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ORI GIN AL PA PER
Physiological Responses to Near-Miss Outcomesand Personal Control During Simulated Gambling
Luke Clark • Ben Crooks • Robert Clarke • Michael R. F. Aitken •
Barnaby D. Dunn
Published online: 24 April 2011� Springer Science+Business Media, LLC 2011
Abstract Near-miss outcomes during gambling are non-win outcomes that fall close to a
pay-out. While objectively equivalent to an outright miss, near-misses motivate ongoing
play and may therefore be implicated in the development of disordered gambling. Given
naturalistic data showing increases in heart rate (HR) and electrodermal activity (EDA)
during periods of real gambling play, we sought to explore the phasic impact of win, near-
miss and full-miss outcomes on physiological arousal in a controlled laboratory environ-
ment. EDA and HR were monitored as healthy, student participants (n = 33) played a
simulated slot-machine task involving unpredictable monetary wins. A second gambling
distortion, perceived personal control, was manipulated within the same task by allowing
the participant to select the play icon on some trials, and having the computer automati-
cally select the play icon on other trials. Near-misses were rated as less pleasant than full-
misses. However, on trials that involved personal choice, near-misses produced higher
ratings of ‘continue to play’ than full-misses. Winning outcomes were associated with
phasic EDA responses that did not vary with personal choice. Compared to full-misses,
near-miss outcomes also elicited an EDA increase, which was greater on personal choice
trials. Near-misses were also associated with greater HR acceleration than other outcomes.
Near-miss outcomes are capable of eliciting phasic changes in physiological arousal
consistent with a state of subjective excitement, despite their objective non-win status.
Keywords Risk-taking � Win � Loss � Arousal � Heart rate � Skin conductance
L. Clark (&) � B. Crooks � R. Clarke � M. R. F. AitkenDepartment of Experimental Psychology, University of Cambridge,Downing St, Cambridge CB2 3EB, UKe-mail: [email protected]
B. D. DunnMRC Cognition and Brain Sciences Unit, Cambridge, UK
123
J Gambl Stud (2012) 28:123–137DOI 10.1007/s10899-011-9247-z
Introduction
Naturalistic gambling is associated with robust changes in peripheral arousal. During
several minutes of real blackjack or slot machine play, regular gamblers display marked
elevations in a range of physiological parameters including heart rate (HR), blood pressure,
electrodermal activity (EDA), and cortisol (e.g. Anderson and Brown 1984; Meyer et al.
2000; Coventry and Hudson 2001). Similar changes can be elicited by laboratory gambling
protocols, particularly when genuine monetary rewards are at stake (Sharpe et al. 1995;
Ladouceur et al. 2003; Wulfert et al. 2005). The causal significance of these changes in
arousal to the maintenance of gambling behaviour is unclear. It has been suggested that
positively reinforcing properties of this arousal may be more important even than the
monetary wins in the maintenance of gambling behaviour (e.g. Brown 1986; Wulfert et al.
2005). Effectively, excitement may represent ‘the gambler’s drug’ (Boyd 1982). In support
of this idea, some studies have reported greater gambling-related increases in physiological
responses (Leary and Dickerson 1985; Sharpe et al. 1995; Moodie and Finnigan 2005) (but
see Griffiths 1993) and subjective excitement or arousal (Brown et al. 2004; Linnet et al.
2010; but see Sodano and Wulfert 2010) in problem gamblers or high frequency gamblers,
compared to individuals without gambling problems.
A distinct approach to understanding gambling behaviour emphasises the distorted
styles of thinking that are evident during gambling (Ladouceur and Walker 1996; Clark
2010). Research with ‘think aloud’ protocols indicates that around 75% of verbalisations
made by regular gamblers during gambling sessions can be classified as erroneous
(Gaboury and Ladouceur 1989; Delfabbro and Winefield 2000). A number of distinct types
of gambling-related cognitive distortions have been identified (Toneatto et al. 1997; Raylu
and Oei 2004), which converge on a general over-estimation of one’s chances of winning.
One well-known distortion is the ‘illusion of control’ (Langer 1975), where the gambler
mistakenly believes that personal skill influences a game determined by chance alone. The
level of gambling distortions and the frequency of irrational cognitions are increased in
individuals with disordered gambling (Coulombe et al. 1992; Raylu and Oei 2004; Miller
and Currie 2008), they are reduced following treatment for gambling problems (Breen
et al. 2001) and predict likelihood of relapse in Gamblers Anonymous attendees (Oei and
Gordon 2008).
Our recent research has focussed on two structural characteristics of gambling games
that are thought to promote gambling distortions: the effects of near-miss outcomes and the
influence of perceived personal control. Near-misses (more accurately, near-wins) are non-
win outcomes that are, in some sense, close to a significant payout. In games of skill, a
near-miss might indicate better performance than a full-miss (Reid 1986). However, in
games of chance, near-misses are objectively no different from outright misses in the
information they provide to the player. Nevertheless, gamblers report motivational effects
of near-misses (Reid 1986), and laboratory studies have shown that gambling persistence
varies with the frequency of near-misses, with maximal persistence observed at near-miss
rates around 30% (Kassinove and Schare 2001; Cote et al. 2003). The effect of personal
control refers to the enhanced feeling of confidence (measured by bet size, for example)
that gamblers display when they have personal responsibility for a choice or action. In
games of chance, this element of personal control is again unrelated to the actual likelihood
of winning. Nevertheless, craps players will frequently blow on dice, and use stronger arm
movements when trying to roll high numbers (Henslin 1967), and roulette players place
higher bets if they are given the opportunity to personally throw the ball onto the wheel,
compared to a croupier condition (Ladouceur and Mayrand 1987). Langer (1975)
124 J Gambl Stud (2012) 28:123–137
123
conceptualised personal control (‘involvement’) as one of several factors fuelling the
illusion of control in gamblers (see Thompson et al. 1998 for review). It is hypothesised
that near-misses also feed into the illusion of control, as these events may be interpreted
(falsely) as signals of skill acquisition (Reid 1986; Clark 2010).
We have previously used a simplified slot-machine task to measure subjective and
neural responses to win, near-miss and full-miss outcomes (Clark et al. 2009; Chase and
Clark 2010). Some trials involved perceived personal choice, where the participant was
able to select their ‘play icon’, and on other trials this choice was taken automatically, by
the computer. We observed that near-misses were rated as less pleasant than full-misses,
but simultaneously produced a greater desire to continue with the game. These effects were
restricted to trials with personal control, supporting the hypothesis that the near-miss effect
operates via enhancement of the illusion of control. In a functional neuroimaging exper-
iment with this task, near-misses recruited brain regions that also responded to the mon-
etary wins, including the ventral striatum and anterior insula (Clark et al. 2009). The insula
response was correlated with the motivational impact of the near-misses on the ratings of
‘continue to play’ acquired during scanning, as well as with levels of gambling distortions
on the Gambling-Related Cognitions Scale (Raylu and Oei 2004). Given the known role of
the insula in the representation and awareness of physiological states (Craig 2009), it was
hypothesised that near-misses might invigorate gambling behaviour via the induction of
peripheral arousal.
According to Griffiths (1991, 1993), the ability of wins and near-misses to elicit
physiological arousal means the gambler believes that ‘‘they are not constantly losing but
constantly nearly winning’’. However, the evidence for this statement to date comes largely
from self-report data, as few studies have explored the links between gambling-related
cognitive distortions and physiological arousal. While one study reported a positive cor-
relation between HR increases and erroneous statements during slot machine play (Cou-
lombe et al. 1992), the direction of causality is opaque: it is possible that a state of high
arousal increases cognitive distortions via an effect on decision-making (e.g. Porcelli and
Delgado 2009), or that the cognitive distortions induce an unrealistic expectation of
winning that heightens arousal (Dickerson and Adcock 1987). A major caveat with the
naturalistic studies of physiological arousal during gambling is their poor temporal reso-
lution, as physiological activity is typically averaged across several minutes of play. By
studying gambling in the laboratory, it is possible to measure phasic, event-related,
changes in arousal (see also Dixon et al. 2010; Wilkes et al. 2010). The aim of the present
study was to measure outcome-related physiological activity during our simplified slot
machine task. We hypothesised that EDA and HR responses would be (1) sensitive to
winning outcomes, (2) differentially sensitive to near-miss and full-miss outcomes, and (3)
enhanced under conditions of personal choice (i.e. perceived personal control).
Methods
Participants
We recruited 33 healthy volunteers (16 female) from the student population at the Uni-
versity of Cambridge. Our recruitment strategy sought to identify a broad range of gam-
bling involvement, including participation adverts asking ‘Do you enjoy gambling?’.
Disordered gambling was assessed using the South Oaks Gambling Screen (Lesieur and
Blume 1987), and the Gambling-Related Cognitions Scale (Raylu and Oei 2004) assessed
J Gambl Stud (2012) 28:123–137 125
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susceptibility to gambling distortions. The protocol was reviewed by the University of
Cambridge Psychology Research Ethics Committee, and written informed consent was
obtained from all participants.
Procedure
Volunteers attended individual testing sessions of 1 h duration, where they completed a
computerised slot-machine task with concurrent recording of EDA and HR. Psychophys-
iology was recorded using a BIOPAC MP150 (Biopac Systems Ltd, Goleta, CA), recording
at 1000 samples per second. The BIOPAC was connected to a stimulus delivery computer
and a second administrator computer running Acqknowledge v3.9.0. Events occurring on
the stimulus delivery computer (including the outcomes on the task) were synchronised to
the psychophysiology recording using digital channels. EDA was measured using two
grounded Ag–AgCl electrodes (a BIOPAC TSD203 transducer with a GSR100C amplifier
module; gain = 5 V, low pass filter 1.0 Hz, high pass filters DC), secured on the distal
phalange of the index and middle fingers of the non-dominant hand. Isotonic paste (BI-
OPAC Gel 101, with recommended NaCl concentration of 0.05 M) was used as the
electrolyte, and participants washed their hands prior to attachment of the electrodes. The
EDA signal was transformed into micro-Siemens units in Acqknowledge. HR was recorded
using disposable Ag–AgCl ECG electrodes (Vermed EL503 patches), with clip-on shielded
leads running to an ECG100C module (gain = 1,000, R wave detector = On, filter = On,
high pass filter = 0.05 Hz). Electrode sites were prepared with an ethanol swab before
electrodes were secured to the right dorsal forearm and left ankle. The ECG waveform was
transformed into HR online in Acknowledge. Following attachment of the EDA and HR
electrodes, 2 min of resting state data were acquired, before the instructions for the slot
machine task were read to the participant.
Slot Machine Task
Participants completed 60 experimental trials on a computerised task resembling a two-
reel slot machine (Clark et al. 2009) (see Fig. 1). There were six different icons displayed
Fig. 1 The slot machine task(reprinted with permission ofCell Press). The displayed trial isan example of a near-miss, wherethe chosen icon on the left reel(the bananas) has fallen oneposition from the payline on theright reel
126 J Gambl Stud (2012) 28:123–137
123
on each reel, in the same order, and a horizontal payline was visible centrally. In essence,
each gambling trial involved one of the six icons being chosen on the left reel, by
scrolling that icon into position on the payline. The right reel would then spin for a few
seconds, and if the right reel stopped on the chosen icon (i.e. matching icons were
displayed in the payline), a win was delivered. All other outcomes were non-wins. We
distinguish non-wins where the chosen icon stopped one position from the payline on the
right reel (near-misses), from ‘full-misses’ where the reel stopped in one of the three
remaining positions.
The specific trial timings are as follows. Each trial began with presentation of the two
reels for a 5 s viewing period when no motor response was possible. This was followed by
a selection phase where one of the six icons was selected. On participant-chosen trials
(signalled by a white background and the message ‘Please Select’), the subject used
labelled keys on the keyboard to scroll up or down through the shapes, and a third key to
select. On computer-chosen trials (signalled by a black background and the message
‘Computer Selects’), the play icon was chosen automatically by the computer, but a
confirmatory response was required to maintain participants’ attention. There was a 5 s
window to make selection/confirmation responses on both types of trial. Following
selection, the right reel spun for an anticipation interval (2.8–6.0 s), during which time the
reel decelerated to a standstill. As the reel stopped moving, this began the outcome phase
(4 s), where a message displayed either ‘No Win’ or the win amount. Following the
outcome, the reels disappeared for a variable inter-trial interval (8–12 s) to allow for
recovery of EDA and HR, when only the points total was visible. On each trial, three
subjective ratings were taken, using onscreen 21-point visual analogue scales. After the
selection phase, the subject was asked: ‘‘How do you rate your chances of winning?’’.
Following the outcome phase, the subject was asked: ‘‘How pleased were you with the
result?’’ and ‘‘How much do you want to continue to play?’’. No time constraints were
imposed on the subjective ratings.
Participants completed 4 practice trials (including 1 hypothetical win) before com-
mencing the main task. The task was presented on a desktop PC with responses registered
using the keyboard. Task duration was approximately 35 min. At the start of the task, in
order to maximise a sense of involvement, each participant selected the six icons to be
displayed on the reels (e.g. bananas, a cowboy boot, some grapes) from a 4 9 4 matrix (i.e.
16 alternatives).
Participants were reimbursed a fixed amount for participation (£5) with a further bonus
payment on the task. There was a minor variation in the pay-off structure for this bonus,
across two subgroups of participants. Thirteen participants played an identical task to that
used in our previous studies (Clark et al. 2009; Chase and Clark 2010), with no wagers
placed on any trials, and a fixed £.50 win amount. For the remaining 20 participants, a
modification of the payoff structure was introduced to enhance the ecological validity of
the task. Participants were given a £5 endowment, and a fixed wager of £.20 was placed on
every trial, for a fixed £1 win amount. Given that the reels were fair, i.e. the participant
won on 1/6 trials, this latter pay-off structure resulted in a gradual loss of money over the
course of the 60 trials, such that subjects completed the task with approximately £3 (the
exact win amount varied slightly, depending on whether the subject committed any
selection omissions on trials that would have won). Initial analyses included the payoff
structure manipulation as a between-subjects factor; these revealed no statistically reliable
influence on subjective ratings nor on psychophysiological responses, thus data are pre-
sented pooled across this factor.
J Gambl Stud (2012) 28:123–137 127
123
Data Processing and Analysis
Statistical tests were conducted two-tailed at the P \ .05 threshold, with Greenhouse-
Geisser corrections applied to all within-subject analysis of variance (ANOVA) tests. The
raw subjective ratings on the task (see Table 1) were also converted to a standardised z
score, based on each individual’s mean and standard deviation for that rating. These
standardised values account for inter-subject variability in anchoring and distribution of
ratings, and enable a comparison against the ratings data in our previous reports (Clark
et al. 2009; Chase and Clark 2010).
Psychophysiological data were extracted using bespoke software programmed in Visual
Basic (v6.0). EDA data were logarithmically transformed given their typical positive skew.
For both EDA and HR, a trial-specific baseline was calculated from the average value in
the final 2 s of the anticipation phase (i.e. the 2 s immediately prior to the outcome). For
EDA, time-course data were extracted using the mean EDA change from baseline in
6 9 2 s bins from the onset of the outcome phase. An EDA summary measure was
calculated, as the maximum positive change from baseline in bins 2–4 (i.e. 2–8 s
post-outcome) given the standard time course of skin conductance responses (Dawson
Table 1 Subjective ratings data on the slot machine task [mean (SD)]
Participant-chosen Computer-chosen
‘‘How do you rate your chances of winning?’’(0 = very low, 100 = very high)
Raw 34.4 (14.3) 31.1 (12.6)
Z .13 (.15) -.13 (.15)
‘‘How pleased are you with the result?’’(-100 = very unhappy, 0 = neutral, ?100 = very happy)
Wins
Raw 38.6 (31.5) 38.4 (31.1)
Z 1.71 (.56) 1.70 (.46)
Near-misses
Raw -40.6 (23.4) -40.7 (23.9)
Z -.39 (.24) -.40 (.18)
Full-misses
Raw -38.5 (21.9) -34.8 (22.3)
Z -.35 (.11) -.25 (.17)
‘‘How much do you want to continue to play?’’(0 = not at all, ?100 = a lot)
Wins
Raw 51.1 (20.1) 50.1 (18.6)
Z .65 (.73) .52 (.61)
Near-misses
Raw 44.0 (19.8) 40.5 (20.1)
Z .01 (.20) -.23 (.21)
Full-misses
Raw 41.8 (19.7) 42.4 (19.9)
Z -.13 (.16) -.11 (.21)
128 J Gambl Stud (2012) 28:123–137
123
et al. 2000). For HR, time-course data were plotted using the median HR change from
baseline in 12 9 0.5 s bins, from the onset of the outcome phase. HR summary measures
were calculated, based on work by Hodes et al. (1985): the initial deceleration component
was calculated from the minimum value in bins 1–4 (i.e. 0–2 s post-outcome) minus the
baseline. The subsequent acceleration component was calculated as the maximum value in
bins 5–12 (i.e. 2–6 s post-outcome) minus the deceleration minimum value. For both EDA
and HR, time-course data were analysed initially using repeated-measures ANOVA with
bin (EDA: 6 levels, HR: 12 levels), Outcome (3 levels: win, near-miss, full-miss) and
Choice (2 levels: participant-chosen, computer-chosen) as factors. Follow-up ANOVA
models were run on the psychophysiological summary measures.
EDA data were screened for inclusion given that a proportion of healthy participants
show minimal EDA responsivity to emotional stimuli (Venables and Mitchell 1996). To
identify non-responsive individuals, we assessed whether each participant showed EDA
‘peaks’ to win outcomes (e.g. Fairchild et al. 2008). The temporal order of the minimum
and maximum EDA values during a time window 1–6 s after each win outcome was
recorded. If the maximum value occurred after the minimum value, we inferred that EDA
was increasing during the outcome period (i.e. a ‘peak’ had occurred). In contrast, if the
maxima occurred before the minima, we inferred that no peak had occurred (EDA may
display gradual downward drift due to boredom or task habituation). This method of peak
definition is expected to detect peaks on 50% of trials in EDA data fluctuating randomly. In
the overall sample (n = 33), the mean percentage of winning outcomes accompanied by an
EDA peak was 69.4% (SD 25.0, range 20–100). Taking a threshold of 44% on this variable
(as 1 SD below the overall mean for peak percentage after wins), seven participants were
considered non-responsive to monetary wins, and excluded from the reported EDA anal-
yses. Nevertheless, inclusion of these EDA non-responders did not qualitatively alter any
findings. In addition, one subject was excluded from the HR analysis for high baseline HR
(115 bpm, more than 2.5 SD above group mean).
Error bars in Figs. 2, 3, 4 display twice the standard error of the difference of the means
(SED), which is the appropriate index of variation in within-subjects designs where one is
interested in the differences between variables rather than the variables themselves; SED
was calculated by H([2 9 MSe]/n), where MSe is the mean square for the error term in the
ANOVA model, and n is the number of subjects (Cardinal and Aitken 2006).
Results
Subjective Ratings on the Gambling Task
Analyses are reported for the raw ratings data, but equivalent analyses run on the z
transformed ratings were qualitatively identical (see Table 1). On the ratings of ‘chances of
winning’ taken after the selection phase, subjects reported higher scores on participant-
chosen trials compared to computer-chosen trials (t32 = 4.92, P \ .001), consistent with
an effect of personal choice.
On the ratings of ‘pleased with outcome’, a 3 (Outcome: win, near-miss, full-miss) 9 2
(Choice: participant-chosen, computer-chosen) repeated-measures ANOVA revealed a
significant main effect of Outcome (F(2,64) = 105.4, P \ .001, gp2 = .767), but no main
effect of Choice or Outcome 9 Choice interaction (Fs \ 1, larger gp2 = .021). Collapsing
across the Choice factor, the winning outcomes (mean 38.5, SD 29.2) were significantly
more pleasant than both the near-miss (mean -40.7, SD 23.1; t32 = 10.2, P \ .001) and
J Gambl Stud (2012) 28:123–137 129
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full-miss (mean -36.7, SD 21.7; t32 = 10.5, P \ .001) outcomes, and the near-misses
were significantly less pleasant than the full-misses (t32 = 2.91, P = .007).
On the ratings of ‘continue to play’, a 3 (Outcome) 9 2 (Choice) ANOVA revealed a
significant Outcome 9 Choice interaction (F(2,64) = 4.65, P = .014, gp2 = .127). There
were also significant main effects of both Outcome (F(2,64) = 17.7, P \ .001, gp2 = .357)
and Choice (F(1,32) = 15.1, P \ .001, gp2 = .321), reflecting a greater desire to continue
after wins, and on participant-chosen trials. To decompose the interaction, we first looked
at the effect on Choice of winning outcomes; there was no significant difference between
participant-chosen wins and computer-chosen wins (t32 = .995, P = .327). A 2 (Out-
come: near-miss, full-miss) 9 2 (Choice) ANOVA model restricted to the non-win out-
comes indicated a significant interaction term (F(1,32) = 9.56, P = .004, gp2 = .230). On
participant-chosen trials, near-misses were associated with greater desire to continue than
full-misses (t32 = 3.17, P = .003). By contrast, on computer-chosen trials, near-misses
were associated with reduced desire to continue (t32 = -2.42, P = .021).
Electrodermal Activity
The first stage of analysis was a repeated-measures ANOVA model of Out-
come 9 Choice 9 Bin (6 9 2 s bins). The model revealed a significant Outcome 9 Bin
interaction (F(10,250) = 13.8, P \ .001, gp2 = .356), as well as main effects of Outcome
(F(2,50) = 27.7, P \ .001, gp2 = .525) and Bin (F(5,125) = 8.61, P \ .001, gp
2 = .256).
The main effect of Choice was not significant (F(1,25) = 3.56, P = .071, gp2 = .125), and
no Choice interaction terms approached significance, including the 3-way interaction
(F(10,250) = .264, P = .847, gp2 = .010).
These data were explored further by analysing the maximum EDA change from
baseline, in two separate models. The first ANOVA model compared the two types of win
(participant-chosen, computer-chosen) against all non-win outcomes, as 3 levels of a
repeated-measures factor. These data are shown in Fig. 2, right panel. The effect of
Outcome was highly significant (F(2,50) = 12.4, P \ .001, gp2 = .331). Post-hoc tests
indicated higher EDA after both participant-chosen wins (t25 = 5.61, P \ .001) and
computer-chosen wins (t25 = 3.82, P = .001) compared to non-wins, but no difference
between the two types of win (t25 = .763, P = .453). Thus, monetary wins had a robust
effect of increasing EDA, but these responses did not vary with personal choice.
The second simple effects analysis focussed on the maximum EDA change from
baseline on non-win outcomes (see Fig. 3, right panel). A 2 (Outcome: near-miss, full-
miss) 9 2 (Choice) repeated-measures ANOVA revealed significant main effects of
Outcome (F(1,25) = 5.22, P = .031, gp2 = .173) and Choice (F(1,25) = 8.27, P = .008,
gp2 = .249), with no significant Outcome 9 Choice interaction (F(1,25) = 1.19, P = .286,
gp2 = .045). On participant-chosen trials, max EDA was higher after near-misses than full-
misses (t25 = 2.51, P = .019). Participant-chosen near-misses were associated with
higher EDA than computer-chosen near-misses (t25 = 2.25, P = .033) Near-misses and
full-misses did not differ significantly on computer-chosen trials (t25 = 1.26, P = .221).
Thus, participant-chosen near-misses were associated with greater EDA change than other
non-win outcomes.
Heart Rate
An initial repeated-measures ANOVA model of Outcome 9 Choice 9 Bin (12 9 0.5 s
bins) revealed a significant Outcome 9 Bin interaction (F(22,682) = 2.98, P = .010,
130 J Gambl Stud (2012) 28:123–137
123
gp2 = .088), as well as the anticipated main effect of Bin (F(11,341) = 32.1, P \ .001,
gp2 = .509). The main effects of Outcome (F(2,62) = 2.49, P = .101, gp
2 = .074) and
Choice (F(1,31) = 1.73, P = .198, gp2 = .053) were non-significant, and no further inter-
action terms approached significance (3-way: F(22,682) = .531, P = .790, gp2 = .017).
Fig. 2 Change in electrodermal activity (EDA) following gambling wins where the participant had personalchoice over the gamble (participant-wins), wins where the gamble was selected automatically by thecomputer (computer-wins), and all non-win outcomes. a time-course data showing change from baselinevalues in 6 9 2 s bins following the presentation of the outcome. b the maximum EDA value in the window2–8 s post-outcome, minus the baseline period. Error bars indicate twice the standard error of the differenceof the means
Fig. 3 Change in electrodermal activity (EDA) following gambling near-misses and full-miss outcomes. Asin Fig. 2, on some trials, the participant had personal choice over the gamble, and on other trials, the gamblewas selected automatically by the computer. a time-course data showing change from baseline values in6 9 2 s bins following the presentation of the outcome. b the maximum EDA value in the window 2–8 spost-outcome, minus the baseline period. Error bars indicate twice the standard error of the difference of themeans
J Gambl Stud (2012) 28:123–137 131
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From the time-course data displayed in Fig. 4 (left panel; collapsed across Choice),
there was a clear biphasic cardiovascular response in the post-outcome period, with an
initial deceleration to all outcomes in the initial 2 s, followed by an acceleration phase
from 2 to 6 s. The different outcomes diverged in this acceleration phase. Further analysis
of HR was conducted using summary measures for the deceleration and acceleration
components. A 3 (Outcome) 9 2 (Choice) repeated-measures ANOVA on HR decelera-
tion revealed no effects of Outcome (F(2,62) = 1.05, P = .355, gp2 = .033), Choice
(F(1,31) = .136, P = .715, gp2 = .004) or Outcome 9 Choice interaction (F(2,62) = 1.11,
P = .329, gp2 = .034). The equivalent model for the HR acceleration indicated a significant
effect of Outcome (F(2,62) = 6.68, P = .005, gp2 = .177), with no main effect of Choice
(F(1,31) = 1.65, P = .208, gp2 = .051) or Outcome 9 Choice interaction (F(2,62) = .312,
P = .733, gp2 = .010). Direct comparisons of outcomes (collapsed across Choice; see
Fig. 4, right panel) showed that wins were associated with smaller HR accelerations
compared to near-misses (t31 = 3.08, P = .004), and that near-misses were associated
with significantly larger HR accelerations than full-misses (t31 = 2.93, P = .006). The
difference between wins and full-misses was not significant (t31 = 1.38, P = .178).
Associations with Gambling Involvement
Scores on the SOGS varied from 0 to 7 (mean = .94, SD = 1.4, median = 0). Sixteen of
33 subjects had scores above zero, although only 3 participants scored in the range for
problem or ‘at risk’ gambling (C3). In addition, the mean score on the GRCS was 47.4
(range 23–92, SD 19.5, median = 42). Exploratory non-parametric correlations were run
to investigate whether individual differences in disordered gambling and trait susceptibility
to gambling distortions were associated with the subjective effects of the near-misses
(variable 1: ratings of ‘continue to play’ after participant-chosen near-misses minus par-
ticipant-chosen full-misses; variable 2: ratings of ‘pleased with outcome’ after near-misses
Fig. 4 Change in heart rate (HR) following gambling wins, near-misses and full-misses, collapsed acrossthe personal choice conditions. a time-course data showing change from baseline values in 12 9 0.5 s binsfollowing the presentation of the outcome. b the HR acceleration component, defined as the maximum HRvalue in the window 2–6 s post-outcome, minus the minimum value in window 0–2 s post-outcome. Errorbars indicate twice the standard error of the difference of the means
132 J Gambl Stud (2012) 28:123–137
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minus full-misses), the EDA responses (variable 3: max on participant-chosen near-misses
minus max on participant-chosen full-misses; variable 4: averaged max on both types of
win minus max on all non-wins), and the HR acceleration change scores (variable 5:
acceleration on near-misses minus full-misses; variable 6: acceleration on wins minus full-
misses; variable 7: acceleration of wins minus near-misses). There were no significant
associations (all P [ .10).
Discussion
Participants completed a simulated gambling task that delivered unpredictable monetary
wins as well as two types of non-win outcomes: near-misses and full-misses. As expected,
winning outcomes were associated with significantly higher ratings of pleasure and desire
to continue to play the game, compared to the non-win outcomes. Wins also increased
EDA, with a prototypical time-course peaking 4–6 s after outcome delivery (Dawson et al.
2000). EDA is an index of sympathetic nervous system activity, previously shown to be
sensitive to gambling exposure (Sharpe et al. 1995) and monetary reinforcement in
gambling tasks (Camille et al. 2004; Crone et al. 2004; Dixon et al. 2010; Wilkes et al.
2010). The novel aspect of the present study was the separation of the near-miss and full-
miss outcomes; events of equivalent objective value. As we have seen previously (Clark
et al. 2009), near-misses were perceived as more aversive than full-misses, but simulta-
neously increased the desire to play the game; the latter effect was observed only on trials
involving personal choice of the play icon. Like wins, the near-misses also triggered an
EDA increase. As with the invigorating effect of near-misses on the ‘continue to play’
rating, the EDA increases were observed primarily on the trials involving personal choice.
Our data extend a recent study from Dixon et al. (2010), who measured EDA and HR
responses during play on a real multi-line video slot machine (‘Lobstermania’). By
allowing players to bet on several lines per spin, these modern games deliver a moderate
frequency of ‘wins’ that do not even compensate for the wager placed on that trial. Dixon
et al. report that these ‘losses disguised as wins’ exerted a similar effect to outright wins,
increasing EDA compared to full losses (see also Wilkes et al. 2010). The ‘loss disguised
as a win’ is a complex outcome with a configuration resembling a classic near-miss, but
where a concrete pay-out and the associated sensory feedback (i.e. flashing lights, jingles)
is delivered. Our data confirm that novice gamblers even display phasic arousal responses
to evident loss events that lack the sensory feedback associated with winning, providing
these outcomes fall close to the pay-out configuration. By monitoring trial-by-trial sub-
jective ratings, our laboratory data also confirm that these arousal responses to near-misses
are accompanied by an enhanced motivation to gamble.
Gambling outcomes were also associated with cardiovascular changes. HR responses to
emotional stimuli are more complex than uniphasic EDA signals (Bradley 2000): there is
an acute bradycardic response within 1 s of the stimulus onset, linked to attentional ori-
enting. This is followed by a subsequent acceleration from 2 to 6 s post-stimulus, which is
sensitive to emotional valence and the ensuing preparatory responses (e.g. approach vs
freezing) (Bradley 2000). We observed this biphasic signal following all three types of
gambling outcome, but critically, the HR response diverged between near-misses and wins.
The acceleration component was greatest following near-misses, compared to both win and
full-miss outcomes. We infer that this heightened HR acceleration may be associated with
the frustration and negative affect that accompanies the near-miss (Reid 1986; Amsel
1992). There was no statistical difference between wins and full-misses, and numerically,
J Gambl Stud (2012) 28:123–137 133
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HR was suppressed following wins. Dixon et al. (2010) reported significant HR slowing
following gambling wins (but not in response to losses disguised as wins). These brady-
cardic effects may reflect a consummatory response to winning; for example, there are also
post-reinforcement pauses in response latency following slot machine wins (Delfabbro and
Winefield 1999), that are not consistently observed following near-miss outcomes (Dixon
and Schreiber 2004).
Our slot machine task included a second manipulation, of personal choice. It was
hypothesised that psychophysiological responses would be exacerbated by personal choice,
consistent with the illusion of control. However, the pronounced subjective and EDA
responses to winning outcomes did not vary significantly between choice and no-choice
trials, and personal choice exerted no statistical influence on outcome-related HR changes.
However, EDA changes to non-wins were greatest on near-miss outcomes that involved
choice. An impact of personal choice was also observed on the ‘continue to play’ ratings
following non-win outcomes, where the interaction between Outcome and Choice
observed in our earlier study (Clark et al. 2009) was replicated. We previously speculated
that near-misses are taken as evidence of skill acquisition (see also Reid 1986; Griffiths
1991); this appraisal is only valid on trials that allow personal control, and by this
mechanism, near-misses may foster the illusion of control. In our functional imaging study
with this task (Clark et al. 2009), the ventral striatum was responsive to near-misses under
both conditions of control, but the interaction between near-miss outcomes and personal
control was expressed in the rostral anterior cingulate cortex, a region that is implicated in
the integration of recent outcomes with ongoing strategic choice (Rushworth and Behrens
2008). The observation in the present data that both the EDA increases and changes in
‘continue to play’ ratings following a near-miss vary with personal control suggests a
possible mediatory role of sympathetic arousal in the motivational effects of near-misses,
and a potential physiological link to these appraisals of skill in games of chance.
It is well established that naturalistic gambling play is associated with increases in
peripheral arousal over periods of several minutes (Goudriaan et al. 2004 for review).
Naturalistic designs do not readily permit the event-related analysis of phasic arousal that
we report here. The characterisation of phasic changes in peripheral arousal during gam-
bling decisions (Bechara et al. 1996; Crone et al. 2004), and in response to gambling
outcomes (Dixon et al. 2010; Wilkes et al. 2010), constitutes an important step forward in
understanding the precise role that arousal plays in the maintenance of gambling behavior
and development of disordered gambling. Dickerson and Adcock (1987) proposed that
persistent gambling is maintained by bi-directional relationships between states of
increased arousal and illusory control, such that false appraisals of skill may heighten
arousal, which in turn distort ongoing decisional processes. As evidence for such a model,
white noise stress during a gambling session increased bet size in participants with minimal
levels of disordered gambling (Rockloff et al. 2007). Our data show that gambling wins
and near-misses are themselves sufficient to induce moderate changes in physiological
state. This arousal may drive ongoing gambling via a number of distinct mechanisms: there
may be a direct effect on risk-taking tendencies (Rockloff et al. 2007; Lighthall et al. 2009;
Porcelli and Delgado 2009), an effect via positive mood (Cummins et al. 2009), or a
disruption of inhibitory control (Scholz et al. 2009).
Some limitations should be noted. Our participants were student volunteers with modest
gambling involvement, and we observed no significant associations between outcome-
related activity and SOGS scores. As such, the question of whether these effects generalize
to disordered gambling requires further study. Second, our slot machine task was greatly
simplified compared to real-world electronic gaming machines. There is no direct analogue
134 J Gambl Stud (2012) 28:123–137
123
to the personal choice manipulation, and the task involved two reels, only one of which
spun. This design enables straightforward modelling of phasic outcome-related activity, in
comparison to a standard three reel machine with sequential stopping, where near-misses
are determined by the adjacent reels that may individually elicit some psychophysiological
response. A further strength of the simulated task is that it does allow exact locking of the
gambling events to the psychophysiology trace; the recent study by Wilkes et al. (2010)
employed a real electronic gaming machine (‘‘Alchemy’’) but used manual event marking,
from the experimenter’s observation of video records. It is unlikely that manual event-
marking is sufficient to capture the rapid time-course of the phasic HR response (see
Fig. 4). In an effort to maintain ecological validity, the structural configuration and fre-
quency of near-misses was similar to real machines. We detected no influence of intro-
ducing a fixed wager into the game, and we considered the availability of real monetary
reinforcers to be important (Ladouceur et al. 2003). A third point is that our findings
pertain to a single example of a gambling near-miss, in the context of a slot-machine task.
Indeed, the majority of the published literature on gambling near-misses has studied slot-
machines, although in a study where participants gambled on a video-taped horse-race,
subjects who experienced a narrow neck-to-neck finish (another classic near-miss) also
displayed HR increases that were well above baseline (Wulfert et al. 2005).
To conclude, the present data indicate that non-win but near-miss outcomes are suffi-
cient to directly elicit physiological arousal consistent with a state of excitement. Of
course, this induction of arousal by near-misses occurs at no cost to the gambling industry,
with possible ramifications for gambling legislation. In slot machine games, the frequency
of near-misses is subject to certain restrictions, but legal techniques exist that ensure a
higher rate of near-misses than one would expect by chance alone (Harrigan 2008). The
observation that near-misses are maximally effective at rates around 30% (Kassinove and
Schare 2001) imposes an inherent cap upon their exploitation, but concerns have been
expressed about the introduction of novel types of near-miss event into electronic
machines, such as the ‘‘trail’’ or ‘‘feature board’’ (Parke and Griffiths 2004). The moti-
vational impact of near-miss outcomes may also be associated with disordered gambling
(Chase and Clark 2010), with implications for treatment based around the modification or
re-appraisal of peripheral arousal.
Acknowledgments This work was completed within the Behavioural and Clinical Neuroscience Institute,supported by a consortium award from the MRC and Wellcome Trust (director: TW Robbins). LC receivedfunding from the ESRC and Responsibility in Gambling Trust (RES 164-25-0010) and the British Academy(SG 52374). BD’s involvement in the project was funded by the UK Medical Research Council(U1055.02.002.00001.01). We thank Mr Aaron Louv for assistance with testing. The authors have noconflicts of interest to declare.
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