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Pixar Animations Studio

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    FAQWhenwasPixarincorporated?PixarwasincorporatedinthestateofCaliforniaonFebruary3rd,1986When was Pixar's initial public offering (IPO)?

    Pixar's initial public offering was on November 29th 1995. Pixar common stock was initally priced at $22 pershare (pre-split).

    When was Pixar acquired by The Walt Disney Company?

    On January 24, 2006, both companies entered into an agreement to merge Pixar with The Walt DisneyCompany. The deal was approved by Pixar shareholders and the merger became effective on May 5, 2006.Pixar is now a wholly-owned subsidiary of The Walt Disney Company.

    Can the public tour the Pixar facility?

    Due to production demands and confidentiality issues, we are a closed studio and do not offer tours.

    I am a journalist seeking to interview a Pixar employee. Who can I contact regarding my request?

    Please send an email message containing all pertinent details (the nature of the story, the person with whom youwish to speak, the deadline, information regarding your publication or outlet, etc.) to [email protected].

    I am working on a school project. Can I interview someone from Pixar or will you please send me materials thatI can use as part of a presentation?

    ation in connection with student projects, and unfortunately

    dually. This web site, however, contains answers to many of the mostonly asked questions about Pixar, our employees, the work that is done at our studio, and information

    ation industry as a whole.

    What is Pixar's policy or practice with respect to donations, scholarships or charities?

    We receive a large number of requests for inform

    are not able to respond to each one indivicommabout the anim

    Pixar's charitable giving focuses most often on local organizations that benefit children. We receive manyd take a great deal of care in determining which initiatives toodate all of the worthy requests we receive.

    characters or other intellectual property for a book,

    requests for donations that meet these criteria ansupport. Regrettably, we are not able to accomm

    Pixar does not have a scholarship program at this time.

    How do I request a screening of a pixar film, use of Pixar'sfilm, research paper, etc.?

    Please send an email message containing the pertinent details (the materials you wish to use, the manner inwhich you wish to use it/them, etc.) to [email protected].

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    Now that Pixar is a part of The Walt Disney Company, what has happened to my Pixar shares as a result of themerger?

    The Walt Disney Company common stock. Your Disney shares will either be credited to your brokerage

    ese are expected to be mailed to Pixar shareholders on or about May 15.Please allow approximately 10 days for delivery within the United States. After this period of time, if you have

    500 South Buena Vista MC 9722

    As a result of the merger, each of your Pixar shares has been converted into the right to receive 2.3 shares of

    account or, if you hold your Pixar stock in certificate form, you will be issued Disney stock provided that youcomplete a Letter of Transmittal. Th

    not received a Letter of Transmittal, please contact Disney Shareholder Services at:

    The Walt Disney CompanyShareholder Services

    Burbank, CA 91521-9722

    When will I receive my Disney shares?

    The Disney shares resulting from the exchange of your Pixar shares should be confirmed by the mailing of anaccount statement or a stock certificate within two weeks of receipt by Disney Shareholder Services of your

    nsmittal Form.Pixar shares or certificates and a properly completed Tra

    Am I required to return my Pixar stock certificates to receive Disney shares?

    Yes. When the merger became effective, Pixar became a wholly owned subsidiary of The Walt Disneyst

    reholder Services along with the properlyexecuted Transmittal Form.

    Company and Pixar shares ceased trading. In order to receive your shares of Disney common stock, you musurrender your Pixar common stock certificates to Disney Sha

    Introduction

    Pixar Animation Studios is an Academy Award -winning computer animation studio with the technical,ercreative and production capabilities to create a new generation of animated feature films, merchandise and oth

    related products. Pixar's objective is to combine proprietary technology and world-class creative talent todevelop computer-animated feature films with memorable characters and heartwarming stories that appeal toaudiences of all ages.

    Feature Films

    On November 22, 1995, Pixathe medium of animation wiafter the founding of Pixar, Toy Stgroup of passionate computer scieCreative Officer John Lasseter. The film

    r Animation Studios forever impacted the future of filmmaking, storytelling andth the release of its first feature film, DisneyPixar's Toy Story. Released nine yearsory exhibited years of creative and technical achievements from a smallntists and animators, led by present day President Ed Catmull and Chief

    , marking the birth of the new medium of computer animation, went on995 with $362 million in worldwide box office receipts. Lasseter,

    evement Academy Award for his "inspired leadership

    ters, Inc. (2001), Finding

    to become the highest grossing film of 1director of Toy Story, was honored with a Special Achiof the Pixar Toy Story team resulting in the first feature-length computer animated film."

    Since Toy Story's release in 1995, Pixar Animation Studios, in partnership with Walt Disney Studios MotionPictures, has also created and produced A Bug's Life (1998), Toy Story 2 (1999), Mons

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    Nemo (2003), The Incredibles (2004), Cars (2006), Ratatouille (2007), WALL-E (2008), Up (2009) and mostrecently Toy Story 3 (2010). The 11 feature films have resulted in an unprecedented streak of both critical and

    10

    From toys, bugs, monsters, fish and superheroes to cars, rats, robots and septuagenarians, Pixary's talentedcreative and technical teams have given audiences of all ages some of the most beloved characters in film.

    Pairing these unique, relatable charac rs with compelling stories and immersive, believable worlds, Pixarcontinually delivers on its promise to truly entertain audiences all over the world.

    Short Films

    box office successes, and combined to gross more than $6 billion at the worldwide box office. The firstfeature films, through Up, have garnered 35 Academy Award nominations, nine Oscars, six GoldenGlobes and numerous other accolades.

    te

    ory.

    an expected pleasure for filmgoers.

    ave helped foster and develop technologies and talent at the studio, but they are mostly made for

    one simple reason: love of the art form. From Tin Toy's (1989) toy-tormenting baby to Partly Cloudy's (2009)

    Pixar Animation Studios has long believed in making short films. In 1986, Pixar's first-ever short, Luxo Jr.,launched a new direction in animated filmmaking, using three-dimensional computer animation to tell a stSince then, nearly every feature film that Pixar has released has included a short beforehand, bringing back atradition that was once

    Pixar's shorts h

    adorable storks, Pixar's shorts have delighted audiences and earned critical praise, garnering nine AcademyAward nominations and three Best Animated Short Film Academy Awards. Day & Night, the studio's mostrecent short, debuted in theaters with Toy Story 3.

    Technology

    Since its incorporation, Pixar has been responsible for many important breakthroughs in the application ofcomputer graphics (CG) for filmmaking. Consequently, the company has attracted some oftaproduction software used in-house to create its movies and further the state of the art in CG movie making. Th

    proprietary technology allows the production of animated images of a quality, richness and vibrancy that areunique in the industry, and above all, allows the director to precisely control the end results in a way that isexactly right for the story. Pixar continues to invest heavily in its software systems and believes that furtheradvancements will lead to additional productivity and quality improvements in the making of its computeranimated films.

    Ptechnical papers, technology partnerships, and most notably through its publicly available RenderMan prodfor the highest-quality, photo-realistic images currently available. RenderMan remains the standard in CG fvisual effects and feature animation and has been honored with an Academy Award for technical achievem

    the world's finestlent in this area. Pixar's technical and creative teams have collaborated since 1986 to develop a wealth of

    is

    ixar also has a long standing tradition of sharing its advances within the broader CG community, throughuctilment.

    In 2001, the Academy of Motion Picture Arts & Sciences' Board of Governors honored Ed Catmull, presidentDisney Animation Studios, Loren Carpenter, senior scientist, and Rob Cook, vice president of

    software engineering, with an Academy Award of Merit (Oscar) "for significant advancements to the field of

    reative Team

    of Pixar and

    motion picture rendering as exemplified in Pixar's RenderMan." In 2002, the Producer's Guild of Americahonored Pixar with the Guild's inaugural Vanguard Award, which recognizes outstanding achievement in newmedia and technology.

    C

    entPixar's creative department is led by Chief Creative Officer John Lasseter, an Academy Award-winningdirector and animator. Under the guidance of Lasseter, Pixar has built a creative team that includes a departm

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    of highly skilled animators, a story department and an art department. This team is responsible for creating,writing and animating all of Pixar's films. Pixar strives to hire animators who have superior acting ability - thoseable to bring characters and inanimate objects to life, as though they have their own thought processes. In order

    retain quality animators, the company founded Pixar University, which conducts three-month longcourses for new and existing animators. Pixar also has a complete production team that gives the company theto attract and

    capability to control all elements of production of its films. Pixar has successfully expanded the productionteam so projects may be worked on simultaneously.

    Disney Relationship

    Since the release of Snow White and the Seven Dwarfs by Disney in 1937, animated films have become onethe most universally enjoyed forms of entertainment. Disney has a long history of developing, producing, anddistributing films such as Beauty and the Beast, Aladdin and The Lion King. The stories and characters of tpopular animatedTintensive process of two-dimensional, hand-drawn cel animation.

    In May 1991, Pixar entered into an agreement with Walt Disney Pictures for the development and production ofup to three computer animated feature films to be marketed and distributed by Disney. It was pursuant to this

    aCo-Production Agreement with Disney pursuant to which Pixar, on an exclusive basis, agreed to produce fiveoriginal computer-animated feature-length theatrical motion pictures for distribution by Disney. The fiveoriginal Pictures under the Co-Production Agreement were A Bug's Life, Monsters, Inc., Finding Nemo, TheIncredibles, and Cars. Toy Story 2, the theatrical sequel to Toy Story, was released in November 1999, andalso included in the Co-Production Agreement. Ratatouille was subsequently added to the terms of the Co-Production Agreement in

    of

    hesefeature films have become part of our modern mythology, enjoyed generation after generation

    raditionally, these popular animated feature films have been created using the time-consuming and labor-

    greement that Toy Story was developed, produced, and distributed. In February 1997, Pixar entered into a new

    is

    January 2006.

    2006, Pixar entered into an agreement with The Walt Disney Company to merge the twocompanies. The deal was approved by shareholders of both companies and the merger became effective on May

    der of Pixar Animation Studios and president of WaltAnimation Studios.

    eard for technical advancements in the art or

    On January 24,

    5, 2006. Pixar is now a wholly-owned subsidiary of The Walt Disney Company.

    Dr. Ed Catmull: President Walt Disney and Pixar Animation Studios

    Dr. Ed Catmull is president and co-founDisney

    Dr. Catmull has been honored with five Academy Awards, including the Gordon E. SawyerAward for his lifetime of technical contributions and leadership in the field of computer graphicsfor the motion picture industry, the Academy Award of Merit, two Scientific and Engineering

    Awards and a Technical Achievement Award.

    Dr. Catmull also received the ACM SIGGRAPH Steven A. Coons Award for his lifetime contributions in thcomputer graphics field and the animation industrys Ub Iwerks Awindustry of animation, and the Randy Pausch Prize from Carnegie Mellon Universitys EntertainmentTechnology Center in 2008. He is a member of the Academy of Motion Picture Arts and Sciences, the NationalAcademy of Engineering and the Visual Effects Society.

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    Dr. Catmull earned B.S. degrees in physics and computer science and a Ph.D. in computer science from thUniversity of Utah. In 2005, the University of Utah presented him with an Honorary Doctoral Degree inEngineering.

    Previously, Dr. Catmull was vice presidend

    John Lasseter: Chief Creative Officer, Walt Disney and Pixar Animation StudiosPrincipal Creative

    Advisor, Walt Disney Imagineering

    e

    t of the Computer Division of Lucasfilm Ltd., where he managedevelopment in the areas of computer graphics, video editing, video games and digital audio.

    John Lasseter is a two-time Academy Award-winning director and oversees all films andassociated projects from Walt Disney and Pixar Animation Studios. He directed thegroundbreaking and award-winning films Toy Story,A Bugs Life, Toy Story 2 andCars. Additionally, his executive producing credits includeMonsters, Inc., Finding Nemo, The

    ally acclaimed Up, which enjoyed thewas awarded two Academy

    rc ans,i cal and box office hit, Toy Story 3, which is based on a story by

    ducer, One Man Band,Lifted, Presto, Partly Cloudy and

    pecial Achievement Oscar in 1995 for his inspired

    est

    ter was honored by the Art Directors Guild with its prestigious Outstanding Contribution toter

    oth Venice

    ms to receive this award.

    Prior to the f td.,where he des 85 StevenSpielberg-pr

    Lasseter att

    Incredibles, Ratatouille, WALLE, Bolt, and last years criticdistinct honor of opening the 2009 Cannes Film Festival and

    Awards foDisney's Osas well as D

    Lasseter, Andrew Stan

    Lasseter ha

    r Best Animated Feature and Best Original Score. Lasseter also served as executive producer foar-nominated The Princess and the Frog,a musical comedy set in the great city of New OrlesneyPixars most recent criti

    ton and Lee Unkrich.

    s written, directed and animated a number of Pixars early short films, includingLuxo Jr. (1986),Reds Dream (1987), Tin Toy (1988) and Knick Knack(1989). He has also been producer or executive proon a number of shorts including Geris Game, For the BirdsDay & Night. Pixars Tin Toy became the first computer animated film to win an Academy Award when itreceived the 1988 award for Best Animated Short Film. Pixar earned two more Academy Awards for GerisGame (1997) and For the Birds (2000).

    Under Lasseters supervision, Pixars animated feature and shorts films have earned a multitude of criticalaccolades and film industry honors. Lasseter received a S

    leadership of the Toy Story team. His work on Toy Story also earned an Academy Award nomination for BOriginal Screenplay, the first time an animated feature had been recognized in that category.

    In 2004, LasseCinematic Imagery award and he also received an honorary degree from the American Film Institute. Lassereceived the 2008 Winsor McCay Award from ASIFA-Hollywood for career achievement and contribution tthe art of animation. In 2009, Lasseter and his fellow directors at Pixar were honored at the 66International Film Festival with the Golden Lion for Lifetime Achievement award. Lasseter was also honoredwith the Producers Guild of Americas 2010 David O. Selznick Achievement Award in Motion Pictures,making him the first producer of animated fil

    ormation of Pixar in 1986, Lasseter was a member of the Computer Division of Lucasfilm Ligned and animated the computer-generated Stained Glass Knight character in the 19oduced film Young Sherlock Holmes.

    ended the inaugural year of the Character Animation program at California Institute of the Arts andreceived his B.F.A. in film in 1979. While attending California Institute of the Arts, Lasseter produced twoanimated films, both winners of the Student Academy Award for Animation - Lady and the Lamp (1979) andNitemare (1980). His very first award came at the age of five when he won $15.00 from the Model GroceryMarket in Whittier, California, for a crayon drawing of the Headless Horseman.

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    John Lasseter says that it takes three things to make an animated film: world, character and story.In the simplest sense, that is the heart of this exhibit, the handmade designs for the worlds,characters and stories of Pixars first twenty years of filmmaking.

    At Pixar, we realize we are associated, in many peoples experience, with computers. Wedo use computers in the making of our films. However, at the center of everything we do is the love ofstory and the wonderful pictures that help tell the story. The computer lets us create worlds andcharacters that otherwise we could only dream of enjoying. The computer lets us invite you into thedream to dream along with us. The computer is where we finish our stories.

    So where, then, do we start them, enliven them, give them shape? As with all storytelling, webegin in the imagination, with an idea. Then we turn to traditionally trained artists and sculptors,who start with blank paper and lumps of clay. Handmade art made using the same ancienttools available before writing existed, like drawing and painting and sculpture brings thevision of our stories to life.

    In this exhibit, we hope youll discover the wonder and purpose of the handmade art that is the groundworkfrom which our animated stories spring, as you join us in celebrating the art and artists of Pixar.

    http://www.pixar.com/companyinfo/about_us/contactus.htmlhttp://www.pixar.com/companyinfo/about_us/exhibitions.htmlhttp://www.pixar.com/companyinfo/about_us/execs.htmhttp://www.pixar.com/companyinfo/about_us/overview.htm
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