

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010

tdt

05

tt dt

0

30 5 10t

t dt

FINDING POSITION FROM VELOCITYA body which starts at position xi = 30 m at time ti, moves according to vx = (– 5t + 10) m/s.

Where does the body turn around?At what time does the body reach the origin?

f i0

t

xx x v dt

and

2f

530 10 m2x t t Substitute t = 2 and solve for x. Substitute x = 0 and solve for t.

0 030 5 10

t tt dt dt

2

0

52

tt 2 25 5 02 2t 25

2 t 010 tt 10 0t 10t

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For the first 6 s the

is

VELOCITY GRAPHS ACCELERATION GRAPHSAcceleration is equivalent to the slope of a velocity graph.

26 0 m/s 1 m/s6 0 svt

E.g. A car travels along a straight road…

accelerationslope3 6 9

012

t (s)

vx (m/s)

–6

6

1ax (m/s2)

–1

–2

3 6 90

12t (s)

Page 47: PHY1012F Kinematics

NEWTON’S LAWS CONCEPTS OF MOTION

accelerationacceleration

PHY1012F

47

For the last 6 s the

is

VELOCITY GRAPHS ACCELERATION GRAPHSAcceleration is equivalent to the slope of a velocity graph.

26 6 m/s 2 m/s12 6 svt

E.g. A car travels along a straight road…

slope3 6 9

012

t (s)

vx (m/s)

–6

6

1ax (m/s2)

–1

–2

3 6 90

12t (s)

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SUMMARY OF GRAPHS OF MOTION

t

s

Constant +ve velocity

t

as

0

t

vs

vis

t

s

Increasing +ve velocity

t

as

0

t

s

t

as

0

t

vs

vfs

vis

vis

t

vs

vfs

Decreasing +ve velocity

Page 49: PHY1012F Kinematics

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SUMMARY OF GRAPHS OF MOTION

t

s

Constant –ve velocity

t

as

0

t

s

Increasing –ve velocity

t

as

0

t

s

t

as

0

tvs

vis

vfs

Decreasing –ve velocity

t

vs

0t

vs

vfs

vis

Page 50: PHY1012F Kinematics

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KINEMATIC EQUATIONS OF CONSTANT aBy definition, vs (m/s)

t (s)

vfs

vis

tfti t

vs = ast

f is s ss

v v va t t

Hence: vfs = vis + ast

sf = si + area under v-graph between ti and tf .

½as(t)2

vist

Hence: sf = si + vist + ½as(t)2

vis

And, substituting t = (vfs – vis )/as: vfs2 = vis

2 + 2ass

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PROBLEM-SOLVING STRATEGY FOR CONSTANT ACCELERATION KINEMATICS PROBLEMS

Use the particle model. Make simplifying assumptions.

Draw a physical representation (motion diagram).

Draw a pictorial representation.

Draw a graphical representation if appropriate.

Use a mathematical representation (using the equations of motion with appropriately modified subscripts) to solve.

Assess your solution: Is it complete? Is it reasonable?

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A student is running at a constant speed of 5 m/s in an attempt to catch a Jammie Shuttle. When she is 11 m from the bus, it pulls away with a constant acceleration of 1 m/s2. From this point, how long does it take her to catch up to the bus if she keeps running with the same speed? Physical representation:

Wv

Jv

W 0a

Jax

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A student is running at a constant speed of 5 m/s in an attempt to catch a Jammie Shuttle. When she is 11 m from the bus, it pulls away with a constant acceleration of 1 m/s2. From this point, how long does it take her to catch up to the bus if she keeps running with the same speed? Physical representation:

Wv

Jv

W 0a

Jax

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A student is running at a constant speed of 5 m/s in an attempt to catch a Jammie Shuttle. When she is 11 m from the bus, it pulls away with a constant acceleration of 1 m/s2. From this point, how long does it take her to catch up to the bus if she keeps running with the same speed? Pictorial representation:

x (m)0

(x0)W, (v0x)W, t0

(ax)W (x0)J, (v0x)J, t0 (x1)J, (v1x)J, t1

(x1)W, (v1x)W, t1

(ax)J

(x0)W = 0 m(x0)J = +11 mt0 = 0 s

(v0x)W = (v1x)W = +5 m/s(v0x)J = 0 m/s

(ax)W = 0 m/s2

(ax)J = +1 m/s2

(x1)W = (x1)J = ?(v1x)J = ?

t1 = ? is when (x1)W = (x1)J

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A student is running at a constant speed of 5 m/s in an attempt to catch a Jammie Shuttle. When she is 11 m from the bus, it pulls away with a constant acceleration of 1 m/s2. From this point, how long does it take her to catch up to the bus if she keeps running with the same speed? Graphical representation:

x (m)

t (s)

J

W0

10

20

30

40

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NEWTON’S LAWS CONCEPTS OF MOTIONPHY1012F

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A student is running at a constant speed of 5 m/s in an attempt to catch a Jammie Shuttle. When she is 11 m from the bus, it pulls away with a constant acceleration of 1 m/s2. From this point, how long does it take her to catch up to the bus if she keeps running with the same speed? Mathematical representation:

(x1)W = (x0)W + (v0x)W t + ½ (ax)W t2

(x1)J = (x0)J + (v0x)J t + ½ (ax)J t2

She catches the shuttle when (x1)W = (x1)J

i.e. 5t = 11 + ½t2

½t2 – 5t + 11 = 0

t = 3.3 s or t = 6.7 s

sf = si + vist + ½as(t)2

= 0 + 5t + (½ 0 t2) = 5t

= 11 + 0t + (½ 1 t2) = 11 + ½t2

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NEWTON’S LAWS CONCEPTS OF MOTIONPHY1012F

FREE FALLThe motion of a body moving under the influence of gravity only, and no other forces, is called free fall.(We often ignore air resistance for slow-moving, massive objects.)Consequently…

Two objects dropped from the same height in the absence of air resistance will hit the ground simultaneously, at the same speed.

free fallaAny two objects in free fall experience

the same acceleration, .

57

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FREE FALLNotes: g = 9.80 m/s2 is magnitude of the acceleration due

to gravity. It is therefore never negative!In our convention, afree fall = –g.g = 9.80 m/s2 is the average value for the surface of the Earth.“Free fall” refers also to objects which have been projected upwards – not only to those which are literally falling downwards.

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FREE FALLA kingfisher hovers 30 m directly above a boy with a catapult. If the boy launches a stone straight up at 25 m/s, how long does the stone take to hit the bird?

y

0 y0, v0y, t0

y1, v1y, t1

ay

y0 = 0 m t0 = 0 sy1 = +30 mv0y = +25 m/say = –g = –10 m/s2

t1 = ? (= t)

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FREE FALLA kingfisher hovers 30 m directly above a boy with a catapult. If the boy launches a stone straight up at 25 m/s, how long does the stone take to hit the bird?

vy (m/s)

15

25

20

–5

10

05

1 2 3t (s)

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NEWTON’S LAWS CONCEPTS OF MOTIONPHY1012F

61

FREE FALLA kingfisher hovers 30 m directly above a boy with a catapult. If the boy launches a stone straight up at 25 m/s, how long does the stone take to hit the bird?

y

0 y0, v0y, t0

y1, v1y, t1

ay

y0 = 0 m t0 = 0 sy1 = 30 mv0y = 25 m/say = –g = –10 m/s2

t1 = ? (= t)

y1 = y0 + v0yt + ½ay(t)2

30 = 0 + 25t + ½ (–10)t2

5t2 – 25t + 30 = 0 t2 – 5t + 6 = 0 (t – 2)(t – 3) = 0 t = 2 s or t = 3 s ?!

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62

FREE FALLA kingfisher hovers 30 m directly above a boy with a catapult. If the boy launches a stone straight up at 25 m/s, how long does the stone take to hit the bird?

1v

2v

0v

3v

a

stop/start

5v

4v

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NEWTON’S LAWS CONCEPTS OF MOTIONPHY1012F

63

FREE FALLA kingfisher hovers 30 m directly above a boy with a catapult. If the boy launches a stone straight up at 25 m/s, how long does the stone take to hit the bird?

vy (m/s)

15

25

20

–5

10

05

1 2 3t (s)

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64

Sign chosen by inspection.(In cases where the acceleration points left, as = –g sin )

MOTION ON AN INCLINED PLANEThe acceleration down (i.e. parallel to) this frictionless plane which is inclined at an angle to the horizontal is…

sv

sa

a

a

free fall a

g

as = g sin

a

v

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65

INSTANTANEOUS ACCELERATIONFor non-uniformly accelerated motion we can define instantaneous acceleration similarly to the way we defined instantaneous velocity…

0lim s s

s t

v dva t dt

Mathematically, as

Graphically, as the slope of the tangent to the velocity curve at a specific instant of time t.

vs (m/s)

t (s)t

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KINEMATICSLearning outcomes:

At the end of this chapter you should be able to…Interpret, draw and convert between position, velocity and acceleration graphs.Use an explicit problem-solving strategy for kinematics problems. Apply appropriate mathematical representations (equations) in order to solve numerical kinematics problems.


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