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Physically Realistic Interface for a User Inside VR
Masahide Hashimoto Kenji Miyamoto
Faculty of EngineeringHosei University (Japan)
What is User Inside VR ?
• Bodily Interaction with Virtual Objects
Stepping-in presentation.
(Yoshino.A, Mitsumata.H, and Miyamoto.K. 2003)
User Inside VR: Researches (1/3)
• A Mirror Metaphor Interaction System: Touching Remote Real Objects in an Augmented Reality Environment. ( Hosoya.E, et al. 2003 )
User Inside VR: Researches (2/3)
• Virtually Touchable Video Communication. (Kanehata.S, Yoshino.A, and Miyamoto.K. 2004)
User Inside VR: Researches (3/3)
• EYETOY. (SONY.2003)
Various InteractionsInteraction System
Colored area stays
Stepping-in presentation
Colored area touches
A Mirror Metaphor …
Overlap Virtually Touchable Video Communication
Move EYETOY
Which Interaction ?Difficult to use at sight.
Framework
Events
Object-1
Object-N
Real
Event DetectionDispatcher
Tool-1 Tool-2 Tool-N
Events
System
.....
Event Action
Rule
Example
Dial
Events Events
Dial Tool ・ Overlap Opaque
・ Release Translucent
・Move Rotate
Touch
Rub
Release
Move
Release
Overlap
Applications
V-Rimokon: Controls Consumer Electronic ( Using Dial Object )
V-VolleyBall: Game ( Using Bouncing Object )
Discussion
Related works (1/3)
• 5DT Data Gloves (http://www.5dt.com/hardware.html\#glove)
Related works (2/3)
• Ubi-Finger: Gesture Input Device for Mobile Use (Tsukada, K. and Yasumura, M.2002)
Related works (3/3)
• Wii Remote (Nintendo,2006)
Future work
• Extending to 3D
• Clayish Object
Conclusion
• A framework that forces reality was proposed.
• Tools built in this framework can be used easily at sight.
Thank you for your attention !
ImplementationInput: Video Camera
Background Subtraction
Event Detection & Dispatching
Object Action Invocation
Output
Image Composition
Comparison with AR
DevicelessCG in the Real World
Augmented Reality
Virtual Manipulation
User feels in the Real
World
Comparison with AV
Virtual Manipulation
•Interacting Image
User in VR•User live Image
Augmented Virtuality•Image