Date post: | 25-Jan-2015 |
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PILLOW CASTLE WEEKLY1. Back to the Drawing Board post SIGGRAPH.How many times have we been back to the drawing board, exactly? Alot. Why do we have any reason to believe it will be any different thistime? We don't. Except...
2. Now we all know that the machine serves the puzzle.No one cares if it's pretty or functional (maybe that means we did agood job of polish...) what the masses want is PUZZLES. CONTENT.MIND BLOWINGS PER SECOND. Hence, new team lingo floating theoffice "Yeah but how many MBPS?" "Good Question. Maybe like 4?" "Is4 MBPS worth it? Do any of us have any idea what we're talking aboutright now?" "I think it works like horsepower."
3. Our project is back at the ETC for the last time. Our lastrodeo as Seniors. Introducing: SUPER PILLOW CASTLEWe've moved into our new office space and it's uh... cozy. Picturesforthcoming, once we scrub out all of the tears and shame that havecome from projects previous. Also, we want to hang a banner orsomething. To tie the room together.
4. NEW FACES AND BRAINSThis semester, the team is lucky to count a few very smart people amongthose who will be helping us part time as we develop the game. Some ofthe contributors are a surprise. Some are famous. Some are not. Butwhat is fame, anyway? And what does it mean that we, as a culture,value fame is such a way as to add intrinsic worth to someone justbecause they get the mad retweets? More on this when we have enoughretweets.
5. INDIECADE, PILLOW CASTLE, AND OUR FUTURE
So... Indiecade. Hasn't been announced yet. We here at Pillow Castle cansee the length of our runway shrinking day by day, and there's a littlekind of, ramp type thing with big glowing arrows that might help ustake off before that runway runs out. That little ramp type thing isIndiecade, and it's the last big event for a game like ours before we haveto go begging to money. It's going to be our mission to document thisprocess, because it sucks, and it's something a lot of independent gamemakers are staring down the barrel of. Wish us luck. Or a job offer whenwe crash land.
6. NSF iCORPS PROGRAM WHAT?The National Science Foundation has extended an offer to Pillow Castleto join their national i CORPS program starting this fall. We'll become amember of the NSF's National Innovation Network, and we will beworking with the program to "accelerate" our "startup" into"entrepreneurial innovation." BUZZWORDS. You're askingyourself, "How do you guys fit in with the National ScienceFoundation?" Our Answer? SCIENCE KNOWS KNOW BOUNDS.
7. ESA ROUNDTABLE IN PITTSBURGHFinally, in cool things Pillow Castle is a part of all of a sudden: we'vebeen asked to attend the Entertainment Software Association'sRoundtable Discussion on "ways to grow the video game industry inPennsylvania" hosted at ThrillMill in Pittsburgh, PA. Our number onesuggestion? GIVE PILLOW CASTLE A LOT OF MONEY AND WE'LLTURN IT INTO JOBS. We're certainly responsible. Look at our suit andtie.
NEXT WEEK:WE TACKLE MAKING SOME DECISIONS BY DECLARING A COREVISION MOVING FORWARD. This shit always works out terribly.Make sure you tune into your TV sets to watch how a team of misfitstries to cram creativity into a production schedule. Check your locallistings.
DJ MACULATE cut us a new summer promo video before heading toSIGGRAPH to show off the game at the Media Indie Exchange.
MEDIA INDIE EXCHANGE '14Thanks to all the great folks behind the Media Indie Exchange for givingus an opportunity to hang out and show the game at SIGGRAPH inVancouver, Canada.
There's some people in this photograph. Some very cool people. Mac isthe one with the idiotic grin on his face.
A MEMBEROF THE GANG
Every week, Pillow Castle
will be highlighting one of
the awesome folks behind
making the Museum a
reality. Could be a
founding member of the
team, could be our
favorite delivery driver.
Whoever it is, they make
our games possible.
Wayne, right before
going on stage at the
Frank Sinatra
Imitators for Cancer
gala event.
Wayne Chang
Wayne is a former CMU
Computer Science major
turned Microsoft Games
wizzzard.
He met the folks at Pillow
Castle while attending
Building Virtual Worlds.
Wayne is a part time
puzzle experimentalist for
Pillow Castle, and is
helping to blow minds on
the regular.
LIKE
TWEET
THANKS.
IT MEANS A LOT.Catch up with you next week.
OR FOLLOW ALONG ON OUR TUMBLR
pillow castle, a video game development gang in Pittsburgh, Pennsylvania
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