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Physically Realistic Interface for a User Inside VR Masahide Hashimoto Kenji Miyamoto Faculty of Engineering Hosei University (Japan)
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Page 1: Physically Realistic Interface for a User Inside VR Masahide Hashimoto Kenji Miyamoto Faculty of Engineering Hosei University (Japan)

Physically Realistic Interface for a User Inside VR

Masahide Hashimoto Kenji Miyamoto

Faculty of EngineeringHosei University (Japan)

Page 2: Physically Realistic Interface for a User Inside VR Masahide Hashimoto Kenji Miyamoto Faculty of Engineering Hosei University (Japan)

What is User Inside VR ?

• Bodily Interaction with Virtual Objects

  Stepping-in presentation.

(Yoshino.A, Mitsumata.H, and Miyamoto.K. 2003)

Page 3: Physically Realistic Interface for a User Inside VR Masahide Hashimoto Kenji Miyamoto Faculty of Engineering Hosei University (Japan)

User Inside VR: Researches (1/3)

• A Mirror Metaphor Interaction System: Touching Remote Real Objects in an Augmented Reality Environment. ( Hosoya.E, et al. 2003 )

Page 4: Physically Realistic Interface for a User Inside VR Masahide Hashimoto Kenji Miyamoto Faculty of Engineering Hosei University (Japan)

User Inside VR: Researches (2/3)

• Virtually Touchable Video Communication. (Kanehata.S, Yoshino.A, and Miyamoto.K. 2004)

Page 5: Physically Realistic Interface for a User Inside VR Masahide Hashimoto Kenji Miyamoto Faculty of Engineering Hosei University (Japan)

User Inside VR: Researches (3/3)

• EYETOY. (SONY.2003)

Page 6: Physically Realistic Interface for a User Inside VR Masahide Hashimoto Kenji Miyamoto Faculty of Engineering Hosei University (Japan)

Various InteractionsInteraction System

Colored area stays

Stepping-in presentation

Colored area touches

A Mirror Metaphor …

Overlap Virtually Touchable Video Communication

Move EYETOY

Which Interaction ?Difficult to use at sight.

Page 7: Physically Realistic Interface for a User Inside VR Masahide Hashimoto Kenji Miyamoto Faculty of Engineering Hosei University (Japan)

Framework

Events

Object-1

Object-N

Real

Event DetectionDispatcher

Tool-1 Tool-2 Tool-N

Events

System

.....

Event Action

Rule

Page 8: Physically Realistic Interface for a User Inside VR Masahide Hashimoto Kenji Miyamoto Faculty of Engineering Hosei University (Japan)

Example

Dial

Events Events

Dial Tool ・ Overlap Opaque

・ Release Translucent

・Move Rotate

Touch

Rub

Release

Move

Release

Overlap

Page 9: Physically Realistic Interface for a User Inside VR Masahide Hashimoto Kenji Miyamoto Faculty of Engineering Hosei University (Japan)

Applications

Page 10: Physically Realistic Interface for a User Inside VR Masahide Hashimoto Kenji Miyamoto Faculty of Engineering Hosei University (Japan)

V-Rimokon: Controls Consumer Electronic           ( Using Dial Object )

Page 11: Physically Realistic Interface for a User Inside VR Masahide Hashimoto Kenji Miyamoto Faculty of Engineering Hosei University (Japan)
Page 12: Physically Realistic Interface for a User Inside VR Masahide Hashimoto Kenji Miyamoto Faculty of Engineering Hosei University (Japan)

V-VolleyBall: Game    ( Using Bouncing Object )

Page 13: Physically Realistic Interface for a User Inside VR Masahide Hashimoto Kenji Miyamoto Faculty of Engineering Hosei University (Japan)
Page 14: Physically Realistic Interface for a User Inside VR Masahide Hashimoto Kenji Miyamoto Faculty of Engineering Hosei University (Japan)

Discussion

Page 15: Physically Realistic Interface for a User Inside VR Masahide Hashimoto Kenji Miyamoto Faculty of Engineering Hosei University (Japan)

Related works (1/3)

• 5DT Data Gloves (http://www.5dt.com/hardware.html\#glove)

Page 16: Physically Realistic Interface for a User Inside VR Masahide Hashimoto Kenji Miyamoto Faculty of Engineering Hosei University (Japan)

Related works (2/3)

• Ubi-Finger: Gesture Input Device for Mobile Use (Tsukada, K. and Yasumura, M.2002)

Page 17: Physically Realistic Interface for a User Inside VR Masahide Hashimoto Kenji Miyamoto Faculty of Engineering Hosei University (Japan)

Related works (3/3)

• Wii Remote (Nintendo,2006)

Page 18: Physically Realistic Interface for a User Inside VR Masahide Hashimoto Kenji Miyamoto Faculty of Engineering Hosei University (Japan)

Future work

• Extending to 3D

• Clayish Object

Page 19: Physically Realistic Interface for a User Inside VR Masahide Hashimoto Kenji Miyamoto Faculty of Engineering Hosei University (Japan)

Conclusion

• A framework that forces reality was proposed.

• Tools built in this framework can be used easily at sight.

Page 20: Physically Realistic Interface for a User Inside VR Masahide Hashimoto Kenji Miyamoto Faculty of Engineering Hosei University (Japan)

Thank you for your attention !

Page 21: Physically Realistic Interface for a User Inside VR Masahide Hashimoto Kenji Miyamoto Faculty of Engineering Hosei University (Japan)
Page 22: Physically Realistic Interface for a User Inside VR Masahide Hashimoto Kenji Miyamoto Faculty of Engineering Hosei University (Japan)

ImplementationInput: Video Camera

Background Subtraction

Event Detection & Dispatching

Object Action Invocation

Output

Image Composition

Page 23: Physically Realistic Interface for a User Inside VR Masahide Hashimoto Kenji Miyamoto Faculty of Engineering Hosei University (Japan)

Comparison with AR

DevicelessCG in the Real World

Augmented Reality

Virtual Manipulation

User feels in the Real

World

Page 24: Physically Realistic Interface for a User Inside VR Masahide Hashimoto Kenji Miyamoto Faculty of Engineering Hosei University (Japan)

Comparison with AV

Virtual Manipulation

•Interacting Image

User in VR•User live Image

Augmented Virtuality•Image


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